Changed TileFluidDistribution to return network tank instead of internal tank
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7f81401c32
commit
2a0d5454eb
2 changed files with 2 additions and 20 deletions
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@ -62,25 +62,7 @@ public class TileTank extends TileFluidDistribution implements IComparatorInputO
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protected boolean use(EntityPlayer player, int side, Vector3 vector3)
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{
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if (!world().isRemote)
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{ /*
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if (player.isSneaking())
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{
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ItemStack dropStack = ItemBlockTank.getWrenchedItem(world(), position());
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if (dropStack != null)
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{
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if (player.getHeldItem() == null)
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{
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player.inventory.setInventorySlotContents(player.inventory.currentItem, dropStack);
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}
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else
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{
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InventoryUtility.dropItemStack(world(), position(), dropStack);
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}
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position().setBlock(world(), 0);
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}
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} */
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{
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return FluidUtility.playerActivatedFluidItem(world(), x(), y(), z(), player, side);
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}
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@ -81,7 +81,7 @@ public abstract class TileFluidDistribution extends TileFluidNode implements IFl
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@Override
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public FluidTankInfo[] getTankInfo(ForgeDirection from)
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{
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return new FluidTankInfo[] { getInternalTank().getInfo() };
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return new FluidTankInfo[] { getNetwork().getTank().getInfo() };
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}
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@Override
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