Increased mechanical network acceleration
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f5e35f9924
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2 changed files with 2 additions and 2 deletions
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@ -63,7 +63,7 @@ public class TileGenerator extends TileElectrical implements IRotatable
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if (mech != null)
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if (mech != null)
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{
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{
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long power = (long) Math.abs(mech.getTorque() * mech.getAngularVelocity());
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long power = (long) Math.abs(mech.getTorque() * mech.getAngularVelocity()) / 2;
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long receive = energy.receiveEnergy(power, true);
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long receive = energy.receiveEnergy(power, true);
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if (receive > 0)
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if (receive > 0)
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@ -31,7 +31,7 @@ import universalelectricity.core.net.NetworkTickHandler;
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*/
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*/
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public class MechanicalNetwork extends Network<IMechanicalNetwork, IMechanical> implements IMechanicalNetwork, IUpdate
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public class MechanicalNetwork extends Network<IMechanicalNetwork, IMechanical> implements IMechanicalNetwork, IUpdate
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{
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{
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public static final float ACCELERATION = 0.1f;
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public static final float ACCELERATION = 0.2f;
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/** The current rotation of the network */
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/** The current rotation of the network */
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private float rotation = 0;
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private float rotation = 0;
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private long lastRotateTime;
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private long lastRotateTime;
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