Finished initial gear energy algorithm

This commit is contained in:
Calclavia 2014-11-09 13:28:58 +08:00
parent ba19eff873
commit 274442fb31
11 changed files with 260 additions and 259 deletions

View file

@ -20,6 +20,12 @@ trait TMechanicalNode extends INode with IVectorWorld
*/
def getRadius(side: ForgeDirection, from: TMechanicalNode): Double = 0.5
/**
* The mechanical ratio. The higher the ratio, the more torque but less angular velocity.
* @return A double greater than zero
*/
def ratio = 1D
/**
* Gets the angular velocity of the mechanical device from a specific side
*
@ -51,5 +57,5 @@ trait TMechanicalNode extends INode with IVectorWorld
* @param torque - force at an angle
* @param angularVelocity - speed of rotation
*/
def apply(source: AnyRef, torque: Double, angularVelocity: Double)
def rotate(source: AnyRef, torque: Double, angularVelocity: Double)
}

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@ -2,6 +2,7 @@ package resonantinduction.core.prefab.part.connector
import java.util
import codechicken.multipart.TMultiPart
import net.minecraft.nbt.NBTTagCompound
import net.minecraftforge.common.util.ForgeDirection
import resonant.api.ISave
@ -38,6 +39,12 @@ trait TPartNodeProvider extends PartAbstract with INodeProvider
nodes.foreach(_.reconstruct())
}
override def onPartChanged(part: TMultiPart)
{
if (!world.isRemote)
nodes.foreach(_.reconstruct())
}
override def onWorldSeparate()
{
nodes.foreach(_.deconstruct())

View file

@ -8,7 +8,7 @@ import resonant.api.grid.INode;
import resonant.api.grid.INodeProvider;
/**
* TNodeProvider Trait.
* TNodeProvider multipart Trait.
* Keep this in Java for smoother ASM.
* @author Calclavia
*/
@ -31,13 +31,11 @@ public class TNodeProvider extends TileMultipart implements INodeProvider
if (nodePart == null)
{
nodePart = partMap(i);
System.out.println(nodePart);
break;
}
}
}
if (nodePart instanceof INodeProvider)
{
return ((INodeProvider) nodePart).getNode(nodeType, from);

View file

@ -65,7 +65,7 @@ class TileMotor extends TileNode(Material.iron) with TElectric with IRotatable
if (receive > 0)
{
val percentageUsed: Double = receive / power
mechNode.apply(this, -mechNode.torque(ForgeDirection.UNKNOWN) * percentageUsed, -mechNode.angularVelocity(ForgeDirection.UNKNOWN) * percentageUsed)
mechNode.rotate(this, -mechNode.torque(ForgeDirection.UNKNOWN) * percentageUsed, -mechNode.angularVelocity(ForgeDirection.UNKNOWN) * percentageUsed)
}
}
@ -86,7 +86,7 @@ class TileMotor extends TileNode(Material.iron) with TElectric with IRotatable
{setTorque = Math.min(setTorque, maxTorque) * (mechNode.torque(ForgeDirection.UNKNOWN) / currentTorque)}
val currentVelo: Double = Math.abs(mechNode.angularVelocity(ForgeDirection.UNKNOWN))
if (currentVelo != 0) setAngularVelocity = Math.min(+setAngularVelocity, maxAngularVelocity) * (mechNode.angularVelocity(ForgeDirection.UNKNOWN) / currentVelo)
mechNode.apply(this, setTorque - mechNode.torque(ForgeDirection.UNKNOWN), setAngularVelocity - mechNode.angularVelocity(ForgeDirection.UNKNOWN))
mechNode.rotate(this, setTorque - mechNode.torque(ForgeDirection.UNKNOWN), setAngularVelocity - mechNode.angularVelocity(ForgeDirection.UNKNOWN))
// dcNode.removeEnergy(ForgeDirection.UNKNOWN, Math.abs(setTorque * setAngularVelocity).asInstanceOf[Long], true)
}
}

