IC2 API Inclusion
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1
.gitignore
vendored
1
.gitignore
vendored
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@ -14,6 +14,7 @@ CHANGELOG
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!/src/minecraft/assemblyline/
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!/src/minecraft/assemblyline/
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!/src/minecraft/universalelectricity/
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!/src/minecraft/universalelectricity/
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!/src/minecraft/dan200
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!/src/minecraft/dan200
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!/src/minecraft/ic2
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!/resources/
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!/resources/
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!/models/
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!/models/
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!info.txt
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!info.txt
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56
src/minecraft/ic2/api/BaseSeed.java
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56
src/minecraft/ic2/api/BaseSeed.java
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package ic2.api;
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/**
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* Base agriculture seed. Used to determine the state of a plant once it is planted from an item.
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*/
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public class BaseSeed {
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/**
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* Plant ID.
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*/
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public int id;
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/**
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* Plant size.
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*/
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public int size;
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/**
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* Plant growth stat.
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*/
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public int statGrowth;
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/**
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* Plant gain stat.
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*/
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public int statGain;
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/**
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* Plant resistance stat.
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*/
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public int statResistance;
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/**
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* For internal usage only.
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*/
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public int stackSize;
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/**
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* Create a BaseSeed object.
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*
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* @param id plant ID
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* @param size plant size
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* @param statGrowth plant growth stat
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* @param statGain plant gain stat
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* @param statResistance plant resistance stat
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* @param stackSize for internal usage only
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*/
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public BaseSeed(int id, int size, int statGrowth, int statGain, int statResistance, int stackSize) {
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super();
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this.id = id;
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this.size = size;
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this.statGrowth = statGrowth;
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this.statGain = statGain;
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this.statResistance = statResistance;
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this.stackSize = stackSize;
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}
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}
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475
src/minecraft/ic2/api/CropCard.java
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475
src/minecraft/ic2/api/CropCard.java
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package ic2.api;
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import java.util.HashMap;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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/**
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* Base agriculture crop.
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*
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* Any crop extending this can be registered using registerCrop to be added into the game.
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*/
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public abstract class CropCard
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{
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/**
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* Plant name. Will be displayed to the player.
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*
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* @return Plant name
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*/
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public abstract String name();
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/**
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* Your name here, will be shown in "Discovered by:" when analyzing seeds.
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*
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* @return Your name
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*/
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public String discoveredBy() {return "Alblaka";}
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/**
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* Description of your plant. Keep it short, a few characters per line for up to two lines.
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* Default is showing attributes of your plant, 2 per line.
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*
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* @param i line to get, starting from 0
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* @return The line
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*/
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public String desc(int i)
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{
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String[] att = attributes();
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if (att == null || att.length==0) return "";
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if (i == 0)
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{
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String s = att[0];
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if (att.length >= 2)
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{
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s+=", "+att[1];
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if (att.length >= 3) s+=",";
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}
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return s;
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}
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else
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{
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if (att.length < 3) return "";
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String s = att[2];
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if (att.length >= 4) s+=", "+att[3];
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return s;
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}
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}
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/**
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* Tier of the plant. Ranges from 1 to 16, 0 is Weed.
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* Valuable and powerful crops have higher tiers, useless and weak ones have lower tiers.
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*
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* @return Tier
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*/
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public abstract int tier();
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/**
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* Describe the plant through a set of stats, influencing breeding.
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* Plants sharing stats and attributes will tend to cross-breed more often.
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*
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* Stats:
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* - 0: Chemistry (Industrial uses based on chemical plant components)
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* - 1: Consumable (Food, potion ingredients, stuff meant to be eaten or similarly used)
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* - 2: Defensive (Plants with defense capabilities (damaging, explosive, chemical) or special abilities in general)
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* - 3: Colorful (How colorful/aesthetically/beautiful is the plant, like dye-plants or plants without actual effects)
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* - 4: Weed (Is this plant weed-like and rather unwanted/quick-spreading? Rare super-breed plants should have low values here)
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*
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* @param n index of the requested stat
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* @return The requested value of the stats
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*/
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public abstract int stat(int n);
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/**
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* Additional attributes of the plant, also influencing breeding.
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* Plants sharing stats and attributes will tend to cross-breed more often.
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*
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* @return Attributes as an array of strings
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*/
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public abstract String[] attributes();
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/**
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* Sprite index the crop is meant to be rendered with.
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*
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* @param crop reference to TECrop
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* @return 0-255, representing the sprite index on the crop's spritesheet.
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*/
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public abstract int getSpriteIndex(TECrop crop);
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/**
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* Get the crop's spritesheet.
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* Per default crops_0.png of ic2-sprites
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* @return Texture file path
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*/
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public String getTextureFile() {
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return "/ic2/sprites/crops_0.png";
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}
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/**
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* Amount of growth points needed to increase the plant's size.
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* Default is 200 * tier.
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*/
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public int growthDuration(TECrop crop)
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{
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return tier()*200;
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}
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/**
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* Check whether the plant can grow further.
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*
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* Consider:
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* - Humidity, nutrients and air quality
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* - Current size
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* - Light level
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* - Special biomes or conditions, accessible through crop.worldObj
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*
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* This method will be called upon empty upgraded crops to check whether a neighboring plant can cross onto it! Don't check if the size is greater than 0 and if the ID is real.
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*
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* @param crop reference to TECrop
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* @return Whether the crop can grow
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*/
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public abstract boolean canGrow(TECrop crop);
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/**
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* Calculate the influence for the plant to grow based on humidity, nutrients and air.
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* Normal behavior is rating the three stats "normal", with each of them ranging from 0-30.
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* Basic rule: Assume everything returns 10. All together must equal 30. Add the factors to your likings, for example (humidity*0.7)+(nutrients*0.9)+(air*1.4)
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*
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* Default is humidity + nutrients + air (no factors).
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*
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* @param crop reference to TECrop
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* @param humidity ground humidity, influenced by hydration
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* @param nutrients nutrient quality in ground, based on fertilizers
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* @param air air quality, influences by open gardens and less crops surrounding this one
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* @return 0-30
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*/
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public int weightInfluences(TECrop crop, float humidity, float nutrients, float air)
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{
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return (int) (humidity+nutrients+air);
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}
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/**
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* Used to determine whether the plant can crossbreed with another crop.
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* Default is allow crossbreeding if the size is greater or equal than 3.
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*
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* @param crop crop to crossbreed with
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*/
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public boolean canCross(TECrop crop)
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{
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return crop.size >= 3;
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}
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/**
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* Called when the plant is rightclicked by a player.
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* Default action is harvesting.
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*
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* @param crop reference to TECrop
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* @param player player rightclicking the crop
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* @return Whether the plant has changed
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*/
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public boolean rightclick(TECrop crop, EntityPlayer player)
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{
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return crop.harvest(true);
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}
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/**
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* Check whether the crop can be harvested.
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*
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* @param crop reference to TECrop
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* @return Whether the crop can be harvested in its current state.
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*/
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public abstract boolean canBeHarvested(TECrop crop);
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/**
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* Base chance for dropping the plant's gains, specify values greater than 1 for multiple drops.
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* Default is 0.95^tier.
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*
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* @return Chance to drop the gains
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*/
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public float dropGainChance()
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{
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float base = 1F;
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for (int i = 0; i < tier(); i++) {base*=0.95;}
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return base;
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}
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/**
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* Item obtained from harvesting the plant.
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*
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* @param crop reference to TECrop
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* @return Item obtained
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*/
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public abstract ItemStack getGain(TECrop crop);
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/**
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* Get the size of the plant after harvesting.
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* Default is 1.
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*
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* @param crop reference to TECrop
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* @return Plant size after harvesting
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*/
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public byte getSizeAfterHarvest(TECrop crop) {return 1;}
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/**
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* Called when the plant is leftclicked by a player.
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* Default action is picking the plant.
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*
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* @param crop reference to TECrop
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* @param player player leftclicked the crop
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* @return Whether the plant has changed
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*/
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public boolean leftclick(TECrop crop, EntityPlayer player)
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{
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return crop.pick(true);
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}
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/**
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* Base chance for dropping seeds when the plant is picked.
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* Default is 0.5*0.8^tier with a bigger chance for sizes greater than 2 and absolutely no chance for size 0.
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*
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* @param crop reference to TECrop
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* @return Chance to drop the seeds
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*/
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public float dropSeedChance(TECrop crop)
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{
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if (crop.size == 1) return 0;
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float base = 0.5F;
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if (crop.size == 2) base/=2F;
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for (int i = 0; i < tier(); i++) {base*=0.8;}
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return base;
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}
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/**
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* Obtain seeds dropped when the plant is picked.
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* Multiple drops of the returned ItemStack can occur.
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* Default action is generating a seed from this crop.
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*
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* @param crop reference to TECrop
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* @return Seeds
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*/
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public ItemStack getSeeds(TECrop crop)
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{
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return crop.generateSeeds(crop.id, crop.statGrowth, crop.statGain, crop.statResistance, crop.scanLevel);
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}
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/**
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* Called when a neighbor block to the crop has changed.
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*
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* @param crop reference to TECrop
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*/
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public void onNeighbourChange(TECrop crop){}
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/**
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* Check if the crop should emit redstone.
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*
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* @return Whether the crop should emit redstone
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*/
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public boolean emitRedstone(TECrop crop){return false;}
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/**
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* Called when the crop is destroyed.
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*
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* @param crop reference to TECrop
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*/
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public void onBlockDestroyed(TECrop crop){}
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/**
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* Get the light value emitted by the plant.
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*
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* @param crop reference to TECrop
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* @return Light value emitted
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*/
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public int getEmittedLight(TECrop crop) {return 0;}
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/**
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* Default is true if the entity is an EntityLiving in jumping or sprinting state.
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*
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* @param crop reference to TECrop
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* @param entity entity colliding
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* @return Whether trampling calculation should happen, return false if the plant is no longer valid.
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*/
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public boolean onEntityCollision(TECrop crop, Entity entity)
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{
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if (entity instanceof EntityLiving)
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{
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return ((EntityLiving)entity).isSprinting();
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}
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return false;
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}
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/**
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* Called every time the crop ticks.
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* Should be called every 256 ticks or around 13 seconds.
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*
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* @param crop reference to TECrop
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*/
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public void tick(TECrop crop) {}
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/**
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* Check whether this plant spreads weed to surrounding tiles.
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* Default is true if the plant has a high growth stat (or is weeds) and size greater or equal than 2.
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*
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* @param crop reference to TECrop
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* @return Whether the plant spreads weed
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*/
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public boolean isWeed(TECrop crop)
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{
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return crop.size>=2 && (crop.id==0 || crop.statGrowth>=24);
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}
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/**
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* Get this plant's ID.
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*
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* @return ID of this CropCard or -1 if it's not registered
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*/
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public final int getId()
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{
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for (int i = 0; i < cropCardList.length; i++)
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{
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if (this == cropCardList[i])
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{
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return i;
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}
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}
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return -1;
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}
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private static final CropCard[] cropCardList = new CropCard[256];
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/**
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* Get the size of the plant list.
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*
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* @return Plant list size
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*/
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public static int cropCardListLength() {return cropCardList.length;}
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/**
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* Return the CropCard assigned to the given ID.
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||||||
|
* If the ID is out of bounds, weed should be returned. If the ID is not registered, weed should be returned and a console print will notify.
|
||||||
|
*
|
||||||
|
* @param id plant ID
|
||||||
|
* @return Plant class
|
||||||
|
*/
|
||||||
|
public static final CropCard getCrop(int id)
|
||||||
|
{
|
||||||
|
if (id < 0 || id >= cropCardList.length)
|
||||||
|
{// Out of bounds
|
||||||
|
return cropCardList[0];
|
||||||
|
}
|
||||||
|
if (cropCardList[id]==null)
|
||||||
|
{// Out of bounds
|
||||||
|
System.out.println("[IndustrialCraft] Something tried to access non-existant cropID #"+id+"!!!");
|
||||||
|
return cropCardList[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
return cropCardList[id];
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Check whether the specified plant ID is already assigned.
|
||||||
|
* @param id ID to be checked
|
||||||
|
* @return true if the the given id is inbounds and the registered slot is not null
|
||||||
|
*/
|
||||||
|
public static final boolean idExists(int id)
|
||||||
|
{
|
||||||
|
return !(id < 0 || id >= cropCardList.length || cropCardList[id]==null);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Auto-assign an ID to a plant and register it.
|
||||||
|
* Usage of this method is not recommended! Other plants could take your IDs and cause your plants to turn into other plants.
|
||||||
|
*
|
||||||
|
* @param crop plant to register
|
||||||
|
* @return The ID assigned to the plant
|
||||||
|
*/
|
||||||
|
public static final short registerCrop(CropCard crop)
|
||||||
|
{
|
||||||
|
for (short x = 0; x < cropCardList.length; x++)
|
||||||
|
{// Iterate through list
|
||||||
|
if (cropCardList[x]==null)
|
||||||
|
{// Found empty slot, add crop here
|
||||||
|
cropCardList[x]=crop;
|
||||||
|
nameReference.addLocal("item.cropSeed"+x+".name", crop.name()+" Seeds");
|
||||||
|
return x;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//No free slot avaible
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Attempt to register a plant to an ID.
|
||||||
|
* If the ID is taken, the crop will not be registered and a console print will notify the user.
|
||||||
|
*
|
||||||
|
* @param crop plant to register
|
||||||
|
* @param i ID to register the plant to
|
||||||
|
* @return Whether the crop was registered
|
||||||
|
*/
|
||||||
|
public static final boolean registerCrop(CropCard crop, int i)
|
||||||
|
{
|
||||||
|
if (i < 0 || i >= cropCardList.length)
|
||||||
|
{// Out of bounds
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (cropCardList[i]==null)
|
||||||
|
{
|
||||||
|
cropCardList[i]=crop;
|
||||||
|
nameReference.addLocal("item.cropSeed"+i+".name", crop.name()+" Seeds");
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
System.out.println("[IndustrialCraft] Cannot add crop:"+crop.name()+" on ID #"+i+", slot already occupied by crop:"+cropCardList[i].name());
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* For internal usage only.
|
||||||
|
*/
|
||||||
|
public static TECrop nameReference;
|
||||||
|
|
||||||
|
private static HashMap<ItemStack, BaseSeed> baseseeds = new HashMap<ItemStack, BaseSeed>();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Registers a base seed, an item used to plant a crop.
|
||||||
|
*
|
||||||
|
* @param stack item
|
||||||
|
* @param id plant ID
|
||||||
|
* @param size initial size
|
||||||
|
* @param growth initial growth stat
|
||||||
|
* @param gain initial gain stat
|
||||||
|
* @param resistance initial resistance stat
|
||||||
|
* @return True if successful
|
||||||
|
*/
|
||||||
|
public static boolean registerBaseSeed(ItemStack stack, int id, int size, int growth, int gain, int resistance)
|
||||||
|
{
|
||||||
|
for (ItemStack key : baseseeds.keySet())
|
||||||
|
if (key.itemID==stack.itemID && key.getItemDamage()==stack.getItemDamage()) return false;
|
||||||
|
|
||||||
|
baseseeds.put(stack, new BaseSeed(id, size, growth, gain, resistance, stack.stackSize));
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Finds a base seed from the given item.
|
||||||
|
*
|
||||||
|
* @return Base seed or null if none found
|
||||||
|
*/
|
||||||
|
public static BaseSeed getBaseSeed(ItemStack stack)
|
||||||
|
{
|
||||||
|
if (stack == null) return null;
|
||||||
|
for (ItemStack key : baseseeds.keySet())
|
||||||
|
{
|
||||||
|
if (key.itemID == stack.itemID &&
|
||||||
|
(key.getItemDamage() == -1 || key.getItemDamage() == stack.getItemDamage()))
|
||||||
|
{
|
||||||
|
return baseseeds.get(key);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
47
src/minecraft/ic2/api/Crops.java
Normal file
47
src/minecraft/ic2/api/Crops.java
Normal file
|
@ -0,0 +1,47 @@
|
||||||
|
package ic2.api;
|
||||||
|
|
||||||
|
import java.util.HashMap;
|
||||||
|
|
||||||
|
import net.minecraft.world.biome.BiomeGenBase;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* General management of the crop system. All crop management methods will be moved here in the 2.00 update.
|
||||||
|
*/
|
||||||
|
public class Crops {
|
||||||
|
private static final HashMap<BiomeGenBase,Integer> humidityBiomeBonus = new HashMap<BiomeGenBase,Integer>();
|
||||||
|
private static final HashMap<BiomeGenBase,Integer> nutrientBiomeBonus = new HashMap<BiomeGenBase,Integer>();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Add a crop humidity and nutrient biome bonus.
|
||||||
|
*
|
||||||
|
* 0 indicates no bonus and negative values indicate a penalty.
|
||||||
|
*
|
||||||
|
* @param biome Biome to apply the bonus in
|
||||||
|
* @param humidityBonus Humidity stat bonus
|
||||||
|
* @param nutrientsBonus Nutrient stat bonus
|
||||||
|
*/
|
||||||
|
public static void addBiomeBonus(BiomeGenBase biome, int humidityBonus, int nutrientsBonus) {
|
||||||
|
humidityBiomeBonus.put(biome, humidityBonus);
|
||||||
|
nutrientBiomeBonus.put(biome, nutrientsBonus);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the humidity bonus for a biome.
|
||||||
|
*
|
||||||
|
* @param biome biome to check
|
||||||
|
* @return Humidity bonus or 0 if none
|
||||||
|
*/
|
||||||
|
public static int getHumidityBiomeBonus(BiomeGenBase biome) {
|
||||||
|
return humidityBiomeBonus.containsKey(biome) ? humidityBiomeBonus.get(biome) : 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the nutrient bonus for a biome.
