Remove old code
*already remove from main code but forgot to delete from git repo
This commit is contained in:
parent
e3f5753b0e
commit
23b1e4ee29
8 changed files with 0 additions and 999 deletions
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@ -1,139 +0,0 @@
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package net.minecraft.src.eui.steam;
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import java.util.ArrayList;
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import net.minecraft.src.eui.api.*;
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import net.minecraft.src.eui.*;
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import net.minecraft.src.eui.boiler.TileEntityBoiler;
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import net.minecraft.src.eui.turbine.TileEntityGenerator;
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import net.minecraft.src.eui.steam.TileEntityPipe;
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import net.minecraft.src.universalelectricity.UniversalElectricity;
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import net.minecraft.src.*;
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import java.util.Random;
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public class BlockPipe extends BlockContainer
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{
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static String type = "";
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public BlockPipe(int id)
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{
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super(id, Material.iron);
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this.setBlockName("Pipe");
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this.setBlockBounds(0.30F, 0.30F, 0.30F, 0.70F, 0.70F, 0.70F);
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}
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/**
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* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
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* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
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*/
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public boolean isOpaqueCube()
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{
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return false;
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}
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/**
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* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
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*/
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public boolean renderAsNormalBlock()
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{
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return false;
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}
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/**
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* The type of render function that is called for this block
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*/
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public int getRenderType()
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{
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return -1;
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}
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/**
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* Returns the ID of the items to drop on destruction.
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*/
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public int idDropped(int par1, Random par2Random, int par3)
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{
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return mod_EUIndustry.pipeID;
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}
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public TileEntity getBlockEntity()
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{
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return new TileEntityPipe();
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}
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//Per tick
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public int conductorCapacity()
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{
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return 5;
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}
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public static TileEntity getUEUnit(World world, int x, int y, int z, byte side)
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{
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switch(side)
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{
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case 0: y -= 1; break;
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case 1: y += 1; break;
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case 2: z += 1; break;
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case 3: z -= 1; break;
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case 4: x += 1; break;
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case 5: x -= 1; break;
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}
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//Check if the designated block is a UE Unit - producer, consumer or a conductor
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TileEntity tileEntity = world.getBlockTileEntity(x, y, z);
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TileEntity returnValue = null;
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if(tileEntity instanceof ISteamConsumer)
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{
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if(((ISteamConsumer)tileEntity).canRecieveSteam(UniversalElectricity.getOrientationFromSide(side, (byte)2)))
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{
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returnValue = tileEntity;
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}
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}
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if (tileEntity instanceof ISteamProducer)
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{
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if(((ISteamProducer)tileEntity).canProduceSteam(UniversalElectricity.getOrientationFromSide(side, (byte)2)))
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{
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returnValue = tileEntity;
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}
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}
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return returnValue;
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}
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/**
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* Called whenever the block is added into the world. Args: world, x, y, z
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*/
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@Override
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public void onBlockAdded(World world, int x, int y, int z)
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{
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super.onBlockAdded(world, x, y, z);
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this.updateConductorTileEntity(world, x, y, z);
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}
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/**
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* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
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* their own) Args: x, y, z, neighbor blockID
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*/
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@Override
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public void onNeighborBlockChange(World world, int x, int y, int z, int blockID)
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{
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super.onNeighborBlockChange(world, x, y, z, blockID);
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this.updateConductorTileEntity(world, x, y, z);
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}
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public void updateConductorTileEntity(World world, int x, int y, int z)
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{
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for(byte i = 0; i < 6; i++)
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{
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//Update the tile entity on neighboring blocks
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TileEntityPipe conductorTileEntity = (TileEntityPipe)world.getBlockTileEntity(x, y, z);
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conductorTileEntity.addConnection(getUEUnit(world, x, y, z, i), i);
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}
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}
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}
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package net.minecraft.src.eui.steam;
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import java.util.ArrayList;
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import net.minecraft.src.eui.api.IWaterConsumer;
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import net.minecraft.src.eui.api.IWaterProducer;
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import net.minecraft.src.eui.*;
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import net.minecraft.src.eui.boiler.TileEntityBoiler;
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import net.minecraft.src.eui.turbine.TileEntityGenerator;
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import net.minecraft.src.eui.steam.TileEntityPipeWater;
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import net.minecraft.src.universalelectricity.UniversalElectricity;
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import net.minecraft.src.*;
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import java.util.Random;
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public class BlockPipeWater extends BlockContainer
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{
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static String type = "";
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public BlockPipeWater(int id)
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{
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super(id, Material.iron);
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this.setBlockName("PipeW");
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this.setBlockBounds(0.30F, 0.30F, 0.30F, 0.70F, 0.70F, 0.70F);
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}
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/**
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* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
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* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
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*/
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public boolean isOpaqueCube()
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{
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return false;
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}
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/**
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* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
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*/
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public boolean renderAsNormalBlock()
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{
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return false;
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}
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/**
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* The type of render function that is called for this block
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*/
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public int getRenderType()
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{
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return -1;
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}
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/**
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* Returns the ID of the items to drop on destruction.
