Remove old code

*already remove from main code but forgot to delete from git repo
This commit is contained in:
Rseifert 2012-07-07 03:34:42 -04:00
parent e3f5753b0e
commit 23b1e4ee29
8 changed files with 0 additions and 999 deletions

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package net.minecraft.src.eui.steam;
import java.util.ArrayList;
import net.minecraft.src.eui.api.*;
import net.minecraft.src.eui.*;
import net.minecraft.src.eui.boiler.TileEntityBoiler;
import net.minecraft.src.eui.turbine.TileEntityGenerator;
import net.minecraft.src.eui.steam.TileEntityPipe;
import net.minecraft.src.universalelectricity.UniversalElectricity;
import net.minecraft.src.*;
import java.util.Random;
public class BlockPipe extends BlockContainer
{
static String type = "";
public BlockPipe(int id)
{
super(id, Material.iron);
this.setBlockName("Pipe");
this.setBlockBounds(0.30F, 0.30F, 0.30F, 0.70F, 0.70F, 0.70F);
}
/**
* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
*/
public boolean isOpaqueCube()
{
return false;
}
/**
* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
*/
public boolean renderAsNormalBlock()
{
return false;
}
/**
* The type of render function that is called for this block
*/
public int getRenderType()
{
return -1;
}
/**
* Returns the ID of the items to drop on destruction.
*/
public int idDropped(int par1, Random par2Random, int par3)
{
return mod_EUIndustry.pipeID;
}
public TileEntity getBlockEntity()
{
return new TileEntityPipe();
}
//Per tick
public int conductorCapacity()
{
return 5;
}
public static TileEntity getUEUnit(World world, int x, int y, int z, byte side)
{
switch(side)
{
case 0: y -= 1; break;
case 1: y += 1; break;
case 2: z += 1; break;
case 3: z -= 1; break;
case 4: x += 1; break;
case 5: x -= 1; break;
}
//Check if the designated block is a UE Unit - producer, consumer or a conductor
TileEntity tileEntity = world.getBlockTileEntity(x, y, z);
TileEntity returnValue = null;
if(tileEntity instanceof ISteamConsumer)
{
if(((ISteamConsumer)tileEntity).canRecieveSteam(UniversalElectricity.getOrientationFromSide(side, (byte)2)))
{
returnValue = tileEntity;
}
}
if (tileEntity instanceof ISteamProducer)
{
if(((ISteamProducer)tileEntity).canProduceSteam(UniversalElectricity.getOrientationFromSide(side, (byte)2)))
{
returnValue = tileEntity;
}
}
return returnValue;
}
/**
* Called whenever the block is added into the world. Args: world, x, y, z
*/
@Override
public void onBlockAdded(World world, int x, int y, int z)
{
super.onBlockAdded(world, x, y, z);
this.updateConductorTileEntity(world, x, y, z);
}
/**
* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
* their own) Args: x, y, z, neighbor blockID
*/
@Override
public void onNeighborBlockChange(World world, int x, int y, int z, int blockID)
{
super.onNeighborBlockChange(world, x, y, z, blockID);
this.updateConductorTileEntity(world, x, y, z);
}
public void updateConductorTileEntity(World world, int x, int y, int z)
{
for(byte i = 0; i < 6; i++)
{
//Update the tile entity on neighboring blocks
TileEntityPipe conductorTileEntity = (TileEntityPipe)world.getBlockTileEntity(x, y, z);
conductorTileEntity.addConnection(getUEUnit(world, x, y, z, i), i);
}
}
}

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package net.minecraft.src.eui.steam;
import java.util.ArrayList;
import net.minecraft.src.eui.api.IWaterConsumer;
import net.minecraft.src.eui.api.IWaterProducer;
import net.minecraft.src.eui.*;
import net.minecraft.src.eui.boiler.TileEntityBoiler;
import net.minecraft.src.eui.turbine.TileEntityGenerator;
import net.minecraft.src.eui.steam.TileEntityPipeWater;
import net.minecraft.src.universalelectricity.UniversalElectricity;
import net.minecraft.src.*;
import java.util.Random;
public class BlockPipeWater extends BlockContainer
{
static String type = "";
public BlockPipeWater(int id)
{
super(id, Material.iron);
this.setBlockName("PipeW");
this.setBlockBounds(0.30F, 0.30F, 0.30F, 0.70F, 0.70F, 0.70F);
}
/**
* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
*/
public boolean isOpaqueCube()
{
return false;
}
/**
* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
*/
public boolean renderAsNormalBlock()
{
return false;
}
/**
* The type of render function that is called for this block
*/
public int getRenderType()
{
return -1;
}
/**
* Returns the ID of the items to drop on destruction.