|
||||||
|
*
|
||||||
|
* @param biome biome to check
|
||||||
|
* @return Nutrient bonus or 0 if none
|
||||||
|
*/
|
||||||
|
public static int getNutrientBiomeBonus(BiomeGenBase biome) {
|
||||||
|
return nutrientBiomeBonus.containsKey(biome) ? nutrientBiomeBonus.get(biome) : 0;
|
||||||
|
}
|
||||||
|
}
|
107
src/minecraft/ic2/api/Direction.java
Normal file
107
src/minecraft/ic2/api/Direction.java
Normal file
|
@ -0,0 +1,107 @@
|
||||||
|
package ic2.api;
|
||||||
|
|
||||||
|
import net.minecraft.tileentity.TileEntity;
|
||||||
|
import net.minecraftforge.common.ForgeDirection;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Represents the 6 possible directions along the axis of a block.
|
||||||
|
*/
|
||||||
|
public enum Direction {
|
||||||
|
/**
|
||||||
|
* -X
|
||||||
|
*/
|
||||||
|
XN(0),
|
||||||
|
/**
|
||||||
|
* +X
|
||||||
|
*/
|
||||||
|
XP(1),
|
||||||
|
|
||||||
|
/**
|
||||||
|
* -Y
|
||||||
|
*/
|
||||||
|
YN(2), //MC-Code starts with 0 here
|
||||||
|
/**
|
||||||
|
* +Y
|
||||||
|
*/
|
||||||
|
YP(3), // 1...
|
||||||
|
|
||||||
|
/**
|
||||||
|
* -Z
|
||||||
|
*/
|
||||||
|
ZN(4),
|
||||||
|
/**
|
||||||
|
* +Z
|
||||||
|
*/
|
||||||
|
ZP(5);
|
||||||
|
|
||||||
|
Direction(int dir) {
|
||||||
|
this.dir = dir;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*public CoordinateTuple ApplyToCoordinates(CoordinateTuple coordinates) {
|
||||||
|
CoordinateTuple ret = new CoordinateTuple(coordinates);
|
||||||
|
|
||||||
|
ret.coords[dir/2] += GetSign();
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}*/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the tile entity next to a tile entity following this direction.
|
||||||
|
*
|
||||||
|
* @param tileEntity tile entity to check
|
||||||
|
* @return Adjacent tile entity or null if none exists
|
||||||
|
*/
|
||||||
|
public TileEntity applyToTileEntity(TileEntity tileEntity) {
|
||||||
|
int coords[] = { tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord };
|
||||||
|
|
||||||
|
coords[dir/2] += getSign();
|
||||||
|
|
||||||
|
if (tileEntity.worldObj != null && tileEntity.worldObj.blockExists(coords[0], coords[1], coords[2])) {
|
||||||
|
return tileEntity.worldObj.getBlockTileEntity(coords[0], coords[1], coords[2]);
|
||||||
|
} else {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the inverse of this direction (XN -> XP, XP -> XN, etc.)
|
||||||
|
*
|
||||||
|
* @return Inverse direction
|
||||||
|
*/
|
||||||
|
public Direction getInverse() {
|
||||||
|
int inverseDir = dir - getSign();
|
||||||
|
|
||||||
|
for (Direction direction : directions) {
|
||||||
|
if (direction.dir == inverseDir) return direction;
|
||||||
|
}
|
||||||
|
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Convert this direction to a Minecraft side value.
|
||||||
|
*
|
||||||
|
* @return Minecraft side value
|
||||||
|
*/
|
||||||
|
public int toSideValue() {
|
||||||
|
return (dir + 4) % 6;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Determine direction sign (N for negative or P for positive).
|
||||||
|
*
|
||||||
|
* @return -1 if the direction is negative, +1 if the direction is positive
|
||||||
|
*/
|
||||||
|
private int getSign() {
|
||||||
|
return (dir % 2) * 2 - 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ForgeDirection toForgeDirection() {
|
||||||
|
return ForgeDirection.getOrientation(toSideValue());
|
||||||
|
}
|
||||||
|
|
||||||
|
private int dir;
|
||||||
|
private static final Direction[] directions = Direction.values();
|
||||||
|
}
|
||||||
|
|
128
src/minecraft/ic2/api/ElectricItem.java
Normal file
128
src/minecraft/ic2/api/ElectricItem.java
Normal file
|
@ -0,0 +1,128 @@
|
||||||
|
package ic2.api;
|
||||||
|
|
||||||
|
import java.lang.reflect.Method;
|
||||||
|
|
||||||
|
import net.minecraft.entity.player.EntityPlayer;
|
||||||
|
import net.minecraft.item.ItemStack;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Allows for charging, discharging and using electric items (IElectricItem).
|
||||||
|
*
|
||||||
|
* The charge or remaining capacity of an item can be determined by calling charge/discharge with
|
||||||
|
* ignoreTransferLimit and simulate set to true.
|
||||||
|
*/
|
||||||
|
public final class ElectricItem {
|
||||||
|
/**
|
||||||
|
* Charge an item with a specified amount of energy
|
||||||
|
*
|
||||||
|
* @param itemStack electric item's stack
|
||||||
|
* @param amount amount of energy to charge in EU
|
||||||
|
* @param tier tier of the charging device, has to be at least as high as the item to charge
|
||||||
|
* @param ignoreTransferLimit ignore the transfer limit specified by getTransferLimit()
|
||||||
|
* @param simulate don't actually change the item, just determine the return value
|
||||||
|
* @return Energy transferred into the electric item
|
||||||
|
*/
|
||||||
|
public static int charge(ItemStack itemStack, int amount, int tier, boolean ignoreTransferLimit, boolean simulate) {
|
||||||
|
try {
|
||||||
|
if (ElectricItem_charge == null) ElectricItem_charge = Class.forName(getPackage() + ".core.item.ElectricItem").getMethod("charge", ItemStack.class, Integer.TYPE, Integer.TYPE, Boolean.TYPE, Boolean.TYPE);
|
||||||
|
|
||||||
|
return (Integer) ElectricItem_charge.invoke(null, itemStack, amount, tier, ignoreTransferLimit, simulate);
|
||||||
|
} catch (Exception e) {
|
||||||
|
throw new RuntimeException(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Discharge an item by a specified amount of energy
|
||||||
|
*
|
||||||
|
* @param itemStack electric item's stack
|
||||||
|
* @param amount amount of energy to charge in EU
|
||||||
|
* @param tier tier of the discharging device, has to be at least as high as the item to discharge
|
||||||
|
* @param ignoreTransferLimit ignore the transfer limit specified by getTransferLimit()
|
||||||
|
* @param simulate don't actually discharge the item, just determine the return value
|
||||||
|
* @return Energy retrieved from the electric item
|
||||||
|
*/
|
||||||
|
public static int discharge(ItemStack itemStack, int amount, int tier, boolean ignoreTransferLimit, boolean simulate) {
|
||||||
|
try {
|
||||||
|
if (ElectricItem_discharge == null) ElectricItem_discharge = Class.forName(getPackage() + ".core.item.ElectricItem").getMethod("discharge", ItemStack.class, Integer.TYPE, Integer.TYPE, Boolean.TYPE, Boolean.TYPE);
|
||||||
|
|
||||||
|
return (Integer) ElectricItem_discharge.invoke(null, itemStack, amount, tier, ignoreTransferLimit, simulate);
|
||||||
|
} catch (Exception e) {
|
||||||
|
throw new RuntimeException(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Determine if the specified electric item has at least a specific amount of EU.
|
||||||
|
* This is supposed to be used in the item code during operation, for example if you want to implement your own electric item.
|
||||||
|
* BatPacks are not taken into account.
|
||||||
|
*
|
||||||
|
* @param itemStack electric item's stack
|
||||||
|
* @param amount minimum amount of energy required
|
||||||
|
* @return true if there's enough energy
|
||||||
|
*/
|
||||||
|
public static boolean canUse(ItemStack itemStack, int amount) {
|
||||||
|
try {
|
||||||
|
if (ElectricItem_canUse == null) ElectricItem_canUse = Class.forName(getPackage() + ".core.item.ElectricItem").getMethod("canUse", ItemStack.class, Integer.TYPE);
|
||||||
|
|
||||||
|
return (Boolean) ElectricItem_canUse.invoke(null, itemStack, amount);
|
||||||
|
} catch (Exception e) {
|
||||||
|
throw new RuntimeException(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Try to retrieve a specific amount of energy from an Item, and if applicable, a BatPack.
|
||||||
|
* This is supposed to be used in the item code during operation, for example if you want to implement your own electric item.
|
||||||
|
*
|
||||||
|
* @param itemStack electric item's stack
|
||||||
|
* @param amount amount of energy to discharge in EU
|
||||||
|
* @param player player holding the item
|
||||||
|
* @return true if the operation succeeded
|
||||||
|
*/
|
||||||
|
public static boolean use(ItemStack itemStack, int amount, EntityPlayer player) {
|
||||||
|
try {
|
||||||
|
if (ElectricItem_use == null) ElectricItem_use = Class.forName(getPackage() + ".core.item.ElectricItem").getMethod("use", ItemStack.class, Integer.TYPE, EntityPlayer.class);
|
||||||
|
|
||||||
|
return (Boolean) ElectricItem_use.invoke(null, itemStack, amount, player);
|
||||||
|
} catch (Exception e) {
|
||||||
|
throw new RuntimeException(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Charge an item from the BatPack a player is wearing.
|
||||||
|
* This is supposed to be used in the item code during operation, for example if you want to implement your own electric item.
|
||||||
|
* use() already contains this functionality.
|
||||||
|
*
|
||||||
|
* @param itemStack electric item's stack
|
||||||
|
* @param player player holding the item
|
||||||
|
*/
|
||||||
|
public static void chargeFromArmor(ItemStack itemStack, EntityPlayer player) {
|
||||||
|
try {
|
||||||
|
if (ElectricItem_chargeFromArmor == null) ElectricItem_chargeFromArmor = Class.forName(getPackage() + ".core.item.ElectricItem").getMethod("chargeFromArmor", ItemStack.class, EntityPlayer.class);
|
||||||
|
|
||||||
|
ElectricItem_chargeFromArmor.invoke(null, itemStack, player);
|
||||||
|
} catch (Exception e) {
|
||||||
|
throw new RuntimeException(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the base IC2 package name, used internally.
|
||||||
|
*
|
||||||
|
* @return IC2 package name, if unable to be determined defaults to ic2
|
||||||
|
*/
|
||||||
|
private static String getPackage() {
|
||||||
|
Package pkg = ElectricItem.class.getPackage();
|
||||||
|
if (pkg != null) return pkg.getName().substring(0, pkg.getName().lastIndexOf('.'));
|
||||||
|
else return "ic2";
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Method ElectricItem_charge;
|
||||||
|
private static Method ElectricItem_discharge;
|
||||||
|
private static Method ElectricItem_canUse;
|
||||||
|
private static Method ElectricItem_use;
|
||||||
|
private static Method ElectricItem_chargeFromArmor;
|
||||||
|
}
|
||||||
|
|
46
src/minecraft/ic2/api/ExplosionWhitelist.java
Normal file
46
src/minecraft/ic2/api/ExplosionWhitelist.java
Normal file
|
@ -0,0 +1,46 @@
|
||||||
|
package ic2.api;
|
||||||
|
|
||||||
|
import java.util.*;
|
||||||
|
|
||||||
|
import net.minecraft.block.Block;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Blocks on this whitelist will not resist an explosion but won't be destroyed.
|
||||||
|
*
|
||||||
|
* The explosion code by default ignores blocks which absorb more than 1000 explosion power to
|
||||||
|
* prevent abusing personal safes, Trade-O-Mats and other blocks to serve as a cheap and
|
||||||
|
* invulnerable reactor chambers. Said blocks will not shield the explosion and won't get
|
||||||
|
* destroyed.
|
||||||
|
*/
|
||||||
|
public final class ExplosionWhitelist {
|
||||||
|
/**
|
||||||
|
* Add a block to the whitelist.
|
||||||
|
*
|
||||||
|
* @param block block to add
|
||||||
|
*/
|
||||||
|
public static void addWhitelistedBlock(Block block) {
|
||||||
|
whitelist.add(block);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Remove a block from the whitelist.
|
||||||
|
*
|
||||||
|
* @param block block to remove
|
||||||
|
*/
|
||||||
|
public static void removeWhitelistedBlock(Block block) {
|
||||||
|
whitelist.remove(block);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Check if a block is on the whitelist.
|
||||||
|
*
|
||||||
|
* @param block block to check if whitelisted
|
||||||
|
* @return Whether the block is whitelisted
|
||||||
|
*/
|
||||||
|
public static boolean isBlockWhitelisted(Block block) {
|
||||||
|
return whitelist.contains(block);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Set<Block> whitelist = new HashSet<Block>();
|
||||||
|
}
|
||||||
|
|
18
src/minecraft/ic2/api/IBoxable.java
Normal file
18
src/minecraft/ic2/api/IBoxable.java
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
package ic2.api;
|
||||||
|
|
||||||
|
import net.minecraft.item.ItemStack;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Provides custom toolbox storage behavior for items.
|
||||||
|
*
|
||||||
|
* The normal condition for storing an item in a toolbox is having a maximum stack size of 1.
|
||||||
|
*/
|
||||||
|
public interface IBoxable {
|
||||||
|
/**
|
||||||
|
* Determine whether an item can be stored in a toolbox or not.
|
||||||
|
*
|
||||||
|
* @param itemstack item to be stored
|
||||||
|
* @return Whether to store the item in the toolbox or not
|
||||||
|
*/
|
||||||
|
public abstract boolean canBeStoredInToolbox(ItemStack itemstack);
|
||||||
|
}
|
28
src/minecraft/ic2/api/IC2Reactor.java
Normal file
28
src/minecraft/ic2/api/IC2Reactor.java
Normal file
|
@ -0,0 +1,28 @@
|
||||||
|
package ic2.api;
|
||||||
|
|
||||||
|
import java.lang.reflect.Field;
|
||||||
|
|
||||||
|
public class IC2Reactor {
|
||||||
|
private static Field energyGeneratorNuclear;
|
||||||
|
|
||||||
|
public static int getEUOutput() {
|
||||||
|
try {
|
||||||
|
if (energyGeneratorNuclear == null) energyGeneratorNuclear = Class.forName(getPackage() + ".core.IC2").getDeclaredField("energyGeneratorNuclear");
|
||||||
|
|
||||||
|
return energyGeneratorNuclear.getInt(null);
|
||||||
|
} catch (Throwable e) {
|
||||||
|
throw new RuntimeException(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the base IC2 package name, used internally.
|
||||||
|
*
|
||||||
|
* @return IC2 package name, if unable to be determined defaults to ic2
|
||||||
|
*/
|
||||||
|
private static String getPackage() {
|
||||||
|
Package pkg = IC2Reactor.class.getPackage();
|
||||||
|
if (pkg != null) return pkg.getName().substring(0, pkg.getName().lastIndexOf('.'));
|
||||||
|
else return "ic2";
|
||||||
|
}
|
||||||
|
}
|
64
src/minecraft/ic2/api/ICustomElectricItem.java
Normal file
64
src/minecraft/ic2/api/ICustomElectricItem.java
Normal file
|
@ -0,0 +1,64 @@
|
||||||
|
package ic2.api;
|
||||||
|
|
||||||
|
import net.minecraft.item.ItemStack;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Provides the ability to store energy on the implementing item.
|
||||||
|
*
|
||||||
|
* This interface is a special version of IElectricItem which delegates the implementation of
|
||||||
|
* charge(), discharge() and canUse() to the implementing Item.
|
||||||
|
*
|
||||||
|
* The default implementation (when not using ICustomElectricItem) does the following:
|
||||||
|
* - store and retrieve the charge
|
||||||
|
* - handle charging, taking amount, tier, transfer limit and simulate into account
|
||||||
|
* - replace item IDs if appropriate (getChargedItemId() and getEmptyItemId())
|
||||||
|
* - update and manage the damage value for the visual charge indicator
|
||||||
|
*
|
||||||
|
* @note ICustomElectricItem must not call the ElectricItem methods charge, discharge or canUse
|
||||||
|
*/
|
||||||
|
public interface ICustomElectricItem extends IElectricItem {
|
||||||
|
/**
|
||||||
|
* Charge an item with a specified amount of energy
|
||||||
|
*
|
||||||
|
* @param itemStack electric item's stack
|
||||||
|
* @param amount amount of energy to charge in EU
|
||||||
|
* @param tier tier of the charging device, has to be at least as high as the item to charge
|
||||||
|
* @param ignoreTransferLimit ignore the transfer limit specified by getTransferLimit()
|
||||||
|
* @param simulate don't actually change the item, just determine the return value
|
||||||
|
* @return Energy transferred into the electric item
|
||||||
|
*/
|
||||||
|
public int charge(ItemStack itemStack, int amount, int tier, boolean ignoreTransferLimit, boolean simulate);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Discharge an item by a specified amount of energy
|
||||||
|
*
|
||||||
|
* @param itemStack electric item's stack
|
||||||
|
* @param amount amount of energy to charge in EU
|
||||||
|
* @param tier tier of the discharging device, has to be at least as high as the item to discharge
|
||||||
|
* @param ignoreTransferLimit ignore the transfer limit specified by getTransferLimit()
|
||||||
|
* @param simulate don't actually discharge the item, just determine the return value
|
||||||
|
* @return Energy retrieved from the electric item
|
||||||
|
*/
|
||||||
|
public int discharge(ItemStack itemStack, int amount, int tier, boolean ignoreTransferLimit, boolean simulate);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Determine if the specified electric item has at least a specific amount of EU.
|
||||||
|
* This is supposed to be used in the item code during operation, for example if you want to implement your own electric item.
|
||||||
|
* BatPacks are not taken into account.
|
||||||
|
*
|
||||||
|
* @param itemStack electric item's stack
|
||||||
|
* @param amount minimum amount of energy required
|
||||||
|
* @return true if there's enough energy
|
||||||
|
*/
|
||||||
|
public boolean canUse(ItemStack itemStack, int amount);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Determine whether to show the charge tool tip with NEI or other means.
|
||||||
|
*
|
||||||
|
* Return false if IC2's handler is incompatible, you want to implement your own or you don't
|
||||||
|
* want to display the charge at all.
|
||||||
|
*
|
||||||
|
* @return true to show the tool tip (x/y EU)
|
||||||
|
*/
|
||||||
|
public boolean canShowChargeToolTip(ItemStack itemStack);
|
||||||
|
}
|
52
src/minecraft/ic2/api/IElectricItem.java
Normal file
52
src/minecraft/ic2/api/IElectricItem.java
Normal file
|
@ -0,0 +1,52 @@
|
||||||
|
package ic2.api;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Provides the ability to store energy on the implementing item.