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*/
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public int idDropped(int par1, Random par2Random, int par3)
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{
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return mod_EUIndustry.pipeID;
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}
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public TileEntity getBlockEntity()
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{
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return new TileEntityPipeWater();
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}
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//Per tick
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public int conductorCapacity()
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{
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return 5;
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}
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public static TileEntity getUEUnit(World world, int x, int y, int z, byte side)
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{
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switch(side)
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{
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case 0: y -= 1; break;
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case 1: y += 1; break;
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case 2: z += 1; break;
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case 3: z -= 1; break;
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case 4: x += 1; break;
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case 5: x -= 1; break;
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}
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//Check if the designated block is a UE Unit - producer, consumer or a conductor
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TileEntity tileEntity = world.getBlockTileEntity(x, y, z);
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TileEntity returnValue = null;
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if(tileEntity instanceof IWaterConsumer)
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{
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if(((IWaterConsumer)tileEntity).canRecieveWater(UniversalElectricity.getOrientationFromSide(side, (byte)2)))
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{
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returnValue = tileEntity;
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}
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}
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if (tileEntity instanceof IWaterProducer)
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{
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if(((IWaterProducer)tileEntity).canProduceWater(UniversalElectricity.getOrientationFromSide(side, (byte)2)))
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{
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returnValue = tileEntity;
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}
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}
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return returnValue;
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}
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/**
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* Called whenever the block is added into the world. Args: world, x, y, z
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*/
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@Override
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public void onBlockAdded(World world, int x, int y, int z)
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{
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super.onBlockAdded(world, x, y, z);
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this.updateConductorTileEntity(world, x, y, z);
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}
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/**
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* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
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* their own) Args: x, y, z, neighbor blockID
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*/
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@Override
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public void onNeighborBlockChange(World world, int x, int y, int z, int blockID)
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{
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super.onNeighborBlockChange(world, x, y, z, blockID);
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this.updateConductorTileEntity(world, x, y, z);
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}
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public void updateConductorTileEntity(World world, int x, int y, int z)
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{
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for(byte i = 0; i < 6; i++)
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{
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//Update the tile entity on neighboring blocks
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TileEntityPipeWater conductorTileEntity = (TileEntityPipeWater)world.getBlockTileEntity(x, y, z);
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conductorTileEntity.addConnection(getUEUnit(world, x, y, z, i), i);
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}
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}
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}
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package net.minecraft.src.eui.steam;
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import java.util.ArrayList;
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import net.minecraft.src.forge.*;
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import net.minecraft.src.*;
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public class ItemPipe extends Item implements ITextureProvider
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{
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private int spawnID;
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public ItemPipe(int id)
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{
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super(id);
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this.setMaxDamage(0);
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this.setHasSubtypes(true);
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this.setIconIndex(10);
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this.setItemName("pipe");
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}
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@Override
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public int getIconFromDamage(int par1)
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{
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switch(par1)
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{
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case 0: return 11;
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case 1: return 10;
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}
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return this.iconIndex;
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}
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public String getItemNameIS(ItemStack par1ItemStack)
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{
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int var3 = par1ItemStack.getItemDamage();
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switch(var3)
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{
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case 1: return "waterPipe";
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case 0: return "steamPipe";
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}
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return this.getItemName();
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}
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/**
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* Callback for item usage. If the item does something special on right clicking, he will have one of those. Return
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* True if something happen and false if it don't. This is for ITEMS, not BLOCKS !
