Added ComputerCraft API (for ArmBot and future quarry)
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86
src/dan200/computer/api/ComputerCraftAPI.java
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86
src/dan200/computer/api/ComputerCraftAPI.java
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package dan200.computer.api;
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import java.lang.reflect.Method;
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/**
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* The static entry point to the ComputerCraft API.
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* Members in this class must be called after mod_ComputerCraft has been initialised,
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* but may be called before it is fully loaded.
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*/
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public class ComputerCraftAPI
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{
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/**
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* Get the creative mode tab that ComputerCraft items can be found on.
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* Use this to add your peripherals to ComputerCraft's tab.
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*/
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public static net.minecraft.creativetab.CreativeTabs getCreativeTab()
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{
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findCC();
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if (computerCraft_getCreativeTab != null)
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{
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try {
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return (net.minecraft.creativetab.CreativeTabs)( computerCraft_getCreativeTab.invoke(null) );
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} catch (Exception e){
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// It failed
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}
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}
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return null;
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}
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/**
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* Registers a peripheral handler for a TileEntity that you do not have access to. Only
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* use this if you want to expose IPeripheral on a TileEntity from another mod. For your own
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* mod, just implement IPeripheral on the TileEntity directly.
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* @see IPeripheral
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* @see IPeripheralHandler
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*/
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public static void registerExternalPeripheral( Class <? extends net.minecraft.tileentity.TileEntity> clazz, IPeripheralHandler handler )
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{
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findCC();
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if (computerCraft_registerExternalPeripheral != null)
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{
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try {
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computerCraft_registerExternalPeripheral.invoke(null, clazz, handler);
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} catch (Exception e){
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// It failed
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}
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}
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}
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// The functions below here are private, and are used to interface with the non-API ComputerCraft classes.
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// Reflection is used here so you can develop your mod in MCP without decompiling ComputerCraft and including
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// it in your solution.
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private static void findCC()
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{
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if( !ccSearched ) {
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try {
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computerCraft = Class.forName( "dan200.ComputerCraft" );
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computerCraft_getCreativeTab = findCCMethod( "getCreativeTab", new Class[] { } );
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computerCraft_registerExternalPeripheral = findCCMethod( "registerExternalPeripheral", new Class[] {
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Class.class, IPeripheralHandler.class
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} );
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} catch( Exception e ) {
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System.out.println("ComputerCraftAPI: ComputerCraft not found.");
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} finally {
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ccSearched = true;
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}
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}
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}
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private static Method findCCMethod( String name, Class[] args )
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{
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try {
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return computerCraft.getMethod( name, args );
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} catch( NoSuchMethodException e ) {
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System.out.println("ComputerCraftAPI: ComputerCraft method " + name + " not found.");
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return null;
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}
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}
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private static boolean ccSearched = false;
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private static Class computerCraft = null;
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private static Method computerCraft_registerExternalPeripheral = null;
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private static Method computerCraft_getCreativeTab = null;
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}
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127
src/dan200/computer/api/IComputerAccess.java
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127
src/dan200/computer/api/IComputerAccess.java
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package dan200.computer.api;
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/**
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* The interface passed to peripherals by computers or turtles, providing methods
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* that they can call. This should not be implemented by your classes. Do not interact
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* with computers except via this interface.
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*/
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public interface IComputerAccess
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{
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/**
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* Creates a new numbered directory in a subPath of the users game save, and return that number. To be used with mountSaveDir.<br>
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* For example: n = createNewSaveDir( "computer/cdrom" ), will create a new
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* numbered folder in the "computer/cdrom" subdirectory of the users save file, and return that number.
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* mountSaveDir( "computer/rom", n ) could then be used to mount that folder onto the computers directory
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* structure, and the value n could be saved out and used again in future to give the peripheral
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* persistant storage.
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* @param subPath A relative file path from the users world save, where the directory should be located.
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* @return The numeric represenation of the name of the folder created. Will be positive.
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* @see #mountSaveDir(String, String, int, boolean, long)
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*/
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public int createNewSaveDir( String subPath );
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/**
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* Mounts a directory into the computers file system, from a real directory a subPath of the users game save,
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* with a numerical name. To be used with createNewSaveDir.<br>
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* For example: n = createNewSaveDir( "computer/cdrom" ), will create a new
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* numbered folder in the "computer/cdrom" subdirectory of the users save file, and return that number.
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* mountSaveDir( "computer/rom", n ) could then be used to mount that folder onto the computers directory
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* structure, and the value n can be saved out by the peripheral and used again, to give the peripheral
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* persistant storage.<br>
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* When a directory is mounted, it will appear in the computers file system, and the user will be
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* able to use file operation to read from and write to the directory (unless readOnly, then only writes will be allowed).
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* @param desiredLocation The desired location in the computers file system where you would like the directory to appear.
