Finished initial gear energy algorithm

This commit is contained in:
Calclavia 2014-11-09 13:28:58 +08:00
parent ba19eff873
commit 274442fb31
11 changed files with 260 additions and 259 deletions

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@ -20,6 +20,12 @@ trait TMechanicalNode extends INode with IVectorWorld
*/ */
def getRadius(side: ForgeDirection, from: TMechanicalNode): Double = 0.5 def getRadius(side: ForgeDirection, from: TMechanicalNode): Double = 0.5
/**
* The mechanical ratio. The higher the ratio, the more torque but less angular velocity.
* @return A double greater than zero
*/
def ratio = 1D
/** /**
* Gets the angular velocity of the mechanical device from a specific side * Gets the angular velocity of the mechanical device from a specific side
* *
@ -51,5 +57,5 @@ trait TMechanicalNode extends INode with IVectorWorld
* @param torque - force at an angle * @param torque - force at an angle
* @param angularVelocity - speed of rotation * @param angularVelocity - speed of rotation
*/ */
def apply(source: AnyRef, torque: Double, angularVelocity: Double) def rotate(source: AnyRef, torque: Double, angularVelocity: Double)
} }

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@ -2,6 +2,7 @@ package resonantinduction.core.prefab.part.connector
import java.util import java.util
import codechicken.multipart.TMultiPart
import net.minecraft.nbt.NBTTagCompound import net.minecraft.nbt.NBTTagCompound
import net.minecraftforge.common.util.ForgeDirection import net.minecraftforge.common.util.ForgeDirection
import resonant.api.ISave import resonant.api.ISave
@ -38,6 +39,12 @@ trait TPartNodeProvider extends PartAbstract with INodeProvider
nodes.foreach(_.reconstruct()) nodes.foreach(_.reconstruct())
} }
override def onPartChanged(part: TMultiPart)
{
if (!world.isRemote)
nodes.foreach(_.reconstruct())
}
override def onWorldSeparate() override def onWorldSeparate()
{ {
nodes.foreach(_.deconstruct()) nodes.foreach(_.deconstruct())

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@ -8,7 +8,7 @@ import resonant.api.grid.INode;
import resonant.api.grid.INodeProvider; import resonant.api.grid.INodeProvider;
/** /**
* TNodeProvider Trait. * TNodeProvider multipart Trait.
* Keep this in Java for smoother ASM. * Keep this in Java for smoother ASM.
* @author Calclavia * @author Calclavia
*/ */
@ -31,13 +31,11 @@ public class TNodeProvider extends TileMultipart implements INodeProvider
if (nodePart == null) if (nodePart == null)
{ {
nodePart = partMap(i); nodePart = partMap(i);
System.out.println(nodePart);
break; break;
} }
} }
} }
if (nodePart instanceof INodeProvider) if (nodePart instanceof INodeProvider)
{ {
return ((INodeProvider) nodePart).getNode(nodeType, from); return ((INodeProvider) nodePart).getNode(nodeType, from);

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@ -65,7 +65,7 @@ class TileMotor extends TileNode(Material.iron) with TElectric with IRotatable
if (receive > 0) if (receive > 0)
{ {
val percentageUsed: Double = receive / power val percentageUsed: Double = receive / power
mechNode.apply(this, -mechNode.torque(ForgeDirection.UNKNOWN) * percentageUsed, -mechNode.angularVelocity(ForgeDirection.UNKNOWN) * percentageUsed) mechNode.rotate(this, -mechNode.torque(ForgeDirection.UNKNOWN) * percentageUsed, -mechNode.angularVelocity(ForgeDirection.UNKNOWN) * percentageUsed)
} }
} }
@ -86,7 +86,7 @@ class TileMotor extends TileNode(Material.iron) with TElectric with IRotatable
{setTorque = Math.min(setTorque, maxTorque) * (mechNode.torque(ForgeDirection.UNKNOWN) / currentTorque)} {setTorque = Math.min(setTorque, maxTorque) * (mechNode.torque(ForgeDirection.UNKNOWN) / currentTorque)}
val currentVelo: Double = Math.abs(mechNode.angularVelocity(ForgeDirection.UNKNOWN)) val currentVelo: Double = Math.abs(mechNode.angularVelocity(ForgeDirection.UNKNOWN))
if (currentVelo != 0) setAngularVelocity = Math.min(+setAngularVelocity, maxAngularVelocity) * (mechNode.angularVelocity(ForgeDirection.UNKNOWN) / currentVelo) if (currentVelo != 0) setAngularVelocity = Math.min(+setAngularVelocity, maxAngularVelocity) * (mechNode.angularVelocity(ForgeDirection.UNKNOWN) / currentVelo)
mechNode.apply(this, setTorque - mechNode.torque(ForgeDirection.UNKNOWN), setAngularVelocity - mechNode.angularVelocity(ForgeDirection.UNKNOWN)) mechNode.rotate(this, setTorque - mechNode.torque(ForgeDirection.UNKNOWN), setAngularVelocity - mechNode.angularVelocity(ForgeDirection.UNKNOWN))
// dcNode.removeEnergy(ForgeDirection.UNKNOWN, Math.abs(setTorque * setAngularVelocity).asInstanceOf[Long], true) // dcNode.removeEnergy(ForgeDirection.UNKNOWN, Math.abs(setTorque * setAngularVelocity).asInstanceOf[Long], true)
} }
} }