|
||||||
|
*
|
||||||
|
* The item should have a maximum damage of 13.
|
||||||
|
*/
|
||||||
|
public interface IElectricItem {
|
||||||
|
/**
|
||||||
|
* Determine if the item can be used in a machine or as an armor part to supply energy.
|
||||||
|
*
|
||||||
|
* @return Whether the item can supply energy
|
||||||
|
*/
|
||||||
|
boolean canProvideEnergy();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the item ID to use for a charge energy greater than 0.
|
||||||
|
*
|
||||||
|
* @return Item ID to use
|
||||||
|
*/
|
||||||
|
int getChargedItemId();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the item ID to use for a charge energy of 0.
|
||||||
|
*
|
||||||
|
* @return Item ID to use
|
||||||
|
*/
|
||||||
|
int getEmptyItemId();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the item's maximum charge energy in EU.
|
||||||
|
*
|
||||||
|
* @return Maximum charge energy
|
||||||
|
*/
|
||||||
|
int getMaxCharge();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the item's tier, lower tiers can't send energy to higher ones.
|
||||||
|
* Batteries are Tier 1, Energy Crystals are Tier 2, Lapotron Crystals are Tier 3.
|
||||||
|
*
|
||||||
|
* @return Item's tier
|
||||||
|
*/
|
||||||
|
int getTier();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the item's transfer limit in EU per transfer operation.
|
||||||
|
*
|
||||||
|
* @return Transfer limit
|
||||||
|
*/
|
||||||
|
int getTransferLimit();
|
||||||
|
}
|
||||||
|
|
52
src/minecraft/ic2/api/IEnergyStorage.java
Normal file
52
src/minecraft/ic2/api/IEnergyStorage.java
Normal file
|
@ -0,0 +1,52 @@
|
||||||
|
package ic2.api;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Interface implemented by the tile entity of energy storage blocks.
|
||||||
|
*/
|
||||||
|
public interface IEnergyStorage {
|
||||||
|
/**
|
||||||
|
* Get the amount of energy currently stored in the block.
|
||||||
|
*
|
||||||
|
* @return Energy stored in the block
|
||||||
|
*/
|
||||||
|
public int getStored();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set the amount of energy currently stored in the block.
|
||||||
|
*
|
||||||
|
* @param energy stored energy
|
||||||
|
*/
|
||||||
|
public void setStored(int energy);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Add the specified amount of energy.
|
||||||
|
*
|
||||||
|
* Use negative values to decrease.
|
||||||
|
*
|
||||||
|
* @param amount of energy to add
|
||||||
|
* @return Energy stored in the block after adding the specified amount
|
||||||
|
*/
|
||||||
|
public int addEnergy(int amount);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the maximum amount of energy the block can store.
|
||||||
|
*
|
||||||
|
* @return Maximum energy stored
|
||||||
|
*/
|
||||||
|
public int getCapacity();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the block's energy output.
|
||||||
|
*
|
||||||
|
* @return Energy output in EU/t
|
||||||
|
*/
|
||||||
|
public int getOutput();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get whether this block can have its energy used by an adjacent teleporter.
|
||||||
|
*
|
||||||
|
* @param side side the teleporter is draining energy from
|
||||||
|
* @return Whether the block is teleporter compatible
|
||||||
|
*/
|
||||||
|
public boolean isTeleporterCompatible(Direction side);
|
||||||
|
}
|
20
src/minecraft/ic2/api/IMetalArmor.java
Normal file
20
src/minecraft/ic2/api/IMetalArmor.java
Normal file
|
@ -0,0 +1,20 @@
|
||||||
|
package ic2.api;
|
||||||
|
|
||||||
|
import net.minecraft.entity.player.EntityPlayer;
|
||||||
|
import net.minecraft.item.ItemStack;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Armor items implementing this can be considered metal armor.
|
||||||
|
*
|
||||||
|
* Currently used for determining which boots can be used to slide up a magnetic pole.
|
||||||
|
*/
|
||||||
|
public interface IMetalArmor {
|
||||||
|
/**
|
||||||
|
* Determine if the given armor piece is metal armor.
|
||||||
|
*
|
||||||
|
* @param itemstack Armor piece as worn by the player
|
||||||
|
* @param player The player
|
||||||
|
* @return Whether the armor piece is metal armor
|
||||||
|
*/
|
||||||
|
public boolean isMetalArmor(ItemStack itemstack, EntityPlayer player);
|
||||||
|
}
|
21
src/minecraft/ic2/api/IPaintableBlock.java
Normal file
21
src/minecraft/ic2/api/IPaintableBlock.java
Normal file
|
@ -0,0 +1,21 @@
|
||||||
|
package ic2.api;
|
||||||
|
|
||||||
|
import net.minecraft.world.World;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Allows a block to be painted by a Painter.
|
||||||
|
*/
|
||||||
|
public interface IPaintableBlock
|
||||||
|
{
|
||||||
|
/**
|
||||||
|
* Color the block.
|
||||||
|
*
|
||||||
|
* @param world block's world
|
||||||
|
* @param x block X position
|
||||||
|
* @param y block Y position
|
||||||
|
* @param z block Z position
|
||||||
|
* @param color painter color, same as dye metadata values
|
||||||
|
* @return Whether the block was painted and the painter should be damaged
|
||||||
|
*/
|
||||||
|
public boolean colorBlock(World world, int x, int y, int z, int color);
|
||||||
|
}
|
134
src/minecraft/ic2/api/IReactor.java
Normal file
134
src/minecraft/ic2/api/IReactor.java
Normal file
|
@ -0,0 +1,134 @@
|
||||||
|
package ic2.api;
|
||||||
|
|
||||||
|
import net.minecraft.util.ChunkCoordinates;
|
||||||
|
import net.minecraft.item.ItemStack;
|
||||||
|
import net.minecraft.world.World;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Interface implemented by the tile entity of nuclear reactors.
|
||||||
|
*/
|
||||||
|
public interface IReactor {
|
||||||
|
/**
|
||||||
|
* Get the reactor's position in the world.
|
||||||
|
*
|
||||||
|
* @return Position of the reactor
|
||||||
|
*/
|
||||||
|
public ChunkCoordinates getPosition();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the reactor's corresponding world.
|
||||||
|
*
|
||||||
|
* @return The reactor's world
|
||||||
|
*/
|
||||||
|
public World getWorld();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the reactor's heat.
|
||||||
|
*
|
||||||
|
* @return The reactor's heat
|
||||||
|
*/
|
||||||
|
public int getHeat();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set the reactor's heat.
|
||||||
|
*
|
||||||
|
* @param heat reactor heat
|
||||||
|
*/
|
||||||
|
public void setHeat(int heat);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Increase the reactor's heat.
|
||||||
|
*
|
||||||
|
* Use negative values to decrease.
|
||||||
|
*
|
||||||
|
* @param amount amount of heat to add
|
||||||
|
* @return The reactor's heat after adding the specified amount
|
||||||
|
*/
|
||||||
|
public int addHeat(int amount);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the reactor's maximum heat before exploding.
|
||||||
|
*
|
||||||
|
* @return Maximum heat value
|
||||||
|
*/
|
||||||
|
public int getMaxHeat();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set the reactor's stored maxHeat variable.
|
||||||
|
* Used by plating to increase the reactors MaxHeat capacity.
|
||||||
|
* Needs to be called during each cycle process.
|
||||||
|
*/
|
||||||
|
public void setMaxHeat(int newMaxHeat);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get's the reactor's HEM (Heat Effect Modifier)
|
||||||
|
* Basic value is 1.0F.
|
||||||
|
* Reducing the value causes a weakening/reduction of the heat-based sideeffects of reactors
|
||||||
|
* (F.e. water evaporation, melting, damaging entitys, etc)
|
||||||
|
*
|
||||||
|
* @return HEM
|
||||||
|
*/
|
||||||
|
public float getHeatEffectModifier();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set's the reactor's HEM
|
||||||
|
* Needs to be called during each cycle process.
|
||||||
|
*/
|
||||||
|
public void setHeatEffectModifier(float newHEM);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the reactor's energy output.
|
||||||
|
*
|
||||||
|
* @return Energy output, not multiplied by the base EU/t value
|
||||||
|
*/
|
||||||
|
public int getOutput();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Add's the given amount of energy to the Reactor's output.
|
||||||
|
*
|
||||||
|
* @return Energy output after adding the value, not multiplied by the base EU/t value
|
||||||
|
*/
|
||||||
|
public int addOutput(int energy);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Replaced by IC2Reactor.getEUOutput() - stays at the universal output value of 1 for compatibility
|
||||||
|
*/
|
||||||
|
@Deprecated
|
||||||
|
public int getPulsePower();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the item at the specified grid coordinates.
|
||||||
|
*
|
||||||
|
* @param x X position of the item
|
||||||
|
* @param y Y position of the item
|
||||||
|
* @return The item or null if there is no item
|
||||||
|
*/
|
||||||
|
public ItemStack getItemAt(int x, int y);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set the item at the specified grid coordinates.
|
||||||
|
*
|
||||||
|
* @param x X position of the item
|
||||||
|
* @param y Y position of the item
|
||||||
|
* @param item The item to set.
|
||||||
|
*/
|
||||||
|
public void setItemAt(int x, int y, ItemStack item);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Explode the reactor.
|
||||||
|
*/
|
||||||
|
public void explode();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the reactor's tick rate (game ticks per reactor tick).
|
||||||
|
*
|
||||||
|
* @return Tick rate
|
||||||
|
*/
|
||||||
|
public int getTickRate();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get whether the reactor is active and supposed to produce energy
|
||||||
|
* @return Whether the reactor is active
|
||||||
|
*/
|
||||||
|
public boolean produceEnergy();
|
||||||
|
}
|
13
src/minecraft/ic2/api/IReactorChamber.java
Normal file
13
src/minecraft/ic2/api/IReactorChamber.java
Normal file
|
@ -0,0 +1,13 @@
|
||||||
|
package ic2.api;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Interface implemented by the reactor chamber tile entity.
|
||||||
|
*/
|
||||||
|
public interface IReactorChamber {
|
||||||
|
/**
|
||||||
|
* Get the chamber's reactor.
|
||||||
|
*
|
||||||
|
* @return The reactor
|
||||||
|
*/
|
||||||
|
public IReactor getReactor();
|
||||||
|
}
|
97
src/minecraft/ic2/api/IReactorComponent.java
Normal file
97
src/minecraft/ic2/api/IReactorComponent.java
Normal file
|
@ -0,0 +1,97 @@
|
||||||
|
package ic2.api;
|
||||||
|
|
||||||
|
import net.minecraft.item.ItemStack;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Design custom Reactor components by implementing this Interface
|
||||||
|
* Items implementing the interface will not be ejected from Reactors in their clean-up
|
||||||
|
* and can/will be interacted with by other elements, f.e. Uranium Cells.
|
||||||
|
*
|
||||||
|
* All IC2 ReactorComponents implement and use this Interface
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
public interface IReactorComponent
|
||||||
|
{
|
||||||
|
/**
|
||||||
|
* Called by reactor upon iterating through it's inventory (every cycle).
|
||||||
|
* Perform all necessary calculation/interaction here
|
||||||
|
*
|
||||||
|
* @param reactor Reference to the Reactor
|
||||||
|
* @param yourStack Reference to the specific instance of iterated ItemStack
|
||||||
|
* @param x X-coordinate of the stack in the grid
|
||||||
|
* @param y Y-coordinate of the stack in the grid
|
||||||
|
*/
|
||||||
|
public void processChamber(IReactor reactor, ItemStack yourStack, int x, int y);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Can be called by Uranium-Components who attempt to generate energy by pulsing to other components.
|
||||||
|
* Uranium-Uranium interaction (f.e.) uses this method.
|
||||||
|
* @param reactor Reference to the Reactor
|
||||||
|
* @param yourStack Reference to the specific instance of called ItemStack
|
||||||
|
* @param pulsingStack Reference to the specific instance of pulsing ItemStack
|
||||||
|
* @param youX X-coordinate of your stack in the grid
|
||||||
|
* @param youY Y-coordinate of your stack in the grid
|
||||||
|
* @param pulseX X-coordinate of pulsing stack in the grid
|
||||||
|
* @param pulseY Y-coordinate of pulsing stack in the grid
|
||||||
|
* @return true if this component reacts to the pulse (and pulse is therefore meant to produce heat)
|
||||||
|
*/
|
||||||
|
public boolean acceptUraniumPulse(IReactor reactor, ItemStack yourStack, ItemStack pulsingStack, int youX, int youY, int pulseX, int pulseY);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called by components to determine whether your component can be heated.
|
||||||
|
* @param reactor Reference to the Reactor
|
||||||
|
* @param yourStack Reference to the specific instance of iterated ItemStack
|
||||||
|
* @param x X-coordinate of the stack in the grid
|
||||||
|
* @param y Y-coordinate of the stack in the grid
|
||||||
|
* @return true if your component can take heat
|
||||||
|
*/
|
||||||
|
public boolean canStoreHeat(IReactor reactor, ItemStack yourStack, int x, int y);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called by heat-switches to determine how much heat to distribute into which direction.
|
||||||
|
* Please return the maximum capacity of your heat-containing component here.
|
||||||
|
* @param reactor Reference to the Reactor
|
||||||
|
* @param yourStack Reference to the specific instance of iterated ItemStack
|
||||||
|
* @param x X-coordinate of the stack in the grid
|
||||||
|
* @param y Y-coordinate of the stack in the grid
|
||||||
|
* @return Maximum heat
|
||||||
|
*/
|
||||||
|
public int getMaxHeat(IReactor reactor, ItemStack yourStack, int x, int y);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called by heat-switches to determine how much heat to distribute into which direction.
|
||||||
|
* Please return the current amount of heat stored in this component
|
||||||
|
* @param reactor Reference to the Reactor
|
||||||
|
* @param yourStack Reference to the specific instance of iterated ItemStack
|
||||||
|
* @param x X-coordinate of the stack in the grid
|
||||||
|
* @param y Y-coordinate of the stack in the grid
|
||||||
|
* @return Current Heat
|
||||||
|
*/
|
||||||
|
public int getCurrentHeat(IReactor reactor, ItemStack yourStack, int x, int y);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called by components to distribute heat to your component.
|
||||||
|
* Perform heating-calculations and increase your heat (dmg) level accordingly.
|
||||||
|
* This method will as well be called to REDUCE heat, by providing a negative amount.
|
||||||
|
*
|
||||||
|
* @param reactor Reference to the Reactor
|
||||||
|
* @param yourStack Reference to the specific instance of iterated ItemStack
|
||||||
|
* @param x X-coordinate of the stack in the grid
|
||||||
|
* @param y Y-coordinate of the stack in the grid
|
||||||
|
* @param heat Amount of heat to be added (may be negative to subtract heat)
|
||||||
|
* @return 0 if the 'order' was accepted, return >0 to indicate the 'remaining' heat which couldn't be absorbed (and vice versa for <0)
|
||||||
|
*/
|
||||||
|
public int alterHeat(IReactor reactor, ItemStack yourStack, int x, int y, int heat);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called upon reactor explosion
|
||||||
|
* Alter the explosion size.
|
||||||
|
* Returning a float 0 < f < 1 will be counted as multiplier.
|
||||||
|
* Anything else will be counted as a flat addition (in case of <0 = reduction).
|
||||||
|
*
|
||||||
|
* @param reactor Reference to the Reactor
|
||||||
|
* @param yourStack Reference to the specific instance of iterated ItemStack
|
||||||
|
* @return your explosion modifier
|
||||||
|
*/
|
||||||
|
public float influenceExplosion(IReactor reactor, ItemStack yourStack);
|
||||||
|
}
|
35
src/minecraft/ic2/api/ITerraformingBP.java
Normal file
35
src/minecraft/ic2/api/ITerraformingBP.java
Normal file
|
@ -0,0 +1,35 @@
|
||||||
|
package ic2.api;
|
||||||
|
|
||||||
|
import net.minecraft.world.World;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Allows an item to act as a terraformer blueprint.
|
||||||
|
*/
|
||||||
|
public interface ITerraformingBP
|
||||||
|
{
|
||||||
|
/**
|
||||||
|
* Get the energy consumption per operation of the blueprint.
|
||||||
|
*
|
||||||
|
* @return Energy consumption in EU
|
||||||
|
*/
|
||||||
|
public abstract int getConsume();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the maximum range of the blueprint.
|
||||||
|
* Should be a divisor of 5.
|
||||||
|
*
|
||||||
|
* @return Maximum range in blocks
|
||||||
|
*/
|
||||||
|
public abstract int getRange();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Perform the terraforming operation.
|
||||||
|
*
|
||||||
|
* @param world world to terraform
|
||||||
|
* @param x X position to terraform
|
||||||
|
* @param z Z position to terraform
|
||||||
|
* @param yCoord Y position of the terraformer
|
||||||
|
* @return Whether the operation was successful and the terraformer should consume energy.
|
||||||
|
*/
|
||||||
|
public abstract boolean terraform(World world, int x, int z, int yCoord);
|
||||||
|
}
|
59
src/minecraft/ic2/api/IWrenchable.java
Normal file
59
src/minecraft/ic2/api/IWrenchable.java
Normal file
|
@ -0,0 +1,59 @@
|
||||||
|
package ic2.api;
|
||||||
|
|
||||||
|
import net.minecraft.entity.player.EntityPlayer;
|
||||||
|
import net.minecraft.item.ItemStack;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Allows a tile entity to make use of the wrench's removal and rotation functions.
|
||||||
|
*/
|
||||||
|
public interface IWrenchable {
|
||||||
|
/**
|
||||||
|
* Determine if the wrench can be used to set the block's facing.
|
||||||
|
* Called before wrenchCanRemove().
|
||||||
|
*
|
||||||
|
* @param entityPlayer player using the wrench
|
||||||
|
* @param side block's side the wrench was clicked on
|
||||||
|
* @return Whether the wrenching was done and the wrench should be damaged
|
||||||
|
*/
|
||||||
|
boolean wrenchCanSetFacing(EntityPlayer entityPlayer, int side);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the block's facing.