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*/
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public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7)
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{
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int blockID = par3World.getBlockId(par4, par5, par6);
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if(par1ItemStack.getItemDamage() == 0)
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{
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spawnID = mod_EUIndustry.pipeBlockID;
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}
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if(par1ItemStack.getItemDamage() == 1)
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{
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spawnID = mod_EUIndustry.pipeBlockID2;
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}
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if (blockID == Block.snow.blockID)
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{
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par7 = 1;
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}
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else if (blockID != Block.vine.blockID && blockID != Block.tallGrass.blockID && blockID != Block.deadBush.blockID)
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{
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if (par7 == 0)
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{
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--par5;
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}
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if (par7 == 1)
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{
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++par5;
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}
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if (par7 == 2)
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{
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--par6;
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}
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if (par7 == 3)
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{
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++par6;
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}
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if (par7 == 4)
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{
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--par4;
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}
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if (par7 == 5)
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{
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++par4;
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}
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}
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if (par3World.canBlockBePlacedAt(this.spawnID, par4, par5, par6, false, par7))
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{
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Block var9 = Block.blocksList[this.spawnID];
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if (par3World.setBlockWithNotify(par4, par5, par6, this.spawnID))
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{
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if (par3World.getBlockId(par4, par5, par6) == this.spawnID)
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{
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Block.blocksList[this.spawnID].onBlockPlaced(par3World, par4, par5, par6, par7);
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Block.blocksList[this.spawnID].onBlockPlacedBy(par3World, par4, par5, par6, par2EntityPlayer);
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}
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--par1ItemStack.stackSize;
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return true;
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}
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}
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return false;
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}
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@Override
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public String getTextureFile() {
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return "/eui/Items.png";
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}
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public void addCreativeItems(ArrayList itemList) {
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itemList.add(new ItemStack(this, 1,0));
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itemList.add(new ItemStack(this, 1,1));
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}
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}
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@ -1,98 +0,0 @@
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package net.minecraft.src.eui.steam;
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import net.minecraft.src.*;