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@ -26,13 +26,12 @@ object TilePump
class TilePump extends TileMechanical(Material.iron) with IRotatable with IFluidHandler class TilePump extends TileMechanical(Material.iron) with IRotatable with IFluidHandler
{ {
var pressureNode: PumpNode = null val pressureNode = new PumpNode(this)
//Constructor //Constructor
normalRender = false normalRender = false
isOpaqueCube = false isOpaqueCube = false
setTextureName("material_steel") setTextureName("material_steel")
pressureNode = new PumpNode(this)
override def update() override def update()
{ {

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@ -10,19 +10,27 @@ import net.minecraft.item.ItemStack
import net.minecraft.nbt.NBTTagCompound import net.minecraft.nbt.NBTTagCompound
import net.minecraft.util.MovingObjectPosition import net.minecraft.util.MovingObjectPosition
import net.minecraftforge.common.util.ForgeDirection import net.minecraftforge.common.util.ForgeDirection
import resonant.api.grid.{INode, INodeProvider}
import resonant.engine.ResonantEngine import resonant.engine.ResonantEngine
import resonant.lib.transform.vector.VectorWorld import resonant.lib.transform.vector.VectorWorld
import resonantinduction.core.prefab.part.connector.PartAbstract import resonantinduction.core.prefab.part.connector.{PartAbstract, TPartNodeProvider}
import resonantinduction.mechanical.mech.grid.MechanicalNode import resonantinduction.mechanical.mech.grid.MechanicalNode
/** We assume all the force acting on the gear is 90 degrees. /** We assume all the force acting on the gear is 90 degrees.
* *
* @author Calclavia */ * @author Calclavia */
abstract class PartMechanical extends PartAbstract with JNormalOcclusion with TFacePart with INodeProvider with TCuboidPart abstract class PartMechanical extends PartAbstract with JNormalOcclusion with TFacePart with TPartNodeProvider with TCuboidPart
{ {
/** Node that handles resonantinduction.mechanical action of the machine */ /** Node that handles resonantinduction.mechanical action of the machine */
var mechanicalNode: MechanicalNode = null private var _mechanicalNode: MechanicalNode = null
def mechanicalNode = _mechanicalNode
def mechanicalNode_=(mech: MechanicalNode)
{
_mechanicalNode = mech
nodes.add(mechanicalNode)
}
protected var prevAngularVelocity: Double = .0 protected var prevAngularVelocity: Double = .0
/** Packets */ /** Packets */
private[mech] var markPacketUpdate: Boolean = false private[mech] var markPacketUpdate: Boolean = false
@ -38,21 +46,6 @@ abstract class PartMechanical extends PartAbstract with JNormalOcclusion with TF
this.tier = itemDamage this.tier = itemDamage
} }
override def onNeighborChanged()
{
super.onNeighborChanged()
mechanicalNode.reconstruct()
}
override def onPartChanged(part: TMultiPart)
{
super.onPartChanged(part)
if (part.isInstanceOf[INodeProvider])
{
mechanicalNode.reconstruct
}
}
override def update() override def update()
{ {
if (!world.isRemote) if (!world.isRemote)
@ -104,29 +97,6 @@ abstract class PartMechanical extends PartAbstract with JNormalOcclusion with TF
} }
} }
override def getNode[N <: INode](nodeType: Class[_ <: N], from: ForgeDirection): N =
{
if (classOf[MechanicalNode].isAssignableFrom(nodeType))
return mechanicalNode.asInstanceOf[N]
return null.asInstanceOf[N]
}
override def onWorldJoin()
{
mechanicalNode.reconstruct()
}
override def onWorldSeparate()
{
mechanicalNode.deconstruct()
if (frame != null)
{
frame.closeDebugFrame()
}
}
/** Packet Code. */ /** Packet Code. */
def sendRotationPacket() def sendRotationPacket()
{ {
@ -136,12 +106,6 @@ abstract class PartMechanical extends PartAbstract with JNormalOcclusion with TF
} }
} }
/** Packet Code. */
override def read(packet: MCDataInput)
{
read(packet, packet.readUByte)
}
override def read(packet: MCDataInput, packetID: Int) override def read(packet: MCDataInput, packetID: Int)
{ {
if (packetID == 0) if (packetID == 0)
@ -168,15 +132,9 @@ abstract class PartMechanical extends PartAbstract with JNormalOcclusion with TF
packet.writeNBTTagCompound(nbt) packet.writeNBTTagCompound(nbt)
} }
override def redstoneConductionMap: Int = override def redstoneConductionMap: Int = 0
{
return 0
}
override def solid(arg0: Int): Boolean = override def solid(arg0: Int): Boolean = true
{
return true
}
override def load(nbt: NBTTagCompound) override def load(nbt: NBTTagCompound)
{ {