*/
public int idDropped(int par1, Random par2Random, int par3)
{
return mod_EUIndustry.pipeID;
}
public TileEntity getBlockEntity()
{
return new TileEntityPipeWater();
}
//Per tick
public int conductorCapacity()
{
return 5;
}
public static TileEntity getUEUnit(World world, int x, int y, int z, byte side)
{
switch(side)
{
case 0: y -= 1; break;
case 1: y += 1; break;
case 2: z += 1; break;
case 3: z -= 1; break;
case 4: x += 1; break;
case 5: x -= 1; break;
}
//Check if the designated block is a UE Unit - producer, consumer or a conductor
TileEntity tileEntity = world.getBlockTileEntity(x, y, z);
TileEntity returnValue = null;
if(tileEntity instanceof IWaterConsumer)
{
if(((IWaterConsumer)tileEntity).canRecieveWater(UniversalElectricity.getOrientationFromSide(side, (byte)2)))
{
returnValue = tileEntity;
}
}
if (tileEntity instanceof IWaterProducer)
{
if(((IWaterProducer)tileEntity).canProduceWater(UniversalElectricity.getOrientationFromSide(side, (byte)2)))
{
returnValue = tileEntity;
}
}
return returnValue;
}
/**
* Called whenever the block is added into the world. Args: world, x, y, z
*/
@Override
public void onBlockAdded(World world, int x, int y, int z)
{
super.onBlockAdded(world, x, y, z);
this.updateConductorTileEntity(world, x, y, z);
}
/**
* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
* their own) Args: x, y, z, neighbor blockID
*/
@Override
public void onNeighborBlockChange(World world, int x, int y, int z, int blockID)
{
super.onNeighborBlockChange(world, x, y, z, blockID);
this.updateConductorTileEntity(world, x, y, z);
}
public void updateConductorTileEntity(World world, int x, int y, int z)
{
for(byte i = 0; i < 6; i++)
{
//Update the tile entity on neighboring blocks
TileEntityPipeWater conductorTileEntity = (TileEntityPipeWater)world.getBlockTileEntity(x, y, z);
conductorTileEntity.addConnection(getUEUnit(world, x, y, z, i), i);
}
}
}

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package net.minecraft.src.eui.steam;
import java.util.ArrayList;
import net.minecraft.src.forge.*;
import net.minecraft.src.*;
public class ItemPipe extends Item implements ITextureProvider
{
private int spawnID;
public ItemPipe(int id)
{
super(id);
this.setMaxDamage(0);
this.setHasSubtypes(true);
this.setIconIndex(10);
this.setItemName("pipe");
}
@Override
public int getIconFromDamage(int par1)
{
switch(par1)
{
case 0: return 11;
case 1: return 10;
}
return this.iconIndex;
}
public String getItemNameIS(ItemStack par1ItemStack)
{
int var3 = par1ItemStack.getItemDamage();
switch(var3)
{
case 1: return "waterPipe";
case 0: return "steamPipe";
}
return this.getItemName();
}
/**
* Callback for item usage. If the item does something special on right clicking, he will have one of those. Return
* True if something happen and false if it don't. This is for ITEMS, not BLOCKS !
