Changed electrocution damage of wires to be handled by calc-core CustomDamage class
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1 changed files with 1 additions and 13 deletions
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@ -16,7 +16,6 @@ import net.minecraftforge.common.ForgeDirection;
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import resonantinduction.core.MultipartUtility;
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import resonantinduction.electrical.Electrical;
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import universalelectricity.api.CompatibilityModule;
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import universalelectricity.api.UniversalElectricity;
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import universalelectricity.api.electricity.IElectricalNetwork;
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import universalelectricity.api.energy.IConductor;
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import calclavia.lib.prefab.CustomDamageSource;
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@ -90,18 +89,7 @@ public abstract class PartAdvancedWire extends PartConductor
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public void onEntityCollision(Entity entity)
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{
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if (!this.isInsulated() && this.getNetwork() instanceof IElectricalNetwork)
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{
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float damage = 0;
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if (this.getNetwork().getRequest() > 0)
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damage = ((IElectricalNetwork) this.getNetwork()).getVoltage() / UniversalElectricity.DEFAULT_VOLTAGE;
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if (damage > 0)
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{
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entity.attackEntityFrom(CustomDamageSource.electrocution, Math.min(damage, 10));
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this.getNetwork().setBuffer((long) Math.max(0, this.getNetwork().getBuffer() - damage * 100));
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}
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}
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CustomDamageSource.handleElectrocution(entity, this, (IElectricalNetwork) this.getNetwork(), 1);
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}
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@Override
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