View file

@ -17,26 +17,23 @@ import resonantinduction.mechanical.mech.grid.MechanicalNode
*/ */
class GearNode(parent: PartGear) extends MechanicalNode(parent: PartGear) class GearNode(parent: PartGear) extends MechanicalNode(parent: PartGear)
{ {
protected def gear: PartGear = getParent.asInstanceOf[PartGear]
protected def gear: PartGear = /*
{ override def update(deltaTime: Double)
return this.getParent.asInstanceOf[PartGear]
}
override def update(deltaTime: Double)
{
super.update(deltaTime)
if (!gear.getMultiBlock.isPrimary)
{ {
torque = 0 super.update(deltaTime)
angularVelocity = 0 if (!gear.getMultiBlock.isPrimary)
} {
else if (gear.tier == 10) torque = 0
{ angularVelocity = 0
torque = 100 }
angularVelocity = 100 else if (gear.tier == 10)
} {
} torque = 100
angularVelocity = 100
}
}*/
override def getTorqueLoad: Double = override def getTorqueLoad: Double =
{ {
@ -58,13 +55,13 @@ class GearNode(parent: PartGear) extends MechanicalNode(parent: PartGear)
} }
} }
override def reconstruct() override def rebuild()
{ {
connections.clear
if (!gear.getMultiBlock.isPrimary || world == null) if (!gear.getMultiBlock.isPrimary || world == null)
{ {
return return
} }
val tileBehind: TileEntity = new Vector3(gear.tile).add(gear.placementSide).getTileEntity(world) val tileBehind: TileEntity = new Vector3(gear.tile).add(gear.placementSide).getTileEntity(world)
if (tileBehind.isInstanceOf[INodeProvider]) if (tileBehind.isInstanceOf[INodeProvider])
{ {
@ -211,16 +208,16 @@ class GearNode(parent: PartGear) extends MechanicalNode(parent: PartGear)
return false return false
} }
override def getRadius(dir: ForgeDirection, `with`: TMechanicalNode): Double = override def getRadius(dir: ForgeDirection, other: TMechanicalNode): Double =
{ {
val deltaPos: Vector3 = new VectorWorld(`with`.asInstanceOf[IVectorWorld]).subtract(toVectorWorld) val deltaPos: Vector3 = new VectorWorld(other.asInstanceOf[IVectorWorld]).subtract(toVectorWorld)
val caseX: Boolean = gear.placementSide.offsetX != 0 && deltaPos.y == 0 && deltaPos.z == 0 val caseX = gear.placementSide.offsetX != 0 && deltaPos.y == 0 && deltaPos.z == 0
val caseY: Boolean = gear.placementSide.offsetY != 0 && deltaPos.x == 0 && deltaPos.z == 0 val caseY = gear.placementSide.offsetY != 0 && deltaPos.x == 0 && deltaPos.z == 0
val caseZ: Boolean = gear.placementSide.offsetZ != 0 && deltaPos.x == 0 && deltaPos.y == 0 val caseZ = gear.placementSide.offsetZ != 0 && deltaPos.x == 0 && deltaPos.y == 0
if (caseX || caseY || caseZ) if (caseX || caseY || caseZ)
{ return super.getRadius(dir, other)
return super.getRadius(dir, `with`)
} return if (gear.getMultiBlock.isConstructed) 1.5f else super.getRadius(dir, other)
return if (gear.getMultiBlock.isConstructed) 1.5f else super.getRadius(dir, `with`)
} }
} }