*/
public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7)
{
int blockID = par3World.getBlockId(par4, par5, par6);
if(par1ItemStack.getItemDamage() == 0)
{
spawnID = mod_EUIndustry.pipeBlockID;
}
if(par1ItemStack.getItemDamage() == 1)
{
spawnID = mod_EUIndustry.pipeBlockID2;
}
if (blockID == Block.snow.blockID)
{
par7 = 1;
}
else if (blockID != Block.vine.blockID && blockID != Block.tallGrass.blockID && blockID != Block.deadBush.blockID)
{
if (par7 == 0)
{
--par5;
}
if (par7 == 1)
{
++par5;
}
if (par7 == 2)
{
--par6;
}
if (par7 == 3)
{
++par6;
}
if (par7 == 4)
{
--par4;
}
if (par7 == 5)
{
++par4;
}
}
if (par3World.canBlockBePlacedAt(this.spawnID, par4, par5, par6, false, par7))
{
Block var9 = Block.blocksList[this.spawnID];
if (par3World.setBlockWithNotify(par4, par5, par6, this.spawnID))
{
if (par3World.getBlockId(par4, par5, par6) == this.spawnID)
{
Block.blocksList[this.spawnID].onBlockPlaced(par3World, par4, par5, par6, par7);
Block.blocksList[this.spawnID].onBlockPlacedBy(par3World, par4, par5, par6, par2EntityPlayer);
}
--par1ItemStack.stackSize;
return true;
}
}
return false;
}
@Override
public String getTextureFile() {
return "/eui/Items.png";
}
public void addCreativeItems(ArrayList itemList) {
itemList.add(new ItemStack(this, 1,0));
itemList.add(new ItemStack(this, 1,1));
}
}

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package net.minecraft.src.eui.steam;
import net.minecraft.src.*;
public class ModelPipe extends ModelBase
{
//fields
ModelRenderer Middle;
ModelRenderer Right;
ModelRenderer Left;
ModelRenderer Back;
ModelRenderer Front;
ModelRenderer Top;
ModelRenderer Bottom;
public ModelPipe()
{
textureWidth = 64;
textureHeight = 32;
Middle = new ModelRenderer(this, 0, 0);
Middle.addBox(-1F, -1F, -1F, 4, 4, 4);
Middle.setRotationPoint(-1F, 15F, -1F);
Middle.setTextureSize(64, 32);
Middle.mirror = true;
setRotation(Middle, 0F, 0F, 0F);
Right = new ModelRenderer(this, 21, 0);
Right.addBox(0F, 0F, 0F, 6, 4, 4);
Right.setRotationPoint(2F, 14F, -2F);
Right.setTextureSize(64, 32);
Right.mirror = true;
setRotation(Right, 0F, 0F, 0F);
Left = new ModelRenderer(this, 21, 0);
Left.addBox(0F, 0F, 0F, 6, 4, 4);
Left.setRotationPoint(-8F, 14F, -2F);
Left.setTextureSize(64, 32);
Left.mirror = true;
setRotation(Left, 0F, 0F, 0F);
Back = new ModelRenderer(this, 0, 11);
Back.addBox(0F, 0F, 0F, 4, 4, 6);
Back.setRotationPoint(-2F, 14F, 2F);
Back.setTextureSize(64, 32);
Back.mirror = true;
setRotation(Back, 0F, 0F, 0F);
Front = new ModelRenderer(this, 0, 11);
Front.addBox(0F, 0F, 0F, 4, 4, 6);
Front.setRotationPoint(-2F, 14F, -8F);
Front.setTextureSize(64, 32);
Front.mirror = true;
setRotation(Front, 0F, 0F, 0F);
Top = new ModelRenderer(this, 21, 11);
Top.addBox(0F, 0F, 0F, 4, 6, 4);
Top.setRotationPoint(-2F, 8F, -2F);
Top.setTextureSize(64, 32);
Top.mirror = true;
setRotation(Top, 0F, 0F, 0F);
Bottom = new ModelRenderer(this, 21, 11);
Bottom.addBox(0F, 0F, 0F, 4, 6, 4);
Bottom.setRotationPoint(-2F, 18F, -2F);
Bottom.setTextureSize(64, 32);
Bottom.mirror = true;
setRotation(Bottom, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5);
this.renderMiddle();
this.renderBottom();
this.renderTop();
this.renderLeft();
this.renderRight();
this.renderBack();
this.renderFront();
}
public void renderMiddle() { Middle.render(0.0625F); }
public void renderBottom() { Bottom.render(0.0625F); }
public void renderTop() { Top.render(0.0625F); }
public void renderLeft() { Left.render(0.0625F); }
public void renderRight() { Right.render(0.0625F); }
public void renderBack() { Back.render(0.0625F); }
public void renderFront() { Front.render(0.0625F);}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5);
}
}

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package net.minecraft.src.eui.steam;
import org.lwjgl.opengl.GL11;
import net.minecraft.src.*;