View file

@ -26,13 +26,12 @@ object TilePump
class TilePump extends TileMechanical(Material.iron) with IRotatable with IFluidHandler
{
var pressureNode: PumpNode = null
val pressureNode = new PumpNode(this)
//Constructor
normalRender = false
isOpaqueCube = false
setTextureName("material_steel")
pressureNode = new PumpNode(this)
override def update()
{

View file

@ -10,19 +10,27 @@ import net.minecraft.item.ItemStack
import net.minecraft.nbt.NBTTagCompound
import net.minecraft.util.MovingObjectPosition
import net.minecraftforge.common.util.ForgeDirection
import resonant.api.grid.{INode, INodeProvider}
import resonant.engine.ResonantEngine
import resonant.lib.transform.vector.VectorWorld
import resonantinduction.core.prefab.part.connector.PartAbstract
import resonantinduction.core.prefab.part.connector.{PartAbstract, TPartNodeProvider}
import resonantinduction.mechanical.mech.grid.MechanicalNode
/** We assume all the force acting on the gear is 90 degrees.
*
* @author Calclavia */
abstract class PartMechanical extends PartAbstract with JNormalOcclusion with TFacePart with INodeProvider with TCuboidPart
abstract class PartMechanical extends PartAbstract with JNormalOcclusion with TFacePart with TPartNodeProvider with TCuboidPart
{
/** Node that handles resonantinduction.mechanical action of the machine */
var mechanicalNode: MechanicalNode = null
private var _mechanicalNode: MechanicalNode = null
def mechanicalNode = _mechanicalNode
def mechanicalNode_=(mech: MechanicalNode)
{
_mechanicalNode = mech
nodes.add(mechanicalNode)
}
protected var prevAngularVelocity: Double = .0
/** Packets */
private[mech] var markPacketUpdate: Boolean = false
@ -38,21 +46,6 @@ abstract class PartMechanical extends PartAbstract with JNormalOcclusion with TF
this.tier = itemDamage
}
override def onNeighborChanged()
{
super.onNeighborChanged()
mechanicalNode.reconstruct()
}
override def onPartChanged(part: TMultiPart)
{
super.onPartChanged(part)
if (part.isInstanceOf[INodeProvider])
{
mechanicalNode.reconstruct
}
}
override def update()
{
if (!world.isRemote)
@ -104,29 +97,6 @@ abstract class PartMechanical extends PartAbstract with JNormalOcclusion with TF
}
}
override def getNode[N <: INode](nodeType: Class[_ <: N], from: ForgeDirection): N =
{
if (classOf[MechanicalNode].isAssignableFrom(nodeType))
return mechanicalNode.asInstanceOf[N]
return null.asInstanceOf[N]
}
override def onWorldJoin()
{
mechanicalNode.reconstruct()
}
override def onWorldSeparate()
{
mechanicalNode.deconstruct()
if (frame != null)
{
frame.closeDebugFrame()
}
}
/** Packet Code. */
def sendRotationPacket()
{
@ -136,12 +106,6 @@ abstract class PartMechanical extends PartAbstract with JNormalOcclusion with TF
}
}
/** Packet Code. */
override def read(packet: MCDataInput)
{
read(packet, packet.readUByte)
}
override def read(packet: MCDataInput, packetID: Int)
{
if (packetID == 0)
@ -168,15 +132,9 @@ abstract class PartMechanical extends PartAbstract with JNormalOcclusion with TF
packet.writeNBTTagCompound(nbt)
}
override def redstoneConductionMap: Int =
{
return 0
}
override def redstoneConductionMap: Int = 0
override def solid(arg0: Int): Boolean =
{
return true
}
override def solid(arg0: Int): Boolean = true
override def load(nbt: NBTTagCompound)
{