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* If this location already exists, a number will be appended until a free name is found, and the
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* actual location will be returned. eg: "cdrom" can become "cdrom2" if two peripherals attempt to
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* mount "cdrom", or a "cdrom" folder already exists.
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* @param subPath The real relative file path from the users world save, where the directory to mount can be located.
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* @param id The numerical name of the folder to mount from the subPath: ex: mountSaveDir( "cdrom", "computer/cdrom", 7 )
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* will mount the directory "computer/cdrom/7". Use createNewSaveDir to obtain a unique directory id.
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* @param readOnly Whether the computer will be disallowed from making changes to the mounted directory and modifing or creating files therin.
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* @param spaceLimit The size limit of the mount, in bytes. Specify 0 to have unlimited capacity.
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* @return The location in the computers file system where the directory was mounted. This may differ from "desiredLocation", so the
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* return value should be kept track of so the folder can be unmounted later.
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* @see #createNewSaveDir(String)
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* @see #mountFixedDir(String, String, boolean, long)
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* @see #unmount(String)
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*/
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public String mountSaveDir( String desiredLocation, String subPath, int id, boolean readOnly, long spaceLimit );
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/**
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* Mounts a directory into the computers file system, from a real directory in the Minecraft install folder.<br>
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* For example: mountFixedDir( "stuff", "mods/mymod/lua/stuff", true ), will mount the "lua/stuff" folder from
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* your mod's directory into the computers filesystem at the location "stuff", with readonly permission, giving the
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* computer access to those files.<br>
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* When a directory is mounted, it will appear in the computers file system, and the user will be
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* able to use file operation to read from and write to the directory (unless readOnly, then only writes will be allowed).<br>
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* mountFixedDir can also be used to mount files, for example: mountFixedDir( "rom/apis/myapi", "mods/mymod/lua/myapi.lua", true ) can
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* be used to have the peripheral install an API onto the computer it attaches to.
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* @param desiredLocation The desired location in the computers file system where you would like the directory to appear.
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* If this location already exists, a number will be appended until a free name is found, and the
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* actual location will be returned. eg: "cdrom" can become "cdrom2" if two peripherals attempt to
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* mount "cdrom", or a "cdrom" folder already exists.
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* @param subPath The real relative file path from the minecraft install root, where the directory to mount can be located.
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* @param readOnly Whether the computer will be disallowed from making changes to the mounted directory and modifing or creating files therin.
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* @param spaceLimit The size limit of the mount, in bytes. Specify 0 to have unlimited capacity.
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* @return The location in the computers file system where the directory was mounted. This may differ from "desiredLocation", so the
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* return value should be kept track of so the folder can be unmounted later.
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* @see #mountSaveDir(String, String, int, boolean, long)
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* @see #unmount(String)
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*/
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public String mountFixedDir( String desiredLocation, String path, boolean readOnly, long spaceLimit );
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/**
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* Unmounts a directory previously mounted onto the computers file system by mountSaveDir or mountFixedDir.<br>
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* When a directory is unmounted, it will disappear from the computers file system, and the user will no longer be able to
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* access it. All directories mounted by a mountFixedDir or mountSaveDir are automatically unmounted when the peripheral
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* is attached if they have not been explicitly unmounted.
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* @param location The desired location in the computers file system of the directory to unmount.
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* This must be the location of a directory previously mounted by mountFixedDir() or mountSaveDir(), as
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* indicated by their return value.
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* @see #mountSaveDir(String, String, int, boolean, long)
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* @see #mountFixedDir(String, String, boolean, long)
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*/
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public void unmount( String location );
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/**
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* Returns the numerical ID of this computer.<br>
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* This is the same number obtained by calling os.getComputerID() or running the "id" program from lua,
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* and is guarunteed unique. This number will be positive.
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* @return The identifier.
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*/
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public int getID();
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/**
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* Equivalent to queueEvent( String event, Object[] arguments ) with an empty arguments array.
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* @see #queueEvent(String, Object[])
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*/
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public void queueEvent( String event );
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/**
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* Causes an event to be raised on this computer, which the computer can respond to by calling
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* os.pullEvent(). This can be used to notify the computer when things happen in the world or to
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* this peripheral.
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* @param event A string identifying the type of event that has occurred, this will be
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* returned as the first value from os.pullEvent(). It is recommended that you
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* you choose a name that is unique, and recognisable as originating from your
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* peripheral. eg: If your peripheral type is "button", a suitable event would be
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* "button_pressed".
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* @param arguments In addition to a name, you may pass an array of extra arguments to the event, that will
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* be supplied as extra return values to os.pullEvent(). Objects in the array will be converted
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* to lua data types in the same fashion as the return values of IPeripheral.callMethod().<br>
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* You may supply null to indicate that no arguments are to be supplied.
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* @see IPeripheral#callMethod
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*/
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public void queueEvent( String event, Object[] arguments );
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/**
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* Get a string indicating which "side" of the computer the IComputerAccess this peripheral
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* has been created for is attached to, relative to the computers orientation. This can be used to
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* uniquely identify the peripheral when raising events or returning values to the computer.
