Fixed generator direction and creative battery
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parent
a3122c7e0f
commit
2bbc93b70a
4 changed files with 16 additions and 14 deletions
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@ -33,6 +33,7 @@ public class ItemBlockBattery extends ItemBlock implements IEnergyItem, IVoltage
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@Override
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@Override
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public void addInformation(ItemStack itemStack, EntityPlayer entityPlayer, List list, boolean par4)
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public void addInformation(ItemStack itemStack, EntityPlayer entityPlayer, List list, boolean par4)
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{
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{
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list.add("Tier: " + (getTier(itemStack) + 1));
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String color = "";
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String color = "";
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long joules = this.getEnergy(itemStack);
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long joules = this.getEnergy(itemStack);
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@ -168,7 +169,7 @@ public class ItemBlockBattery extends ItemBlock implements IEnergyItem, IVoltage
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@Override
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@Override
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public long getEnergyCapacity(ItemStack theItem)
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public long getEnergyCapacity(ItemStack theItem)
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{
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{
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return TileBattery.getEnergyForTier(theItem.getItemDamage() + 1);
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return TileBattery.getEnergyForTier(getTier(theItem));
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}
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}
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public long getTransferRate(ItemStack itemStack)
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public long getTransferRate(ItemStack itemStack)
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@ -182,9 +183,8 @@ public class ItemBlockBattery extends ItemBlock implements IEnergyItem, IVoltage
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{
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{
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for (byte tier = 0; tier < 3; tier++)
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for (byte tier = 0; tier < 3; tier++)
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{
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{
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par3List.add(setTier(new ItemStack(this, 1), tier));
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par3List.add(CompatibilityModule.getItemWithCharge(setTier(new ItemStack(this), tier), 0));
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par3List.add(setTier(CompatibilityModule.getItemWithCharge(new ItemStack(this, 1, 0), this.getEnergyCapacity(new ItemStack(this, 1, 0))), tier));
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par3List.add(CompatibilityModule.getItemWithCharge(setTier(new ItemStack(this), tier), TileBattery.getEnergyForTier(tier)));
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}
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}
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}
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}
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}
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}
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@ -45,25 +45,26 @@ public class TileGenerator extends TileElectrical implements IMechanical, IRotat
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}
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}
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else
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else
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{
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{
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produceMechanical(new Vector3(this).modifyPositionFromSide(this.getDirection()));
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produceMechanical(this.getDirection());
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produceMechanical(new Vector3(this).modifyPositionFromSide(this.getDirection().getOpposite()));
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produceMechanical(this.getDirection().getOpposite());
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}
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}
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}
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}
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}
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}
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public void produceMechanical(Vector3 outputVector)
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public void produceMechanical(ForgeDirection outputDir)
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{
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{
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Vector3 outputVector = new Vector3(this).modifyPositionFromSide(outputDir);
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TileEntity mechanical = outputVector.getTileEntity(worldObj);
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TileEntity mechanical = outputVector.getTileEntity(worldObj);
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if (mechanical instanceof IMechanical)
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if (mechanical instanceof IMechanical)
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{
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{
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long extract = energy.extractEnergy();
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long extract = energy.extractEnergy(false);
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if (extract > 0)
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if (extract > 0)
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{
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{
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float angularVelocity = extract / torqueRatio;
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float angularVelocity = extract / torqueRatio;
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long torque = (long) (extract / angularVelocity);
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long torque = (long) (extract / angularVelocity);
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((IMechanical) mechanical).onReceiveEnergy(this.getDirection().getOpposite(), torque, angularVelocity, true);
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energy.extractEnergy(((IMechanical) mechanical).onReceiveEnergy(outputDir.getOpposite(), torque, angularVelocity, true), true);
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}
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}
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}
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}
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}
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}
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@ -4,6 +4,7 @@ import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.util.MovingObjectPosition;
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import resonantinduction.mechanical.Mechanical;
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import resonantinduction.mechanical.Mechanical;
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import resonantinduction.mechanical.network.IMechanicalConnector;
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import resonantinduction.mechanical.network.PartMechanical;
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import resonantinduction.mechanical.network.PartMechanical;
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import codechicken.lib.vec.Vector3;
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import codechicken.lib.vec.Vector3;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.Side;
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@ -15,7 +16,7 @@ import cpw.mods.fml.relauncher.SideOnly;
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* @author Calclavia
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* @author Calclavia
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*
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*
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*/
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*/
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public class PartGear extends PartMechanical
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public class PartGear extends PartMechanical implements IMechanicalConnector
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{
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{
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private int manualCrankTime = 0;
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private int manualCrankTime = 0;
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@ -269,11 +269,11 @@ public abstract class PartMechanical extends JCuboidPart implements JNormalOcclu
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{
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{
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if (isPositive)
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if (isPositive)
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{
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{
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((PartMechanical) neighbor).isClockwise = isClockwise;
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((PartMechanical) neighbor).setClockwise(isClockwise);
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}
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}
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else
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else
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{
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{
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((PartMechanical) neighbor).isClockwise = !isClockwise;
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((PartMechanical) neighbor).setClockwise(!isClockwise);
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}
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}
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neighbor.markRotationUpdate = true;
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neighbor.markRotationUpdate = true;
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