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public class ModelPipe extends ModelBase
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{
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//fields
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ModelRenderer Middle;
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ModelRenderer Right;
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ModelRenderer Left;
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ModelRenderer Back;
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ModelRenderer Front;
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ModelRenderer Top;
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ModelRenderer Bottom;
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public ModelPipe()
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{
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|
||||||
textureWidth = 64;
|
|
||||||
textureHeight = 32;
|
|
||||||
|
|
||||||
Middle = new ModelRenderer(this, 0, 0);
|
|
||||||
Middle.addBox(-1F, -1F, -1F, 4, 4, 4);
|
|
||||||
Middle.setRotationPoint(-1F, 15F, -1F);
|
|
||||||
Middle.setTextureSize(64, 32);
|
|
||||||
Middle.mirror = true;
|
|
||||||
setRotation(Middle, 0F, 0F, 0F);
|
|
||||||
Right = new ModelRenderer(this, 21, 0);
|
|
||||||
Right.addBox(0F, 0F, 0F, 6, 4, 4);
|
|
||||||
Right.setRotationPoint(2F, 14F, -2F);
|
|
||||||
Right.setTextureSize(64, 32);
|
|
||||||
Right.mirror = true;
|
|
||||||
setRotation(Right, 0F, 0F, 0F);
|
|
||||||
Left = new ModelRenderer(this, 21, 0);
|
|
||||||
Left.addBox(0F, 0F, 0F, 6, 4, 4);
|
|
||||||
Left.setRotationPoint(-8F, 14F, -2F);
|
|
||||||
Left.setTextureSize(64, 32);
|
|
||||||
Left.mirror = true;
|
|
||||||
setRotation(Left, 0F, 0F, 0F);
|
|
||||||
Back = new ModelRenderer(this, 0, 11);
|
|
||||||
Back.addBox(0F, 0F, 0F, 4, 4, 6);
|
|
||||||
Back.setRotationPoint(-2F, 14F, 2F);
|
|
||||||
Back.setTextureSize(64, 32);
|
|
||||||
Back.mirror = true;
|
|
||||||
setRotation(Back, 0F, 0F, 0F);
|
|
||||||
Front = new ModelRenderer(this, 0, 11);
|
|
||||||
Front.addBox(0F, 0F, 0F, 4, 4, 6);
|
|
||||||
Front.setRotationPoint(-2F, 14F, -8F);
|
|
||||||
Front.setTextureSize(64, 32);
|
|
||||||
Front.mirror = true;
|
|
||||||
setRotation(Front, 0F, 0F, 0F);
|
|
||||||
Top = new ModelRenderer(this, 21, 11);
|
|
||||||
Top.addBox(0F, 0F, 0F, 4, 6, 4);
|
|
||||||
Top.setRotationPoint(-2F, 8F, -2F);
|
|
||||||
Top.setTextureSize(64, 32);
|
|
||||||
Top.mirror = true;
|
|
||||||
setRotation(Top, 0F, 0F, 0F);
|
|
||||||
Bottom = new ModelRenderer(this, 21, 11);
|
|
||||||
Bottom.addBox(0F, 0F, 0F, 4, 6, 4);
|
|
||||||
Bottom.setRotationPoint(-2F, 18F, -2F);
|
|
||||||
Bottom.setTextureSize(64, 32);
|
|
||||||
Bottom.mirror = true;
|
|
||||||
setRotation(Bottom, 0F, 0F, 0F);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
|
|
||||||
{
|
|
||||||
super.render(entity, f, f1, f2, f3, f4, f5);
|
|
||||||
setRotationAngles(f, f1, f2, f3, f4, f5);
|
|
||||||
this.renderMiddle();
|
|
||||||
this.renderBottom();
|
|
||||||
this.renderTop();
|
|
||||||
this.renderLeft();
|
|
||||||
this.renderRight();
|
|
||||||
this.renderBack();
|
|
||||||
this.renderFront();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void renderMiddle() { Middle.render(0.0625F); }
|
|
||||||
public void renderBottom() { Bottom.render(0.0625F); }
|
|
||||||
public void renderTop() { Top.render(0.0625F); }
|
|
||||||
public void renderLeft() { Left.render(0.0625F); }
|
|
||||||
public void renderRight() { Right.render(0.0625F); }
|
|
||||||
public void renderBack() { Back.render(0.0625F); }
|
|
||||||
public void renderFront() { Front.render(0.0625F);}
|
|
||||||
|
|
||||||
private void setRotation(ModelRenderer model, float x, float y, float z)
|
|
||||||
{
|
|
||||||
model.rotateAngleX = x;
|
|
||||||
model.rotateAngleY = y;
|
|
||||||
model.rotateAngleZ = z;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
|
|
||||||
{
|
|
||||||
super.setRotationAngles(f, f1, f2, f3, f4, f5);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
|
@ -1,40 +0,0 @@
|
||||||
package net.minecraft.src.eui.steam;
|
|
||||||
|
|
||||||
import org.lwjgl.opengl.GL11;
|
|
||||||
import net.minecraft.src.*;
|
|
||||||
|
|
||||||
public class RenderPipe extends TileEntitySpecialRenderer
|
|
||||||
{
|
|
||||||
private ModelPipe model;
|
|
||||||
|
|
||||||
public RenderPipe()
|
|
||||||
{
|
|
||||||
model = new ModelPipe();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void renderAModelAt(TileEntityPipe tileEntity, double d, double d1, double d2, float f)
|
|
||||||
{
|
|
||||||
//Texture file
|
|
||||||
bindTextureByName("/eui/CopperWire.png");
|
|
||||||
GL11.glPushMatrix();
|
|
||||||
GL11.glTranslatef((float) d + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
|
|
||||||
GL11.glScalef(1.0F, -1F, -1F);
|
|
||||||
|
|
||||||
if(tileEntity.connectedBlocks[0] != null) model.renderBottom();
|
|
||||||
if(tileEntity.connectedBlocks[1] != null) model.renderTop();
|
|
||||||
if(tileEntity.connectedBlocks[2] != null) model.renderFront();
|
|
||||||
if(tileEntity.connectedBlocks[3] != null) model.renderBack();
