Fixed engineer table block drop issue
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f1da57d224
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1 changed files with 3 additions and 7 deletions
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@ -29,6 +29,7 @@ import resonantinduction.core.prefab.imprint.ItemImprint;
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import resonantinduction.core.render.RenderItemOverlayTile;
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import resonantinduction.core.render.RenderItemOverlayTile;
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import universalelectricity.api.vector.Vector2;
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import universalelectricity.api.vector.Vector2;
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import universalelectricity.api.vector.Vector3;
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import universalelectricity.api.vector.Vector3;
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import universalelectricity.api.vector.VectorWorld;
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import calclavia.lib.content.module.TileRender;
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import calclavia.lib.content.module.TileRender;
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import calclavia.lib.content.module.prefab.TileInventory;
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import calclavia.lib.content.module.prefab.TileInventory;
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import calclavia.lib.gui.ContainerDummy;
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import calclavia.lib.gui.ContainerDummy;
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@ -239,16 +240,11 @@ public class TileEngineeringTable extends TileInventory implements IPacketReceiv
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public ArrayList<ItemStack> getDrops(int metadata, int fortune)
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public ArrayList<ItemStack> getDrops(int metadata, int fortune)
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{
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{
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ArrayList<ItemStack> list = new ArrayList<ItemStack>();
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ArrayList<ItemStack> list = new ArrayList<ItemStack>();
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list.add(ItemBlockSaved.getItemStackWithNBT(blockType, world(), x(), y(), z()));
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ItemStack stack = ItemBlockSaved.getItemStackWithNBT(this.getBlockType(), world(), x(), y(), z());
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list.add(stack);
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return list;
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return list;
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}
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}
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@Override
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public int quantityDropped(int meta, int fortune)
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{
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return 0;
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}
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@Override
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@Override
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public void dropEntireInventory(int par5, int par6)
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public void dropEntireInventory(int par5, int par6)
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{
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{
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