View file

@ -17,26 +17,23 @@ import resonantinduction.mechanical.mech.grid.MechanicalNode
*/
class GearNode(parent: PartGear) extends MechanicalNode(parent: PartGear)
{
protected def gear: PartGear = getParent.asInstanceOf[PartGear]
protected def gear: PartGear =
{
return this.getParent.asInstanceOf[PartGear]
}
override def update(deltaTime: Double)
{
super.update(deltaTime)
if (!gear.getMultiBlock.isPrimary)
/*
override def update(deltaTime: Double)
{
torque = 0
angularVelocity = 0
}
else if (gear.tier == 10)
{
torque = 100
angularVelocity = 100
}
}
super.update(deltaTime)
if (!gear.getMultiBlock.isPrimary)
{
torque = 0
angularVelocity = 0
}
else if (gear.tier == 10)
{
torque = 100
angularVelocity = 100
}
}*/
override def getTorqueLoad: Double =
{
@ -58,13 +55,13 @@ class GearNode(parent: PartGear) extends MechanicalNode(parent: PartGear)
}
}
override def reconstruct()
override def rebuild()
{
connections.clear
if (!gear.getMultiBlock.isPrimary || world == null)
{
return
}
val tileBehind: TileEntity = new Vector3(gear.tile).add(gear.placementSide).getTileEntity(world)
if (tileBehind.isInstanceOf[INodeProvider])
{
@ -211,16 +208,16 @@ class GearNode(parent: PartGear) extends MechanicalNode(parent: PartGear)
return false
}
override def getRadius(dir: ForgeDirection, `with`: TMechanicalNode): Double =
override def getRadius(dir: ForgeDirection, other: TMechanicalNode): Double =
{
val deltaPos: Vector3 = new VectorWorld(`with`.asInstanceOf[IVectorWorld]).subtract(toVectorWorld)
val caseX: Boolean = gear.placementSide.offsetX != 0 && deltaPos.y == 0 && deltaPos.z == 0
val caseY: Boolean = gear.placementSide.offsetY != 0 && deltaPos.x == 0 && deltaPos.z == 0
val caseZ: Boolean = gear.placementSide.offsetZ != 0 && deltaPos.x == 0 && deltaPos.y == 0
val deltaPos: Vector3 = new VectorWorld(other.asInstanceOf[IVectorWorld]).subtract(toVectorWorld)
val caseX = gear.placementSide.offsetX != 0 && deltaPos.y == 0 && deltaPos.z == 0
val caseY = gear.placementSide.offsetY != 0 && deltaPos.x == 0 && deltaPos.z == 0
val caseZ = gear.placementSide.offsetZ != 0 && deltaPos.x == 0 && deltaPos.y == 0
if (caseX || caseY || caseZ)
{
return super.getRadius(dir, `with`)
}
return if (gear.getMultiBlock.isConstructed) 1.5f else super.getRadius(dir, `with`)
return super.getRadius(dir, other)
return if (gear.getMultiBlock.isConstructed) 1.5f else super.getRadius(dir, other)
}
}

View file

@ -29,7 +29,7 @@ import resonantinduction.mechanical.mech.PartMechanical
class PartGear extends PartMechanical with IMultiBlockStructure[PartGear]
{
var isClockwiseCrank: Boolean = true
var manualCrankTime: Int = 0
var manualCrankTime = 0D
var multiBlockRadius: Int = 1
/** Multiblock */
var multiBlock: GearMultiBlockHandler = null
@ -37,27 +37,36 @@ class PartGear extends PartMechanical with IMultiBlockStructure[PartGear]
//Constructor
mechanicalNode = new GearNode(this)
override def update
//TODO: Can we not have update ticks here?
override def update()
{
super.update
super.update()
if (!this.world.isRemote)
{
if (manualCrankTime > 0)
{
mechanicalNode.apply(this, if (isClockwiseCrank) 15 else -15, if (isClockwiseCrank) 0.025f else -0.025f)
manualCrankTime -= 1
mechanicalNode.rotate(this, if (isClockwiseCrank) 15 else -15, if (isClockwiseCrank) 0.025f else -0.025f)
manualCrankTime -= 0.1
}
}
getMultiBlock.update
getMultiBlock.update()
}
override def checkClientUpdate
override def checkClientUpdate()
{
if (getMultiBlock.isPrimary) super.checkClientUpdate
}
override def activate(player: EntityPlayer, hit: MovingObjectPosition, itemStack: ItemStack): Boolean =
{
if (!world.isRemote)
{
println(mechanicalNode)
println(mechanicalNode.getMechanicalGrid)
}
if (itemStack != null && itemStack.getItem.isInstanceOf[ItemHandCrank])
{
if (!world.isRemote && ControlKeyModifer.isControlDown(player))
@ -68,7 +77,7 @@ class PartGear extends PartMechanical with IMultiBlockStructure[PartGear]
}
isClockwiseCrank = player.isSneaking
//TODO fix;
// getMultiBlock.get.manualCrankTime = 20
getMultiBlock.get.manualCrankTime = 2
world.playSoundEffect(x + 0.5, y + 0.5, z + 0.5, Reference.prefix + "gearCrank", 0.5f, 0.9f + world.rand.nextFloat * 0.2f)
player.addExhaustion(0.01f)
return true