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@ -29,7 +29,7 @@ import resonantinduction.mechanical.mech.PartMechanical
class PartGear extends PartMechanical with IMultiBlockStructure[PartGear] class PartGear extends PartMechanical with IMultiBlockStructure[PartGear]
{ {
var isClockwiseCrank: Boolean = true var isClockwiseCrank: Boolean = true
var manualCrankTime: Int = 0 var manualCrankTime = 0D
var multiBlockRadius: Int = 1 var multiBlockRadius: Int = 1
/** Multiblock */ /** Multiblock */
var multiBlock: GearMultiBlockHandler = null var multiBlock: GearMultiBlockHandler = null
@ -37,27 +37,36 @@ class PartGear extends PartMechanical with IMultiBlockStructure[PartGear]
//Constructor //Constructor
mechanicalNode = new GearNode(this) mechanicalNode = new GearNode(this)
override def update //TODO: Can we not have update ticks here?
override def update()
{ {
super.update super.update()
if (!this.world.isRemote) if (!this.world.isRemote)
{ {
if (manualCrankTime > 0) if (manualCrankTime > 0)
{ {
mechanicalNode.apply(this, if (isClockwiseCrank) 15 else -15, if (isClockwiseCrank) 0.025f else -0.025f) mechanicalNode.rotate(this, if (isClockwiseCrank) 15 else -15, if (isClockwiseCrank) 0.025f else -0.025f)
manualCrankTime -= 1 manualCrankTime -= 0.1
} }
} }
getMultiBlock.update
getMultiBlock.update()
} }
override def checkClientUpdate override def checkClientUpdate()
{ {
if (getMultiBlock.isPrimary) super.checkClientUpdate if (getMultiBlock.isPrimary) super.checkClientUpdate
} }
override def activate(player: EntityPlayer, hit: MovingObjectPosition, itemStack: ItemStack): Boolean = override def activate(player: EntityPlayer, hit: MovingObjectPosition, itemStack: ItemStack): Boolean =
{ {
if (!world.isRemote)
{
println(mechanicalNode)
println(mechanicalNode.getMechanicalGrid)
}
if (itemStack != null && itemStack.getItem.isInstanceOf[ItemHandCrank]) if (itemStack != null && itemStack.getItem.isInstanceOf[ItemHandCrank])
{ {
if (!world.isRemote && ControlKeyModifer.isControlDown(player)) if (!world.isRemote && ControlKeyModifer.isControlDown(player))
@ -68,7 +77,7 @@ class PartGear extends PartMechanical with IMultiBlockStructure[PartGear]
} }
isClockwiseCrank = player.isSneaking isClockwiseCrank = player.isSneaking
//TODO fix; //TODO fix;
// getMultiBlock.get.manualCrankTime = 20 getMultiBlock.get.manualCrankTime = 2
world.playSoundEffect(x + 0.5, y + 0.5, z + 0.5, Reference.prefix + "gearCrank", 0.5f, 0.9f + world.rand.nextFloat * 0.2f) world.playSoundEffect(x + 0.5, y + 0.5, z + 0.5, Reference.prefix + "gearCrank", 0.5f, 0.9f + world.rand.nextFloat * 0.2f)
player.addExhaustion(0.01f) player.addExhaustion(0.01f)
return true return true