|
|
||||||
if(tileEntity.connectedBlocks[4] != null) model.renderRight();
|
|
||||||
if(tileEntity.connectedBlocks[5] != null) model.renderLeft();
|
|
||||||
|
|
||||||
model.renderMiddle();
|
|
||||||
GL11.glPopMatrix();
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void renderTileEntityAt(TileEntity tileEntity, double var2, double var4, double var6, float var8) {
|
|
||||||
this.renderAModelAt((TileEntityPipe)tileEntity, var2, var4, var6, var8);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
|
@ -1,40 +0,0 @@
|
||||||
package net.minecraft.src.eui.steam;
|
|
||||||
|
|
||||||
import org.lwjgl.opengl.GL11;
|
|
||||||
import net.minecraft.src.*;
|
|
||||||
|
|
||||||
public class RenderPipeWater extends TileEntitySpecialRenderer
|
|
||||||
{
|
|
||||||
private ModelPipe model;
|
|
||||||
|
|
||||||
public RenderPipeWater()
|
|
||||||
{
|
|
||||||
model = new ModelPipe();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void renderAModelAt(TileEntityPipeWater tileEntity, double d, double d1, double d2, float f)
|
|
||||||
{
|
|
||||||
//Texture file
|
|
||||||
bindTextureByName("/eui/WaterPipe.png");
|
|
||||||
GL11.glPushMatrix();
|
|
||||||
GL11.glTranslatef((float) d + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
|
|
||||||
GL11.glScalef(1.0F, -1F, -1F);
|
|
||||||
|
|
||||||
if(tileEntity.connectedBlocks[0] != null) model.renderBottom();
|
|
||||||
if(tileEntity.connectedBlocks[1] != null) model.renderTop();
|
|
||||||
if(tileEntity.connectedBlocks[2] != null) model.renderFront();
|
|
||||||
if(tileEntity.connectedBlocks[3] != null) model.renderBack();
|
|
||||||
if(tileEntity.connectedBlocks[4] != null) model.renderRight();
|
|
||||||
if(tileEntity.connectedBlocks[5] != null) model.renderLeft();
|
|
||||||
|
|
||||||
model.renderMiddle();
|
|
||||||
GL11.glPopMatrix();
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void renderTileEntityAt(TileEntity tileEntity, double var2, double var4, double var6, float var8) {
|
|
||||||
this.renderAModelAt((TileEntityPipeWater)tileEntity, var2, var4, var6, var8);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
|
@ -1,213 +0,0 @@
|
||||||
package net.minecraft.src.eui.steam;
|
|
||||||
|
|
||||||
import net.minecraft.src.NBTTagCompound;
|
|
||||||
import net.minecraft.src.TileEntity;
|
|
||||||
import net.minecraft.src.eui.api.ISteamConsumer;
|
|
||||||
import net.minecraft.src.eui.api.ISteamProducer;
|
|
||||||
import net.minecraft.src.universalelectricity.UniversalElectricity;
|
|
||||||
import net.minecraft.src.universalelectricity.Vector3;
|
|
||||||
|
|
||||||
public class TileEntityPipe extends TileEntity implements ISteamConsumer
|
|
||||||
{
|
|
||||||
//The amount of electricity stored in the conductor
|
|
||||||
protected int steamStored = 0;
|
|
||||||
|
|
||||||
//The maximum amount of electricity this conductor can take
|
|
||||||
protected int capacity = 5;
|
|
||||||
|
|
||||||
//Stores information on all connected blocks around this tile entity
|
|
||||||
public TileEntity[] connectedBlocks = {null, null, null, null, null, null};
|
|
||||||
|
|
||||||
//Checks if this is the first the tile entity updates
|
|
||||||
protected boolean firstUpdate = true;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The tile entity of the closest electric consumer. Null if none. Use this to detect if electricity
|
|
||||||
* should transfer
|
|
||||||
*/
|
|
||||||
public TileEntity closestConsumer = null;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This function adds a connection between this conductor and the UE unit
|
|
||||||
* @param tileEntity - Must be either a producer, consumer or a conductor
|
|
||||||
* @param side - side in which the connection is coming from
|
|
||||||
*/
|
|
||||||
public void addConnection(TileEntity tileEntity, byte side)
|
|
||||||
{
|
|
||||||
if(tileEntity instanceof ISteamConsumer || tileEntity instanceof ISteamProducer)
|
|
||||||
{
|
|
||||||
this.connectedBlocks[side] = tileEntity;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
this.connectedBlocks[side] = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* onRecieveElectricity is called whenever a Universal Electric conductor sends a packet of electricity to the consumer (which is this block).
|
|
||||||
* @param watts - The amount of watt this block recieved
|
|
||||||
* @param side - The side of the block in which the electricity came from
|
|
||||||
* @return watt - The amount of rejected power to be sent back into the conductor
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public int onReceiveSteam(int watt, byte side)
|
|
||||||
{
|
|
||||||
int rejectedElectricity = Math.max((this.steamStored + watt) - this.capacity, 0);
|
|
||||||
this.steamStored += watt - rejectedElectricity;
|
|
||||||
return rejectedElectricity;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* You can use this to check if a wire can connect to this UE consumer to properly render the graphics
|
|
||||||
* @return Returns true or false if this consumer can receive electricity at this given tick or moment.
|
|
||||||
*/
|
|
||||||