View file

@ -1,18 +1,15 @@
package resonantinduction.mechanical.mech.gearshaft
import java.util.Collection
import java.util.HashSet
import java.util.Set
import resonantinduction.mechanical.MechanicalContent
import resonantinduction.mechanical.mech.PartMechanical
import java.util.{Collection, HashSet, Set}
import codechicken.lib.raytracer.IndexedCuboid6
import codechicken.lib.vec.{Cuboid6, Vector3}
import codechicken.multipart.PartMap
import cpw.mods.fml.relauncher.{Side, SideOnly}
import net.minecraft.item.ItemStack
import net.minecraftforge.common.util.ForgeDirection
import codechicken.lib.raytracer.IndexedCuboid6
import codechicken.lib.vec.Cuboid6
import codechicken.lib.vec.Vector3
import codechicken.multipart.PartMap
import cpw.mods.fml.relauncher.Side
import cpw.mods.fml.relauncher.SideOnly
import resonantinduction.mechanical.MechanicalContent
import resonantinduction.mechanical.mech.PartMechanical
/**
* We assume all the force acting on the gear is 90 degrees.
@ -21,83 +18,82 @@ import cpw.mods.fml.relauncher.SideOnly
*/
object PartGearShaft
{
var sides: Array[IndexedCuboid6] = new Array[IndexedCuboid6](7)
var sides: Array[IndexedCuboid6] = new Array[IndexedCuboid6](7)
//Bound boxes for each side Sides
sides(0) = new IndexedCuboid6(0, new Cuboid6(0.36, 0.000, 0.36, 0.64, 0.36, 0.64))
sides(1) = new IndexedCuboid6(1, new Cuboid6(0.36, 0.64, 0.36, 0.64, 1.000, 0.64))
sides(2) = new IndexedCuboid6(2, new Cuboid6(0.36, 0.36, 0.000, 0.64, 0.64, 0.36))
sides(3) = new IndexedCuboid6(3, new Cuboid6(0.36, 0.36, 0.64, 0.64, 0.64, 1.000))
sides(4) = new IndexedCuboid6(4, new Cuboid6(0.000, 0.36, 0.36, 0.36, 0.64, 0.64))
sides(5) = new IndexedCuboid6(5, new Cuboid6(0.64, 0.36, 0.36, 1.000, 0.64, 0.64))
sides(6) = new IndexedCuboid6(6, new Cuboid6(0.36, 0.36, 0.36, 0.64, 0.64, 0.64))
//Bound boxes for each side Sides
sides(0) = new IndexedCuboid6(0, new Cuboid6(0.36, 0.000, 0.36, 0.64, 0.36, 0.64))
sides(1) = new IndexedCuboid6(1, new Cuboid6(0.36, 0.64, 0.36, 0.64, 1.000, 0.64))
sides(2) = new IndexedCuboid6(2, new Cuboid6(0.36, 0.36, 0.000, 0.64, 0.64, 0.36))
sides(3) = new IndexedCuboid6(3, new Cuboid6(0.36, 0.36, 0.64, 0.64, 0.64, 1.000))
sides(4) = new IndexedCuboid6(4, new Cuboid6(0.000, 0.36, 0.36, 0.36, 0.64, 0.64))
sides(5) = new IndexedCuboid6(5, new Cuboid6(0.64, 0.36, 0.36, 1.000, 0.64, 0.64))
sides(6) = new IndexedCuboid6(6, new Cuboid6(0.36, 0.36, 0.36, 0.64, 0.64, 0.64))
}
class PartGearShaft extends PartMechanical
{
//Constructor
mechanicalNode = new GearShaftNode(this)
mechanicalNode = new GearShaftNode(this)
override def preparePlacement(side: Int, itemDamage: Int)
override def preparePlacement(side: Int, itemDamage: Int)
{
val dir: ForgeDirection = ForgeDirection.getOrientation((side ^ 1).asInstanceOf[Byte])