public class RenderPipe extends TileEntitySpecialRenderer
{
private ModelPipe model;
public RenderPipe()
{
model = new ModelPipe();
}
public void renderAModelAt(TileEntityPipe tileEntity, double d, double d1, double d2, float f)
{
//Texture file
bindTextureByName("/eui/CopperWire.png");
GL11.glPushMatrix();
GL11.glTranslatef((float) d + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
GL11.glScalef(1.0F, -1F, -1F);
if(tileEntity.connectedBlocks[0] != null) model.renderBottom();
if(tileEntity.connectedBlocks[1] != null) model.renderTop();
if(tileEntity.connectedBlocks[2] != null) model.renderFront();
if(tileEntity.connectedBlocks[3] != null) model.renderBack();
if(tileEntity.connectedBlocks[4] != null) model.renderRight();
if(tileEntity.connectedBlocks[5] != null) model.renderLeft();
model.renderMiddle();
GL11.glPopMatrix();
}
@Override
public void renderTileEntityAt(TileEntity tileEntity, double var2, double var4, double var6, float var8) {
this.renderAModelAt((TileEntityPipe)tileEntity, var2, var4, var6, var8);
}
}

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package net.minecraft.src.eui.steam;
import org.lwjgl.opengl.GL11;
import net.minecraft.src.*;
public class RenderPipeWater extends TileEntitySpecialRenderer
{
private ModelPipe model;
public RenderPipeWater()
{
model = new ModelPipe();
}
public void renderAModelAt(TileEntityPipeWater tileEntity, double d, double d1, double d2, float f)
{
//Texture file
bindTextureByName("/eui/WaterPipe.png");
GL11.glPushMatrix();
GL11.glTranslatef((float) d + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
GL11.glScalef(1.0F, -1F, -1F);
if(tileEntity.connectedBlocks[0] != null) model.renderBottom();
if(tileEntity.connectedBlocks[1] != null) model.renderTop();
if(tileEntity.connectedBlocks[2] != null) model.renderFront();
if(tileEntity.connectedBlocks[3] != null) model.renderBack();
if(tileEntity.connectedBlocks[4] != null) model.renderRight();
if(tileEntity.connectedBlocks[5] != null) model.renderLeft();
model.renderMiddle();
GL11.glPopMatrix();
}
@Override
public void renderTileEntityAt(TileEntity tileEntity, double var2, double var4, double var6, float var8) {
this.renderAModelAt((TileEntityPipeWater)tileEntity, var2, var4, var6, var8);
}
}

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package net.minecraft.src.eui.steam;
import net.minecraft.src.NBTTagCompound;
import net.minecraft.src.TileEntity;
import net.minecraft.src.eui.api.ISteamConsumer;
import net.minecraft.src.eui.api.ISteamProducer;
import net.minecraft.src.universalelectricity.UniversalElectricity;
import net.minecraft.src.universalelectricity.Vector3;
public class TileEntityPipe extends TileEntity implements ISteamConsumer
{
//The amount of electricity stored in the conductor
protected int steamStored = 0;
//The maximum amount of electricity this conductor can take
protected int capacity = 5;
//Stores information on all connected blocks around this tile entity
public TileEntity[] connectedBlocks = {null, null, null, null, null, null};
//Checks if this is the first the tile entity updates
protected boolean firstUpdate = true;
/**
* The tile entity of the closest electric consumer. Null if none. Use this to detect if electricity
* should transfer
*/
public TileEntity closestConsumer = null;
/**
* This function adds a connection between this conductor and the UE unit
* @param tileEntity - Must be either a producer, consumer or a conductor
* @param side - side in which the connection is coming from
*/
public void addConnection(TileEntity tileEntity, byte side)
{
if(tileEntity instanceof ISteamConsumer || tileEntity instanceof ISteamProducer)
{
this.connectedBlocks[side] = tileEntity;
}
else
{
this.connectedBlocks[side] = null;
}
}
/**
* onRecieveElectricity is called whenever a Universal Electric conductor sends a packet of electricity to the consumer (which is this block).