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@ -1,18 +1,15 @@
package resonantinduction.mechanical.mech.gearshaft package resonantinduction.mechanical.mech.gearshaft
import java.util.Collection import java.util.{Collection, HashSet, Set}
import java.util.HashSet
import java.util.Set import codechicken.lib.raytracer.IndexedCuboid6
import resonantinduction.mechanical.MechanicalContent import codechicken.lib.vec.{Cuboid6, Vector3}
import resonantinduction.mechanical.mech.PartMechanical import codechicken.multipart.PartMap
import cpw.mods.fml.relauncher.{Side, SideOnly}
import net.minecraft.item.ItemStack import net.minecraft.item.ItemStack
import net.minecraftforge.common.util.ForgeDirection import net.minecraftforge.common.util.ForgeDirection
import codechicken.lib.raytracer.IndexedCuboid6 import resonantinduction.mechanical.MechanicalContent
import codechicken.lib.vec.Cuboid6 import resonantinduction.mechanical.mech.PartMechanical
import codechicken.lib.vec.Vector3
import codechicken.multipart.PartMap
import cpw.mods.fml.relauncher.Side
import cpw.mods.fml.relauncher.SideOnly
/** /**
* We assume all the force acting on the gear is 90 degrees. * We assume all the force acting on the gear is 90 degrees.
@ -21,83 +18,82 @@ import cpw.mods.fml.relauncher.SideOnly
*/ */
object PartGearShaft object PartGearShaft
{ {
var sides: Array[IndexedCuboid6] = new Array[IndexedCuboid6](7) var sides: Array[IndexedCuboid6] = new Array[IndexedCuboid6](7)
//Bound boxes for each side Sides //Bound boxes for each side Sides
sides(0) = new IndexedCuboid6(0, new Cuboid6(0.36, 0.000, 0.36, 0.64, 0.36, 0.64)) sides(0) = new IndexedCuboid6(0, new Cuboid6(0.36, 0.000, 0.36, 0.64, 0.36, 0.64))
sides(1) = new IndexedCuboid6(1, new Cuboid6(0.36, 0.64, 0.36, 0.64, 1.000, 0.64)) sides(1) = new IndexedCuboid6(1, new Cuboid6(0.36, 0.64, 0.36, 0.64, 1.000, 0.64))
sides(2) = new IndexedCuboid6(2, new Cuboid6(0.36, 0.36, 0.000, 0.64, 0.64, 0.36)) sides(2) = new IndexedCuboid6(2, new Cuboid6(0.36, 0.36, 0.000, 0.64, 0.64, 0.36))
sides(3) = new IndexedCuboid6(3, new Cuboid6(0.36, 0.36, 0.64, 0.64, 0.64, 1.000)) sides(3) = new IndexedCuboid6(3, new Cuboid6(0.36, 0.36, 0.64, 0.64, 0.64, 1.000))
sides(4) = new IndexedCuboid6(4, new Cuboid6(0.000, 0.36, 0.36, 0.36, 0.64, 0.64)) sides(4) = new IndexedCuboid6(4, new Cuboid6(0.000, 0.36, 0.36, 0.36, 0.64, 0.64))
sides(5) = new IndexedCuboid6(5, new Cuboid6(0.64, 0.36, 0.36, 1.000, 0.64, 0.64)) sides(5) = new IndexedCuboid6(5, new Cuboid6(0.64, 0.36, 0.36, 1.000, 0.64, 0.64))
sides(6) = new IndexedCuboid6(6, new Cuboid6(0.36, 0.36, 0.36, 0.64, 0.64, 0.64)) sides(6) = new IndexedCuboid6(6, new Cuboid6(0.36, 0.36, 0.36, 0.64, 0.64, 0.64))
} }
class PartGearShaft extends PartMechanical class PartGearShaft extends PartMechanical
{ {
//Constructor mechanicalNode = new GearShaftNode(this)
mechanicalNode = new GearShaftNode(this)
override def preparePlacement(side: Int, itemDamage: Int) override def preparePlacement(side: Int, itemDamage: Int)
{
val dir: ForgeDirection = ForgeDirection.getOrientation((side ^ 1).asInstanceOf[Byte])
this.placementSide = ForgeDirection.getOrientation(if (!(dir.ordinal % 2 == 0)) dir.ordinal - 1 else dir.ordinal)
tier = itemDamage
}
protected def getItem: ItemStack =
{
return new ItemStack(MechanicalContent.itemGearShaft, 1, tier)
}
@SideOnly(Side.CLIENT) override def renderDynamic(pos: Vector3, frame: Float, pass: Int)
{
if (pass == 0)
{ {
val dir: ForgeDirection = ForgeDirection.getOrientation((side ^ 1).asInstanceOf[Byte]) RenderGearShaft.INSTANCE.renderDynamic(this, pos.x, pos.y, pos.z, frame)
this.placementSide = ForgeDirection.getOrientation(if (!(dir.ordinal % 2 == 0)) dir.ordinal - 1 else dir.ordinal)
tier = itemDamage
} }
}
protected def getItem: ItemStack = /**
{ * Multipart Bounds
return new ItemStack(MechanicalContent.itemGearShaft, 1, tier) */
} def getSlotMask: Int =
{
return PartMap.CENTER.mask
}
@SideOnly(Side.CLIENT) override def renderDynamic(pos: Vector3, frame: Float, pass: Int) def getOcclusionBoxes: java.lang.Iterable[Cuboid6] =
{
return getCollisionBoxes
}
override def getCollisionBoxes: java.lang.Iterable[Cuboid6] =
{
val collisionBoxes: Set[Cuboid6] = new HashSet[Cuboid6]
collisionBoxes.addAll(getSubParts.asInstanceOf[Collection[_ <: Cuboid6]])
return collisionBoxes
}
override def getSubParts: java.lang.Iterable[IndexedCuboid6] =
{
val subParts: Set[IndexedCuboid6] = new HashSet[IndexedCuboid6]
val currentSides: Array[IndexedCuboid6] = PartGearShaft.sides
if (tile != null)
{ {
if (pass == 0) for (side <- ForgeDirection.VALID_DIRECTIONS)
{
if (side == placementSide || side == placementSide.getOpposite)
{ {
RenderGearShaft.INSTANCE.renderDynamic(this, pos.x, pos.y, pos.z, frame) subParts.add(currentSides(side.ordinal))
} }
}
} }
subParts.add(currentSides(6))
return subParts
}
/** def getBounds: Cuboid6 =
* Multipart Bounds {
*/ return new Cuboid6(0.375, 0.375, 0.375, 0.625, 0.625, 0.625)
def getSlotMask: Int = }
{
return PartMap.CENTER.mask
}
def getOcclusionBoxes: java.lang.Iterable[Cuboid6] =
{
return getCollisionBoxes
}
override def getCollisionBoxes: java.lang.Iterable[Cuboid6] =
{
val collisionBoxes: Set[Cuboid6] = new HashSet[Cuboid6]
collisionBoxes.addAll(getSubParts.asInstanceOf[Collection[_ <: Cuboid6]])
return collisionBoxes
}
override def getSubParts: java.lang.Iterable[IndexedCuboid6] =
{
val subParts: Set[IndexedCuboid6] = new HashSet[IndexedCuboid6]
val currentSides: Array[IndexedCuboid6] = PartGearShaft.sides
if (tile != null)
{
for (side <- ForgeDirection.VALID_DIRECTIONS)
{
if (side == placementSide || side == placementSide.getOpposite)
{
subParts.add(currentSides(side.ordinal))
}
}
}
subParts.add(currentSides(6))
return subParts
}
def getBounds: Cuboid6 =
{
return new Cuboid6(0.375, 0.375, 0.375, 0.625, 0.625, 0.625)
}
} }