|
||||||
|
*
|
||||||
|
* @return Block facing
|
||||||
|
*/
|
||||||
|
short getFacing();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set the block's facing
|
||||||
|
*
|
||||||
|
* @param facing facing to set the block to
|
||||||
|
*/
|
||||||
|
void setFacing(short facing);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Determine if the wrench can be used to remove the block.
|
||||||
|
* Called if wrenchSetFacing fails.
|
||||||
|
*
|
||||||
|
* @param entityPlayer player using the wrench
|
||||||
|
* @return Whether the wrenching was done and the wrench should be damaged
|
||||||
|
*/
|
||||||
|
boolean wrenchCanRemove(EntityPlayer entityPlayer);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Determine the probability to drop the block as it is.
|
||||||
|
* The first entry in getBlockDropped will be replaced by blockid:meta if the drop is successful.
|
||||||
|
*
|
||||||
|
* @return Probability from 0 to 1
|
||||||
|
*/
|
||||||
|
float getWrenchDropRate();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Determine the item the block will drop when the wrenching is successful.
|
||||||
|
*
|
||||||
|
* @param entityPlayer player using the wrench
|
||||||
|
* @return Item to drop
|
||||||
|
*/
|
||||||
|
ItemStack getWrenchDrop(EntityPlayer entityPlayer);
|
||||||
|
}
|
||||||
|
|
358
src/minecraft/ic2/api/Ic2Recipes.java
Normal file
358
src/minecraft/ic2/api/Ic2Recipes.java
Normal file
|
@ -0,0 +1,358 @@
|
||||||
|
package ic2.api;
|
||||||
|
|
||||||
|
import java.lang.reflect.Array;
|
||||||
|
import java.util.AbstractMap;
|
||||||
|
import java.util.List;
|
||||||
|
import java.util.Map;
|
||||||
|
|
||||||
|
import net.minecraft.block.Block;
|
||||||
|
import net.minecraft.item.Item;
|
||||||
|
import net.minecraft.item.ItemStack;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Provides access to Compressor, Extractor and Macerator recipes, as well as charge-aware recipes
|
||||||
|
* and the Recycler blacklist.
|
||||||
|
*
|
||||||
|
* The recipes are only valid after IC2 has been loaded and are metadata and stack size sensitive,
|
||||||
|
* for example you can create a recipe to compress 3 wooden planks into 2 sticks.
|
||||||
|
*/
|
||||||
|
public final class Ic2Recipes {
|
||||||
|
/**
|
||||||
|
* Add a charge-aware shaped crafting recipe.
|
||||||
|
*/
|
||||||
|
public static void addCraftingRecipe(ItemStack result, Object... args) {
|
||||||
|
try {
|
||||||
|
Class.forName(getPackage() + ".core.AdvRecipe").getMethod("addAndRegister", ItemStack.class, Array.newInstance(Object.class, 0).getClass()).invoke(null, result, args);
|
||||||
|
} catch (Exception e) {
|
||||||
|
throw new RuntimeException(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Add a charge-aware shapeless crafting recipe.
|
||||||
|
*/
|
||||||
|
public static void addShapelessCraftingRecipe(ItemStack result, Object... args) {
|
||||||
|
try {
|
||||||
|
Class.forName(getPackage() + ".core.AdvShapelessRecipe").getMethod("addAndRegister", ItemStack.class, Array.newInstance(Object.class, 0).getClass()).invoke(null, result, args);
|
||||||
|
} catch (Exception e) {
|
||||||
|
throw new RuntimeException(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Retrieve the registered Compressor recipes.
|
||||||
|
*
|
||||||
|
* @return Recipe list as a list of map entries, the key is the input and the value is the output
|
||||||
|
*/
|
||||||
|
public static List<Map.Entry<ItemStack, ItemStack> > getCompressorRecipes() {
|
||||||
|
if (TileEntityCompressor_recipes == null) {
|
||||||
|
try {
|
||||||
|
TileEntityCompressor_recipes = (List<Map.Entry<ItemStack, ItemStack> >) Class.forName(getPackage() + ".core.block.machine.tileentity.TileEntityCompressor").getField("recipes").get(null);
|
||||||
|
} catch (Exception e) {
|
||||||
|
throw new RuntimeException(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return TileEntityCompressor_recipes;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Add a Compressor recipe.
|
||||||
|
*
|
||||||
|
* @param input Input
|
||||||
|
* @param output Output
|
||||||
|
*/
|
||||||
|
public static void addCompressorRecipe(ItemStack input, ItemStack output) {
|
||||||
|
getCompressorRecipes().add(new AbstractMap.SimpleEntry<ItemStack, ItemStack>(input, output));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the Compressor output for an input item.
|
||||||
|
*
|
||||||
|
* @param input input item
|
||||||
|
* @param adjustInput remove the processing requirements from input
|
||||||
|
* @return Output item as an independent stack
|
||||||
|
*/
|
||||||
|
public static ItemStack getCompressorOutputFor(ItemStack input, boolean adjustInput) {
|
||||||
|
return getOutputFor(input, adjustInput, getCompressorRecipes());
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Retrieve the registered Extractor recipes.
|
||||||
|
*
|
||||||
|
* @return Recipe list as a list of map entries, the key is the input and the value is the output
|
||||||
|
*/
|
||||||
|
public static List<Map.Entry<ItemStack, ItemStack> > getExtractorRecipes() {
|
||||||
|
if (TileEntityExtractor_recipes == null) {
|
||||||
|
try {
|
||||||
|
TileEntityExtractor_recipes = (List<Map.Entry<ItemStack, ItemStack> >) Class.forName(getPackage() + ".core.block.machine.tileentity.TileEntityExtractor").getField("recipes").get(null);
|
||||||
|
} catch (Exception e) {
|
||||||
|
throw new RuntimeException(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return TileEntityExtractor_recipes;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Add a Extractor recipe.
|
||||||
|
*
|
||||||
|
* @param input Input
|
||||||
|
* @param output Output
|
||||||
|
*/
|
||||||
|
public static void addExtractorRecipe(ItemStack input, ItemStack output) {
|
||||||
|
getExtractorRecipes().add(new AbstractMap.SimpleEntry<ItemStack, ItemStack>(input, output));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the Extractor output for an input item.
|
||||||
|
*
|
||||||
|
* @param input input item
|
||||||
|
* @param adjustInput remove the processing requirements from input
|
||||||
|
* @return Output item as an independent stack
|
||||||
|
*/
|
||||||
|
public static ItemStack getExtractorOutputFor(ItemStack input, boolean adjustInput) {
|
||||||
|
return getOutputFor(input, adjustInput, getExtractorRecipes());
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Retrieve the registered Macerator recipes.
|
||||||
|
*
|
||||||
|
* @return Recipe list as a list of map entries, the key is the input and the value is the output
|
||||||
|
*/
|
||||||
|
public static List<Map.Entry<ItemStack, ItemStack> > getMaceratorRecipes() {
|
||||||
|
if (TileEntityMacerator_recipes == null) {
|
||||||
|
try {
|
||||||
|
TileEntityMacerator_recipes = (List<Map.Entry<ItemStack, ItemStack> >) Class.forName(getPackage() + ".core.block.machine.tileentity.TileEntityMacerator").getField("recipes").get(null);
|
||||||
|
} catch (Exception e) {
|
||||||
|
throw new RuntimeException(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return TileEntityMacerator_recipes;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Add a Macerator recipe.
|
||||||
|
*
|
||||||
|
* @param input Input
|
||||||
|
* @param output Output
|
||||||
|
*/
|
||||||
|
public static void addMaceratorRecipe(ItemStack input, ItemStack output) {
|
||||||
|
getMaceratorRecipes().add(new AbstractMap.SimpleEntry<ItemStack, ItemStack>(input, output));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the Macerator output for an input item.
|
||||||
|
*
|
||||||
|
* @param input input item
|
||||||
|
* @param adjustInput remove the processing requirements from input
|
||||||
|
* @return Output item as an independent stack
|
||||||
|
*/
|
||||||
|
public static ItemStack getMaceratorOutputFor(ItemStack input, boolean adjustInput) {
|
||||||
|
return getOutputFor(input, adjustInput, getMaceratorRecipes());
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private static ItemStack getOutputFor(ItemStack input, boolean adjustInput, List<Map.Entry<ItemStack, ItemStack> > recipeList) {
|
||||||
|
assert input != null;
|
||||||
|
|
||||||
|
for (Map.Entry<ItemStack, ItemStack> entry: recipeList) {
|
||||||
|
if (entry.getKey().isItemEqual(input) && input.stackSize >= entry.getKey().stackSize) {
|
||||||
|
if (adjustInput) input.stackSize -= entry.getKey().stackSize;
|
||||||
|
|
||||||
|
return entry.getValue().copy();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Retrieve the registered Recycler blacklist items.
|
||||||
|
*
|
||||||
|
* @return Blacklist
|
||||||
|
*/
|
||||||
|
public static List<ItemStack> getRecyclerBlacklist() {
|
||||||
|
if (TileEntityRecycler_blacklist == null) {
|
||||||
|
try {
|
||||||
|
TileEntityRecycler_blacklist = (List<ItemStack>) Class.forName(getPackage() + ".core.block.machine.tileentity.TileEntityRecycler").getField("blacklist").get(null);
|
||||||
|
} catch (Exception e) {
|
||||||
|
throw new RuntimeException(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return TileEntityRecycler_blacklist;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Add an item stack to the Recycler blacklist.
|
||||||
|
*
|
||||||
|
* @param newBlacklistedItem item stack to add
|
||||||
|
*/
|
||||||
|
public static void addRecyclerBlacklistItem(ItemStack newBlacklistedItem) {
|
||||||
|
getRecyclerBlacklist().add(newBlacklistedItem);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Add an item to the Recycler blacklist.
|
||||||
|
*
|
||||||
|
* @param newBlacklistedItem item to add
|
||||||
|
*/
|
||||||
|
public static void addRecyclerBlacklistItem(Item newBlacklistedItem) {
|
||||||
|
addRecyclerBlacklistItem(new ItemStack(newBlacklistedItem, 1, -1));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Add a block to the Recycler blacklist.
|
||||||
|
*
|
||||||
|
* @param newBlacklistedBlock block to add
|
||||||
|
*/
|
||||||
|
public static void addRecyclerBlacklistItem(Block newBlacklistedBlock) {
|
||||||
|
addRecyclerBlacklistItem(new ItemStack(newBlacklistedBlock, 1, -1));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Determine if an item is in the Recycler blacklist.
|
||||||
|
*
|
||||||
|
* @param itemStack item to check
|
||||||
|
* @return Whether the item is blacklisted or not
|
||||||
|
*/
|
||||||
|
public static boolean isRecyclerInputBlacklisted(ItemStack itemStack) {
|
||||||
|
for (ItemStack blackItem: getRecyclerBlacklist()) {
|
||||||
|
if (itemStack.isItemEqual(blackItem)) return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Retrieve the registered Scrap Box drops.
|
||||||
|
*
|
||||||
|
* @return Drops as a list of item stack and float (chance) pairs
|
||||||
|
*/
|
||||||
|
public static List<Map.Entry<ItemStack,Float>> getScrapboxDrops() {
|
||||||
|
try {
|
||||||
|
return (List<Map.Entry<ItemStack,Float>>) Class.forName(getPackage() + ".core.item.ItemScrapbox").getMethod("getDropList").invoke(null);
|
||||||
|
} catch (Exception e) {
|
||||||
|
throw new RuntimeException(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Reference scrap box chance values:
|
||||||
|
*
|
||||||
|
* 0.1: Diamond
|
||||||
|
* 0.5: Cake, Gold Helmet, Iron Ore, Gold Ore
|
||||||
|
* 1.0: Wooden tools, Soul Sand, Sign, Leather, Feather, Bone
|
||||||
|
* 1.5: Apple, Bread
|
||||||
|
* 2.0: Netherrack, Rotten Flesh
|
||||||
|
* 3.0: Grass, Gravel
|
||||||
|
* 4.0: Stick
|
||||||
|
* 5.0: Dirt, Wooden Hoe
|
||||||
|
*/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Add an item stack to the Scrap Box drops.
|
||||||
|
*
|
||||||
|
* @param dropItem item stack to add
|
||||||
|
* @param chance chance for the item to drop, see the code comments for reference values
|
||||||
|
*/
|
||||||
|
public static void addScrapboxDrop(ItemStack dropItem, float chance) {
|
||||||
|
try {
|
||||||
|
Class.forName(getPackage() + ".core.item.ItemScrapbox").getMethod("addDrop", ItemStack.class, float.class).invoke(null, dropItem, chance);
|
||||||
|
} catch (Exception e) {
|
||||||
|
throw new RuntimeException(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Add an item to the Scrap Box drops.
|
||||||
|
*
|
||||||
|
* @param dropItem item to add
|
||||||
|
* @param chance chance for the item to drop, see the code comments for reference values
|
||||||
|
*/
|
||||||
|
public static void addScrapboxDrop(Item dropItem, float chance) {
|
||||||
|
addScrapboxDrop(new ItemStack(dropItem, 1), chance);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Add a block to the Scrap Box drops.
|
||||||
|
*
|
||||||
|
* @param dropItem item to add
|
||||||
|
* @param chance chance for the item to drop, see the code comments for reference values
|
||||||
|
*/
|
||||||
|
public static void addScrapboxDrop(Block dropItem, float chance) {
|
||||||
|
addScrapboxDrop(new ItemStack(dropItem), chance);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Retrieve the registered Mass Fabricator amplifiers.
|
||||||
|
*
|
||||||
|
* @return Amplifiers as a list of item stack and integer (amplifier value) pairs
|
||||||
|
*/
|
||||||
|
public static List<Map.Entry<ItemStack, Integer> > getMatterAmplifiers() {
|
||||||
|
if (TileEntityMatter_amplifiers == null) {
|
||||||
|
try {
|
||||||
|
TileEntityMatter_amplifiers = (List<Map.Entry<ItemStack, Integer> >) Class.forName(getPackage() + ".core.block.machine.tileentity.TileEntityMatter").getField("amplifiers").get(null);
|
||||||
|
} catch (Exception e) {
|
||||||
|
throw new RuntimeException(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return TileEntityMatter_amplifiers;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Add an item stack to the Mass Fabricator amplifiers.
|
||||||
|
*
|
||||||
|
* @param amplifierItem item stack to add
|
||||||
|
* @param value amplifier value for the item, scrap is 5000
|
||||||
|
*/
|
||||||
|
public static void addMatterAmplifier(ItemStack amplifierItem, int value) {
|
||||||
|
getMatterAmplifiers().add(new AbstractMap.SimpleEntry<ItemStack,Integer>(amplifierItem, value));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Add an item to the Mass Fabricator amplifiers.
|
||||||
|
*
|
||||||
|
* @param amplifierItem item to add
|
||||||
|
* @param value amplifier value for the item, scrap is 5000
|
||||||
|
*/
|
||||||
|
public static void addMatterAmplifier(Item amplifierItem, int value) {
|
||||||
|
addMatterAmplifier(new ItemStack(amplifierItem, 1, -1), value);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Add a block to the Mass Fabricator amplifiers.
|
||||||
|
*
|
||||||
|
* @param amplifierItem item to add
|
||||||
|
* @param value amplifier value for the item, scrap is 5000
|
||||||
|
*/
|
||||||
|
public static void addMatterAmplifier(Block amplifierItem, int value) {
|
||||||
|
addMatterAmplifier(new ItemStack(amplifierItem, 1, -1), value);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the base IC2 package name, used internally.
|
||||||
|
*
|
||||||
|
* @return IC2 package name, if unable to be determined defaults to ic2
|
||||||
|
*/
|
||||||
|
private static String getPackage() {
|
||||||
|
Package pkg = Ic2Recipes.class.getPackage();
|
||||||
|
if (pkg != null) return pkg.getName().substring(0, pkg.getName().lastIndexOf('.'));
|
||||||
|
else return "ic2";
|
||||||
|
}
|
||||||
|
|
||||||
|
private static List<Map.Entry<ItemStack, ItemStack> > TileEntityCompressor_recipes;
|
||||||
|
private static List<Map.Entry<ItemStack, ItemStack> > TileEntityExtractor_recipes;
|
||||||
|
private static List<Map.Entry<ItemStack, ItemStack> > TileEntityMacerator_recipes;
|
||||||
|
private static List<ItemStack> TileEntityRecycler_blacklist;
|
||||||
|
private static List<Map.Entry<ItemStack, Integer> > TileEntityMatter_amplifiers;
|
||||||
|
}
|
||||||
|
|
401
src/minecraft/ic2/api/Items.java
Normal file
401
src/minecraft/ic2/api/Items.java
Normal file
|
@ -0,0 +1,401 @@
|
||||||
|
package ic2.api;
|
||||||
|
|
||||||
|
import net.minecraft.item.ItemStack;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Provides access to IC2 blocks and items.
|
||||||
|
*
|
||||||
|
* Some items can be acquired through the ore dictionary which is the recommended way.
|
||||||
|
* The items are initialized while IC2 is being loaded - try to use ModsLoaded() or load your mod after IC2.
|
||||||
|
* Some blocks/items can be disabled by a config setting, so it's recommended to check if they're null first.
|
||||||
|
*
|
||||||
|
* Getting the associated Block/Item for an ItemStack x:
|
||||||
|
* Blocks: Block.blocksList[x.itemID]
|
||||||
|
* Items: x.getItem()
|
||||||
|
*/
|
||||||
|
public final class Items {
|
||||||
|
/**
|
||||||
|
* Get an ItemStack for a specific item name, example: Items.getItem("resin")
|
||||||
|
* See the list below for item names.
|
||||||
|
* Make sure to copy() the ItemStack if you want to modify it.