* @param watts - The amount of watt this block recieved
* @param side - The side of the block in which the electricity came from
* @return watt - The amount of rejected power to be sent back into the conductor
*/
@Override
public int onReceiveSteam(int watt, byte side)
{
int rejectedElectricity = Math.max((this.steamStored + watt) - this.capacity, 0);
this.steamStored += watt - rejectedElectricity;
return rejectedElectricity;
}
/**
* You can use this to check if a wire can connect to this UE consumer to properly render the graphics
* @return Returns true or false if this consumer can receive electricity at this given tick or moment.
*/
public boolean canRecieveSteam(byte side)
{
return true;
}
/**
* Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count
* ticks and creates a new spawn inside its implementation.
*/
@Override
public void updateEntity()
{
if(this.firstUpdate)
{
//Update some variables
BlockPipe conductorBlock = (BlockPipe)this.getBlockType();
this.capacity = (conductorBlock).conductorCapacity();
((BlockPipe)this.getBlockType()).updateConductorTileEntity(this.worldObj, this.xCoord, this.yCoord, this.zCoord);
this.firstUpdate = false;
}
//Spread the electricity to neighboring blocks
byte connectedUnits = 0;
byte connectedConductors = 1;
int averageElectricity = this.steamStored;
this.closestConsumer = null;
Vector3 currentPosition = new Vector3(this.xCoord, this.yCoord, this.zCoord);
if(this.steamStored * 3.3 > 250)
{
// TODO add logic to damage pipe if steam rises to 250PSI
}
//Find the connected unit with the least amount of electricity and give more to them
for(byte i = 0; i < 6; i++)
{
if(connectedBlocks[i] != null)
{
if(connectedBlocks[i] instanceof ISteamConsumer)
{
connectedUnits ++;
if(connectedBlocks[i].getClass() == this.getClass())
{
averageElectricity += ((TileEntityPipe)connectedBlocks[i]).steamStored;
TileEntity tileEntity = ((TileEntityPipe)connectedBlocks[i]).closestConsumer;
if(tileEntity != null)
{
this.closestConsumer = tileEntity;
}
connectedConductors ++;
}
else if(connectedBlocks[i] instanceof ISteamConsumer)
{
if(((ISteamConsumer)connectedBlocks[i]).canRecieveSteam(UniversalElectricity.getOrientationFromSide(i, (byte)2)))
{
this.closestConsumer = connectedBlocks[i];
}
}
}
}
}
averageElectricity = averageElectricity/connectedConductors;
float averageWatt = 0;
if(connectedUnits > 0)
{
for(byte i = 0; i < 6; i++)
{
if(connectedBlocks[i] != null)
{
//Spread the electricity among the different blocks
if(connectedBlocks[i] instanceof ISteamConsumer && this.steamStored > 0)
{
if(((ISteamConsumer)connectedBlocks[i]).canRecieveSteam(UniversalElectricity.getOrientationFromSide(i, (byte) 2)))
{
int transferElectricityAmount = 0;
ISteamConsumer connectedConsumer = ((ISteamConsumer)connectedBlocks[i]);
if(connectedBlocks[i].getClass() == this.getClass() && this.steamStored > ((TileEntityPipe)connectedConsumer).steamStored)
{
transferElectricityAmount = Math.max(Math.min(averageElectricity - ((TileEntityPipe)connectedConsumer).steamStored, this.steamStored), 0);
}
else if(!(connectedConsumer instanceof TileEntityPipe))
{
transferElectricityAmount = this.steamStored;
}
int rejectedElectricity = connectedConsumer.onReceiveSteam(transferElectricityAmount, UniversalElectricity.getOrientationFromSide(i, (byte)2));
this.steamStored = Math.max(Math.min(this.steamStored - transferElectricityAmount + rejectedElectricity, this.capacity), 0);
}
}
if(connectedBlocks[i] instanceof ISteamProducer && this.steamStored < this.getSteamCapacity())
{
if(((ISteamProducer)connectedBlocks[i]).canProduceSteam(UniversalElectricity.getOrientationFromSide(i, (byte)2)))
{
int gainedElectricity = ((ISteamProducer)connectedBlocks[i]).onProduceSteam(this.capacity-this.steamStored, UniversalElectricity.getOrientationFromSide(i, (byte)2));
this.steamStored = Math.max(Math.min(this.steamStored + gainedElectricity, this.capacity), 0);
}
}
}
}
}
}
/**
* @return Return the stored electricity in this consumer. Called by conductors to spread electricity to this unit.
