Attempt to fix packet issue with nuclear boiler
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1 changed files with 11 additions and 4 deletions
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@ -29,9 +29,16 @@ object TileNuclearBoiler
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class TileNuclearBoiler extends TileElectricInventory(Material.iron) with IPacketReceiver with IFluidHandler with IRotatable
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{
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final val SHI_JIAN: Int = 20 * 15
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@Synced final val waterTank: FluidTank = new FluidTank(AtomicContent.FLUIDSTACK_WATER.copy, FluidContainerRegistry.BUCKET_VOLUME * 5)
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@Synced final val gasTank: FluidTank = new FluidTank(AtomicContent.FLUIDSTACK_URANIUM_HEXAFLOURIDE.copy, FluidContainerRegistry.BUCKET_VOLUME * 5)
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@Synced var timer: Int = 0
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@Synced
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final val waterTank: FluidTank = new FluidTank(AtomicContent.FLUIDSTACK_WATER.copy, FluidContainerRegistry.BUCKET_VOLUME * 5)
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@Synced
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final val gasTank: FluidTank = new FluidTank(AtomicContent.FLUIDSTACK_URANIUM_HEXAFLOURIDE.copy, FluidContainerRegistry.BUCKET_VOLUME * 5)
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@Synced
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var timer: Int = 0
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var rotation: Float = 0
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//Constructor
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@ -110,9 +117,9 @@ class TileNuclearBoiler extends TileElectricInventory(Material.iron) with IPacke
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def read(data: ByteBuf, player: EntityPlayer, `type`: PacketType)
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{
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this.timer = data.readInt
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this.waterTank.setFluid(new FluidStack(AtomicContent.FLUIDSTACK_WATER.fluidID, data.readInt))
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this.gasTank.setFluid(new FluidStack(AtomicContent.FLUIDSTACK_URANIUM_HEXAFLOURIDE.fluidID, data.readInt))
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this.timer = data.readInt
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}
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override def getDescriptionPacket: Packet =
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