public boolean canRecieveSteam(byte side)
|
|
||||||
{
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count
|
|
||||||
* ticks and creates a new spawn inside its implementation.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void updateEntity()
|
|
||||||
{
|
|
||||||
if(this.firstUpdate)
|
|
||||||
{
|
|
||||||
//Update some variables
|
|
||||||
BlockPipe conductorBlock = (BlockPipe)this.getBlockType();
|
|
||||||
this.capacity = (conductorBlock).conductorCapacity();
|
|
||||||
((BlockPipe)this.getBlockType()).updateConductorTileEntity(this.worldObj, this.xCoord, this.yCoord, this.zCoord);
|
|
||||||
this.firstUpdate = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
//Spread the electricity to neighboring blocks
|
|
||||||
byte connectedUnits = 0;
|
|
||||||
byte connectedConductors = 1;
|
|
||||||
int averageElectricity = this.steamStored;
|
|
||||||
this.closestConsumer = null;
|
|
||||||
|
|
||||||
Vector3 currentPosition = new Vector3(this.xCoord, this.yCoord, this.zCoord);
|
|
||||||
if(this.steamStored * 3.3 > 250)
|
|
||||||
{
|
|
||||||
// TODO add logic to damage pipe if steam rises to 250PSI
|
|
||||||
}
|
|
||||||
//Find the connected unit with the least amount of electricity and give more to them
|
|
||||||
for(byte i = 0; i < 6; i++)
|
|
||||||
{
|
|
||||||
if(connectedBlocks[i] != null)
|
|
||||||
{
|
|
||||||
if(connectedBlocks[i] instanceof ISteamConsumer)
|
|
||||||
{
|
|
||||||
connectedUnits ++;
|
|
||||||
|
|
||||||
if(connectedBlocks[i].getClass() == this.getClass())
|
|
||||||
{
|
|
||||||
averageElectricity += ((TileEntityPipe)connectedBlocks[i]).steamStored;
|
|
||||||
|
|
||||||
TileEntity tileEntity = ((TileEntityPipe)connectedBlocks[i]).closestConsumer;
|
|
||||||
|
|
||||||
if(tileEntity != null)
|
|
||||||
{
|
|
||||||
this.closestConsumer = tileEntity;
|
|
||||||
}
|
|
||||||
|
|
||||||
connectedConductors ++;
|
|
||||||
}
|
|
||||||
else if(connectedBlocks[i] instanceof ISteamConsumer)
|
|
||||||
{
|
|
||||||
if(((ISteamConsumer)connectedBlocks[i]).canRecieveSteam(UniversalElectricity.getOrientationFromSide(i, (byte)2)))
|
|
||||||
{
|
|
||||||
this.closestConsumer = connectedBlocks[i];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
averageElectricity = averageElectricity/connectedConductors;
|
|
||||||
|
|
||||||
|
|
||||||
float averageWatt = 0;
|
|
||||||
|
|
||||||
if(connectedUnits > 0)
|
|
||||||
{
|
|
||||||
for(byte i = 0; i < 6; i++)
|
|
||||||
{
|
|
||||||
if(connectedBlocks[i] != null)
|
|
||||||
{
|
|
||||||
//Spread the electricity among the different blocks
|
|
||||||
if(connectedBlocks[i] instanceof ISteamConsumer && this.steamStored > 0)
|
|
||||||
{
|
|
||||||
if(((ISteamConsumer)connectedBlocks[i]).canRecieveSteam(UniversalElectricity.getOrientationFromSide(i, (byte) 2)))
|
|
||||||
{
|
|
||||||
int transferElectricityAmount = 0;
|
|
||||||
ISteamConsumer connectedConsumer = ((ISteamConsumer)connectedBlocks[i]);
|
|
||||||
|
|
||||||
if(connectedBlocks[i].getClass() == this.getClass() && this.steamStored > ((TileEntityPipe)connectedConsumer).steamStored)
|
|
||||||
{
|
|
||||||
transferElectricityAmount = Math.max(Math.min(averageElectricity - ((TileEntityPipe)connectedConsumer).steamStored, this.steamStored), 0);
|
|
||||||
}
|
|
||||||
else if(!(connectedConsumer instanceof TileEntityPipe))
|
|
||||||
{
|
|
||||||
transferElectricityAmount = this.steamStored;
|
|
||||||
}
|
|
||||||
|
|
||||||
int rejectedElectricity = connectedConsumer.onReceiveSteam(transferElectricityAmount, UniversalElectricity.getOrientationFromSide(i, (byte)2));
|
|
||||||
this.steamStored = Math.max(Math.min(this.steamStored - transferElectricityAmount + rejectedElectricity, this.capacity), 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if(connectedBlocks[i] instanceof ISteamProducer && this.steamStored < this.getSteamCapacity())
|
|
||||||
{
|
|
||||||
if(((ISteamProducer)connectedBlocks[i]).canProduceSteam(UniversalElectricity.getOrientationFromSide(i, (byte)2)))
|
|
||||||
{
|
|
||||||
int gainedElectricity = ((ISteamProducer)connectedBlocks[i]).onProduceSteam(this.capacity-this.steamStored, UniversalElectricity.getOrientationFromSide(i, (byte)2));
|
|
||||||
this.steamStored = Math.max(Math.min(this.steamStored + gainedElectricity, this.capacity), 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @return Return the stored electricity in this consumer. Called by conductors to spread electricity to this unit.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public int getStoredSteam()
|
|
||||||
{
|
|
||||||
return this.steamStored;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int getSteamCapacity()
|
|
||||||
{
|
|
||||||
return this.capacity;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Reads a tile entity from NBT.
|
|
||||||
*/
|
|
||||||
public void readFromNBT(NBTTagCompound par1NBTTagCompound)
|
|
||||||
{
|
|
||||||
super.readFromNBT(par1NBTTagCompound);
|
|
||||||
this.steamStored = par1NBTTagCompound.getInteger("steamStored");
|
|
||||||
this.capacity = par1NBTTagCompound.getInteger("capacity");
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Writes a tile entity to NBT.