*/
@Override
public int getStoredSteam()
{
return this.steamStored;
}
@Override
public int getSteamCapacity()
{
return this.capacity;
}
/**
* Reads a tile entity from NBT.
*/
public void readFromNBT(NBTTagCompound par1NBTTagCompound)
{
super.readFromNBT(par1NBTTagCompound);
this.steamStored = par1NBTTagCompound.getInteger("steamStored");
this.capacity = par1NBTTagCompound.getInteger("capacity");
}
/**
* Writes a tile entity to NBT.
*/
public void writeToNBT(NBTTagCompound par1NBTTagCompound)
{
super.writeToNBT(par1NBTTagCompound);
par1NBTTagCompound.setInteger("steamStored", this.steamStored);
par1NBTTagCompound.setInteger("capacity", this.capacity);
}
}

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package net.minecraft.src.eui.steam;
import net.minecraft.src.NBTTagCompound;
import net.minecraft.src.TileEntity;
import net.minecraft.src.eui.api.IWaterConsumer;
import net.minecraft.src.eui.api.IWaterProducer;
import net.minecraft.src.universalelectricity.UniversalElectricity;
import net.minecraft.src.universalelectricity.Vector3;
public class TileEntityPipeWater extends TileEntity implements IWaterConsumer
{
//The amount of electricity stored in the conductor
protected int waterStored = 0;
//The maximum amount of electricity this conductor can take
protected int capacity = 5;
//Stores information on all connected blocks around this tile entity
public TileEntity[] connectedBlocks = {null, null, null, null, null, null};
//Checks if this is the first the tile entity updates
protected boolean firstUpdate = true;
/**
* The tile entity of the closest electric consumer. Null if none. Use this to detect if electricity
* should transfer
*/
public TileEntity closestConsumer = null;
/**
* This function adds a connection between this conductor and the UE unit
* @param tileEntity - Must be either a producer, consumer or a conductor
* @param side - side in which the connection is coming from
*/
public void addConnection(TileEntity tileEntity, byte side)
{
if(tileEntity instanceof IWaterConsumer || tileEntity instanceof IWaterProducer)
{
this.connectedBlocks[side] = tileEntity;
}
else
{
this.connectedBlocks[side] = null;
}
}
/**
* onRecieveElectricity is called whenever a Universal Electric conductor sends a packet of electricity to the consumer (which is this block).
* @param watts - The amount of watt this block recieved
* @param side - The side of the block in which the electricity came from
* @return watt - The amount of rejected power to be sent back into the conductor
*/
@Override
public int onReceiveWater(int watt, byte side)
{
int rejectedElectricity = Math.max((this.waterStored + watt) - this.capacity, 0);
this.waterStored += watt - rejectedElectricity;
return rejectedElectricity;
}
/**
* Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count
* ticks and creates a new spawn inside its implementation.