|
||||||
|
*
|
||||||
|
* @param name item name
|
||||||
|
* @return The item or null if the item does not exist or an error occurred
|
||||||
|
*/
|
||||||
|
public static ItemStack getItem(String name) {
|
||||||
|
try {
|
||||||
|
if (Ic2Items == null) Ic2Items = Class.forName(getPackage() + ".core.Ic2Items");
|
||||||
|
|
||||||
|
Object ret = Ic2Items.getField(name).get(null);
|
||||||
|
|
||||||
|
if (ret instanceof ItemStack) {
|
||||||
|
return (ItemStack) ret;
|
||||||
|
} else {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
} catch (Exception e) {
|
||||||
|
System.out.println("IC2 API: Call getItem failed for "+name);
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Possible values:
|
||||||
|
|
||||||
|
----- blocks -----
|
||||||
|
|
||||||
|
ores
|
||||||
|
copperOre Copper Ore block, currently not meta sensitive, meta in ItemStack set to 0, ore dictionary: oreCopper, null with enableWorldGenOreCopper=false
|
||||||
|
tinOre Tin Ore block, currently not meta sensitive, meta in ItemStack set to 0, ore dictionary: oreTin, null with enableWorldGenOreTin=false
|
||||||
|
uraniumOre Tin Ore block, currently not meta sensitive, meta in ItemStack set to 0, ore dictionary: oreUranium, null with enableWorldGenOreUranium=false
|
||||||
|
|
||||||
|
rubber related
|
||||||
|
Rubber wood block, meta reflects the state, meta in ItemStack set to 0, ore dictionary: woodRubber (with meta 0), null with enableWorldGenTreeRubber=false
|
||||||
|
dropped (as an item) -> metadata 0
|
||||||
|
block, no resin spot -> metadata 0 or 1
|
||||||
|
block, wet resin spot -> metadata 2-5 (according to the side)
|
||||||
|
block, dry resin spot -> metadata 8-11 (wet state + 6)
|
||||||
|
|
||||||
|
rubberWood
|
||||||
|
rubberLeaves Rubber Leaves block, currently not meta sensitive, meta in ItemStack set to 0, null with enableWorldGenTreeRubber=false
|
||||||
|
rubberSapling Rubber Sapling block, currently not meta sensitive, meta in ItemStack set to 0, null with enableWorldGenTreeRubber=false
|
||||||
|
resinSheet Resin Sheet block, currently not meta sensitive
|
||||||
|
rubberTrampoline Rubber Trampoline block, meta reflects internal state, meta in ItemStack set to 0
|
||||||
|
|
||||||
|
building/storage
|
||||||
|
ironFence Iron Fence block, currently not meta sensitive
|
||||||
|
|
||||||
|
reinforcedStone Reinforced Stone block, currently not meta sensitive
|
||||||
|
reinforcedGlass Reinforced Glass block, currently not meta sensitive
|
||||||
|
reinforcedDoorBlock Reinforced Door block, meta reflects the state (see vanilla doors), meta in ItemStack set to 0
|
||||||
|
|
||||||
|
constructionFoam Construction Foam block, currently not meta sensitive
|
||||||
|
constructionFoamWall Construction Foam Wall block, meta = color, implements IPaintableBlock
|
||||||
|
scaffold Scaffold block, meta reflects internal physical model data
|
||||||
|
|
||||||
|
bronzeBlock Bronze block, meta sensitive
|
||||||
|
copperBlock Copper block, meta sensitive
|
||||||
|
tinBlock Tin block, meta sensitive
|
||||||
|
uraniumBlock Uranium block, meta sensitive
|
||||||
|
|
||||||
|
cables (when placed as a block, inventory items are different TE implements IEnergyConductor)
|
||||||
|
copperCableBlock Copper Cable block, meta sensitive
|
||||||
|
insulatedCopperCableBlock Insulated Copper Cable block, meta sensitive
|
||||||
|
|
||||||
|
goldCableBlock Gold Cable block, meta sensitive
|
||||||
|
insulatedGoldCableBlock Insulated Gold Cable block, meta sensitive
|
||||||
|
doubleInsulatedGoldCableBlock Double Insulated Gold Cable block, meta sensitive
|
||||||
|
|
||||||
|
ironCableBlock Iron Cable block, meta sensitive
|
||||||
|
insulatedIronCableBlock Insulated Iron Cable block, meta sensitive
|
||||||
|
doubleInsulatedIronCableBlock Double Insulated Iron Cable block, meta sensitive
|
||||||
|
trippleInsulatedIronCableBlock Tripple Insulated Iron Cable block, meta sensitive
|
||||||
|
|
||||||
|
glassFiberCableBlock Glass Fiber Cable block, meta sensitive
|
||||||
|
|
||||||
|
tinCableBlock Tin Cable block, meta sensitive
|
||||||
|
|
||||||
|
detectorCableBlock Detector Cable block, meta sensitive
|
||||||
|
splitterCableBlock Splitter Cable block, meta sensitive
|
||||||
|
|
||||||
|
generators + related (TE implements IEnergySource ex. reactorChamber)
|
||||||
|
generator Generator block, meta sensitive
|
||||||
|
geothermalGenerator Geothermal Generator block, meta sensitive
|
||||||
|
waterMill Water Mill block, meta sensitive
|
||||||
|
solarPanel Solar Panel block, meta sensitive
|
||||||
|
windMill Wind Mill block, meta sensitive
|
||||||
|
nuclearReactor Nuclear Reactor block, meta sensitive
|
||||||
|
reactorChamber Reactor Chamber block, currently not meta sensitive
|
||||||
|
|
||||||
|
energy storages (TE implements IEnergySource and IEnergyConductor)
|
||||||
|
batBox BatBox block, meta sensitive
|
||||||
|
mfeUnit MFE Unit block, meta sensitive
|
||||||
|
mfsUnit MFS Unit block, meta sensitive
|
||||||
|
|
||||||
|
transformers (TE implements IEnergySource and IEnergyConductor)
|
||||||
|
lvTransformer LV Transformer block, meta sensitive
|
||||||
|
mvTransformer MV Transformer block, meta sensitive
|
||||||
|
hvTransformer HV Transformer block, meta sensitive
|
||||||
|
|
||||||
|
machines + related (TE implements IEnergySink ex. machine, miningPipe, miningPipeTip)
|
||||||
|
machine Machine block, meta sensitive
|
||||||
|
advancedMachine Advanced Machine block, meta sensitive
|
||||||
|
|
||||||
|
ironFurnace Iron Furnace block, meta sensitive
|
||||||
|
electroFurnace Electro Furnace block, meta sensitive
|
||||||
|
macerator Macerator block, meta sensitive
|
||||||
|
extractor Extractor block, meta sensitive
|
||||||
|
compressor Compressor block, meta sensitive
|
||||||
|
canner Canner block, meta sensitive
|
||||||
|
miner Miner block, meta sensitive
|
||||||
|
pump Pump block, meta sensitive
|
||||||
|
magnetizer Magnetizer block, meta sensitive
|
||||||
|
electrolyzer Electrolyzer block, meta sensitive
|
||||||
|
recycler Recycler block, meta sensitive
|
||||||
|
inductionFurnace Induction Furnace block, meta sensitive
|
||||||
|
massFabricator Mass Fabricator block, meta sensitive
|
||||||
|
terraformer Terraformer block, meta sensitive
|
||||||
|
teleporter Teleporter block, meta sensitive
|
||||||
|
teslaCoil Tesla Coil block, meta sensitive
|
||||||
|
luminator Passive (dark) Luminator block, meta = facing
|
||||||
|
activeLuminator Active (bright) Luminator block, meta = facing
|
||||||
|
|
||||||
|
miningPipe Mining Pipe block, currently not meta sensitive, meta in ItemStack set to 0
|
||||||
|
miningPipeTip Mining Pipe Tip block, currently not meta sensitive, meta in ItemStack set to 0
|
||||||
|
|
||||||
|
personal blocks
|
||||||
|
personalSafe Personal Safe block, meta sensitive
|
||||||
|
tradeOMat Trade-O-Mat block, meta sensitive
|
||||||
|
energyOMat Energy-O-Mat block, meta sensitive
|
||||||
|
|
||||||
|
explosives
|
||||||
|
industrialTnt Industrial TNT block, currently not meta sensitive
|
||||||
|
nuke Nuke block, currently not meta sensitive
|
||||||
|
dynamiteStick Dynamite Stick block, meta = placement, meta in ItemStack set to 0
|
||||||
|
dynamiteStickWithRemote Dynamite Stick with Remote block, meta = placement, meta in ItemStack set to 0
|
||||||
|
|
||||||
|
Agriculture Stuff
|
||||||
|
crop Crop Block, empty, not meta sensitive
|
||||||
|
|
||||||
|
|
||||||
|
----- items -----
|
||||||
|
|
||||||
|
rubber + related
|
||||||
|
resin Resin item, currently not meta sensitive
|
||||||
|
rubber Rubber item, currently not meta sensitive, ore dictionary: itemRubber
|
||||||
|
|
||||||
|
ore drops
|
||||||
|
uraniumDrop Uranium Drop item, currently not meta sensitive, ore dictionary: itemDropUranium
|
||||||
|
|
||||||
|
dusts
|
||||||
|
bronzeDust Bronze Dust item, currently not meta sensitive
|
||||||
|
clayDust Clay Dust item, currently not meta sensitive
|
||||||
|
coalDust Coal Dust item, currently not meta sensitive
|
||||||
|
copperDust Copper Dust item, currently not meta sensitive
|
||||||
|
goldDust Gold Dust item, currently not meta sensitive
|
||||||
|
ironDust Iron Dust item, currently not meta sensitive
|
||||||
|
silverDust Silver Dust item, currently not meta sensitive
|
||||||
|
smallIronDust Small Iron Dust item, currently not meta sensitive
|
||||||
|
tinDust Tin Dust item, currently not meta sensitive
|
||||||
|
hydratedCoalDust Hydrated Coal Dust item, currently not meta sensitive
|
||||||
|
|
||||||
|
ingots
|
||||||
|
refinedIronIngot Refined Iron Ingot item, currently not meta sensitive, ore dictionary: ingotRefinedIron
|
||||||
|
copperIngot Copper Ingot item, currently not meta sensitive, ore dictionary: ingotCopper
|
||||||
|
tinIngot Tin Ingot item, currently not meta sensitive, ore dictionary: ingotTin
|
||||||
|
bronzeIngot Bronze Ingot item, currently not meta sensitive, ore dictionary: ingotBronze
|
||||||
|
mixedMetalIngot Mixed Metal Ingot item, currently not meta sensitive
|
||||||
|
uraniumIngot Uranium Ingot item, currently not meta sensitive, ore dictionary: ingotUranium
|
||||||
|
|
||||||
|
tools/weapons (without electric tools)
|
||||||
|
treetap Treetap item, meta = damage value
|
||||||
|
wrench Wrench item, meta = damage value
|
||||||
|
cutter Insulation Cutter item, meta = damage value
|
||||||
|
constructionFoamSprayer Construction Foam Sprayer item, meta = charges (as of v1.45)
|
||||||
|
|
||||||
|
bronzePickaxe Bronze Pickaxe item, meta = damage value
|
||||||
|
bronzeAxe Bronze Axe item, meta = damage value
|
||||||
|
bronzeSword Bronze Sword item, meta = damage value
|
||||||
|
bronzeShovel Bronze Shovel item, meta = damage value
|
||||||
|
bronzeHoe Bronze Hoe item, meta = damage value
|
||||||
|
|
||||||
|
el. tools/devices/weapons
|
||||||
|
miningDrill Mining Drill item, meta = visual charge indicator, implements IElectricItem
|
||||||
|
diamondDrill Diamond Tipped Mining Drill item, meta = visual charge indicator, implements IElectricItem
|
||||||
|
chainsaw Chainsaw item, meta = visual charge indicator, implements IElectricItem
|
||||||
|
electricWrench Electric Wrench item, meta = visual charge indicator, implements IElectricItem
|
||||||
|
electricTreetap Electric Treetap item, meta = visual charge indicator, implements IElectricItem
|
||||||
|
miningLaser Mining Laser item, meta = visual charge indicator, implements IElectricItem
|
||||||
|
|
||||||
|
ecMeter EC-Mater item, currently not meta sensitive
|
||||||
|
odScanner Ore Density Scanner item, meta = damage value for charge level, implements IElectricItem
|
||||||
|
ovScanner Ore Value Scanner item, meta = visual charge indicator, implements IElectricItem
|
||||||
|
|
||||||
|
frequencyTransmitter Frequency Transmitter item, currently not meta sensitive
|
||||||
|
|
||||||
|
nanoSaber Idle Nano Saber item, meta = visual charge indicator, implements IElectricItem
|
||||||
|
enabledNanoSaber Enabled Nano Saber item, meta = visual charge indicator, implements IElectricItem
|
||||||
|
|
||||||
|
armor/wearable
|
||||||
|
rubberBoots Rubber Boots item, meta = damage value
|
||||||
|
|
||||||
|
bronzeHelmet Bronze Helmet Armor item, meta = damage value
|
||||||
|
bronzeChestplate Bronze Chestplate Armor item, meta = damage value
|
||||||
|
bronzeLeggings Bronze Leggings Armor item, meta = damage value
|
||||||
|
bronzeBoots Bronze Boots Armor item, meta = damage value
|
||||||
|
|
||||||
|
compositeArmor Composite Armor item, meta = damage value for charge level
|
||||||
|
|
||||||
|
nanoHelmet Nano Helmet Armor item, meta = visual charge indicator, implements IElectricItem
|
||||||
|
nanoBodyarmor Nano Bodyarmor item, meta = visual charge indicator, implements IElectricItem
|
||||||
|
nanoLeggings Nano Leggings Armor item, meta = visual charge indicator, implements IElectricItem
|
||||||
|
nanoBoots Nano Boots Armor item, meta = visual charge indicator, implements IElectricItem
|
||||||
|
|
||||||
|
quantumHelmet Quantum Helmet Armor item, meta = visual charge indicator, implements IElectricItem
|
||||||
|
quantumBodyarmor Quantum Bodyarmor item, meta = visual charge indicator, implements IElectricItem
|
||||||
|
quantumLeggings Quantum Leggings Armor item, meta = visual charge indicator, implements IElectricItem
|
||||||
|
quantumBoots Quantum Boots Armor item, meta = visual charge indicator, implements IElectricItem
|
||||||
|
|
||||||
|
jetpack Jetpack item, meta = damage value for fuel level
|
||||||
|
electricJetpack Electric Jetpack item, meta = visual charge indicator, implements IElectricItem
|
||||||
|
|
||||||
|
batPack BatPack item, meta = visual charge indicator, implements IElectricItem, can provide energy
|
||||||
|
lapPack LapPack item, meta = visual charge indicator, implements IElectricItem, can provide energy
|
||||||
|
|
||||||
|
cfPack CF Pack item, meta = charges (as of v1.45)
|
||||||
|
|
||||||
|
solarHelmet Solar Helmet item, currently not meta sensitive
|
||||||
|
staticBoots Static Boots item, currently not meta sensitive
|
||||||
|
|
||||||
|
batteries
|
||||||
|
reBattery Empty RE Battery item, currently not meta sensitive, implements IElectricItem
|
||||||
|
chargedReBattery RE Battery item, meta = visual charge indicator, implements IElectricItem, can provide energy
|
||||||
|
energyCrystal Energy Crystal item, meta = visual charge indicator, implements IElectricItem, can provide energy
|
||||||
|
lapotronCrystal Lapotron Crystal item, meta = visual charge indicator, implements IElectricItem, can provide energy
|
||||||
|
suBattery SU Battery item, currently not meta sensitive
|
||||||
|
|
||||||
|
cables
|
||||||
|
copperCableItem Copper Cable item, meta sensitive
|
||||||
|
insulatedCopperCableItem Insulated Copper Cable item, meta sensitive
|
||||||
|
|
||||||
|
goldCableItem Gold Cable item, meta sensitive
|
||||||
|
insulatedGoldCableItem Insulated Gold Cable item, meta sensitive
|
||||||
|
doubleInsulatedGoldCableItem Double Insulated Gold Cable item, meta sensitive
|
||||||
|
|
||||||
|
ironCableItem Iron Cable item, meta sensitive
|
||||||
|
insulatedIronCableItem Insulated Iron Cable item, meta sensitive
|
||||||
|
doubleInsulatedIronCableItem Double Insulated Iron Cable item, meta sensitive
|
||||||
|
trippleInsulatedIronCableItem Tripple Insulated Iron Cable item, meta sensitive
|
||||||
|
|
||||||
|
glassFiberCableItem Glass Fiber Cable item, meta sensitive
|
||||||
|
|
||||||
|
tinCableItem Tin Cable item, meta sensitive
|
||||||
|
|
||||||
|
detectorCableItem Detector Cable item, meta sensitive
|
||||||
|
splitterCableItem Splitter Cable item, meta sensitive
|
||||||
|
|
||||||
|
cells/containers (without reactor components)
|
||||||
|
cell Empty Cell item, currently not meta sensitive
|
||||||
|
lavaCell Lava Cell item, currently not meta sensitive
|
||||||
|
hydratedCoalCell Hydrated Coal Cell item, currently not meta sensitive
|
||||||
|
bioCell Bio Cell item, currently not meta sensitive
|
||||||
|
coalfuelCell Coalfuel Cell item, currently not meta sensitive
|
||||||
|
biofuelCell Biofuel Cell item, currently not meta sensitive
|
||||||
|
waterCell Water Cell item, currently not meta sensitive
|
||||||
|
electrolyzedWaterCell Electrolyzed Water Cell item, currently not meta sensitive
|
||||||
|
|
||||||
|
fuelCan Empty Fuel Can item, currently not meta sensitive
|
||||||
|
filledFuelCan Fuel Can item, meta = fuel value (as of v1.45)
|
||||||
|
|
||||||
|
tinCan Empty Tin Can item, currently not meta sensitive
|
||||||
|
filledTinCan Filled Tin Can item, currently not meta sensitive
|
||||||
|
|
||||||
|
reactor components
|
||||||
|
uraniumCell Uranium Cell item, meta = damage value
|
||||||
|
coolingCell Cooling Cell item, meta = damage value
|
||||||
|
|
||||||
|
depletedIsotopeCell Depleted Isotope Cell item, meta = damage value
|
||||||
|
reEnrichedUraniumCell Re-Enriched Uranium Cell item, currently not meta sensitive
|
||||||
|
nearDepletedUraniumCell Near-Depleted Uranium Cell item, currently not meta sensitive
|
||||||
|
|
||||||
|
integratedReactorPlating Integrated Reactor Plating item, meta = damage value
|
||||||
|
integratedHeatDisperser Integrated Heat Disperser item, meta = damage value
|
||||||
|
|
||||||
|
terraformer blueprints
|
||||||
|
terraformerBlueprint Empty Terraformer Blueprint item, currently not meta sensitive
|
||||||
|
cultivationTerraformerBlueprint Cultivation Terraformer Blueprint item, currently not meta sensitive
|
||||||
|
irrigationTerraformerBlueprint Irrigation Terraformer Blueprint item, currently not meta sensitive
|
||||||
|
chillingTerraformerBlueprint Chilling Terraformer Blueprint item, currently not meta sensitive
|
||||||
|
desertificationTerraformerBlueprint Desertification Terraformer Blueprint item, currently not meta sensitive
|
||||||
|
flatificatorTerraformerBlueprint Flatificator Terraformer Blueprint item, currently not meta sensitive
|
||||||
|
mushroomTerraformerBlueprint Mushroom Terraformer Blueprint item, currently not meta sensitive
|
||||||
|
|
||||||
|
diamond chain
|
||||||
|
coalBall Coal Ball item, currently not meta sensitive
|
||||||
|
compressedCoalBall Compressed Coal Ball item, currently not meta sensitive
|
||||||
|
coalChunk Coal Chunk item, currently not meta sensitive
|
||||||
|
industrialDiamond Industrial Diamond item, currently not meta sensitive, DEPRECATED
|
||||||
|
|
||||||
|
recycler chain
|
||||||
|
scrap Scrap item, currently not meta sensitive
|
||||||
|
scrapBox Scrap Box item, currently not meta sensitive
|
||||||
|
|
||||||
|
fuel production chain
|
||||||
|
hydratedCoalClump Hydrated Coal Clump item, currently not meta sensitive
|
||||||
|
plantBall Plant Ball item, currently not meta sensitive
|
||||||
|
compressedPlantBall Compressed Plant Ball item, currently not meta sensitive
|
||||||
|
|
||||||
|
painting
|
||||||
|
painter Painter item, currently not meta sensitive
|
||||||
|
|
||||||
|
blackPainter Black Painter item, meta = damage value
|
||||||
|
redPainter Red Painter item, meta = damage value
|
||||||
|
greenPainter Green Painter item, meta = damage value
|
||||||
|
brownPainter Brown Painter item, meta = damage value
|
||||||
|
bluePainter Blue Painter item, meta = damage value
|
||||||
|
purplePainter Purple Painter item, meta = damage value
|
||||||
|
cyanPainter Cyan Painter item, meta = damage value
|
||||||
|
lightGreyPainter Light Grey Painter item, meta = damage value
|
||||||
|
darkGreyPainter Dark Grey Painter item, meta = damage value
|
||||||
|
pinkPainter Pink Painter item, meta = damage value
|
||||||
|
limePainter Lime Painter item, meta = damage value
|
||||||
|
yellowPainter Yellow Painter item, meta = damage value
|
||||||
|
cloudPainter Cloud Painter item, meta = damage value
|
||||||
|
magentaPainter Magenta Painter item, meta = damage value
|
||||||
|
orangePainter Orange Painter item, meta = damage value
|
||||||
|
whitePainter White Painter item, meta = damage value
|
||||||
|
|
||||||
|
explosives + related
|
||||||
|
dynamite Throwable Dynamite item, currently not meta sensitive
|
||||||
|
stickyDynamite Throwable Sticky Dynamite item, currently not meta sensitive
|
||||||
|
|
||||||
|
remote Dynamite Remote item, currently not meta sensitive
|
||||||
|
|
||||||
|
misc intermediate recipe ingredients
|
||||||
|
electronicCircuit Electronic Circuit item, currently not meta sensitive
|
||||||
|
advancedCircuit Advanced Circuit item, currently not meta sensitive
|
||||||
|
|
||||||
|
advancedAlloy Advanced Alloy item, currently not meta sensitive
|
||||||
|
|
||||||
|
carbonFiber Raw Carbon Fiber item, currently not meta sensitive
|
||||||
|
carbonMesh Raw Carbon Mesh item, currently not meta sensitive
|
||||||
|
carbonPlate Carbon Plate item, currently not meta sensitive
|
||||||
|
|
||||||
|
matter UU-Matter item, currently not meta sensitive
|
||||||
|
iridiumOre Iridium Ore item, currently not meta sensitive
|
||||||
|
iridiumPlate Iridium Plate item, currently not meta sensitive
|
||||||
|
|
||||||
|
upgrade modules
|
||||||
|
overclockerUpgrade overclocker upgrade item, meta sensitive
|
||||||
|
transformerUpgrade transformer upgrade item, meta sensitive
|
||||||
|
energyStorageUpgrade energy storage upgrade item, meta sensitive
|
||||||
|
|
||||||
|
misc
|
||||||
|
coin Coin item, currently not meta sensitive
|
||||||
|
reinforcedDoor Reinforced Door item, currently not meta sensitive
|
||||||
|
constructionFoamPellet Construction Foam Pellet item, currently not meta sensitive
|
||||||
|
cropSeed Crop seeds, stuff stored in NBT, don't use for crafting recipes!