View file

@ -2,7 +2,6 @@ package resonantinduction.mechanical.mech.grid
import resonant.api.grid.IUpdate import resonant.api.grid.IUpdate
import resonant.lib.grid.{GridNode, UpdateTicker} import resonant.lib.grid.{GridNode, UpdateTicker}
import resonantinduction.core.interfaces.TMechanicalNode
import scala.collection.convert.wrapAll._ import scala.collection.convert.wrapAll._
import scala.collection.mutable import scala.collection.mutable
@ -28,32 +27,64 @@ class MechanicalGrid extends GridNode[MechanicalNode](classOf[MechanicalNode]) w
def power = _power def power = _power
override def reconstruct() /**
* Rebuild the node list starting from the first node and recursively iterating through its connections.
*/
override def reconstruct(first: MechanicalNode)
{ {
//Populate spin map super.reconstruct(first)
spinMap.clear()
populateSpinMap(getNodes.head)
UpdateTicker.addUpdater(this) UpdateTicker.addUpdater(this)
} }
private def populateSpinMap(node: MechanicalNode, inverse: Boolean = false) override protected def populateNode(node: MechanicalNode, prev: MechanicalNode)
{ {
spinMap += (node -> inverse) super.populateNode(node, prev)
node.connections.foreach(n => populateSpinMap(n, !inverse)) spinMap += (node -> (if (prev != null) !spinMap(prev) else false))
} }
override def update(deltaTime: Double) override def update(deltaTime: Double)
{ {
//Find all nodes that are currently producing energy
val inputs = getNodes.filter(n => n.bufferTorque != 0 && n.bufferAngle != 0)
} //Calculate the total input equivalent torque and angular velocity
val input = inputs
.map(
n =>
{
val inversion = if (spinMap(n)) 1 else -1
(n.bufferTorque * n.ratio * inversion, n.bufferAngle / deltaTime / n.ratio * inversion)
})
.foldLeft((0D, 0D))((b, a) => (a._1 + b._1, a._2 + b._2))
/** if (input._1 != 0 && input._2 != 0)
* Propogates the buffer from this specific device {
*/ //Calculate the total resistance of all nodes
private def propogate() //TODO: Cache this
{ val resistance = getNodes.view
.map(n => (n.getTorqueLoad, n.getAngularVelocityLoad))
.foldLeft((0D, 0D))((b, a) => (a._1 + b._1, a._2 + b._2))
//Calculate the total change in torque and angular velocity
val delta = (input._1 - input._1 * resistance._1, input._2 - input._2 * resistance._2)
//Calculate power
_power = delta._1 * delta._2
//Set torque and angular velocity of all nodes
getNodes.foreach(n =>
{
n.torque = delta._1 * n.ratio
n.angularVelocity = delta._2 / n.ratio
})
//Clear buffers
inputs.foreach(n =>
{
n.bufferTorque = 0
n.bufferAngle = 0
})
}
} }
override def continueUpdate = getNodes.size > 0 override def continueUpdate = getNodes.size > 0