this.placementSide = ForgeDirection.getOrientation(if (!(dir.ordinal % 2 == 0)) dir.ordinal - 1 else dir.ordinal)
tier = itemDamage
}
protected def getItem: ItemStack =
{
return new ItemStack(MechanicalContent.itemGearShaft, 1, tier)
}
@SideOnly(Side.CLIENT) override def renderDynamic(pos: Vector3, frame: Float, pass: Int)
{
if (pass == 0)
{
val dir: ForgeDirection = ForgeDirection.getOrientation((side ^ 1).asInstanceOf[Byte])
this.placementSide = ForgeDirection.getOrientation(if (!(dir.ordinal % 2 == 0)) dir.ordinal - 1 else dir.ordinal)
tier = itemDamage
RenderGearShaft.INSTANCE.renderDynamic(this, pos.x, pos.y, pos.z, frame)
}
}
protected def getItem: ItemStack =
{
return new ItemStack(MechanicalContent.itemGearShaft, 1, tier)
}
/**
* Multipart Bounds
*/
def getSlotMask: Int =
{
return PartMap.CENTER.mask
}
@SideOnly(Side.CLIENT) override def renderDynamic(pos: Vector3, frame: Float, pass: Int)
def getOcclusionBoxes: java.lang.Iterable[Cuboid6] =
{
return getCollisionBoxes
}
override def getCollisionBoxes: java.lang.Iterable[Cuboid6] =
{
val collisionBoxes: Set[Cuboid6] = new HashSet[Cuboid6]
collisionBoxes.addAll(getSubParts.asInstanceOf[Collection[_ <: Cuboid6]])
return collisionBoxes
}
override def getSubParts: java.lang.Iterable[IndexedCuboid6] =
{
val subParts: Set[IndexedCuboid6] = new HashSet[IndexedCuboid6]
val currentSides: Array[IndexedCuboid6] = PartGearShaft.sides
if (tile != null)
{
if (pass == 0)
for (side <- ForgeDirection.VALID_DIRECTIONS)
{
if (side == placementSide || side == placementSide.getOpposite)
{
RenderGearShaft.INSTANCE.renderDynamic(this, pos.x, pos.y, pos.z, frame)
subParts.add(currentSides(side.ordinal))
}
}
}
subParts.add(currentSides(6))
return subParts
}
/**
* Multipart Bounds
*/
def getSlotMask: Int =
{
return PartMap.CENTER.mask
}
def getOcclusionBoxes: java.lang.Iterable[Cuboid6] =
{
return getCollisionBoxes
}
override def getCollisionBoxes: java.lang.Iterable[Cuboid6] =
{
val collisionBoxes: Set[Cuboid6] = new HashSet[Cuboid6]
collisionBoxes.addAll(getSubParts.asInstanceOf[Collection[_ <: Cuboid6]])
return collisionBoxes
}
override def getSubParts: java.lang.Iterable[IndexedCuboid6] =
{
val subParts: Set[IndexedCuboid6] = new HashSet[IndexedCuboid6]
val currentSides: Array[IndexedCuboid6] = PartGearShaft.sides
if (tile != null)
{
for (side <- ForgeDirection.VALID_DIRECTIONS)
{
if (side == placementSide || side == placementSide.getOpposite)
{
subParts.add(currentSides(side.ordinal))
}
}
}
subParts.add(currentSides(6))
return subParts
}
def getBounds: Cuboid6 =
{
return new Cuboid6(0.375, 0.375, 0.375, 0.625, 0.625, 0.625)
}
def getBounds: Cuboid6 =
{
return new Cuboid6(0.375, 0.375, 0.375, 0.625, 0.625, 0.625)
}
}