|
||||||
|
cropnalyzer Cropnalyzer handheld device
|
||||||
|
fertilizer Basic IC2Item, used to provide nutrients toCropBlocks
|
||||||
|
hydratingCell Cell used to hydrate Crops, meta = Content, 0 = Full, 9999 = Near empty
|
||||||
|
electricHoe Electric Hoe, meta = charge level
|
||||||
|
solarHelmet Solar Helmet item, currently not meta sensitive
|
||||||
|
terraWart Terra Wart item, cures potion effects
|
||||||
|
weedEx Weed-EX can, meta = uses left
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the base IC2 package name, used internally.
|
||||||
|
*
|
||||||
|
* @return IC2 package name, if unable to be determined defaults to ic2
|
||||||
|
*/
|
||||||
|
private static String getPackage() {
|
||||||
|
Package pkg = Items.class.getPackage();
|
||||||
|
if (pkg != null) return pkg.getName().substring(0, pkg.getName().lastIndexOf('.'));
|
||||||
|
else return "ic2";
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Class Ic2Items;
|
||||||
|
}
|
||||||
|
|
161
src/minecraft/ic2/api/TECrop.java
Normal file
161
src/minecraft/ic2/api/TECrop.java
Normal file
|
@ -0,0 +1,161 @@
|
||||||
|
package ic2.api;
|
||||||
|
|
||||||
|
import net.minecraft.block.Block;
|
||||||
|
import net.minecraft.item.ItemStack;
|
||||||
|
import net.minecraft.tileentity.TileEntity;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Provides access to a crop tile entity. Contains all methods and fields you can access from your CropCard.
|
||||||
|
*/
|
||||||
|
public abstract class TECrop extends TileEntity
|
||||||
|
{
|
||||||
|
/**
|
||||||
|
* ID of the plant currently on the crop.
|
||||||
|
* -1 if there is no plant currently on the crop.
|
||||||
|
*/
|
||||||
|
public short id = -1;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Current size of the plant.
|
||||||
|
* 1 is the starting size and the maximum size varies from plant to plant.
|
||||||
|
*/
|
||||||
|
public byte size = 0;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Growth ability of a plant.
|
||||||
|
* Higher values give faster growth.
|
||||||
|
*/
|
||||||
|
public byte statGrowth = 0;
|
||||||
|
/**
|
||||||
|
* Chances and amount of gain and seeds from harvested crops.
|
||||||
|
* Higher values give more drops.
|
||||||
|
*/
|
||||||
|
public byte statGain = 0;
|
||||||
|
/**
|
||||||
|
* Ability for the plant to resist trampling.
|
||||||
|
* Higher values give more resistance against trampling.
|
||||||
|
*/
|
||||||
|
public byte statResistance = 0;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Scan level, increases each time a seed goes through analysis.
|
||||||
|
*/
|
||||||
|
public byte scanLevel = 0;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Custom data stored along a TECrop.
|
||||||
|
*/
|
||||||
|
public short[] custumData = new short[16];
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Crop nutrients.
|
||||||
|
* Ranges from 0 (empty) to 100 (full).
|
||||||
|
*/
|
||||||
|
public int nutrientStorage = 0;
|
||||||
|
/**
|
||||||
|
* Crop hydration.
|
||||||
|
* Values are:
|
||||||
|
* - 0 for nothing
|
||||||
|
* - 1-10 for water hydration
|
||||||
|
* - 11-100 for distilled water (hydration cell) hydration
|
||||||
|
*/
|
||||||
|
public int waterStorage = 0;
|
||||||
|
/**
|
||||||
|
* Remaining duration of WeedEX
|
||||||
|
* PRevents weed from growing and protects against (unimplemented) insects or similar stuff
|
||||||
|
*/
|
||||||
|
public int exStorage = 0;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Crop humidity.
|
||||||
|
* Ranges from 0 (dry) to 10 (humid).
|
||||||
|
* Updates every couple of seconds or when an update is requested.
|
||||||
|
*
|
||||||
|
* @see #updateState()
|
||||||
|
*/
|
||||||
|
public abstract byte getHumidity();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the crop's nutrient level.
|
||||||
|
* Ranges from 0 (empty) to 10 (full).
|
||||||
|
* Updates every couple of seconds or when an update is requested.
|
||||||
|
*
|
||||||
|
* @see #updateState()
|
||||||
|
*/
|
||||||
|
public abstract byte getNutrients();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the crop's air quality.
|
||||||
|
* Ranges from 0 (cluttered) to 10 (fresh).
|
||||||
|
* Updates every couple of seconds or when an update is requested.
|
||||||
|
*
|
||||||
|
* @see #updateState()
|
||||||
|
*
|
||||||
|
* @return Crop air quality
|
||||||
|
*/
|
||||||
|
public abstract byte getAirQuality();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the crop's light level.
|
||||||
|
*
|
||||||
|
* @return Crop light level
|
||||||
|
*/
|
||||||
|
public int getLightLevel()
|
||||||
|
{
|
||||||
|
return worldObj.getBlockLightValue(xCoord, yCoord, zCoord);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Pick the crop, removing and giving seeds for the plant.
|
||||||
|
*
|
||||||
|
* @param manual whether it was done by hand (not automated)
|
||||||
|
* @return true if successfully picked
|
||||||
|
*/
|
||||||
|
public abstract boolean pick(boolean manual);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Harvest the crop, turning it into gain and resetting its size.
|
||||||
|
*
|
||||||
|
* @param manual whether it one by hand (not automated)
|
||||||
|
* @return true if successfully harvested
|
||||||
|
*/
|
||||||
|
public abstract boolean harvest(boolean manual);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Fully clears the crop without dropping anything.
|
||||||
|
*/
|
||||||
|
public abstract void reset();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Request a texture and lighting update.
|
||||||
|
*/
|
||||||
|
public abstract void updateState();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Check if a block is under the farmland containing the crop.
|
||||||
|
* Searches up to 2 blocks below the farmland or an air space, whichever appears first.
|
||||||
|
*
|
||||||
|
* @param block block to search
|
||||||
|
* @return Whether the block was found
|
||||||
|
*/
|
||||||
|
public abstract boolean isBlockBelow(Block block);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Generate plant seeds with the given parameters.
|
||||||
|
*
|
||||||
|
* @param plant plant ID
|
||||||
|
* @param growth plant growth stat
|
||||||
|
* @param gain plant gain stat
|
||||||
|
* @param resis plant resistance stat
|
||||||
|
* @param scan plant scan level
|
||||||
|
* @return Plant seed item
|
||||||
|
*/
|
||||||
|
public abstract ItemStack generateSeeds(short plant, byte growth, byte gain, byte resis, byte scan);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* For internal usage only.
|
||||||
|
*/
|
||||||
|
public abstract void addLocal(String s1, String s2);
|
||||||
|
|
||||||
|
}
|
175
src/minecraft/ic2/api/energy/EnergyNet.java
Normal file
175
src/minecraft/ic2/api/energy/EnergyNet.java
Normal file
|
@ -0,0 +1,175 @@
|
||||||
|
package ic2.api.energy;
|
||||||
|
|
||||||
|
import java.lang.reflect.Method;
|
||||||
|
|
||||||
|
import net.minecraft.tileentity.TileEntity;
|
||||||
|
import net.minecraft.world.World;
|
||||||
|
|
||||||
|
import ic2.api.energy.tile.IEnergySource;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Provides access to the energy network.
|
||||||
|
*/
|
||||||
|
public final class EnergyNet {
|
||||||
|
/**
|
||||||
|
* Gets the EnergyNet instance for the specified world.
|
||||||
|
*
|
||||||
|
* @param world world
|
||||||
|
* @return EnergyNet instance for the world
|
||||||
|
*/
|
||||||
|
public static EnergyNet getForWorld(World world) {
|
||||||
|
try {
|
||||||
|
if (EnergyNet_getForWorld == null) EnergyNet_getForWorld = Class.forName(getPackage() + ".core.EnergyNet").getMethod("getForWorld", World.class);
|
||||||
|
|
||||||
|
return new EnergyNet(EnergyNet_getForWorld.invoke(null, world));
|
||||||
|
} catch (Exception e) {
|
||||||
|
throw new RuntimeException(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private EnergyNet(Object energyNetInstance) {
|
||||||
|
this.energyNetInstance = energyNetInstance;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Add a tile entity to the energy network.
|
||||||
|
* The tile entity has to be valid and initialized.
|
||||||
|
*
|
||||||
|
* @param addedTileEntity tile entity to add
|
||||||
|
*
|
||||||
|
* @deprecated use EnergyTileLoadEvent instead
|
||||||
|
*/
|
||||||
|
@Deprecated
|
||||||
|
public void addTileEntity(TileEntity addedTileEntity) {
|
||||||
|
try {
|
||||||
|
if (EnergyNet_addTileEntity == null) EnergyNet_addTileEntity = Class.forName(getPackage() + ".core.EnergyNet").getMethod("addTileEntity", TileEntity.class);
|
||||||
|
|
||||||
|
EnergyNet_addTileEntity.invoke(energyNetInstance, addedTileEntity);
|
||||||
|
} catch (Exception e) {
|
||||||
|
throw new RuntimeException(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Removes a tile entity from the energy network.
|
||||||
|
* The tile entity has to be still valid.
|
||||||
|
*
|
||||||
|
* @param removedTileEntity tile entity to remove
|
||||||
|
*
|
||||||
|
* @deprecated use EnergyTileUnloadEvent instead
|
||||||
|
*/
|
||||||
|
@Deprecated
|
||||||
|
public void removeTileEntity(TileEntity removedTileEntity) {
|
||||||
|
try {
|
||||||
|
if (EnergyNet_removeTileEntity == null) EnergyNet_removeTileEntity = Class.forName(getPackage() + ".core.EnergyNet").getMethod("removeTileEntity", TileEntity.class);
|
||||||
|
|
||||||
|
EnergyNet_removeTileEntity.invoke(energyNetInstance, removedTileEntity);
|
||||||
|
} catch (Exception e) {
|
||||||
|
throw new RuntimeException(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Emit energy from an energy source to the energy network.
|
||||||
|
*
|
||||||
|
* @param energySource energy source to emit energy from
|
||||||
|
* @param amount amount of energy to emit in EU
|
||||||
|
* @return Leftover (unused) power
|
||||||
|
*
|
||||||
|
* @deprecated use EnergyTileSourceEvent instead
|
||||||
|
*/
|
||||||
|
@Deprecated
|
||||||
|
public int emitEnergyFrom(IEnergySource energySource, int amount) {
|
||||||
|
try {
|
||||||
|
if (EnergyNet_emitEnergyFrom == null) EnergyNet_emitEnergyFrom = Class.forName(getPackage() + ".core.EnergyNet").getMethod("emitEnergyFrom", IEnergySource.class, Integer.TYPE);
|
||||||
|
|
||||||
|
return ((Integer) EnergyNet_emitEnergyFrom.invoke(energyNetInstance, energySource, amount)).intValue();
|
||||||
|
} catch (Exception e) {
|
||||||
|
throw new RuntimeException(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the amount of energy currently being conducted by a conductor.
|
||||||
|
* Call this twice with a delay to get the average conducted power by doing (call2 - call1) / 2.
|
||||||
|
*
|
||||||
|
* @param tileEntity conductor
|
||||||
|
*
|
||||||
|
* @deprecated use getTotalEnergyEmitted and getTotalEnergySunken instead
|
||||||
|
*/
|
||||||
|
@Deprecated
|
||||||
|
public long getTotalEnergyConducted(TileEntity tileEntity) {
|
||||||
|
try {
|
||||||
|
if (EnergyNet_getTotalEnergyConducted == null) EnergyNet_getTotalEnergyConducted = Class.forName(getPackage() + ".core.EnergyNet").getMethod("getTotalEnergyConducted", TileEntity.class);
|
||||||
|
|
||||||
|
return ((Long) EnergyNet_getTotalEnergyConducted.invoke(energyNetInstance, tileEntity)).longValue();
|
||||||
|
} catch (Exception e) {
|
||||||
|
throw new RuntimeException(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* determine how much energy has been emitted by the EnergyEmitter specified
|
||||||
|
*
|
||||||
|
* @note call this twice with x ticks delay to get the avg. emitted power p = (call2 - call1) / x EU/tick
|
||||||
|
*
|
||||||
|
* @param tileEntity energy emitter
|
||||||
|
*/
|
||||||
|
public long getTotalEnergyEmitted(TileEntity tileEntity) {
|
||||||
|
try {
|
||||||
|
if (EnergyNet_getTotalEnergyEmitted == null) EnergyNet_getTotalEnergyEmitted = Class.forName(getPackage() + ".core.EnergyNet").getMethod("getTotalEnergyEmitted", TileEntity.class);
|
||||||
|
|
||||||
|
return ((Long) EnergyNet_getTotalEnergyEmitted.invoke(energyNetInstance, tileEntity)).longValue();
|
||||||
|
} catch (Exception e) {
|
||||||
|
throw new RuntimeException(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* determine how much energy has been sunken by the EnergySink specified
|
||||||
|
*
|
||||||
|
* @note call this twice with x ticks delay to get the avg. sunken power p = (call2 - call1) / x EU/tick
|
||||||
|
*
|
||||||
|
* @param tileEntity energy emitter
|
||||||
|
*/
|
||||||
|
public long getTotalEnergySunken(TileEntity tileEntity) {
|
||||||
|
try {
|
||||||
|
if (EnergyNet_getTotalEnergySunken == null) EnergyNet_getTotalEnergySunken = Class.forName(getPackage() + ".core.EnergyNet").getMethod("getTotalEnergySunken", TileEntity.class);
|
||||||
|
|
||||||
|
return ((Long) EnergyNet_getTotalEnergySunken.invoke(energyNetInstance, tileEntity)).longValue();
|
||||||
|
} catch (Exception e) {
|
||||||
|
throw new RuntimeException(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the base IC2 package name, used internally.