|
|
||||||
*/
|
|
||||||
public void writeToNBT(NBTTagCompound par1NBTTagCompound)
|
|
||||||
{
|
|
||||||
super.writeToNBT(par1NBTTagCompound);
|
|
||||||
par1NBTTagCompound.setInteger("steamStored", this.steamStored);
|
|
||||||
par1NBTTagCompound.setInteger("capacity", this.capacity);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
|
@ -1,207 +0,0 @@
|
||||||
package net.minecraft.src.eui.steam;
|
|
||||||
|
|
||||||
import net.minecraft.src.NBTTagCompound;
|
|
||||||
import net.minecraft.src.TileEntity;
|
|
||||||
import net.minecraft.src.eui.api.IWaterConsumer;
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|
||||||
import net.minecraft.src.eui.api.IWaterProducer;
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|
||||||
import net.minecraft.src.universalelectricity.UniversalElectricity;
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|
||||||
import net.minecraft.src.universalelectricity.Vector3;
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|
||||||
|
|
||||||
public class TileEntityPipeWater extends TileEntity implements IWaterConsumer
|
|
||||||
{
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|
||||||
//The amount of electricity stored in the conductor
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|
||||||
protected int waterStored = 0;
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|
||||||
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|
||||||
//The maximum amount of electricity this conductor can take
|
|
||||||
protected int capacity = 5;
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|
||||||
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|
||||||
//Stores information on all connected blocks around this tile entity
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|
||||||
public TileEntity[] connectedBlocks = {null, null, null, null, null, null};
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|
||||||
|
|
||||||
//Checks if this is the first the tile entity updates
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|
||||||
protected boolean firstUpdate = true;
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|
||||||
|
|
||||||
/**
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|
||||||
* The tile entity of the closest electric consumer. Null if none. Use this to detect if electricity
|
|
||||||
* should transfer
|
|
||||||
*/
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|
||||||
public TileEntity closestConsumer = null;
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|
||||||
|
|
||||||
/**
|
|
||||||
* This function adds a connection between this conductor and the UE unit
|
|
||||||
* @param tileEntity - Must be either a producer, consumer or a conductor
|
|
||||||
* @param side - side in which the connection is coming from
|
|
||||||
*/
|
|
||||||
public void addConnection(TileEntity tileEntity, byte side)
|
|
||||||
{
|
|
||||||
if(tileEntity instanceof IWaterConsumer || tileEntity instanceof IWaterProducer)
|
|
||||||
{
|
|
||||||
this.connectedBlocks[side] = tileEntity;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
this.connectedBlocks[side] = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* onRecieveElectricity is called whenever a Universal Electric conductor sends a packet of electricity to the consumer (which is this block).
|
|
||||||
* @param watts - The amount of watt this block recieved
|
|
||||||
* @param side - The side of the block in which the electricity came from
|
|
||||||
* @return watt - The amount of rejected power to be sent back into the conductor
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public int onReceiveWater(int watt, byte side)
|
|
||||||
{
|
|
||||||
int rejectedElectricity = Math.max((this.waterStored + watt) - this.capacity, 0);
|
|
||||||
this.waterStored += watt - rejectedElectricity;
|
|
||||||
return rejectedElectricity;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count
|
|
||||||
* ticks and creates a new spawn inside its implementation.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void updateEntity()
|
|
||||||
{
|
|
||||||
if(this.firstUpdate)
|
|
||||||
{
|
|
||||||
//Update some variables
|
|
||||||
BlockPipeWater conductorBlock = (BlockPipeWater)this.getBlockType();
|
|
||||||
this.capacity = (conductorBlock).conductorCapacity();
|
|
||||||
((BlockPipeWater)this.getBlockType()).updateConductorTileEntity(this.worldObj, this.xCoord, this.yCoord, this.zCoord);
|
|
||||||
this.firstUpdate = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
//Spread the electricity to neighboring blocks
|
|
||||||
byte connectedUnits = 0;
|
|
||||||
byte connectedConductors = 1;
|
|
||||||
int averageElectricity = this.waterStored;