View file

@ -2,7 +2,6 @@ package resonantinduction.mechanical.mech.grid
import resonant.api.grid.IUpdate
import resonant.lib.grid.{GridNode, UpdateTicker}
import resonantinduction.core.interfaces.TMechanicalNode
import scala.collection.convert.wrapAll._
import scala.collection.mutable
@ -28,32 +27,64 @@ class MechanicalGrid extends GridNode[MechanicalNode](classOf[MechanicalNode]) w
def power = _power
override def reconstruct()
/**
* Rebuild the node list starting from the first node and recursively iterating through its connections.
*/
override def reconstruct(first: MechanicalNode)
{
//Populate spin map
spinMap.clear()
populateSpinMap(getNodes.head)
super.reconstruct(first)
UpdateTicker.addUpdater(this)
}
private def populateSpinMap(node: MechanicalNode, inverse: Boolean = false)
override protected def populateNode(node: MechanicalNode, prev: MechanicalNode)
{
spinMap += (node -> inverse)
node.connections.foreach(n => populateSpinMap(n, !inverse))
super.populateNode(node, prev)
spinMap += (node -> (if (prev != null) !spinMap(prev) else false))
}
override def update(deltaTime: Double)
{
//Find all nodes that are currently producing energy
val inputs = getNodes.filter(n => n.bufferTorque != 0 && n.bufferAngle != 0)
}
//Calculate the total input equivalent torque and angular velocity
val input = inputs
.map(
n =>
{
val inversion = if (spinMap(n)) 1 else -1
(n.bufferTorque * n.ratio * inversion, n.bufferAngle / deltaTime / n.ratio * inversion)
})
.foldLeft((0D, 0D))((b, a) => (a._1 + b._1, a._2 + b._2))
/**
* Propogates the buffer from this specific device
*/
private def propogate()
{
if (input._1 != 0 && input._2 != 0)
{
//Calculate the total resistance of all nodes
//TODO: Cache this
val resistance = getNodes.view
.map(n => (n.getTorqueLoad, n.getAngularVelocityLoad))
.foldLeft((0D, 0D))((b, a) => (a._1 + b._1, a._2 + b._2))
//Calculate the total change in torque and angular velocity
val delta = (input._1 - input._1 * resistance._1, input._2 - input._2 * resistance._2)
//Calculate power
_power = delta._1 * delta._2
//Set torque and angular velocity of all nodes
getNodes.foreach(n =>
{
n.torque = delta._1 * n.ratio
n.angularVelocity = delta._2 / n.ratio
})
//Clear buffers
inputs.foreach(n =>
{
n.bufferTorque = 0
n.bufferAngle = 0
})
}
}
override def continueUpdate = getNodes.size > 0