|
||||||
|
*
|
||||||
|
* @return IC2 package name, if unable to be determined defaults to ic2
|
||||||
|
*/
|
||||||
|
private static String getPackage() {
|
||||||
|
Package pkg = EnergyNet.class.getPackage();
|
||||||
|
|
||||||
|
if (pkg != null) {
|
||||||
|
String packageName = pkg.getName();
|
||||||
|
|
||||||
|
return packageName.substring(0, packageName.length() - ".api.energy".length());
|
||||||
|
}
|
||||||
|
|
||||||
|
return "ic2";
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Instance of the energy network.
|
||||||
|
*/
|
||||||
|
Object energyNetInstance;
|
||||||
|
|
||||||
|
private static Method EnergyNet_getForWorld;
|
||||||
|
private static Method EnergyNet_addTileEntity;
|
||||||
|
private static Method EnergyNet_removeTileEntity;
|
||||||
|
private static Method EnergyNet_emitEnergyFrom;
|
||||||
|
private static Method EnergyNet_getTotalEnergyConducted;
|
||||||
|
private static Method EnergyNet_getTotalEnergyEmitted;
|
||||||
|
private static Method EnergyNet_getTotalEnergySunken;
|
||||||
|
}
|
||||||
|
|
17
src/minecraft/ic2/api/energy/event/EnergyTileEvent.java
Normal file
17
src/minecraft/ic2/api/energy/event/EnergyTileEvent.java
Normal file
|
@ -0,0 +1,17 @@
|
||||||
|
package ic2.api.energy.event;
|
||||||
|
|
||||||
|
import net.minecraft.tileentity.TileEntity;
|
||||||
|
import net.minecraftforge.event.world.WorldEvent;
|
||||||
|
|
||||||
|
import ic2.api.energy.tile.IEnergyTile;
|
||||||
|
|
||||||
|
public class EnergyTileEvent extends WorldEvent {
|
||||||
|
public final IEnergyTile energyTile;
|
||||||
|
|
||||||
|
public EnergyTileEvent(IEnergyTile energyTile) {
|
||||||
|
super(((TileEntity) energyTile).worldObj);
|
||||||
|
|
||||||
|
this.energyTile = energyTile;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
24
src/minecraft/ic2/api/energy/event/EnergyTileLoadEvent.java
Normal file
24
src/minecraft/ic2/api/energy/event/EnergyTileLoadEvent.java
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
package ic2.api.energy.event;
|
||||||
|
|
||||||
|
import ic2.api.energy.tile.IEnergyTile;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Event announcing new energy tiles.
|
||||||
|
*
|
||||||
|
* This event notifies subscribers of loaded energy tiles, e.g. after getting
|
||||||
|
* loaded through the chunk they are in or after being placed down by the
|
||||||
|
* player or another deployer mechanism.
|
||||||
|
*
|
||||||
|
* Every energy tile which wants to get connected to the IC2 Energy Network has
|
||||||
|
* to either post this event or alternatively call EnergyNet.addTileEntity().
|
||||||
|
*
|
||||||
|
* You may use this event to build a static representation of energy tiles for
|
||||||
|
* your own energy grid implementation if you need to. It's not required if you
|
||||||
|
* always lookup energy paths on demand.
|
||||||
|
*/
|
||||||
|
public class EnergyTileLoadEvent extends EnergyTileEvent {
|
||||||
|
public EnergyTileLoadEvent(IEnergyTile energyTile) {
|
||||||
|
super(energyTile);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,33 @@
|
||||||
|
package ic2.api.energy.event;
|
||||||
|
|
||||||
|
import ic2.api.energy.tile.IEnergySource;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Event announcing an energy source operation.
|
||||||
|
*
|
||||||
|
* This event notifies subscribers of energy sources trying to push energy into
|
||||||
|
* an energy grid.
|
||||||
|
*
|
||||||
|
* The amount field indicates the maximum amount of energy left to be
|
||||||
|
* distributed. You have to substract the amount of energy you accepted from
|
||||||
|
* 'amount'.
|
||||||
|
*
|
||||||
|
* The IEnergySource posting this event has to check 'amount' to see how much
|
||||||
|
* energy has not been used up and adjust its output buffer accordingly
|
||||||
|
* (usually buffer -= 'initial amount' - 'amount after posting the event')
|
||||||
|
*/
|
||||||
|
public class EnergyTileSourceEvent extends EnergyTileEvent {
|
||||||
|
/**
|
||||||
|
* Amount of energy provided by the energy source.
|
||||||
|
*
|
||||||
|
* amount needs to be adjusted to show the remaining unused energy.
|
||||||
|
*/
|
||||||
|
public int amount;
|
||||||
|
|
||||||
|
public EnergyTileSourceEvent(IEnergySource energySource, int amount) {
|
||||||
|
super(energySource);
|
||||||
|
|
||||||
|
this.amount = amount;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,25 @@
|
||||||
|
package ic2.api.energy.event;
|
||||||
|
|
||||||
|
import ic2.api.energy.tile.IEnergyTile;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Event announcing terminated energy tiles.
|
||||||
|
*
|
||||||
|
* This event notifies subscribers of unloaded energy tiles, e.g. after getting
|
||||||
|
* unloaded through the chunk they are in or after being destroyed by the
|
||||||
|
* player or another block pick/destruction mechanism.
|
||||||
|
*
|
||||||
|
* Every energy tile which wants to get disconnected from the IC2 Energy
|
||||||
|
* Network has to either post this event or alternatively call
|
||||||
|
* EnergyNet.removeTileEntity().
|
||||||
|
*
|
||||||
|
* You may use this event to build a static representation of energy tiles for
|
||||||
|
* your own energy grid implementation if you need to. It's not required if you
|
||||||
|
* always lookup energy paths on demand.
|
||||||
|
*/
|
||||||
|
public class EnergyTileUnloadEvent extends EnergyTileEvent {
|
||||||
|
public EnergyTileUnloadEvent(IEnergyTile energyTile) {
|
||||||
|
super(energyTile);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
22
src/minecraft/ic2/api/energy/tile/IEnergyAcceptor.java
Normal file
22
src/minecraft/ic2/api/energy/tile/IEnergyAcceptor.java
Normal file
|
@ -0,0 +1,22 @@
|
||||||
|
package ic2.api.energy.tile;
|
||||||
|
|
||||||
|
import net.minecraft.tileentity.TileEntity;
|
||||||
|
|
||||||
|
import ic2.api.Direction;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* For internal usage only.
|
||||||
|
*
|
||||||
|
* @see IEnergySink
|
||||||
|
* @see IEnergyConductor
|
||||||
|
*/
|
||||||
|
public interface IEnergyAcceptor extends IEnergyTile {
|
||||||
|
/**
|
||||||
|
* Determine if this acceptor can accept current from an adjacent emitter in a direction.
|
||||||
|
*
|
||||||
|
* @param emitter energy emitter
|
||||||
|
* @param direction direction the energy is being received from
|
||||||
|
*/
|
||||||
|
boolean acceptsEnergyFrom(TileEntity emitter, Direction direction);
|
||||||
|
}
|
||||||
|
|
51
src/minecraft/ic2/api/energy/tile/IEnergyConductor.java
Normal file
51
src/minecraft/ic2/api/energy/tile/IEnergyConductor.java
Normal file
|
@ -0,0 +1,51 @@
|
||||||
|
package ic2.api.energy.tile;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Tile entities which conduct energy pulses without buffering (mostly cables) have to implement this
|
||||||
|
* interface.
|
||||||
|
*/
|
||||||
|
public interface IEnergyConductor extends IEnergyAcceptor, IEnergyEmitter {
|
||||||
|
/**
|
||||||
|
* Energy loss for the conductor in EU per block.
|
||||||
|
*
|
||||||
|
* @return Energy loss
|
||||||
|
*/
|
||||||
|
double getConductionLoss();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Amount of energy the insulation will handle before shocking nearby players and mobs.
|
||||||
|
*
|
||||||
|
* @return Insulation energy absorption in EU
|
||||||
|
*/
|
||||||
|
int getInsulationEnergyAbsorption();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Amount of energy the insulation will handle before it is destroyed.
|
||||||
|
* Ensure that this value is greater than the insulation energy absorption + 64.
|
||||||
|
*
|
||||||
|
* @return Insulation-destroying energy in EU
|
||||||
|
*/
|
||||||
|
int getInsulationBreakdownEnergy();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Amount of energy the conductor will handle before it melts.
|
||||||
|
*
|
||||||
|
* @return Conductor-destroying energy in EU
|
||||||
|
*/
|
||||||
|
int getConductorBreakdownEnergy();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Remove the conductor's insulation if the insulation breakdown energy was exceeded.
|
||||||
|
*
|
||||||
|
* @see #getInsulationBreakdownEnergy()
|
||||||
|
*/
|
||||||
|
void removeInsulation();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Remove the conductor if the conductor breakdown energy was exceeded.
|
||||||
|
*
|
||||||
|
* @see #getConductorBreakdownEnergy()
|
||||||
|
*/
|
||||||
|
void removeConductor();
|
||||||
|
}
|
||||||
|
|
23
src/minecraft/ic2/api/energy/tile/IEnergyEmitter.java
Normal file
23
src/minecraft/ic2/api/energy/tile/IEnergyEmitter.java
Normal file
|
@ -0,0 +1,23 @@
|
||||||
|
package ic2.api.energy.tile;
|
||||||
|
|
||||||
|
import net.minecraft.tileentity.TileEntity;
|
||||||
|
|
||||||
|
import ic2.api.Direction;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* For internal usage only.
|
||||||
|
*
|
||||||
|
* @see IEnergySource
|
||||||
|
* @see IEnergyConductor
|
||||||
|
*/
|
||||||
|
public interface IEnergyEmitter extends IEnergyTile {
|
||||||
|
/**
|
||||||
|
* Determine if this emitter can emit energy to an adjacent receiver.
|
||||||
|
*
|
||||||
|
* @param receiver receiver
|
||||||
|
* @param direction direction the receiver is from the emitter
|
||||||
|
* @return Whether energy should be emitted
|
||||||
|
*/
|
||||||
|
boolean emitsEnergyTo(TileEntity receiver, Direction direction);
|
||||||
|
}
|
||||||
|
|
41
src/minecraft/ic2/api/energy/tile/IEnergySink.java
Normal file
41
src/minecraft/ic2/api/energy/tile/IEnergySink.java
Normal file
|
@ -0,0 +1,41 @@
|
||||||
|
package ic2.api.energy.tile;
|
||||||
|
|
||||||
|
import ic2.api.Direction;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Allows a tile entity (mostly a machine) to receive energy.
|
||||||
|
*/
|
||||||
|
public interface IEnergySink extends IEnergyAcceptor {
|
||||||
|
/**
|
||||||
|
* Determine how much energy the sink accepts.
|
||||||
|
*
|
||||||
|
* This value is unrelated to getMaxSafeInput().
|
||||||
|
*
|
||||||
|
* Make sure that injectEnergy() does accepts energy if demandsEnergy() returns anything > 0.
|
||||||
|
*
|
||||||
|
* @return max accepted input in eu
|
||||||
|
*/
|
||||||
|
int demandsEnergy();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Transfer energy to the sink.
|
||||||
|
*
|
||||||
|
* @param directionFrom direction from which the energy comes from
|
||||||
|
* @param amount energy to be transferred
|
||||||
|
* @return Energy not consumed (leftover)
|
||||||
|
*/
|
||||||
|
int injectEnergy(Direction directionFrom, int amount);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Determine the amount of eu which can be safely injected into the specific energy sink without exploding.
|
||||||
|
*
|
||||||
|
* Typical values are 32 for LV, 128 for MV, 512 for HV and 2048 for EV. A value of Integer.MAX_VALUE indicates no
|
||||||
|
* limit.
|
||||||
|
*
|
||||||
|
* This value is unrelated to demandsEnergy().
|
||||||
|
*
|
||||||
|
* @return max safe input in eu
|
||||||
|
*/
|
||||||
|
int getMaxSafeInput();
|
||||||
|
}
|
||||||
|
|
15
src/minecraft/ic2/api/energy/tile/IEnergySource.java
Normal file
15
src/minecraft/ic2/api/energy/tile/IEnergySource.java
Normal file
|
@ -0,0 +1,15 @@
|
||||||
|
package ic2.api.energy.tile;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Allows a tile entity (mostly a generator) to emit energy.
|
||||||
|
*/
|
||||||
|
public interface IEnergySource extends IEnergyEmitter {
|
||||||
|
/**
|
||||||
|
* Maximum energy output provided by the source.
|
||||||
|
* If unsure, use Integer.MAX_VALUE.
|
||||||
|
*
|
||||||
|
* @return Maximum energy output
|
||||||
|
*/
|
||||||
|
int getMaxEnergyOutput();
|
||||||
|
}
|
||||||
|
|
18
src/minecraft/ic2/api/energy/tile/IEnergyTile.java
Normal file
18
src/minecraft/ic2/api/energy/tile/IEnergyTile.java
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
package ic2.api.energy.tile;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* For internal usage only.
|
||||||
|
*
|
||||||
|
* @see IEnergySink
|
||||||
|
* @see IEnergySource
|
||||||
|
* @see IEnergyConductor
|
||||||
|
*/
|
||||||
|
public interface IEnergyTile {
|
||||||
|
/**
|
||||||
|
* Determine if this tile entity has been added to the energy network
|
||||||
|
*
|
||||||
|
* @return Whether the tile entity has been added
|
||||||
|
*/
|
||||||
|
boolean isAddedToEnergyNet();
|
||||||
|
}
|
||||||
|
|
101
src/minecraft/ic2/api/energy/usage.txt
Normal file
101
src/minecraft/ic2/api/energy/usage.txt
Normal file
|
@ -0,0 +1,101 @@
|
||||||
|
-----------------------------------------------------
|
||||||
|
-- How to implement your own energy network blocks --
|
||||||
|
-----------------------------------------------------
|
||||||
|
|
||||||
|
There are currently three different types of energy network blocks:
|
||||||
|
- energy sources, e.g. generators or the output side of a storage block/transformer
|
||||||
|
- energy sinks, e.g. machines or the input side of a storage block/transformer
|
||||||
|
- conductors, e.g. cables
|
||||||
|
|
||||||
|
Note that storage blocks or transformers are both sources and sinks.
|
||||||
|
|
||||||
|
All those blocks have to have a tile entity which has to implement the interface corresponding to
|
||||||
|
its function and also post events to the Forge event bus.
|
||||||
|
|
||||||
|
The energy generation, distribution and consumption is strictly limited to the simulating (server)
|
||||||
|
side, use the proper side checks before posting the related events. One possibility is to check for
|
||||||
|
FMLCommonHandler.instance().getEffectiveSide().isClient() being false.
|
||||||
|
|
||||||
|
The energy network works by sources pushing energy into the grid through EnergyTileSourceEvent,
|
||||||
|
conductors will carry the energy to sinks which will then receive it through injectEnergy().
|
||||||
|
|
||||||
|
-- EnergyTileLoadEvent --
|
||||||
|
|
||||||
|
For all energy network tiles (sources, sinks, conductors) you have to post an EnergyTileLoadEvent.
|
||||||
|
|
||||||
|
The event has to be posted as soon as the implementing tile entity is fully loaded, usually after
|
||||||
|
loading the chunk which contains it or after the user placing the block.
|
||||||
|
|
||||||
|
The energy net implementation will use the event to add it to its energy grid map, taking it into
|
||||||
|
account for further energy transfers.
|
||||||
|
|
||||||
|
You can detect the loading by either using the 1st iteration of updateEntity() or by waiting for
|
||||||
|
the next world tick after TileEntity.validate(). The 2nd approach is obviously more sophisticated
|
||||||
|
and requires to use some tick queuing mechanism.
|
||||||
|
|
||||||
|
The event can by posted as following:
|
||||||
|
MinecraftForge.EVENT_BUS.post(new EnergyTileLoadEvent(this));
|
||||||
|
|
||||||
|
-- EnergyTileUnloadEvent --
|
||||||
|
|
||||||
|
Another event every energy tile has to post is the EnergyTileUnloadEvent.
|
||||||
|
|
||||||
|
The event has to be posted as soon as the implementing tile entity is being unloaded, either by
|
||||||
|
unloading the containing chunk or by destroying the block containing it.
|
||||||
|
|
||||||
|
It's possible to detect the unloading by triggering on both the beginning of
|
||||||
|
TileEntity.invalidate() and the beginning of TileEntity.onChunkUnload().
|
||||||
|
|
||||||
|
It is important that the tile entity is still properly linked to the world while posting the unload
|
||||||
|
event, otherwise the energy net can't find all affected connections.
|
||||||
|
|
||||||
|
-- energy source --
|
||||||
|
|
||||||
|
An energy source has to post the following events:
|
||||||
|
- EnergyTileLoadEvent on load
|
||||||
|
- EnergyTileUnloadEvent on unload
|
||||||
|
- EnergyTileSourceEvent whenever it wants to send energy
|
||||||
|
|
||||||
|
Additionally the interface IEnergySource has to be implemented.