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* The value returned by this function will be different for the IComputerAccess for each of
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* the peripherals attached to the computer.
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* @return One of "top", "bottom", "left", "right", "front" or "back"
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*/
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public String getAttachmentSide();
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}
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39
src/dan200/computer/api/IHostedPeripheral.java
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39
src/dan200/computer/api/IHostedPeripheral.java
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package dan200.computer.api;
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import dan200.computer.api.IPeripheral;
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/**
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* A subclass of IPeripheral specifically for peripherals
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* created by ITurtleUpgrade's of type Peripheral. When an
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* IHostedPeripheral is created, its IPeripheral methods will be called
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* just as if the peripheral was a seperate adjacent block in the world,
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* and update() will be called once per tick.
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* @see ITurtleUpgrade
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*/
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public interface IHostedPeripheral extends IPeripheral
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{
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/**
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* A method called on each hosted peripheral once per tick, on the main thread
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* over the lifetime of the turtle or block. May be used to update the state
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* of the peripheral, and may interact with IComputerAccess or ITurtleAccess
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* however it likes at this time.
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*/
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public void update();
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/**
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* A method called whenever data is read from the Turtle's NBTTag,
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* over the lifetime of the turtle. You should only use this for
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* reading data you want to stay with the peripheral.
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* @param nbttagcompound The peripheral's NBTTag
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*/
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public void readFromNBT( net.minecraft.nbt.NBTTagCompound nbttagcompound );
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/**
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* A method called whenever data is written to the Turtle's NBTTag,
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* over the lifetime of the turtle. You should only use this for
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* writing data you want to stay with the peripheral.
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* @param nbttagcompound The peripheral's NBTTag.
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* @param ID The turtle's ID.
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*/
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public void writeToNBT( net.minecraft.nbt.NBTTagCompound nbttagcompound );
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}
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16
src/dan200/computer/api/IMedia.java
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16
src/dan200/computer/api/IMedia.java
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package dan200.computer.api;
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/**
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* TODO: Document me
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*/
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public interface IMedia
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{
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public String getLabel( net.minecraft.item.ItemStack stack );
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public boolean setLabel( net.minecraft.item.ItemStack stack, String label );
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public String getAudioTitle( net.minecraft.item.ItemStack stack );
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public String getAudioRecordName( net.minecraft.item.ItemStack stack );
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public String mountData( net.minecraft.item.ItemStack stack, IComputerAccess computer );
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}
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99
src/dan200/computer/api/IPeripheral.java
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99
src/dan200/computer/api/IPeripheral.java
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package dan200.computer.api;
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/**
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* The interface that defines a peripheral. This should be implemented by the
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* TileEntity of any block that you wish to be interacted with by
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* computer or turtle.
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*/
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public interface IPeripheral
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{
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/**
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* Should return a string that uniquely identifies this type of peripheral.
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* This can be queried from lua by calling peripheral.getType()
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* @return A string identifying the type of peripheral.
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*/
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public String getType();
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/**
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* Should return an array of strings that identify the methods that this
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* peripheral exposes to Lua. This will be called once before each attachment,
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* and should not change when called multiple times.
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* @return An array of strings representing method names.
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* @see #callMethod
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*/
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public String[] getMethodNames();
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/**
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* This is called when a lua program on an attached computer calls peripheral.call() with
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* one of the methods exposed by getMethodNames().<br>
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* <br>
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* Be aware that this will be called from the ComputerCraft Lua thread, and must be thread-safe
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* when interacting with minecraft objects.
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* @param computer The interface to the computer that is making the call. Remember that multiple
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* computers can be attached to a peripheral at once.
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* @param method An integer identifying which of the methods from getMethodNames() the computer
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* wishes to call. The integer indicates the index into the getMethodNames() table
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* that corresponds to the string passed into peripheral.call()
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* @param arguments An array of objects, representing the arguments passed into peripheral.call().<br>
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* Lua values of type "string" will be represented by Object type String.<br>
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* Lua values of type "number" will be represented by Object type Double.<br>
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* Lua values of type "boolean" will be represented by Object type Boolean.<br>
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* Lua values of any other type will be represented by a null object.<br>
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* This array will be empty if no arguments are passed.
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* @return An array of objects, representing values you wish to return to the lua program.<br>
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* Integers, Doubles, Floats, Strings, Booleans and null be converted to their corresponding lua type.<br>
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* All other types will be converted to nil.<br>
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* You may return null to indicate no values should be returned.
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* @throws Exception If you throw any exception from this function, a lua error will be raised with the
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* same message as your exception. Use this to throw appropriate errors if the wrong
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* arguments are supplied to your method.