View file

@ -3,6 +3,7 @@ package resonantinduction.mechanical.mech.grid
import net.minecraft.nbt.NBTTagCompound
import net.minecraftforge.common.util.ForgeDirection
import resonant.api.grid.{INodeProvider, IUpdate}
import resonant.lib.grid.GridNode
import resonant.lib.grid.node.NodeGrid
import resonant.lib.transform.vector.IVectorWorld
import resonant.lib.utility.nbt.ISaveObj
@ -14,7 +15,7 @@ import resonantinduction.core.prefab.node.TMultipartNode
*
* @author Calclavia, Darkguardsman
*/
class MechanicalNode(parent: INodeProvider) extends NodeGrid[MechanicalNode](parent) with TMultipartNode[MechanicalNode] with TMechanicalNode with ISaveObj with IVectorWorld with IUpdate
class MechanicalNode(parent: INodeProvider) extends NodeGrid[MechanicalNode](parent) with TMultipartNode[MechanicalNode] with TMechanicalNode with ISaveObj with IVectorWorld
{
/**
* Allows the node to share its power with other nodes
@ -25,7 +26,7 @@ class MechanicalNode(parent: INodeProvider) extends NodeGrid[MechanicalNode](par
var angularVelocity: Double = 0
protected[grid] var bufferTorque = 0D
protected[grid] var bufferVelocity = 0D
protected[grid] var bufferAngle = 0D
/**
* Current angle of rotation, mainly used for rendering
@ -52,89 +53,86 @@ class MechanicalNode(parent: INodeProvider) extends NodeGrid[MechanicalNode](par
override def inverseRotation(side: ForgeDirection): Boolean = false
override def update(deltaTime: Double)
/*
override def update(deltaTime: Double)
{
if (angularVelocity >= 0)
{
/*
if (angularVelocity >= 0)
renderAngle += Math.min(angularVelocity, this.maxDeltaAngle) * deltaTime
}
else
{
renderAngle += Math.max(angularVelocity, -this.maxDeltaAngle) * deltaTime
}
if (renderAngle >= Math.PI * 2)
{
revolve
renderAngle = renderAngle % (Math.PI * 2)
}
if (world != null && !world.isRemote)
{
val acceleration: Double = this.acceleration * deltaTime
if (Math.abs(prevAngularVelocity - angularVelocity) > 0.01f)
{
renderAngle += Math.min(angularVelocity, this.maxDeltaAngle) * deltaTime
prevAngularVelocity = angularVelocity
onStateChanged()
}
else
if (Math.abs(prevTorque - torque) > 0.01f)
{
renderAngle += Math.max(angularVelocity, -this.maxDeltaAngle) * deltaTime
prevTorque = torque
onStateChanged()
}
if (renderAngle >= Math.PI * 2)
val torqueLoss: Double = Math.min(Math.abs(getTorque), (Math.abs(getTorque * getTorqueLoad) + getTorqueLoad / 10) * deltaTime)
torque += (if (torque > 0) -torqueLoss else torqueLoss)
val velocityLoss: Double = Math.min(Math.abs(getAngularSpeed), (Math.abs(getAngularSpeed * getAngularVelocityLoad) + getAngularVelocityLoad / 10) * deltaTime)
angularVelocity += (if (angularVelocity > 0) -velocityLoss else velocityLoss)
if (getEnergy <= 0)
{
revolve
renderAngle = renderAngle % (Math.PI * 2)
angularVelocity = ({torque = 0; torque})
}
if (world != null && !world.isRemote)
{
val acceleration: Double = this.acceleration * deltaTime
if (Math.abs(prevAngularVelocity - angularVelocity) > 0.01f)
{
prevAngularVelocity = angularVelocity
onStateChanged()
}
if (Math.abs(prevTorque - torque) > 0.01f)
{
prevTorque = torque
onStateChanged()
}
val torqueLoss: Double = Math.min(Math.abs(getTorque), (Math.abs(getTorque * getTorqueLoad) + getTorqueLoad / 10) * deltaTime)
torque += (if (torque > 0) -torqueLoss else torqueLoss)
val velocityLoss: Double = Math.min(Math.abs(getAngularSpeed), (Math.abs(getAngularSpeed * getAngularVelocityLoad) + getAngularVelocityLoad / 10) * deltaTime)