View file

@ -3,6 +3,7 @@ package resonantinduction.mechanical.mech.grid
import net.minecraft.nbt.NBTTagCompound import net.minecraft.nbt.NBTTagCompound
import net.minecraftforge.common.util.ForgeDirection import net.minecraftforge.common.util.ForgeDirection
import resonant.api.grid.{INodeProvider, IUpdate} import resonant.api.grid.{INodeProvider, IUpdate}
import resonant.lib.grid.GridNode
import resonant.lib.grid.node.NodeGrid import resonant.lib.grid.node.NodeGrid
import resonant.lib.transform.vector.IVectorWorld import resonant.lib.transform.vector.IVectorWorld
import resonant.lib.utility.nbt.ISaveObj import resonant.lib.utility.nbt.ISaveObj
@ -14,7 +15,7 @@ import resonantinduction.core.prefab.node.TMultipartNode
* *
* @author Calclavia, Darkguardsman * @author Calclavia, Darkguardsman
*/ */
class MechanicalNode(parent: INodeProvider) extends NodeGrid[MechanicalNode](parent) with TMultipartNode[MechanicalNode] with TMechanicalNode with ISaveObj with IVectorWorld with IUpdate class MechanicalNode(parent: INodeProvider) extends NodeGrid[MechanicalNode](parent) with TMultipartNode[MechanicalNode] with TMechanicalNode with ISaveObj with IVectorWorld
{ {
/** /**
* Allows the node to share its power with other nodes * Allows the node to share its power with other nodes
@ -25,7 +26,7 @@ class MechanicalNode(parent: INodeProvider) extends NodeGrid[MechanicalNode](par
var angularVelocity: Double = 0 var angularVelocity: Double = 0
protected[grid] var bufferTorque = 0D protected[grid] var bufferTorque = 0D
protected[grid] var bufferVelocity = 0D protected[grid] var bufferAngle = 0D
/** /**
* Current angle of rotation, mainly used for rendering * Current angle of rotation, mainly used for rendering
@ -52,89 +53,86 @@ class MechanicalNode(parent: INodeProvider) extends NodeGrid[MechanicalNode](par
override def inverseRotation(side: ForgeDirection): Boolean = false override def inverseRotation(side: ForgeDirection): Boolean = false
override def update(deltaTime: Double) /*
override def update(deltaTime: Double)
{
if (angularVelocity >= 0)
{ {
/* renderAngle += Math.min(angularVelocity, this.maxDeltaAngle) * deltaTime
if (angularVelocity >= 0) }
else
{
renderAngle += Math.max(angularVelocity, -this.maxDeltaAngle) * deltaTime
}
if (renderAngle >= Math.PI * 2)
{
revolve
renderAngle = renderAngle % (Math.PI * 2)
}
if (world != null && !world.isRemote)
{
val acceleration: Double = this.acceleration * deltaTime
if (Math.abs(prevAngularVelocity - angularVelocity) > 0.01f)
{ {
renderAngle += Math.min(angularVelocity, this.maxDeltaAngle) * deltaTime prevAngularVelocity = angularVelocity
onStateChanged()
} }
else if (Math.abs(prevTorque - torque) > 0.01f)
{ {
renderAngle += Math.max(angularVelocity, -this.maxDeltaAngle) * deltaTime prevTorque = torque
onStateChanged()
} }
if (renderAngle >= Math.PI * 2) val torqueLoss: Double = Math.min(Math.abs(getTorque), (Math.abs(getTorque * getTorqueLoad) + getTorqueLoad / 10) * deltaTime)
torque += (if (torque > 0) -torqueLoss else torqueLoss)
val velocityLoss: Double = Math.min(Math.abs(getAngularSpeed), (Math.abs(getAngularSpeed * getAngularVelocityLoad) + getAngularVelocityLoad / 10) * deltaTime)
angularVelocity += (if (angularVelocity > 0) -velocityLoss else velocityLoss)
if (getEnergy <= 0)
{ {
revolve angularVelocity = ({torque = 0; torque})
renderAngle = renderAngle % (Math.PI * 2)
} }
if (world != null && !world.isRemote) power = getEnergy / deltaTime
{
val acceleration: Double = this.acceleration * deltaTime
if (Math.abs(prevAngularVelocity - angularVelocity) > 0.01f)
{
prevAngularVelocity = angularVelocity
onStateChanged()
}
if (Math.abs(prevTorque - torque) > 0.01f)
{
prevTorque = torque
onStateChanged()
}
val torqueLoss: Double = Math.min(Math.abs(getTorque), (Math.abs(getTorque * getTorqueLoad) + getTorqueLoad / 10) * deltaTime)
torque += (if (torque > 0) -torqueLoss else torqueLoss)