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* @see #getMethodNames
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*/
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public Object[] callMethod( IComputerAccess computer, int method, Object[] arguments ) throws Exception;
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/**
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* Is called before the computer attempts to attach to the peripheral, and should return whether to allow
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* the attachment. Use this to restrict the number of computers that can attach, or to limit attachments to
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* certain world directions.<br>
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* If true is returned, attach() will be called shortly afterwards, and the computer will be able to make method calls.
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* If false is returned, attach() will not be called, and the peripheral will be invisible to the computer.
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* @param side The world direction (0=bottom, 1=top, etc) that the computer lies relative to the peripheral.
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* @return Whether to allow the attachment, as a boolean.
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* @see #attach
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*/
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public boolean canAttachToSide( int side );
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/**
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* Is called when canAttachToSide has returned true, and a computer is attaching to the peripheral.
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* This will occur when a peripheral is placed next to an active computer, when a computer is turned on next to a peripheral,
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* or when a turtle travels into a square next to a peripheral.
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* Between calls to attach() and detach(), the attached computer can make method calls on the peripheral using peripheral.call().
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* This method can be used to keep track of which computers are attached to the peripheral, or to take action when attachment
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* occurs.<br>
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* <br>
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* Be aware that this will be called from the ComputerCraft Lua thread, and must be thread-safe
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* when interacting with minecraft objects.
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* @param computer The interface to the computer that is being attached. Remember that multiple
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* computers can be attached to a peripheral at once.
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* @see #canAttachToSide
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* @see #detach
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*/
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public void attach( IComputerAccess computer );
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/**
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* Is called when a computer is detaching from the peripheral.
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* This will occur when a computer shuts down, when the peripheral is removed while attached to computers,
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* or when a turtle moves away from a square attached to a peripheral.
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* This method can be used to keep track of which computers are attached to the peripheral, or to take action when detachment
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* occurs.<br>
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* <br>
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* Be aware that this will be called from the ComputerCraft Lua thread, and must be thread-safe
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* when interacting with minecraft objects.
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* @param computer The interface to the computer that is being detached. Remember that multiple
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* computers can be attached to a peripheral at once.
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* @see #canAttachToSide
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* @see #detach
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*/
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public void detach( IComputerAccess computer );
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}
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9
src/dan200/computer/api/IPeripheralHandler.java
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9
src/dan200/computer/api/IPeripheralHandler.java
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package dan200.computer.api;
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/**
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* TODO: Document me
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*/
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public interface IPeripheralHandler
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{
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public IHostedPeripheral getPeripheral( net.minecraft.tileentity.TileEntity tile );
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}
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145
src/dan200/turtle/api/ITurtleAccess.java
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145
src/dan200/turtle/api/ITurtleAccess.java
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package dan200.turtle.api;
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import dan200.computer.api.*;
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/**
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* The interface passed to upgrades by turtles, providing methods that they can call.
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* This should not be implemented by your classes. Do not interact with turtles except via this interface and ITurtleUpgrade.
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*/
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public interface ITurtleAccess
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{
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/**
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* Returns the world in which the turtle resides.
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* @return the world in which the turtle resides.
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*/
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public net.minecraft.world.World getWorld();
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/**
|
||||
* Returns a vector containing the integer block co-ordinates at which the turtle resides.
|
||||
* @return a vector containing the integer block co-ordinates at which the turtle resides.
|
||||
*/
|
||||
public net.minecraft.util.Vec3 getPosition();
|
||||
|
||||
/**
|
||||
* Returns the world direction the turtle is currently facing.
|
||||
* @return the world direction the turtle is currently facing.
|
||||
*/
|
||||
public int getFacingDir();
|
||||
|
||||
/**
|
||||
* Returns the size of the turtles inventory, in number of slots. This will currently always be 16.
|
||||
* @return the size of the turtles inventory, in number of slots. This will currently always be 16.
|
||||
*/
|
||||
public int getInventorySize();
|
||||
|
||||
/**
|
||||
* Returns which slot the turtle currently has selected in its inventory using turtle.select().
|
||||
* Unlike the 1-based lua representation, this will be between 0 and getInventorySize() - 1.
|
||||
* @return which slot the turtle currently has selected in its inventory
|
||||
*/
|
||||
public int getSelectedSlot();
|
||||
|
||||
/**
|
||||
* Returns the item stack that the turtle has in one of its inventory slots.
|
||||
* @param index which inventory slot to retreive, should be between 0 and getInventorySize() - 1
|
||||
* @return the item stack that the turtle has in one of its inventory slots. May be null.
|
||||
*/
|
||||
public net.minecraft.item.ItemStack getSlotContents( int index );
|
||||
|
||||
/**
|
||||
* Changes the item stack that the turtle has in one of its inventory slots.
|
||||
* @param index which inventory slot to change, should be between 0 and getInventorySize() - 1
|
||||
* @param stack an item stack to put in the slot. May be null.
|
||||
*/
|
||||
public void setSlotContents( int index, net.minecraft.item.ItemStack stack );
|
||||
|
||||
/**
|
||||
* Tries to store an item stack into the turtles current inventory, starting from the turtles
|
||||
* currently selected inventory slot.