|
||||||
|
|
||||||
|
The EnergyTileSourceEvent contains a field amount, which should be evaluated after having posted
|
||||||
|
the event. The value determines how much energy couldn't be delivered somewhere.
|
||||||
|
|
||||||
|
-- energy sink --
|
||||||
|
|
||||||
|
An energy sink has to post the following events:
|
||||||
|
- EnergyTileLoadEvent on load
|
||||||
|
- EnergyTileUnloadEvent on unload
|
||||||
|
|
||||||
|
Additionally the interface IEnergySink has to be implemented.
|
||||||
|
|
||||||
|
The method demandsEnergy() will be called fairly often and should be implemented with performance
|
||||||
|
in mind. It's usually recommended to always fill some small internal buffer regardless of other
|
||||||
|
conditions, e.g. even if an enabling redstone signal is off.
|
||||||
|
|
||||||
|
-- energy conductor --
|
||||||
|
|
||||||
|
An energy conductor has to post the following events:
|
||||||
|
- EnergyTileLoadEvent on load
|
||||||
|
- EnergyTileUnloadEvent on unload
|
||||||
|
|
||||||
|
Additionally the interface IEnergyConductor has to be implemented.
|
||||||
|
|
||||||
|
|
||||||
|
--------------------------------------------------
|
||||||
|
-- How to implement/add your own energy network --
|
||||||
|
--------------------------------------------------
|
||||||
|
|
||||||
|
If you want to create an alternative way of distributing energy, e.g. to have different
|
||||||
|
distribution rules or to use energy networks provided by other mods, you can register to the energy
|
||||||
|
tile events and use the interfaces to handle the energy distribution yourself. It's no longer
|
||||||
|
required to use conversion blocks.
|
||||||
|
|
||||||
|
IC2's EnergyNet itself is built on top of the api events and interfaces, providing their default
|
||||||
|
use case.
|
||||||
|
|
||||||
|
Note that is you have a pull-type energy network which lets the sinks retrieve energy from the
|
||||||
|
sources instead of IC2's method of pushing energy from the sources to the sinks, you'll currently
|
||||||
|
have to monitor the energy sinks regularly for their energy demand and start/stop pulling energy
|
||||||
|
accordingly. The load and unload events will tell you when to start/stop monitoring demandsEnergy.
|
||||||
|
|
|
@ -0,0 +1,17 @@
|
||||||
|
package ic2.api.network;
|
||||||
|
|
||||||
|
import net.minecraft.entity.player.EntityPlayer;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Allows a tile entity to receive network events received from clients.
|
||||||
|
*/
|
||||||
|
public interface INetworkClientTileEntityEventListener {
|
||||||
|
/**
|
||||||
|
* Called when a network event is received.
|
||||||
|
*
|
||||||
|
* @param player client which sent the event
|
||||||
|
* @param event event ID
|
||||||
|
*/
|
||||||
|
void onNetworkEvent(EntityPlayer player, int event);
|
||||||
|
}
|
||||||
|
|
18
src/minecraft/ic2/api/network/INetworkDataProvider.java
Normal file
18
src/minecraft/ic2/api/network/INetworkDataProvider.java
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
package ic2.api.network;
|
||||||
|
|
||||||
|
import java.util.List;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Tile entities which want to synchronized specific fields between client and server have to implement this.
|
||||||
|
*
|
||||||
|
* The fields don't update themselves, a field update must be sent every time a synchronized field changes.
|
||||||
|
*/
|
||||||
|
public interface INetworkDataProvider {
|
||||||
|
/**
|
||||||
|
* Get the list of synchronized fields.
|
||||||
|
*
|
||||||
|
* @return Names of the synchronized fields
|
||||||
|
*/
|
||||||
|
List<String> getNetworkedFields();
|
||||||
|
}
|
||||||
|
|
18
src/minecraft/ic2/api/network/INetworkItemEventListener.java
Normal file
18
src/minecraft/ic2/api/network/INetworkItemEventListener.java
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
package ic2.api.network;
|
||||||
|
|
||||||
|
import net.minecraft.entity.player.EntityPlayer;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Allows an item to receive network events received from the server.
|
||||||
|
*/
|
||||||
|
public interface INetworkItemEventListener {
|
||||||
|
/**
|
||||||
|
* Called when a network event is received.
|
||||||
|
*
|
||||||
|
* @param metaData item metadata
|
||||||
|
* @param player player containing the item
|
||||||
|
* @param event event ID
|
||||||
|
*/
|
||||||
|
void onNetworkEvent(int metaData, EntityPlayer player, int event);
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,14 @@
|
||||||
|
package ic2.api.network;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Allows a tile entity to receive network events received from the server.
|
||||||
|
*/
|
||||||
|
public interface INetworkTileEntityEventListener {
|
||||||
|
/**
|
||||||
|
* Called when a network event is received.
|
||||||
|
*
|
||||||
|
* @param event Event ID
|
||||||
|
*/
|
||||||
|
void onNetworkEvent(int event);
|
||||||
|
}
|
||||||
|
|
14
src/minecraft/ic2/api/network/INetworkUpdateListener.java
Normal file
14
src/minecraft/ic2/api/network/INetworkUpdateListener.java
Normal file
|
@ -0,0 +1,14 @@
|
||||||
|
package ic2.api.network;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Allows a tile entity to receive field sync updates received from the server.
|
||||||
|
*/
|
||||||
|
public interface INetworkUpdateListener {
|
||||||
|
/**
|
||||||
|
* Called when a field is synchronized.
|
||||||
|
*
|
||||||
|
* @param field field synchronized
|
||||||
|
*/
|
||||||
|
void onNetworkUpdate(String field);
|
||||||
|
}
|
||||||
|
|
243
src/minecraft/ic2/api/network/NetworkHelper.java
Normal file
243
src/minecraft/ic2/api/network/NetworkHelper.java
Normal file
|
@ -0,0 +1,243 @@
|
||||||
|
package ic2.api.network;
|
||||||
|
|
||||||
|
import java.lang.reflect.Method;
|
||||||
|
|
||||||
|
import net.minecraft.entity.player.EntityPlayer;
|
||||||
|
import net.minecraft.item.ItemStack;
|
||||||
|
import net.minecraft.tileentity.TileEntity;
|
||||||
|
import net.minecraft.world.World;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Provides methods to initiate events and synchronize tile entity fields in SMP.
|
||||||
|
*
|
||||||
|
* The methods are transparent between singleplayer and multiplayer - if a method is called in
|
||||||
|
* singleplayer, the associated callback will be locally executed. The implementation is different
|
||||||
|
* between the client and server versions of IC2.
|
||||||
|
*
|
||||||
|
* You'll usually want to use the server->client methods defined here to synchronize information
|
||||||
|
* which is needed by the clients outside the GUI, such as rendering the block, playing sounds or
|
||||||
|
* producing effects. Anything which is only visible inside the GUI should be synchronized through
|
||||||
|
* the Container class associated to the GUI in Container.updateProgressBar().
|
||||||
|
*/
|
||||||
|
public final class NetworkHelper {
|
||||||
|
// server -> client
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Schedule a TileEntity's field to be updated to the clients in range.
|
||||||
|
*
|
||||||
|
* The updater will query the field's value during the next update, updates happen usually
|
||||||
|
* every 2 ticks. If low latency is important use initiateTileEntityEvent instead.
|
||||||
|
*
|
||||||
|
* IC2's network updates have to get triggered every time, it doesn't continuously poll/send
|
||||||
|
* the field value. Just call updateTileEntityField after every change to a field which needs
|
||||||
|
* network synchronization.
|
||||||
|
*
|
||||||
|
* The following field data types are currently supported:
|
||||||
|
* - int, int[], short, short[], byte, byte[], long, long[]
|
||||||
|
* - float, float[], double, double[]
|
||||||
|
* - boolean, boolean[]
|
||||||
|
* - String, String[]
|
||||||
|
* - ItemStack
|
||||||
|
* - NBTBase (includes NBTTagCompound)
|
||||||
|
* - Block, Item, Achievement, Potion, Enchantment
|
||||||
|
* - ChunkCoordinates, ChunkCoordIntPair
|
||||||
|
* - TileEntity (does not sync the actual tile entity, instead looks up the tile entity by its position in the client world)
|
||||||
|
* - World (does not sync the actual world, instead looks up the world by its dimension ID)
|
||||||
|
*
|
||||||
|
* Once the update has been processed by the client, it'll call onNetworkUpdate on the client-
|
||||||
|
* side TileEntity if it implements INetworkUpdateListener.
|
||||||
|
*
|
||||||
|
* If this method is being executed on the client (i.e. Singleplayer), it'll just call
|
||||||
|
* INetworkUpdateListener.onNetworkUpdate (if implemented by the te).
|
||||||
|
*
|
||||||
|
* @param te TileEntity to update
|
||||||
|
* @param field Name of the field to update
|
||||||
|
*/
|
||||||
|
public static void updateTileEntityField(TileEntity te, String field) {
|
||||||
|
try {
|
||||||
|
if (NetworkManager_updateTileEntityField == null) NetworkManager_updateTileEntityField = Class.forName(getPackage() + ".core.network.NetworkManager").getMethod("updateTileEntityField", TileEntity.class, String.class);
|
||||||
|
if (instance == null) instance = getInstance();
|
||||||
|
|
||||||
|
NetworkManager_updateTileEntityField.invoke(instance, te, field);
|
||||||
|
} catch (Exception e) {
|
||||||
|
throw new RuntimeException(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Immediately send an event for the specified TileEntity to the clients in range.
|
||||||
|
*
|
||||||
|
* If this method is being executed on the client (i.e. Singleplayer), it'll just call
|
||||||
|
* INetworkTileEntityEventListener.onNetworkEvent (if implemented by the te).
|
||||||
|
*
|
||||||
|
* @param te TileEntity to notify, should implement INetworkTileEntityEventListener
|
||||||
|
* @param event Arbitrary integer to represent the event, choosing the values is up to you
|
||||||
|
* @param limitRange Limit the notification range to (currently) 20 blocks instead of the
|
||||||
|
* tracking distance if true
|
||||||
|
*/
|
||||||
|
public static void initiateTileEntityEvent(TileEntity te, int event, boolean limitRange) {
|
||||||
|
try {
|
||||||
|
if (NetworkManager_initiateTileEntityEvent == null) NetworkManager_initiateTileEntityEvent = Class.forName(getPackage() + ".core.network.NetworkManager").getMethod("initiateTileEntityEvent", TileEntity.class, Integer.TYPE, Boolean.TYPE);
|
||||||
|
if (instance == null) instance = getInstance();
|
||||||
|
|
||||||
|
NetworkManager_initiateTileEntityEvent.invoke(instance, te, event, limitRange);
|
||||||
|
} catch (Exception e) {
|
||||||
|
throw new RuntimeException(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Immediately send an event for the specified Item to the clients in range.
|
||||||
|
*
|
||||||
|
* The item should implement INetworkItemEventListener to receive the event.
|
||||||
|
*
|
||||||
|
* If this method is being executed on the client (i.e. Singleplayer), it'll just call
|
||||||
|
* INetworkItemEventListener.onNetworkEvent (if implemented by the item).
|
||||||
|
*
|
||||||
|
* @param player EntityPlayer holding the item
|
||||||
|
* @param itemStack ItemStack containing the item
|
||||||
|
* @param event Arbitrary integer to represent the event, choosing the values is up to you
|
||||||
|
* @param limitRange Limit the notification range to (currently) 20 blocks instead of the
|
||||||
|
* tracking distance if true
|
||||||
|
*/
|
||||||
|
public static void initiateItemEvent(EntityPlayer player, ItemStack itemStack, int event, boolean limitRange) {
|
||||||
|
try {
|
||||||
|
if (NetworkManager_initiateItemEvent == null) NetworkManager_initiateItemEvent = Class.forName(getPackage() + ".core.network.NetworkManager").getMethod("initiateItemEvent", EntityPlayer.class, ItemStack.class, Integer.TYPE, Boolean.TYPE);
|
||||||
|
if (instance == null) instance = getInstance();
|
||||||
|
|
||||||
|
NetworkManager_initiateItemEvent.invoke(instance, player, itemStack, event, limitRange);
|
||||||
|
} catch (Exception e) {
|
||||||
|
throw new RuntimeException(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Schedule a block update (re-render) on the clients in range.
|
||||||
|
*
|
||||||
|
* If this method is being executed on the client (i.e. Singleplayer), it'll just trigger the
|
||||||
|
* block update locally.
|
||||||
|
*
|
||||||
|
* @param world World containing the block
|
||||||
|
* @param x The block's x coordinate
|
||||||
|
* @param y The block's y coordinate
|
||||||
|
* @param z The block's z coordinate
|
||||||
|
*/
|
||||||
|
public static void announceBlockUpdate(World world, int x, int y, int z) {
|
||||||
|
try {
|
||||||
|
if (NetworkManager_announceBlockUpdate == null) NetworkManager_announceBlockUpdate = Class.forName(getPackage() + ".core.network.NetworkManager").getMethod("announceBlockUpdate", World.class, Integer.TYPE, Integer.TYPE, Integer.TYPE);
|
||||||
|
if (instance == null) instance = getInstance();
|
||||||
|
|
||||||
|
NetworkManager_announceBlockUpdate.invoke(instance, world, x, y, z);
|
||||||
|
} catch (Exception e) {
|
||||||
|
throw new RuntimeException(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// client -> server
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ask the server to send the values of the fields specified.
|
||||||
|
*
|
||||||
|
* See updateTileEntityField for the supported field types.
|
||||||
|
*
|
||||||
|
* The implementation is currently limited to TileEntitys as data providers. The tile entity
|
||||||
|
* has to be fully initialized when executing this method (i.e. valid worldObj+coords).
|
||||||
|
*
|
||||||
|
* This method doesn't do anything if executed on the server.
|
||||||
|
*
|
||||||
|
* @param dataProvider Object implementing the INetworkDataProvider interface
|
||||||
|
*/
|
||||||
|
public static void requestInitialData(INetworkDataProvider dataProvider) {
|
||||||
|
try {
|
||||||
|
if (NetworkManager_requestInitialData == null) NetworkManager_requestInitialData = Class.forName(getPackage() + ".core.network.NetworkManager").getMethod("requestInitialData", INetworkDataProvider.class);
|
||||||
|
if (instance == null) instance = getInstance();
|
||||||
|
|
||||||
|
NetworkManager_requestInitialData.invoke(instance, dataProvider);
|
||||||
|
} catch (Exception e) {
|
||||||
|
throw new RuntimeException(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Immediately send an event for the specified TileEntity to the server.
|
||||||
|
*
|
||||||
|
* This method doesn't do anything if executed on the server.
|
||||||
|
*
|
||||||
|
* @param te TileEntity to notify, should implement INetworkClientTileEntityEventListener
|
||||||
|
* @param event Arbitrary integer to represent the event, choosing the values is up to you
|
||||||
|
*/
|
||||||
|
public static void initiateClientTileEntityEvent(TileEntity te, int event) {
|
||||||
|
try {
|
||||||
|
if (NetworkManager_initiateClientTileEntityEvent == null) NetworkManager_initiateClientTileEntityEvent = Class.forName(getPackage() + ".core.network.NetworkManager").getMethod("initiateClientTileEntityEvent", TileEntity.class, Integer.TYPE);
|
||||||
|
if (instance == null) instance = getInstance();
|
||||||
|
|
||||||
|
NetworkManager_initiateClientTileEntityEvent.invoke(instance, te, event);
|
||||||
|
} catch (Exception e) {
|
||||||
|
throw new RuntimeException(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Immediately send an event for the specified Item to the clients in range.
|
||||||
|
*
|
||||||
|
* The item should implement INetworkItemEventListener to receive the event.
|
||||||
|
*
|
||||||
|
* This method doesn't do anything if executed on the server.
|
||||||
|
*
|
||||||
|
* @param itemStack ItemStack containing the item
|
||||||
|
* @param event Arbitrary integer to represent the event, choosing the values is up to you
|
||||||
|
*/
|
||||||
|
public static void initiateClientItemEvent(ItemStack itemStack, int event) {
|
||||||
|
try {
|
||||||
|
if (NetworkManager_initiateClientItemEvent == null) NetworkManager_initiateClientItemEvent = Class.forName(getPackage() + ".core.network.NetworkManager").getMethod("initiateClientItemEvent", ItemStack.class, Integer.TYPE);
|
||||||
|
if (instance == null) instance = getInstance();
|
||||||
|
|
||||||
|
NetworkManager_initiateClientItemEvent.invoke(instance, itemStack, event);
|
||||||
|
} catch (Exception e) {
|
||||||
|
throw new RuntimeException(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the base IC2 package name, used internally.
|
||||||
|
*
|
||||||
|
* @return IC2 package name, if unable to be determined defaults to ic2
|
||||||
|
*/
|
||||||
|
private static String getPackage() {
|
||||||
|
Package pkg = NetworkHelper.class.getPackage();
|
||||||
|
|
||||||
|
if (pkg != null) {
|
||||||
|
String packageName = pkg.getName();
|
||||||
|
|
||||||
|
return packageName.substring(0, packageName.length() - ".api.network".length());
|
||||||
|
}
|
||||||
|
|
||||||
|
return "ic2";
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the NetworkManager instance, used internally.
|
||||||
|
*
|
||||||
|
* @return NetworkManager instance
|
||||||
|
*/
|
||||||
|
private static Object getInstance() {
|
||||||
|
try {
|
||||||
|
return Class.forName(getPackage() + ".core.IC2").getDeclaredField("network").get(null);
|
||||||
|
} catch (Throwable e) {
|
||||||
|
throw new RuntimeException(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Object instance;
|
||||||
|
private static Method NetworkManager_updateTileEntityField;
|
||||||
|
private static Method NetworkManager_initiateTileEntityEvent;
|
||||||
|
private static Method NetworkManager_initiateItemEvent;
|
||||||
|
private static Method NetworkManager_announceBlockUpdate;
|
||||||
|
private static Method NetworkManager_requestInitialData;
|
||||||
|
private static Method NetworkManager_initiateClientTileEntityEvent;
|
||||||
|
private static Method NetworkManager_initiateClientItemEvent;
|
||||||
|
}
|
||||||
|
|
Loading…
Reference in a new issue