val velocityLoss: Double = Math.min(Math.abs(getAngularSpeed), (Math.abs(getAngularSpeed * getAngularVelocityLoad) + getAngularVelocityLoad / 10) * deltaTime)
angularVelocity += (if (angularVelocity > 0) -velocityLoss else velocityLoss)
if (getEnergy <= 0)
{
angularVelocity = ({torque = 0; torque})
}
power = getEnergy / deltaTime
if (sharePower) if (sharePower)
{
directionMap.foreach
{ {
directionMap.foreach case (adjacentMech: MechanicalNode, dir: ForgeDirection) =>
{ {
case (adjacentMech: MechanicalNode, dir: ForgeDirection) => if (adjacentMech != null)
{ {
if (adjacentMech != null) val ratio: Double = adjacentMech.getRadius(dir.getOpposite, this) / getRadius(dir, adjacentMech)
val inverseRotation: Boolean = this.inverseRotation(dir) && adjacentMech.inverseRotation(dir.getOpposite)
val inversion: Int = if (inverseRotation) -1 else 1
val targetTorque: Double = inversion * adjacentMech.getTorque / ratio
val applyTorque: Double = targetTorque * acceleration
if (Math.abs(torque + applyTorque) < Math.abs(targetTorque))
{ {
val ratio: Double = adjacentMech.getRadius(dir.getOpposite, this) / getRadius(dir, adjacentMech) torque += applyTorque
val inverseRotation: Boolean = this.inverseRotation(dir) && adjacentMech.inverseRotation(dir.getOpposite) }
val inversion: Int = if (inverseRotation) -1 else 1 else if (Math.abs(torque - applyTorque) > Math.abs(targetTorque))
val targetTorque: Double = inversion * adjacentMech.getTorque / ratio {
val applyTorque: Double = targetTorque * acceleration torque -= applyTorque
if (Math.abs(torque + applyTorque) < Math.abs(targetTorque)) }
{ val targetVelocity: Double = inversion * adjacentMech.getAngularSpeed * ratio
torque += applyTorque val applyVelocity: Double = targetVelocity * acceleration
} if (Math.abs(angularVelocity + applyVelocity) < Math.abs(targetVelocity))
else if (Math.abs(torque - applyTorque) > Math.abs(targetTorque)) {
{ angularVelocity += applyVelocity
torque -= applyTorque }
} else if (Math.abs(angularVelocity - applyVelocity) > Math.abs(targetVelocity))
val targetVelocity: Double = inversion * adjacentMech.getAngularSpeed * ratio {
val applyVelocity: Double = targetVelocity * acceleration angularVelocity -= applyVelocity
if (Math.abs(angularVelocity + applyVelocity) < Math.abs(targetVelocity))
{
angularVelocity += applyVelocity
}
else if (Math.abs(angularVelocity - applyVelocity) > Math.abs(targetVelocity))
{
angularVelocity -= applyVelocity
}
} }
} }
} }
} }
} }
prev_angle = renderAngle
*/
} }
override def canUpdate: Boolean = true prev_angle = renderAngle
override def continueUpdate: Boolean = true }
*/
/** /**
* Called when one revolution is made. * Called when one revolution is made.
@ -143,10 +141,10 @@ class MechanicalNode(parent: INodeProvider) extends NodeGrid[MechanicalNode](par
{ {
} }
override def apply(from: AnyRef, torque: Double, angularVelocity: Double) override def rotate(from: AnyRef, torque: Double, angle: Double)
{ {
bufferTorque += torque bufferTorque += torque
bufferVelocity += angularVelocity bufferAngle += angle
} }
private def getTorque: Double = if (angularVelocity != 0) torque else 0 private def getTorque: Double = if (angularVelocity != 0) torque else 0
@ -170,7 +168,7 @@ class MechanicalNode(parent: INodeProvider) extends NodeGrid[MechanicalNode](par
def getPower: Double = def getPower: Double =
{ {
return getMechanicalGrid.power return 0//getMechanicalGrid.power
} }
def load(nbt: NBTTagCompound) def load(nbt: NBTTagCompound)
@ -187,6 +185,8 @@ class MechanicalNode(parent: INodeProvider) extends NodeGrid[MechanicalNode](par
def getMechanicalGrid: MechanicalGrid = super.getGrid.asInstanceOf[MechanicalGrid] def getMechanicalGrid: MechanicalGrid = super.getGrid.asInstanceOf[MechanicalGrid]
override def newGrid: GridNode[MechanicalNode] = new MechanicalGrid
override def isValidConnection(other: AnyRef): Boolean = override def isValidConnection(other: AnyRef): Boolean =
{ {
return other.isInstanceOf[MechanicalNode] return other.isInstanceOf[MechanicalNode]