|
||||
* @param stack The item stack to try and store.
|
||||
* @return true if the stack was completely stored in the inventory, false if
|
||||
* it was only partially stored, or could not fit at all. If false is returned
|
||||
* and the stack was partially stored, the ItemStack passed into "stack" will now
|
||||
* represent the stack of items that is left over.
|
||||
*/
|
||||
public boolean storeItemStack( net.minecraft.item.ItemStack stack );
|
||||
|
||||
/**
|
||||
* Drops an item stack from the turtle onto the floor, or into an inventory is there is one
|
||||
* adjacent to the turtle in the direction specified.
|
||||
* @param stack The item stack to drop.
|
||||
* @param dir The world direction to drop the item
|
||||
* @return true if the stack was dropped, or completely stored in the adjacent inventory, false if
|
||||
* it was only partially stored in the adjacent inventory, or could not fit at all. If false is returned
|
||||
* and the stack was partially stored, the ItemStack passed into "stack" will now
|
||||
* represent the stack of items that is left over.
|
||||
*/
|
||||
public boolean dropItemStack( net.minecraft.item.ItemStack stack, int dir );
|
||||
|
||||
/**
|
||||
* "Deploys" an item stack in the direction specified. This simulates a player right clicking, and calls onItemUse() on the Item class.
|
||||
* Will return true if some kind of deployment happened, and may modify the item stack. For block item types, this can be
|
||||
* used to place blocks. Some kinds of items (such as shears when facing a sheep) may modify the turtles inventory during this call.
|
||||
* @param stack The item stack to deploy
|
||||
* @param dir The world direction to deploy the item
|
||||
* @return true if the stack was deployed, false if it was not.
|
||||
*/
|
||||
public boolean deployWithItemStack( net.minecraft.item.ItemStack stack, int dir );
|
||||
|
||||
/**
|
||||
* Tries to "attack" entities with an item stack in the direction specified. This simulates a player left clicking, but will
|
||||
* not affect blocks. If an entity is attacked and killed during this call, its dropped items will end up in the turtles
|
||||
* inventory.
|
||||
* @param stack The item stack to attack with
|
||||
* @param dir The world direction to attack with the item
|
||||
* @return true if something was attacked, false if it was not
|
||||
*/
|
||||
public boolean attackWithItemStack( net.minecraft.item.ItemStack stack, int dir, float damageMultiplier );
|
||||
|
||||
/**
|
||||
* Returns the current fuel level of the turtle, this is the same integer returned by turtle.getFuelLevel(),
|
||||
* that decreases by 1 every time the turtle moves. Can be used to have your tool or peripheral require or supply
|
||||
* fuel to the turtle.
|
||||
* @return the fuel level
|
||||
*/
|
||||
public int getFuelLevel();
|
||||
|
||||
/**
|
||||
* Tries to increase the fuel level of a turtle by burning an item stack. If the item passed in is a fuel source, fuel
|
||||
* will increase and true will be returned. Otherwise, nothing will happen and false will be returned.
|
||||
* @param stack The stack to try to refuel with
|
||||
* @return Whether the turtle was refueled
|
||||
*/
|
||||
public boolean refuelWithItemStack( net.minecraft.item.ItemStack stack );
|
||||
|
||||
/**
|
||||
* Removes some fuel from the turtles fuel supply. Negative numbers can be passed in to INCREASE the fuel level of the turtle.
|
||||
* @return Whether the turtle was able to consume the ammount of fuel specified. Will return false if you supply a number
|
||||
* greater than the current fuel level of the turtle.
|
||||
*/
|
||||
public boolean consumeFuel( int fuel );
|
||||
|
||||
/**
|
||||
* Adds a custom command to the turtles command queue. Unlike peripheral methods, these custom commands will be executed
|
||||
* on the main thread, so are guaranteed to be able to access Minecraft objects safely, and will be queued up
|
||||
* with the turtles standard movement and tool commands. An issued command will return an unique integer, which will
|
||||
* be supplied as a parameter to a "turtle_response" event issued to the turtle after the command has completed. Look at the
|
||||
* lua source code for "rom/apis/turtle" for how to build a lua wrapper around this functionality.
|
||||
* @param handler an object which will execute the custom command when its point in the queue is reached
|
||||
* @return the unique command identifier described above
|
||||
* @see ITurtleCommandHandler
|
||||
*/
|
||||
public int issueCommand( ITurtleCommandHandler handler );
|
||||
|
||||
/**
|
||||
* Returns the upgrade on the specified side of the turtle, if there is one.
|
||||
* @return the upgrade on the specified side of the turtle, if there is one.
|
||||
*/
|
||||
public ITurtleUpgrade getUpgrade( TurtleSide side );
|
||||
|
||||
/**
|
||||
* Returns the peripheral created by the upgrade on the specified side of the turtle, if there is one.