*/
@Override
public void updateEntity()
{
if(this.firstUpdate)
{
//Update some variables
BlockPipeWater conductorBlock = (BlockPipeWater)this.getBlockType();
this.capacity = (conductorBlock).conductorCapacity();
((BlockPipeWater)this.getBlockType()).updateConductorTileEntity(this.worldObj, this.xCoord, this.yCoord, this.zCoord);
this.firstUpdate = false;
}
//Spread the electricity to neighboring blocks
byte connectedUnits = 0;
byte connectedConductors = 1;
int averageElectricity = this.waterStored;
this.closestConsumer = null;
Vector3 currentPosition = new Vector3(this.xCoord, this.yCoord, this.zCoord);
//Find the connected unit with the least amount of electricity and give more to them
for(byte i = 0; i < 6; i++)
{
if(connectedBlocks[i] != null)
{
if(connectedBlocks[i] instanceof IWaterConsumer)
{
connectedUnits ++;
if(connectedBlocks[i].getClass() == this.getClass())
{
averageElectricity += ((TileEntityPipeWater)connectedBlocks[i]).waterStored;
TileEntity tileEntity = ((TileEntityPipeWater)connectedBlocks[i]).closestConsumer;
if(tileEntity != null)
{
this.closestConsumer = tileEntity;
}
connectedConductors ++;
}
else if(connectedBlocks[i] instanceof IWaterConsumer)
{
if(((IWaterConsumer)connectedBlocks[i]).canRecieveWater(UniversalElectricity.getOrientationFromSide(i, (byte)2)))
{
this.closestConsumer = connectedBlocks[i];
}
}
}
}
}
averageElectricity = averageElectricity/connectedConductors;
float averageWatt = 0;
if(connectedUnits > 0)
{
for(byte i = 0; i < 6; i++)
{
if(connectedBlocks[i] != null)
{
//Spread the electricity among the different blocks
if(connectedBlocks[i] instanceof IWaterConsumer && this.waterStored > 0)
{
if(((IWaterConsumer)connectedBlocks[i]).canRecieveWater(UniversalElectricity.getOrientationFromSide(i, (byte) 2)))
{
int transferElectricityAmount = 0;
IWaterConsumer connectedConsumer = ((IWaterConsumer)connectedBlocks[i]);
if(connectedBlocks[i].getClass() == this.getClass() && this.waterStored > ((TileEntityPipeWater)connectedConsumer).waterStored)
{
transferElectricityAmount = Math.max(Math.min(averageElectricity - ((TileEntityPipeWater)connectedConsumer).waterStored, this.waterStored), 0);
}
else if(!(connectedConsumer instanceof TileEntityPipeWater))
{
transferElectricityAmount = this.waterStored;
}
int rejectedElectricity = connectedConsumer.onReceiveWater(transferElectricityAmount, UniversalElectricity.getOrientationFromSide(i, (byte)2));
this.waterStored = Math.max(Math.min(this.waterStored - transferElectricityAmount + rejectedElectricity, this.capacity), 0);
}
}
if(connectedBlocks[i] instanceof IWaterProducer && this.waterStored < this.getWaterCapacity())
{
if(((IWaterProducer)connectedBlocks[i]).canProduceWater(UniversalElectricity.getOrientationFromSide(i, (byte)2)))
{
int gainedElectricity = ((IWaterProducer)connectedBlocks[i]).onProduceWater(this.capacity-this.waterStored, UniversalElectricity.getOrientationFromSide(i, (byte)2));
this.waterStored = Math.max(Math.min(this.waterStored + gainedElectricity, this.capacity), 0);
}
}
}
}
}
}
/**
* @return Return the stored electricity in this consumer. Called by conductors to spread electricity to this unit.
*/
@Override
public int getStoredWater()
{
return this.waterStored;
}
@Override
public int getWaterCapacity()
{
return this.capacity;
}
/**
* Reads a tile entity from NBT.
*/
public void readFromNBT(NBTTagCompound par1NBTTagCompound)
{
super.readFromNBT(par1NBTTagCompound);
this.waterStored = par1NBTTagCompound.getInteger("waterStored");
this.capacity = par1NBTTagCompound.getInteger("capacity");
}
/**
* Writes a tile entity to NBT.
*/
public void writeToNBT(NBTTagCompound par1NBTTagCompound)
{
super.writeToNBT(par1NBTTagCompound);
par1NBTTagCompound.setInteger("waterStored", this.waterStored);
par1NBTTagCompound.setInteger("capacity", this.capacity);
}
@Override
public boolean canRecieveWater(byte side) {
// TODO Auto-generated method stub
return true;
}
}