angularVelocity += (if (angularVelocity > 0) -velocityLoss else velocityLoss)
if (getEnergy <= 0)
{
angularVelocity = ({torque = 0; torque})
}
power = getEnergy / deltaTime
power = getEnergy / deltaTime
if (sharePower)
if (sharePower)
{
directionMap.foreach
{
directionMap.foreach
case (adjacentMech: MechanicalNode, dir: ForgeDirection) =>
{
case (adjacentMech: MechanicalNode, dir: ForgeDirection) =>
if (adjacentMech != null)
{
if (adjacentMech != null)
val ratio: Double = adjacentMech.getRadius(dir.getOpposite, this) / getRadius(dir, adjacentMech)
val inverseRotation: Boolean = this.inverseRotation(dir) && adjacentMech.inverseRotation(dir.getOpposite)
val inversion: Int = if (inverseRotation) -1 else 1
val targetTorque: Double = inversion * adjacentMech.getTorque / ratio
val applyTorque: Double = targetTorque * acceleration
if (Math.abs(torque + applyTorque) < Math.abs(targetTorque))
{
val ratio: Double = adjacentMech.getRadius(dir.getOpposite, this) / getRadius(dir, adjacentMech)
val inverseRotation: Boolean = this.inverseRotation(dir) && adjacentMech.inverseRotation(dir.getOpposite)
val inversion: Int = if (inverseRotation) -1 else 1
val targetTorque: Double = inversion * adjacentMech.getTorque / ratio
val applyTorque: Double = targetTorque * acceleration
if (Math.abs(torque + applyTorque) < Math.abs(targetTorque))
{
torque += applyTorque
}
else if (Math.abs(torque - applyTorque) > Math.abs(targetTorque))
{
torque -= applyTorque
}
val targetVelocity: Double = inversion * adjacentMech.getAngularSpeed * ratio
val applyVelocity: Double = targetVelocity * acceleration
if (Math.abs(angularVelocity + applyVelocity) < Math.abs(targetVelocity))
{
angularVelocity += applyVelocity
}
else if (Math.abs(angularVelocity - applyVelocity) > Math.abs(targetVelocity))
{
angularVelocity -= applyVelocity
}
torque += applyTorque
}
else if (Math.abs(torque - applyTorque) > Math.abs(targetTorque))
{
torque -= applyTorque
}
val targetVelocity: Double = inversion * adjacentMech.getAngularSpeed * ratio
val applyVelocity: Double = targetVelocity * acceleration
if (Math.abs(angularVelocity + applyVelocity) < Math.abs(targetVelocity))
{
angularVelocity += applyVelocity
}
else if (Math.abs(angularVelocity - applyVelocity) > Math.abs(targetVelocity))
{
angularVelocity -= applyVelocity
}
}
}
}
}
prev_angle = renderAngle
*/
}
override def canUpdate: Boolean = true
prev_angle = renderAngle
override def continueUpdate: Boolean = true
}
*/
/**
* Called when one revolution is made.
@ -143,10 +141,10 @@ class MechanicalNode(parent: INodeProvider) extends NodeGrid[MechanicalNode](par
{
}
override def apply(from: AnyRef, torque: Double, angularVelocity: Double)
override def rotate(from: AnyRef, torque: Double, angle: Double)
{
bufferTorque += torque
bufferVelocity += angularVelocity
bufferAngle += angle
}
private def getTorque: Double = if (angularVelocity != 0) torque else 0
@ -170,7 +168,7 @@ class MechanicalNode(parent: INodeProvider) extends NodeGrid[MechanicalNode](par
def getPower: Double =
{
return getMechanicalGrid.power
return 0//getMechanicalGrid.power
}
def load(nbt: NBTTagCompound)
@ -187,6 +185,8 @@ class MechanicalNode(parent: INodeProvider) extends NodeGrid[MechanicalNode](par
def getMechanicalGrid: MechanicalGrid = super.getGrid.asInstanceOf[MechanicalGrid]
override def newGrid: GridNode[MechanicalNode] = new MechanicalGrid
override def isValidConnection(other: AnyRef): Boolean =
{
return other.isInstanceOf[MechanicalNode]