|
||||
* @return the peripheral created by the upgrade on the specified side of the turtle, if there is one.
|
||||
*/
|
||||
public IHostedPeripheral getPeripheral( TurtleSide side );
|
||||
}
|
20
src/dan200/turtle/api/ITurtleCommandHandler.java
Normal file
20
src/dan200/turtle/api/ITurtleCommandHandler.java
Normal file
|
@ -0,0 +1,20 @@
|
|||
|
||||
package dan200.turtle.api;
|
||||
|
||||
/**
|
||||
* An interface for objects executing custom turtle commands, used with ITurtleAccess.issueCommand
|
||||
* @see ITurtleAccess#issueCommand( ITurtleCommandHandler )
|
||||
*/
|
||||
public interface ITurtleCommandHandler
|
||||
{
|
||||
/**
|
||||
* Will be called by the turtle on the main thread when it is time to execute the custom command.
|
||||
* The handler should either perform the work of the command, and return true for success, or return
|
||||
* false to indicate failure if the command cannot be executed at this time.
|
||||
* @param turtle access to the turtle for whom the command was issued
|
||||
* @return true for success, false for failure. If true is returned, the turtle will wait 0.4 seconds
|
||||
* before executing the next command in its queue, as it does for the standard turtle commands.
|
||||
* @see ITurtleAccess#issueCommand( ITurtleCommandHandler )
|
||||
*/
|
||||
public boolean handleCommand( ITurtleAccess turtle );
|
||||
}
|
98
src/dan200/turtle/api/ITurtleUpgrade.java
Normal file
98
src/dan200/turtle/api/ITurtleUpgrade.java
Normal file
|
@ -0,0 +1,98 @@
|
|||
|
||||
package dan200.turtle.api;
|
||||
import dan200.computer.api.*;
|
||||
|
||||
/**
|
||||
* The primary interface for defining an upgrade for Turtles. A turtle upgrade
|
||||
* can either be a new tool, or a new peripheral.
|
||||
* @see TurtleAPI#registerUpgrade( ITurtleUpgrade )
|
||||
*/
|
||||
public interface ITurtleUpgrade
|
||||
{
|
||||
/**
|
||||
* Gets a unique numerical identifier representing this type of turtle upgrade.
|
||||
* Like Minecraft block and item IDs, you should strive to make this number unique
|
||||
* among all turtle upgrades that have been released for ComputerCraft.
|
||||
* The ID must be in the range 64 to 255, as the ID is stored as an 8-bit value,
|
||||
* and 0-64 is reserved for future use by ComputerCraft. The upgrade will
|
||||
* fail registration if an already used ID is specified.
|
||||
* @see TurtleAPI#registerUpgrade( ITurtleUpgrade )
|
||||
*/
|
||||
public int getUpgradeID();
|
||||
|
||||
/**
|
||||
* Return a String to describe this type of upgrade in turtle item names.
|
||||
* Examples of built-in adjectives are "Wireless", "Mining" and "Crafty".
|
||||
*/
|
||||
public String getAdjective();
|
||||
|
||||
/**
|
||||
* Return whether this upgrade adds a tool or a peripheral to the turtle.
|
||||
* Currently, turtle crafting is restricted to one tool & one peripheral per turtle.
|
||||
* @see TurtleUpgradeType for the differences between the two.
|
||||
*/
|
||||
public TurtleUpgradeType getType();
|
||||
|
||||
/**
|
||||
* Return an item stack representing the type of item that a turtle must be crafted
|
||||
* with to create a turtle which holds this upgrade.
|
||||
* Currently, turtle crafting is restricted to one tool & one peripheral per turtle.
|
||||
*/
|
||||
public net.minecraft.item.ItemStack getCraftingItem();
|
||||
|
||||
/**
|
||||
* Return whether this turtle upgrade is an easter egg, and should be attempted to be hidden
|
||||
* from the creative mode inventory and recipe book plugins.
|
||||
*/
|
||||
public boolean isSecret();
|
||||
|
||||
/**
|
||||
* Return which texture file should be used to render this upgrade when rendering a turtle
|
||||
* in the world or as an item.
|
||||
* @param turtle Access to the turtle that is being rendered, this will be null when
|
||||
* the method is being called to render the turtle as an Item. For turtles in the world,
|
||||
* this can be used to have the upgrade change appearance based on state.
|
||||
* @param side Which side of the turtle (left or right) that the upgrade being rendered resides on.
|
||||
* @see #getIconIndex
|
||||
*/
|
||||
public String getIconTexture( ITurtleAccess turtle, TurtleSide side );
|
||||
|
||||
/**
|
||||
* Return which icon index should be used to render this upgrade when rendering a turtle
|
||||
* in the world or as an item.
|
||||
* @param turtle Access to the turtle that is being rendered, this will be null when
|
||||
* the method is being called to render the turtle as an Item. For turtles in the world,
|
||||
* this can be used to have the upgrade change appearance based on state.
