New motor model and render

This commit is contained in:
Calclavia 2014-11-22 23:11:56 +08:00
parent 061bb11017
commit 2cfdd91fea
7 changed files with 27 additions and 51 deletions

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@ -28,7 +28,6 @@ import resonantinduction.atomic.machine.quantum.{GuiQuantumAssembler, RenderQuan
import resonantinduction.atomic.machine.reactor.{GuiReactorCell, RenderReactorCell, TileReactorCell}
import resonantinduction.atomic.machine.thermometer.{RenderThermometer, TileThermometer}
import resonantinduction.electrical.ElectricalContent
import resonantinduction.electrical.generator.{RenderMotor, TileMotor}
import resonantinduction.electrical.laser.fx.{EntityBlockParticleFX, EntityLaserFX, EntityScorchFX}
import resonantinduction.electrical.multimeter.{GuiMultimeter, PartMultimeter, RenderMultimeter}
import resonantinduction.electrical.tesla.{RenderTesla, TileTesla}
@ -67,7 +66,6 @@ import resonantinduction.mechanical.mech.turbine._
ItemRenderHandler.register(ElectricalContent.itemMultimeter, RenderMultimeter)
ItemRenderHandler.register(ElectricalContent.itemQuantumGlyph, RenderQuantumGlyph)
ClientRegistry.bindTileEntitySpecialRenderer(classOf[TileMotor], new RenderMotor)
ClientRegistry.bindTileEntitySpecialRenderer(classOf[TileTesla], new RenderTesla)
//Atomic content

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@ -1,48 +0,0 @@
package resonantinduction.electrical.generator
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer
import net.minecraft.item.ItemStack
import net.minecraft.tileentity.TileEntity
import net.minecraft.util.ResourceLocation
import net.minecraftforge.client.IItemRenderer
import net.minecraftforge.client.model.AdvancedModelLoader
import net.minecraftforge.client.model.IModelCustom
import net.minecraftforge.common.util.ForgeDirection
import org.lwjgl.opengl.GL11
import resonant.content.prefab.scal.render.ISimpleItemRenderer
import resonant.lib.render.RenderUtility
import resonantinduction.core.Reference
/**
* @author Calclavia
*
*/
object RenderMotor
{
final val MODEL: IModelCustom = AdvancedModelLoader.loadModel(new ResourceLocation(Reference.domain, Reference.modelPath + "generator.tcn"))
final val TEXTURE: ResourceLocation = new ResourceLocation(Reference.domain, Reference.modelPath + "generator.png")
}
class RenderMotor extends TileEntitySpecialRenderer with ISimpleItemRenderer
{
def renderTileEntityAt(t: TileEntity, x: Double, y: Double, z: Double, f: Float)
{
doRender(t.getBlockMetadata, x, y, z, f)
}
private def doRender(facingDirection: Int, x: Double, y: Double, z: Double, f: Float)
{
GL11.glPushMatrix
GL11.glTranslatef(x.asInstanceOf[Float] + 0.5f, y.asInstanceOf[Float] + 0.5f, z.asInstanceOf[Float] + 0.5f)
GL11.glRotatef(90, 0, 1, 0)
RenderUtility.rotateBlockBasedOnDirection(ForgeDirection.getOrientation(facingDirection))
bindTexture(RenderMotor.TEXTURE)
RenderMotor.MODEL.renderAll
GL11.glPopMatrix
}
def renderInventoryItem(`type`: IItemRenderer.ItemRenderType, itemStack: ItemStack, data: AnyRef*)
{
doRender(2, 0, 0, 0, 0)
}
}

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@ -1,14 +1,20 @@
package resonantinduction.electrical.generator
import cpw.mods.fml.relauncher.{Side, SideOnly}
import net.minecraft.block.material.Material
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.item.ItemStack
import net.minecraft.nbt.NBTTagCompound
import net.minecraft.util.ChatComponentText
import net.minecraft.util.{ChatComponentText, ResourceLocation}
import net.minecraftforge.client.model.AdvancedModelLoader
import org.lwjgl.opengl.GL11
import resonant.api.IRotatable
import resonant.content.prefab.java.TileAdvanced
import resonant.lib.content.prefab.TElectric
import resonant.lib.grid.node.TSpatialNodeProvider
import resonant.lib.render.RenderUtility
import resonant.lib.transform.vector.Vector3
import resonantinduction.core.Reference
import resonantinduction.mechanical.mech.grid.NodeMechanical
/**
@ -16,6 +22,14 @@ import resonantinduction.mechanical.mech.grid.NodeMechanical
*
* @author Calclavia
*/
object TileMotor
{
@SideOnly(Side.CLIENT)
val model = AdvancedModelLoader.loadModel(new ResourceLocation(Reference.domain, Reference.modelPath + "motor.tcn"))
@SideOnly(Side.CLIENT)
val texture = new ResourceLocation(Reference.domain, Reference.modelPath + "motor.png")
}
class TileMotor extends TileAdvanced(Material.iron) with TElectric with TSpatialNodeProvider with IRotatable
{
var mechNode = new NodeMechanical(this)
@ -66,6 +80,18 @@ class TileMotor extends TileAdvanced(Material.iron) with TElectric with TSpatial
return false
}
@SideOnly(Side.CLIENT)
override def renderDynamic(pos: Vector3, frame: Float, pass: Int): Unit =
{
GL11.glPushMatrix()
GL11.glTranslatef(pos.x.toFloat + 0.5f, pos.y.toFloat + 0.5f, pos.z.toFloat + 0.5f)
GL11.glRotatef(90, 0, 1, 0)
RenderUtility.rotateBlockBasedOnDirection(getDirection)
RenderUtility.bind(TileMotor.texture)
TileMotor.model.renderAll()
GL11.glPopMatrix()
}
override def readFromNBT(nbt: NBTTagCompound)
{
super.readFromNBT(nbt)