|
|
||||||
this.closestConsumer = null;
|
|
||||||
|
|
||||||
Vector3 currentPosition = new Vector3(this.xCoord, this.yCoord, this.zCoord);
|
|
||||||
|
|
||||||
//Find the connected unit with the least amount of electricity and give more to them
|
|
||||||
for(byte i = 0; i < 6; i++)
|
|
||||||
{
|
|
||||||
if(connectedBlocks[i] != null)
|
|
||||||
{
|
|
||||||
if(connectedBlocks[i] instanceof IWaterConsumer)
|
|
||||||
{
|
|
||||||
connectedUnits ++;
|
|
||||||
|
|
||||||
if(connectedBlocks[i].getClass() == this.getClass())
|
|
||||||
{
|
|
||||||
averageElectricity += ((TileEntityPipeWater)connectedBlocks[i]).waterStored;
|
|
||||||
|
|
||||||
TileEntity tileEntity = ((TileEntityPipeWater)connectedBlocks[i]).closestConsumer;
|
|
||||||
|
|
||||||
if(tileEntity != null)
|
|
||||||
{
|
|
||||||
this.closestConsumer = tileEntity;
|
|
||||||
}
|
|
||||||
|
|
||||||
connectedConductors ++;
|
|
||||||
}
|
|
||||||
else if(connectedBlocks[i] instanceof IWaterConsumer)
|
|
||||||
{
|
|
||||||
if(((IWaterConsumer)connectedBlocks[i]).canRecieveWater(UniversalElectricity.getOrientationFromSide(i, (byte)2)))
|
|
||||||
{
|
|
||||||
this.closestConsumer = connectedBlocks[i];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
averageElectricity = averageElectricity/connectedConductors;
|
|
||||||
|
|
||||||
|
|
||||||
float averageWatt = 0;
|
|
||||||
|
|
||||||
if(connectedUnits > 0)
|
|
||||||
{
|
|
||||||
for(byte i = 0; i < 6; i++)
|
|
||||||
{
|
|
||||||
if(connectedBlocks[i] != null)
|
|
||||||
{
|
|
||||||
//Spread the electricity among the different blocks
|
|
||||||
if(connectedBlocks[i] instanceof IWaterConsumer && this.waterStored > 0)
|
|
||||||
{
|
|
||||||
if(((IWaterConsumer)connectedBlocks[i]).canRecieveWater(UniversalElectricity.getOrientationFromSide(i, (byte) 2)))
|
|
||||||
{
|
|
||||||
int transferElectricityAmount = 0;
|
|
||||||
IWaterConsumer connectedConsumer = ((IWaterConsumer)connectedBlocks[i]);
|
|
||||||
|
|
||||||
if(connectedBlocks[i].getClass() == this.getClass() && this.waterStored > ((TileEntityPipeWater)connectedConsumer).waterStored)
|
|
||||||
{
|
|
||||||
transferElectricityAmount = Math.max(Math.min(averageElectricity - ((TileEntityPipeWater)connectedConsumer).waterStored, this.waterStored), 0);
|
|
||||||
}
|
|
||||||
else if(!(connectedConsumer instanceof TileEntityPipeWater))
|
|
||||||
{
|
|
||||||
transferElectricityAmount = this.waterStored;
|
|
||||||
}
|
|
||||||
|
|
||||||
int rejectedElectricity = connectedConsumer.onReceiveWater(transferElectricityAmount, UniversalElectricity.getOrientationFromSide(i, (byte)2));
|
|
||||||
this.waterStored = Math.max(Math.min(this.waterStored - transferElectricityAmount + rejectedElectricity, this.capacity), 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if(connectedBlocks[i] instanceof IWaterProducer && this.waterStored < this.getWaterCapacity())
|
|
||||||
{
|
|
||||||
if(((IWaterProducer)connectedBlocks[i]).canProduceWater(UniversalElectricity.getOrientationFromSide(i, (byte)2)))
|
|
||||||
{
|
|
||||||
int gainedElectricity = ((IWaterProducer)connectedBlocks[i]).onProduceWater(this.capacity-this.waterStored, UniversalElectricity.getOrientationFromSide(i, (byte)2));
|
|
||||||
this.waterStored = Math.max(Math.min(this.waterStored + gainedElectricity, this.capacity), 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @return Return the stored electricity in this consumer. Called by conductors to spread electricity to this unit.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public int getStoredWater()
|
|
||||||
{
|
|
||||||
return this.waterStored;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int getWaterCapacity()
|
|
||||||
{
|
|
||||||
return this.capacity;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Reads a tile entity from NBT.
|
|
||||||
*/
|
|
||||||
public void readFromNBT(NBTTagCompound par1NBTTagCompound)
|
|
||||||
{
|
|
||||||
super.readFromNBT(par1NBTTagCompound);
|
|
||||||
this.waterStored = par1NBTTagCompound.getInteger("waterStored");
|
|
||||||
this.capacity = par1NBTTagCompound.getInteger("capacity");
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Writes a tile entity to NBT.
|
|
||||||
*/
|
|
||||||
public void writeToNBT(NBTTagCompound par1NBTTagCompound)
|
|
||||||
{
|
|
||||||
super.writeToNBT(par1NBTTagCompound);
|
|
||||||
par1NBTTagCompound.setInteger("waterStored", this.waterStored);
|
|
||||||
par1NBTTagCompound.setInteger("capacity", this.capacity);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean canRecieveWater(byte side) {
|
|
||||||
// TODO Auto-generated method stub
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
Loading…
Reference in a new issue