|
||||
* @param side Which side of the turtle (left or right) that the upgrade being rendered resides on.
|
||||
* @see #getIconTexture
|
||||
*/
|
||||
public int getIconIndex( ITurtleAccess turtle, TurtleSide side );
|
||||
|
||||
/**
|
||||
* Will only be called for Peripheral upgrades. Creates a peripheral for a turtle
|
||||
* being placed using this upgrade. The peripheral created will be stored
|
||||
* for the lifetime of the turtle, will have update() called once-per-tick, and will be
|
||||
* attach'd detach'd and have methods called in the same manner as a Computer peripheral.
|
||||
* @param turtle Access to the turtle that the peripheral is being created for.
|
||||
* @param side Which side of the turtle (left or right) that the upgrade resides on.
|
||||
* @returns The newly created peripheral. You may return null if this upgrade is a Tool
|
||||
* and this method is not expected to be called.
|
||||
*/
|
||||
public IHostedPeripheral createPeripheral( ITurtleAccess turtle, TurtleSide side );
|
||||
|
||||
/**
|
||||
* Will only be called for Tool upgrades. Called when turtle.dig() or turtle.attack() is called
|
||||
* by the turtle, and the tool is required to do some work.
|
||||
* @param turtle Access to the turtle that the tool resides on.
|
||||
* @param side Which side of the turtle (left or right) the tool resides on.
|
||||
* @param verb Which action (dig or attack) the turtle is being called on to perform.
|
||||
* @param direction Which world direction the action should be performed in, relative to the turtles
|
||||
* position. This will either be up, down, or the direction the turtle is facing, depending on
|
||||
* whether dig, digUp or digDown was called.
|
||||
* @return Whether the turtle was able to perform the action, and hence whether the turtle.dig()
|
||||
* or turtle.attack() lua method should return true. If true is returned, the tool will perform
|
||||
* a swinging animation. You may return false if this upgrade is a Peripheral
|
||||
* and this method is not expected to be called.
|
||||
*/
|
||||
public boolean useTool( ITurtleAccess turtle, TurtleSide side, TurtleVerb verb, int direction );
|
||||
}
|
73
src/dan200/turtle/api/TurtleAPI.java
Normal file
73
src/dan200/turtle/api/TurtleAPI.java
Normal file
|
@ -0,0 +1,73 @@
|
|||
|
||||
package dan200.turtle.api;
|
||||
import java.lang.reflect.Method;
|
||||
|
||||
/**
|
||||
* The static entry point to the ComputerCraft Turtle Upgrade API.
|
||||
* Members in this class must be called after mod_CCTurtle has been initialised,
|
||||
* but may be called before it is fully loaded.
|
||||
*/
|
||||
public class TurtleAPI
|
||||
{
|
||||
/**
|
||||
* Registers a new turtle upgrade for use in ComputerCraft. After calling this,
|
||||
* users should be able to craft Turtles with your new upgrade. It is recommended to call
|
||||
* this during the load() method of your mod.
|
||||
* @throws Exception if you try to register an upgrade with an already used or reserved upgradeID
|
||||
* @see ITurtleUpgrade
|
||||
*/
|
||||
public static void registerUpgrade( ITurtleUpgrade upgrade )
|
||||
{
|
||||
if( upgrade != null )
|
||||
{
|
||||
findCCTurtle();
|
||||
if( ccTurtle_registerTurtleUpgrade != null )
|
||||
{
|
||||
try {
|
||||
ccTurtle_registerTurtleUpgrade.invoke( null, new Object[]{ upgrade } );
|
||||
} catch( Exception e ) {
|
||||
// It failed
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// The functions below here are private, and are used to interface with the non-API ComputerCraft classes.
|
||||
// Reflection is used here so you can develop your mod in MCP without decompiling ComputerCraft and including
|
||||
// it in your solution.
|
||||
|
||||
private static void findCCTurtle()
|
||||
{
|
||||
if( !ccTurtleSearched ) {
|
||||
// Search for CCTurtle
|
||||
try {
|
||||
ccTurtle = Class.forName( "dan200.CCTurtle" );
|
||||
ccTurtle_registerTurtleUpgrade = findCCTurtleMethod( "registerTurtleUpgrade", new Class[] {
|
||||
ITurtleUpgrade.class
|
||||
} );
|
||||
|
||||
} catch( ClassNotFoundException e ) {
|
||||
System.out.println("ComputerCraftAPI: CCTurtle not found.");
|
||||
|
||||
} finally {
|
||||
ccTurtleSearched = true;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static Method findCCTurtleMethod( String name, Class[] args )
|
||||
{
|
||||
try {
|
||||
return ccTurtle.getMethod( name, args );
|
||||
|
||||
} catch( NoSuchMethodException e ) {
|
||||
System.out.println("ComputerCraftAPI: CCTurtle method " + name + " not found.");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private static boolean ccTurtleSearched = false;
|
||||
private static Class ccTurtle = null;
|
||||
private static Method ccTurtle_registerTurtleUpgrade = null;
|
||||
}
|
18
src/dan200/turtle/api/TurtleSide.java
Normal file
18
src/dan200/turtle/api/TurtleSide.java
Normal file
|
@ -0,0 +1,18 @@
|
|||
|
||||
package dan200.turtle.api;
|
||||
|
||||
/**
|
||||
* An enum representing the two sides of the turtle that a turtle upgrade might reside.
|
||||
*/
|
||||
public enum TurtleSide
|
||||
{
|
||||
/**
|
||||
* The turtles left side (where the pickaxe usually is on a Wireless Mining Turtle)
|
||||
*/
|
||||
Left,
|
||||
|
||||
/**
|
||||
* The turtles right side (where the modem usually is on a Wireless Mining Turtle)
|
||||
*/
|
||||
Right,
|
||||
}
|
22
src/dan200/turtle/api/TurtleUpgradeType.java
Normal file
22
src/dan200/turtle/api/TurtleUpgradeType.java
Normal file
|
@ -0,0 +1,22 @@
|
|||
|
||||
package dan200.turtle.api;
|
||||
|
||||
/**
|
||||
* An enum representing the two different types of upgrades that an ITurtleUpgrade
|
||||
* implementation can add to a turtle.
|
||||
* @see ITurtleUpgrade
|
||||
*/
|
||||
public enum TurtleUpgradeType
|
||||
{
|
||||
/**
|
||||
* A tool is rendered as an item on the side of the turtle, and responds to the turtle.dig()
|
||||
* and turtle.attack() methods (Such as pickaxe or sword on Mining and Melee turtles).
|
||||
*/
|
||||
Tool,
|
||||
|
||||
/**
|
||||
* A peripheral adds a special peripheral which is attached to the side of the turtle,
|
||||
* and can be interacted with the peripheral API (Such as the modem on Wireless Turtles).
|
||||
*/
|
||||
Peripheral,
|
||||
}
|
21
src/dan200/turtle/api/TurtleVerb.java
Normal file
21
src/dan200/turtle/api/TurtleVerb.java
Normal file
|
@ -0,0 +1,21 @@
|
|||
|
||||
package dan200.turtle.api;
|
||||
|
||||
/**
|
||||
* An enum representing the two different actions that an ITurtleUpgrade of type
|
||||
* Tool may be called on to perform by a turtle.
|
||||
* @see ITurtleUpgrade
|
||||
* @see ITurtleUpgrade#useTool
|
||||
*/
|
||||
public enum TurtleVerb
|
||||
{
|
||||
/**
|
||||
* The turtle called turtle.dig(), turtle.digUp() or turtle.digDown()
|
||||
*/
|
||||
Dig,
|
||||
|
||||
/**
|
||||
* The turtle called turtle.attack(), turtle.attackUp() or turtle.attackDown()
|
||||
*/
|
||||
Attack,
|
||||
}
|
16
src/dan200/turtle/api/events/TurtleEvent.java
Normal file
16
src/dan200/turtle/api/events/TurtleEvent.java
Normal file
|
@ -0,0 +1,16 @@
|
|||
package dan200.turtle.api.events;
|
||||
|
||||
import dan200.turtle.api.ITurtleAccess;
|
||||
import net.minecraftforge.event.Event;
|
||||
|
||||
public class TurtleEvent extends Event
|
||||
{
|
||||
|
||||
public final ITurtleAccess turtle;
|
||||
|
||||
public TurtleEvent (ITurtleAccess turtle)
|
||||
{
|
||||
this.turtle = turtle;
|
||||
}
|
||||
|
||||
}
|
30
src/dan200/turtle/api/events/TurtleRefuel.java
Normal file
30
src/dan200/turtle/api/events/TurtleRefuel.java
Normal file
|
@ -0,0 +1,30 @@
|
|||
package dan200.turtle.api.events;
|
||||
|
||||
import dan200.turtle.api.ITurtleAccess;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraftforge.event.Cancelable;
|
||||
|
||||
@Cancelable
|
||||
public class TurtleRefuel extends TurtleEvent
|
||||
{
|
||||
public ItemStack itemstack;
|
||||
public int refuelAmount;
|
||||
private boolean handled = false;
|
||||
|
||||
public TurtleRefuel (ITurtleAccess turtle, ItemStack itemstack, int fuelToGive )
|
||||
{
|
||||
super(turtle);
|
||||
this.itemstack = itemstack;
|
||||
this.refuelAmount = fuelToGive;
|
||||
}
|
||||
|
||||
public boolean isHandled()
|
||||
{
|
||||
return handled;
|
||||
}
|
||||
|
||||
public void setHandled()
|
||||
{
|
||||
handled = true;
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue