From 3d874e6d8d08e495cc7d4d5c4f8c0fcc4127490c Mon Sep 17 00:00:00 2001 From: Robert S Date: Wed, 9 Apr 2014 22:21:02 -0400 Subject: [PATCH] Reduced torque and velocity loss in gears and rods ( 50% rods %500 gears) --- .../engineering/TileEngineeringTable.java | 1390 ++++++++--------- .../mechanical/energy/gear/PartGear.java | 12 +- .../mechanical/energy/gear/PartGearShaft.java | 12 +- 3 files changed, 707 insertions(+), 707 deletions(-) diff --git a/archaic/src/main/scala/resonantinduction/archaic/engineering/TileEngineeringTable.java b/archaic/src/main/scala/resonantinduction/archaic/engineering/TileEngineeringTable.java index 1fa342d0d..edbf77e58 100644 --- a/archaic/src/main/scala/resonantinduction/archaic/engineering/TileEngineeringTable.java +++ b/archaic/src/main/scala/resonantinduction/archaic/engineering/TileEngineeringTable.java @@ -30,7 +30,6 @@ import universalelectricity.api.vector.Vector3; import calclavia.lib.content.module.TileRender; import calclavia.lib.content.module.prefab.TileInventory; import calclavia.lib.gui.ContainerDummy; -import calclavia.lib.type.Pair; import calclavia.lib.network.IPacketReceiver; import calclavia.lib.network.PacketHandler; import calclavia.lib.prefab.item.ItemBlockSaved; @@ -38,6 +37,7 @@ import calclavia.lib.prefab.slot.ISlotPickResult; import calclavia.lib.prefab.tile.IRotatable; import calclavia.lib.prefab.vector.Cuboid; import calclavia.lib.render.RenderItemOverlayUtility; +import calclavia.lib.type.Pair; import calclavia.lib.utility.WorldUtility; import calclavia.lib.utility.inventory.AutoCraftingManager; import calclavia.lib.utility.inventory.AutoCraftingManager.IAutoCrafter; @@ -49,700 +49,700 @@ import com.google.common.io.ByteArrayDataInput; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; +/** Advanced crafting table that stores its crafting grid, can craft out of the player's inv, and be + * configed to auto craft. + * + * @author DarkGuardsman, Calclavia */ public class TileEngineeringTable extends TileInventory implements IPacketReceiver, IRotatable, ISidedInventory, ISlotPickResult, IAutoCrafter { - public static final int CRAFTING_MATRIX_END = 9; - public static final int CRAFTING_OUTPUT_END = CRAFTING_MATRIX_END + 1; - public static final int PLAYER_OUTPUT_END = CRAFTING_OUTPUT_END + 40; - public static final int CENTER_SLOT = 4; - - // Relative slot IDs - public static final int CRAFTING_OUTPUT_SLOT = 0; - private static final int IMPRINT_SLOT = 1; - - private AutoCraftingManager craftManager; - - /** 9 slots for crafting, 1 slot for a output. */ - public static final int CRAFTING_MATRIX_SIZE = 9; - public ItemStack[] craftingMatrix = new ItemStack[CRAFTING_MATRIX_SIZE]; - public static final int[] craftingSlots = { 0, 1, 2, 3, 4, 5, 6, 7, 8 }; - - /** The output inventory containing slots. */ - public ItemStack[] outputInventory = new ItemStack[1]; - - /** The ability for the engineering table to search nearby inventories. */ - public boolean searchInventories = true; - - /** Temporary player inventory stored to draw the player's items. */ - private InventoryPlayer invPlayer = null; - private int[] playerSlots; - - @SideOnly(Side.CLIENT) - private static Icon iconTop, iconFront, iconSide; - - public TileEngineeringTable() - { - super(Material.wood); - bounds = new Cuboid(0, 0, 0, 1, 0.9f, 1); - isOpaqueCube = false; - normalRender = false; - itemBlock = ItemBlockSaved.class; - } - - @Override - @SideOnly(Side.CLIENT) - public Icon getIcon(int side, int meta) - { - return side == 1 ? iconTop : (side == meta ? iconFront : iconSide); - } - - @Override - @SideOnly(Side.CLIENT) - public void registerIcons(IconRegister iconRegister) - { - iconTop = iconRegister.registerIcon(getTextureName() + "_top"); - iconFront = iconRegister.registerIcon(getTextureName() + "_front"); - iconSide = iconRegister.registerIcon(getTextureName() + "_side"); - } - - @Override - public void click(EntityPlayer player) - { - if (!world().isRemote && ControlKeyModifer.isControlDown(player)) - { - if (this instanceof IInventory) - { - IInventory inventory = this; - - // Don't drop the output, so subtract by one. - for (int i = 0; i < inventory.getSizeInventory() - 1; ++i) - { - ItemStack dropStack = inventory.getStackInSlot(i); - - if (dropStack != null) - { - InventoryUtility.dropItemStack(world(), new Vector3(player), dropStack); - inventory.setInventorySlotContents(i, null); - } - } - - inventory.onInventoryChanged(); - } - } - } - - @Override - protected boolean use(EntityPlayer player, int hitSide, Vector3 hit) - { - if (player.getCurrentEquippedItem() != null && player.getCurrentEquippedItem().getItem() instanceof ItemHammer) - { - return false; - } - - if (hitSide == 1) - { - if (!world().isRemote) - { - Vector3 hitVector = new Vector3(hit.x, 0, hit.z); - final double regionLength = 1d / 3d; - - // Rotate the hit vector based on direction of the tile. - hitVector.translate(new Vector3(-0.5, 0, -0.5)); - hitVector.rotate(WorldUtility.getAngleFromForgeDirection(getDirection()), Vector3.UP()); - hitVector.translate(new Vector3(0.5, 0, 0.5)); - - /** Crafting Matrix */ - matrix: - for (int j = 0; j < 3; j++) - { - for (int k = 0; k < 3; k++) - { - Vector2 check = new Vector2(j, k).scale(regionLength); - - if (check.distance(hitVector.toVector2()) < regionLength) - { - int slotID = j * 3 + k; - interactCurrentItem(this, slotID, player); - break matrix; - } - } - } - - onInventoryChanged(); - } - - return true; - } - else if (hitSide != 0) - { - /** Take out of engineering table. */ - if (!world().isRemote) - { - setPlayerInventory(player.inventory); - - ItemStack output = getStackInSlot(9); - boolean firstLoop = true; - - while (output != null && (firstLoop || ControlKeyModifer.isControlDown(player))) - { - onPickUpFromSlot(player, 9, output); - - if (output.stackSize > 0) - { - InventoryUtility.dropItemStack(world(), new Vector3(player), output, 0); - } - - setInventorySlotContents(9, null); - onInventoryChanged(); - - output = getStackInSlot(9); - firstLoop = false; - } - - setPlayerInventory(null); - } - - return true; - - } - return false; - } - - @Override - protected boolean configure(EntityPlayer player, int side, Vector3 hit) - { - if (player.isSneaking()) - { - searchInventories = !searchInventories; - - if (!world().isRemote) - { - if (searchInventories) - player.addChatMessage("Engineering table will now search for nearby inventories for resources."); - else - player.addChatMessage("Engineering table will not search for nearby inventories for resources."); - } - - markUpdate(); - return true; - } - - return super.configure(player, side, hit); - } - - @Override - public ArrayList getDrops(int metadata, int fortune) - { - return new ArrayList(); - } - - @Override - public void onRemove(int par5, int par6) - { - ItemStack stack = ItemBlockSaved.getItemStackWithNBT(this.getBlockType(), world(), x(), y(), z()); - InventoryUtility.dropItemStack(world(), center(), stack); - } - - /** Creates a "fake inventory" and hook the player up to the crafter to use the player's items. */ - public void setPlayerInventory(InventoryPlayer invPlayer) - { - if (searchInventories) - { - if (invPlayer != null) - { - playerSlots = new int[invPlayer.getSizeInventory()]; - for (int i = 0; i < playerSlots.length; i++) - playerSlots[i] = i + CRAFTING_OUTPUT_END; - } - else - { - playerSlots = null; - } - - this.invPlayer = invPlayer; - } - } - - @Override - public boolean canUpdate() - { - return false; - } - - /** Gets the AutoCraftingManager that does all the crafting results */ - public AutoCraftingManager getCraftingManager() - { - if (craftManager == null) - { - craftManager = new AutoCraftingManager(this); - } - return craftManager; - } - - @Override - public Packet getDescriptionPacket() - { - NBTTagCompound nbt = new NBTTagCompound(); - this.writeToNBT(nbt); - return ResonantInduction.PACKET_TILE.getPacket(this, nbt); - } - - @Override - public void onReceivePacket(ByteArrayDataInput data, EntityPlayer player, Object... extra) - { - try - { - readFromNBT(PacketHandler.readNBTTagCompound(data)); - } - catch (Exception e) - { - e.printStackTrace(); - } - } - - @Override - public int getSizeInventory() - { - return 10 + (this.invPlayer != null ? this.invPlayer.getSizeInventory() : 0); - } - - /** DO NOT USE THIS INTERNALLY. FOR EXTERNAL USE ONLY! */ - @Override - public ItemStack getStackInSlot(int slot) - { - if (slot < CRAFTING_MATRIX_END) - { - return this.craftingMatrix[slot]; - } - else if (slot < CRAFTING_OUTPUT_END) - { - return outputInventory[slot - CRAFTING_MATRIX_END]; - } - else if (slot < PLAYER_OUTPUT_END && invPlayer != null) - { - return this.invPlayer.getStackInSlot(slot - CRAFTING_OUTPUT_END); - } - else if (searchInventories) - { - int idDisplacement = PLAYER_OUTPUT_END; - - for (ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS) - { - TileEntity tile = new Vector3(this).translate(dir).getTileEntity(worldObj); - - if (tile instanceof IInventory) - { - IInventory inventory = (IInventory) tile; - int slotID = slot - idDisplacement; - - if (slotID >= 0 && slotID < inventory.getSizeInventory()) - return inventory.getStackInSlot(slotID); - - idDisplacement += inventory.getSizeInventory(); - } - } - } - - return null; - } - - @Override - public ItemStack decrStackSize(int i, int amount) - { - if (getStackInSlot(i) != null) - { - ItemStack stack; - - if (getStackInSlot(i).stackSize <= amount) - { - stack = getStackInSlot(i); - setInventorySlotContents(i, null); - return stack; - } - else - { - stack = getStackInSlot(i).splitStack(amount); - - if (getStackInSlot(i).stackSize == 0) - { - setInventorySlotContents(i, null); - } - - return stack; - } - } - else - { - return null; - } - } - - @Override - public void setInventorySlotContents(int slot, ItemStack itemStack) - { - if (slot < CRAFTING_MATRIX_END) - { - craftingMatrix[slot] = itemStack; - } - else if (slot < CRAFTING_OUTPUT_END) - { - outputInventory[slot - CRAFTING_MATRIX_END] = itemStack; - } - else if (slot < PLAYER_OUTPUT_END && this.invPlayer != null) - { - this.invPlayer.setInventorySlotContents(slot - CRAFTING_OUTPUT_END, itemStack); - EntityPlayer player = this.invPlayer.player; - - if (player instanceof EntityPlayerMP) - { - ((EntityPlayerMP) player).sendContainerToPlayer(player.inventoryContainer); - } - } - else if (searchInventories) - { - int idDisplacement = PLAYER_OUTPUT_END; - - for (ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS) - { - TileEntity tile = new Vector3(this).translate(dir).getTileEntity(worldObj); - - if (tile instanceof IInventory) - { - IInventory inventory = (IInventory) tile; - int slotID = slot - idDisplacement; - - if (slotID >= 0 && slotID < inventory.getSizeInventory()) - inventory.setInventorySlotContents(slotID, itemStack); - - idDisplacement += inventory.getSizeInventory(); - } - } - } - - onInventoryChanged(); - } - - /** - * When some containers are closed they call this on each slot, then drop whatever it returns as - * an EntityItem - like when you close a workbench GUI. - */ - @Override - public ItemStack getStackInSlotOnClosing(int slot) - { - if (this.getStackInSlot(slot) != null) - { - ItemStack var2 = this.getStackInSlot(slot); - this.setInventorySlotContents(slot, null); - return var2; - } - else - { - return null; - } - } - - @Override - public String getInvName() - { - return this.getBlockType().getLocalizedName(); - } - - @Override - public void openChest() - { - this.onInventoryChanged(); - } - - @Override - public void closeChest() - { - this.onInventoryChanged(); - } - - /** - * Construct an InventoryCrafting Matrix on the fly. - * - * @return - */ - public InventoryCrafting getCraftingMatrix() - { - InventoryCrafting inventoryCrafting = new InventoryCrafting(new ContainerDummy(this), 3, 3); - - for (int i = 0; i < this.craftingMatrix.length; i++) - { - inventoryCrafting.setInventorySlotContents(i, this.craftingMatrix[i]); - } - - return inventoryCrafting; - } - - /** Updates all the output slots. Call this to update the Engineering Table. */ - @Override - public void onInventoryChanged() - { - if (worldObj != null) - { - if (!worldObj.isRemote) - { - this.outputInventory[CRAFTING_OUTPUT_SLOT] = null; - - /** Try to craft from crafting grid. If not possible, then craft from imprint. */ - boolean didCraft = false; - - /** Simulate an Inventory Crafting Instance */ - InventoryCrafting inventoryCrafting = this.getCraftingMatrix(); - - ItemStack matrixOutput = CraftingManager.getInstance().findMatchingRecipe(inventoryCrafting, this.worldObj); - - if (matrixOutput != null && this.getCraftingManager().getIdealRecipe(matrixOutput) != null) - { - this.outputInventory[CRAFTING_OUTPUT_SLOT] = matrixOutput; - didCraft = true; - } - - /** If output does not exist, try using the filter. */ - if (!didCraft) - { - ItemStack filterStack = craftingMatrix[CENTER_SLOT]; - - if (filterStack != null && filterStack.getItem() instanceof ItemImprint) - { - Set filters = ItemImprint.getFilters(filterStack); - - for (ItemStack outputStack : filters) - { - if (outputStack != null) - { - Pair idealRecipe = this.getCraftingManager().getIdealRecipe(outputStack); - - if (idealRecipe != null) - { - ItemStack recipeOutput = idealRecipe.left(); - if (recipeOutput != null & recipeOutput.stackSize > 0) - { - this.outputInventory[CRAFTING_OUTPUT_SLOT] = recipeOutput; - didCraft = true; - break; - } - } - } - } - } - } - - worldObj.markBlockForUpdate(xCoord, yCoord, zCoord); - } - } - } - - @Override - public void onPickUpFromSlot(EntityPlayer entityPlayer, int slotID, ItemStack itemStack) - { - if (!worldObj.isRemote) - { - if (itemStack != null) - { - Pair idealRecipeItem = getCraftingManager().getIdealRecipe(itemStack); - - if (idealRecipeItem != null) - { - getCraftingManager().consumeItems(idealRecipeItem.right().clone()); - } - else - { - itemStack.stackSize = 0; - } - } - } - } - - // /////////////////////////////////////// - // // Save And Data processing ////// - // /////////////////////////////////////// - /** NBT Data */ - @Override - public void readFromNBT(NBTTagCompound nbt) - { - super.readFromNBT(nbt); - - NBTTagList nbtList = nbt.getTagList("Items"); - this.craftingMatrix = new ItemStack[9]; - this.outputInventory = new ItemStack[1]; - - for (int i = 0; i < nbtList.tagCount(); ++i) - { - NBTTagCompound stackTag = (NBTTagCompound) nbtList.tagAt(i); - byte id = stackTag.getByte("Slot"); - - if (id >= 0 && id < this.getSizeInventory()) - { - this.setInventorySlotContents(id, ItemStack.loadItemStackFromNBT(stackTag)); - } - } - - this.searchInventories = nbt.getBoolean("searchInventories"); - } - - /** Writes a tile entity to NBT. */ - @Override - public void writeToNBT(NBTTagCompound nbt) - { - super.writeToNBT(nbt); - - NBTTagList nbtList = new NBTTagList(); - - for (int i = 0; i < this.getSizeInventory(); ++i) - { - if (this.getStackInSlot(i) != null) - { - NBTTagCompound var4 = new NBTTagCompound(); - var4.setByte("Slot", (byte) i); - this.getStackInSlot(i).writeToNBT(var4); - nbtList.appendTag(var4); - } - } - - nbt.setTag("Items", nbtList); - nbt.setBoolean("searchInventories", this.searchInventories); - } - - // /////////////////////////////////////// - // // Inventory Access side Methods ////// - // /////////////////////////////////////// - - @Override - public boolean isInvNameLocalized() - { - return false; - } - - @Override - public boolean isItemValidForSlot(int i, ItemStack itemstack) - { - return true; - } - - @Override - public int getInventoryStackLimit() - { - return 64; - } - - @Override - public boolean isUseableByPlayer(EntityPlayer entityplayer) - { - return this.worldObj.getBlockTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : entityplayer.getDistanceSq(this.xCoord + 0.5D, this.yCoord + 0.5D, this.zCoord + 0.5D) <= 64.0D; - - } - - @Override - public int[] getAccessibleSlotsFromSide(int side) - { - return new int[0]; - } - - /** Auto-crafting methods. */ - @Override - public boolean canInsertItem(int slot, ItemStack itemstack, int side) - { - if (getStackInSlot(4) != null && getStackInSlot(4).getItem() instanceof ItemImprint) - return true; - - int minSize = 64; - int optimalSlot = -1; - - for (int i = 0; i < craftingMatrix.length; i++) - { - ItemStack checkStack = getStackInSlot(i); - - if (checkStack != null && checkStack.isItemEqual(itemstack)) - { - if (checkStack.stackSize < minSize || optimalSlot < 0) - { - optimalSlot = i; - minSize = checkStack.stackSize; - } - } - } - - return slot == optimalSlot; - } - - @Override - public boolean canExtractItem(int slot, ItemStack itemstack, int side) - { - ItemStack outputStack = getStackInSlot(CRAFTING_MATRIX_END); - - if (outputStack != null) - { - /** Only allow take out crafting result when it can be crafted twice! */ - Pair idealRecipeItem = this.getCraftingManager().getIdealRecipe(outputStack); - ItemStack[] doubleResults = ArrayUtils.addAll(idealRecipeItem.right(), idealRecipeItem.right()); - - if (!getCraftingManager().consumeItems(false, doubleResults)) - { - return false; - } - } - - return slot == CRAFTING_MATRIX_END; - } - - @Override - public int[] getCraftingInv() - { - int[] slots = craftingSlots; - - if (playerSlots != null) - { - slots = ArrayUtils.addAll(playerSlots, slots); - } - - if (searchInventories) - { - int temporaryInvID = PLAYER_OUTPUT_END; - - for (ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS) - { - TileEntity tile = new Vector3(this).translate(dir).getTileEntity(worldObj); - - if (tile instanceof IInventory) - { - IInventory inventory = (IInventory) tile; - int[] nearbySlots = new int[inventory.getSizeInventory()]; - - for (int i = 0; i < inventory.getSizeInventory(); i++) - { - nearbySlots[i] = temporaryInvID++; - } - - slots = ArrayUtils.addAll(nearbySlots, slots); - } - } - } - - return slots; - } - - @Override - @SideOnly(Side.CLIENT) - protected TileRender newRenderer() - { - return new TileRender() - { - @Override - public boolean renderDynamic(Vector3 position, boolean isItem, float frame) - { - if (!isItem) - { - GL11.glPushMatrix(); - RenderItemOverlayUtility.renderItemOnSides(TileEngineeringTable.this, getStackInSlot(9), position.x, position.y, position.z); - RenderItemOverlayUtility.renderTopOverlay(TileEngineeringTable.this, craftingMatrix, getDirection(), position.x, position.y - 0.1, position.z); - GL11.glPopMatrix(); - } - - return false; - } - }; - } + public static final int CRAFTING_MATRIX_END = 9; + public static final int CRAFTING_OUTPUT_END = CRAFTING_MATRIX_END + 1; + public static final int PLAYER_OUTPUT_END = CRAFTING_OUTPUT_END + 40; + public static final int CENTER_SLOT = 4; + + // Relative slot IDs + public static final int CRAFTING_OUTPUT_SLOT = 0; + private static final int IMPRINT_SLOT = 1; + + private AutoCraftingManager craftManager; + + /** 9 slots for crafting, 1 slot for a output. */ + public static final int CRAFTING_MATRIX_SIZE = 9; + public ItemStack[] craftingMatrix = new ItemStack[CRAFTING_MATRIX_SIZE]; + public static final int[] craftingSlots = { 0, 1, 2, 3, 4, 5, 6, 7, 8 }; + + /** The output inventory containing slots. */ + public ItemStack[] outputInventory = new ItemStack[1]; + + /** The ability for the engineering table to search nearby inventories. */ + public boolean searchInventories = true; + + /** Temporary player inventory stored to draw the player's items. */ + private InventoryPlayer invPlayer = null; + private int[] playerSlots; + + @SideOnly(Side.CLIENT) + private static Icon iconTop, iconFront, iconSide; + + public TileEngineeringTable() + { + super(Material.wood); + bounds = new Cuboid(0, 0, 0, 1, 0.9f, 1); + isOpaqueCube = false; + normalRender = false; + itemBlock = ItemBlockSaved.class; + } + + @Override + @SideOnly(Side.CLIENT) + public Icon getIcon(int side, int meta) + { + return side == 1 ? iconTop : (side == meta ? iconFront : iconSide); + } + + @Override + @SideOnly(Side.CLIENT) + public void registerIcons(IconRegister iconRegister) + { + iconTop = iconRegister.registerIcon(getTextureName() + "_top"); + iconFront = iconRegister.registerIcon(getTextureName() + "_front"); + iconSide = iconRegister.registerIcon(getTextureName() + "_side"); + } + + @Override + public void click(EntityPlayer player) + { + if (!world().isRemote && ControlKeyModifer.isControlDown(player)) + { + if (this instanceof IInventory) + { + IInventory inventory = this; + + // Don't drop the output, so subtract by one. + for (int i = 0; i < inventory.getSizeInventory() - 1; ++i) + { + ItemStack dropStack = inventory.getStackInSlot(i); + + if (dropStack != null) + { + InventoryUtility.dropItemStack(world(), new Vector3(player), dropStack); + inventory.setInventorySlotContents(i, null); + } + } + + inventory.onInventoryChanged(); + } + } + } + + @Override + protected boolean use(EntityPlayer player, int hitSide, Vector3 hit) + { + if (player.getCurrentEquippedItem() != null && player.getCurrentEquippedItem().getItem() instanceof ItemHammer) + { + return false; + } + + if (hitSide == 1) + { + if (!world().isRemote) + { + Vector3 hitVector = new Vector3(hit.x, 0, hit.z); + final double regionLength = 1d / 3d; + + // Rotate the hit vector based on direction of the tile. + hitVector.translate(new Vector3(-0.5, 0, -0.5)); + hitVector.rotate(WorldUtility.getAngleFromForgeDirection(getDirection()), Vector3.UP()); + hitVector.translate(new Vector3(0.5, 0, 0.5)); + + /** Crafting Matrix */ + matrix: + for (int j = 0; j < 3; j++) + { + for (int k = 0; k < 3; k++) + { + Vector2 check = new Vector2(j, k).scale(regionLength); + + if (check.distance(hitVector.toVector2()) < regionLength) + { + int slotID = j * 3 + k; + interactCurrentItem(this, slotID, player); + break matrix; + } + } + } + + onInventoryChanged(); + } + + return true; + } + else if (hitSide != 0) + { + /** Take out of engineering table. */ + if (!world().isRemote) + { + setPlayerInventory(player.inventory); + + ItemStack output = getStackInSlot(9); + boolean firstLoop = true; + + while (output != null && (firstLoop || ControlKeyModifer.isControlDown(player))) + { + onPickUpFromSlot(player, 9, output); + + if (output.stackSize > 0) + { + InventoryUtility.dropItemStack(world(), new Vector3(player), output, 0); + } + + setInventorySlotContents(9, null); + onInventoryChanged(); + + output = getStackInSlot(9); + firstLoop = false; + } + + setPlayerInventory(null); + } + + return true; + + } + return false; + } + + @Override + protected boolean configure(EntityPlayer player, int side, Vector3 hit) + { + if (player.isSneaking()) + { + searchInventories = !searchInventories; + + if (!world().isRemote) + { + if (searchInventories) + player.addChatMessage("Engineering table will now search for nearby inventories for resources."); + else + player.addChatMessage("Engineering table will not search for nearby inventories for resources."); + } + + markUpdate(); + return true; + } + + return super.configure(player, side, hit); + } + + @Override + public ArrayList getDrops(int metadata, int fortune) + { + return new ArrayList(); + } + + @Override + public void onRemove(int par5, int par6) + { + ItemStack stack = ItemBlockSaved.getItemStackWithNBT(this.getBlockType(), world(), x(), y(), z()); + InventoryUtility.dropItemStack(world(), center(), stack); + } + + /** Creates a "fake inventory" and hook the player up to the crafter to use the player's items. */ + public void setPlayerInventory(InventoryPlayer invPlayer) + { + if (searchInventories) + { + if (invPlayer != null) + { + playerSlots = new int[invPlayer.getSizeInventory()]; + for (int i = 0; i < playerSlots.length; i++) + playerSlots[i] = i + CRAFTING_OUTPUT_END; + } + else + { + playerSlots = null; + } + + this.invPlayer = invPlayer; + } + } + + @Override + public boolean canUpdate() + { + return false; + } + + /** Gets the AutoCraftingManager that does all the crafting results */ + public AutoCraftingManager getCraftingManager() + { + if (craftManager == null) + { + craftManager = new AutoCraftingManager(this); + } + return craftManager; + } + + @Override + public Packet getDescriptionPacket() + { + NBTTagCompound nbt = new NBTTagCompound(); + this.writeToNBT(nbt); + return ResonantInduction.PACKET_TILE.getPacket(this, nbt); + } + + @Override + public void onReceivePacket(ByteArrayDataInput data, EntityPlayer player, Object... extra) + { + try + { + readFromNBT(PacketHandler.readNBTTagCompound(data)); + } + catch (Exception e) + { + e.printStackTrace(); + } + } + + @Override + public int getSizeInventory() + { + return 10 + (this.invPlayer != null ? this.invPlayer.getSizeInventory() : 0); + } + + /** DO NOT USE THIS INTERNALLY. FOR EXTERNAL USE ONLY! */ + @Override + public ItemStack getStackInSlot(int slot) + { + if (slot < CRAFTING_MATRIX_END) + { + return this.craftingMatrix[slot]; + } + else if (slot < CRAFTING_OUTPUT_END) + { + return outputInventory[slot - CRAFTING_MATRIX_END]; + } + else if (slot < PLAYER_OUTPUT_END && invPlayer != null) + { + return this.invPlayer.getStackInSlot(slot - CRAFTING_OUTPUT_END); + } + else if (searchInventories) + { + int idDisplacement = PLAYER_OUTPUT_END; + + for (ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS) + { + TileEntity tile = new Vector3(this).translate(dir).getTileEntity(worldObj); + + if (tile instanceof IInventory) + { + IInventory inventory = (IInventory) tile; + int slotID = slot - idDisplacement; + + if (slotID >= 0 && slotID < inventory.getSizeInventory()) + return inventory.getStackInSlot(slotID); + + idDisplacement += inventory.getSizeInventory(); + } + } + } + + return null; + } + + @Override + public ItemStack decrStackSize(int i, int amount) + { + if (getStackInSlot(i) != null) + { + ItemStack stack; + + if (getStackInSlot(i).stackSize <= amount) + { + stack = getStackInSlot(i); + setInventorySlotContents(i, null); + return stack; + } + else + { + stack = getStackInSlot(i).splitStack(amount); + + if (getStackInSlot(i).stackSize == 0) + { + setInventorySlotContents(i, null); + } + + return stack; + } + } + else + { + return null; + } + } + + @Override + public void setInventorySlotContents(int slot, ItemStack itemStack) + { + if (slot < CRAFTING_MATRIX_END) + { + craftingMatrix[slot] = itemStack; + } + else if (slot < CRAFTING_OUTPUT_END) + { + outputInventory[slot - CRAFTING_MATRIX_END] = itemStack; + } + else if (slot < PLAYER_OUTPUT_END && this.invPlayer != null) + { + this.invPlayer.setInventorySlotContents(slot - CRAFTING_OUTPUT_END, itemStack); + EntityPlayer player = this.invPlayer.player; + + if (player instanceof EntityPlayerMP) + { + ((EntityPlayerMP) player).sendContainerToPlayer(player.inventoryContainer); + } + } + else if (searchInventories) + { + int idDisplacement = PLAYER_OUTPUT_END; + + for (ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS) + { + TileEntity tile = new Vector3(this).translate(dir).getTileEntity(worldObj); + + if (tile instanceof IInventory) + { + IInventory inventory = (IInventory) tile; + int slotID = slot - idDisplacement; + + if (slotID >= 0 && slotID < inventory.getSizeInventory()) + inventory.setInventorySlotContents(slotID, itemStack); + + idDisplacement += inventory.getSizeInventory(); + } + } + } + + onInventoryChanged(); + } + + /** When some containers are closed they call this on each slot, then drop whatever it returns as + * an EntityItem - like when you close a workbench GUI. */ + @Override + public ItemStack getStackInSlotOnClosing(int slot) + { + if (this.getStackInSlot(slot) != null) + { + ItemStack var2 = this.getStackInSlot(slot); + this.setInventorySlotContents(slot, null); + return var2; + } + else + { + return null; + } + } + + @Override + public String getInvName() + { + return this.getBlockType().getLocalizedName(); + } + + @Override + public void openChest() + { + this.onInventoryChanged(); + } + + @Override + public void closeChest() + { + this.onInventoryChanged(); + } + + /** Construct an InventoryCrafting Matrix on the fly. + * + * @return */ + public InventoryCrafting getCraftingMatrix() + { + InventoryCrafting inventoryCrafting = new InventoryCrafting(new ContainerDummy(this), 3, 3); + + for (int i = 0; i < this.craftingMatrix.length; i++) + { + inventoryCrafting.setInventorySlotContents(i, this.craftingMatrix[i]); + } + + return inventoryCrafting; + } + + /** Updates all the output slots. Call this to update the Engineering Table. */ + @Override + public void onInventoryChanged() + { + if (worldObj != null) + { + if (!worldObj.isRemote) + { + this.outputInventory[CRAFTING_OUTPUT_SLOT] = null; + + /** Try to craft from crafting grid. If not possible, then craft from imprint. */ + boolean didCraft = false; + + /** Simulate an Inventory Crafting Instance */ + InventoryCrafting inventoryCrafting = this.getCraftingMatrix(); + + ItemStack matrixOutput = CraftingManager.getInstance().findMatchingRecipe(inventoryCrafting, this.worldObj); + + if (matrixOutput != null && this.getCraftingManager().getIdealRecipe(matrixOutput) != null) + { + this.outputInventory[CRAFTING_OUTPUT_SLOT] = matrixOutput; + didCraft = true; + } + + /** If output does not exist, try using the filter. */ + if (!didCraft) + { + ItemStack filterStack = craftingMatrix[CENTER_SLOT]; + + if (filterStack != null && filterStack.getItem() instanceof ItemImprint) + { + Set filters = ItemImprint.getFilters(filterStack); + + for (ItemStack outputStack : filters) + { + if (outputStack != null) + { + Pair idealRecipe = this.getCraftingManager().getIdealRecipe(outputStack); + + if (idealRecipe != null) + { + ItemStack recipeOutput = idealRecipe.left(); + if (recipeOutput != null & recipeOutput.stackSize > 0) + { + this.outputInventory[CRAFTING_OUTPUT_SLOT] = recipeOutput; + didCraft = true; + break; + } + } + } + } + } + } + + worldObj.markBlockForUpdate(xCoord, yCoord, zCoord); + } + } + } + + @Override + public void onPickUpFromSlot(EntityPlayer entityPlayer, int slotID, ItemStack itemStack) + { + if (!worldObj.isRemote) + { + if (itemStack != null) + { + Pair idealRecipeItem = getCraftingManager().getIdealRecipe(itemStack); + + if (idealRecipeItem != null) + { + getCraftingManager().consumeItems(idealRecipeItem.right().clone()); + } + else + { + itemStack.stackSize = 0; + } + } + } + } + + // /////////////////////////////////////// + // // Save And Data processing ////// + // /////////////////////////////////////// + /** NBT Data */ + @Override + public void readFromNBT(NBTTagCompound nbt) + { + super.readFromNBT(nbt); + + NBTTagList nbtList = nbt.getTagList("Items"); + this.craftingMatrix = new ItemStack[9]; + this.outputInventory = new ItemStack[1]; + + for (int i = 0; i < nbtList.tagCount(); ++i) + { + NBTTagCompound stackTag = (NBTTagCompound) nbtList.tagAt(i); + byte id = stackTag.getByte("Slot"); + + if (id >= 0 && id < this.getSizeInventory()) + { + this.setInventorySlotContents(id, ItemStack.loadItemStackFromNBT(stackTag)); + } + } + + this.searchInventories = nbt.getBoolean("searchInventories"); + } + + /** Writes a tile entity to NBT. */ + @Override + public void writeToNBT(NBTTagCompound nbt) + { + super.writeToNBT(nbt); + + NBTTagList nbtList = new NBTTagList(); + + for (int i = 0; i < this.getSizeInventory(); ++i) + { + if (this.getStackInSlot(i) != null) + { + NBTTagCompound var4 = new NBTTagCompound(); + var4.setByte("Slot", (byte) i); + this.getStackInSlot(i).writeToNBT(var4); + nbtList.appendTag(var4); + } + } + + nbt.setTag("Items", nbtList); + nbt.setBoolean("searchInventories", this.searchInventories); + } + + // /////////////////////////////////////// + // // Inventory Access side Methods ////// + // /////////////////////////////////////// + + @Override + public boolean isInvNameLocalized() + { + return false; + } + + @Override + public boolean isItemValidForSlot(int i, ItemStack itemstack) + { + return true; + } + + @Override + public int getInventoryStackLimit() + { + return 64; + } + + @Override + public boolean isUseableByPlayer(EntityPlayer entityplayer) + { + return this.worldObj.getBlockTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : entityplayer.getDistanceSq(this.xCoord + 0.5D, this.yCoord + 0.5D, this.zCoord + 0.5D) <= 64.0D; + + } + + @Override + public int[] getAccessibleSlotsFromSide(int side) + { + return new int[0]; + } + + /** Auto-crafting methods. */ + @Override + public boolean canInsertItem(int slot, ItemStack itemstack, int side) + { + if (getStackInSlot(4) != null && getStackInSlot(4).getItem() instanceof ItemImprint) + return true; + + int minSize = 64; + int optimalSlot = -1; + + for (int i = 0; i < craftingMatrix.length; i++) + { + ItemStack checkStack = getStackInSlot(i); + + if (checkStack != null && checkStack.isItemEqual(itemstack)) + { + if (checkStack.stackSize < minSize || optimalSlot < 0) + { + optimalSlot = i; + minSize = checkStack.stackSize; + } + } + } + + return slot == optimalSlot; + } + + @Override + public boolean canExtractItem(int slot, ItemStack itemstack, int side) + { + ItemStack outputStack = getStackInSlot(CRAFTING_MATRIX_END); + + if (outputStack != null) + { + /** Only allow take out crafting result when it can be crafted twice! */ + Pair idealRecipeItem = this.getCraftingManager().getIdealRecipe(outputStack); + ItemStack[] doubleResults = ArrayUtils.addAll(idealRecipeItem.right(), idealRecipeItem.right()); + + if (!getCraftingManager().consumeItems(false, doubleResults)) + { + return false; + } + } + + return slot == CRAFTING_MATRIX_END; + } + + @Override + public int[] getCraftingInv() + { + int[] slots = craftingSlots; + + if (playerSlots != null) + { + slots = ArrayUtils.addAll(playerSlots, slots); + } + + if (searchInventories) + { + int temporaryInvID = PLAYER_OUTPUT_END; + + for (ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS) + { + TileEntity tile = new Vector3(this).translate(dir).getTileEntity(worldObj); + + if (tile instanceof IInventory) + { + IInventory inventory = (IInventory) tile; + int[] nearbySlots = new int[inventory.getSizeInventory()]; + + for (int i = 0; i < inventory.getSizeInventory(); i++) + { + nearbySlots[i] = temporaryInvID++; + } + + slots = ArrayUtils.addAll(nearbySlots, slots); + } + } + } + + return slots; + } + + @Override + @SideOnly(Side.CLIENT) + protected TileRender newRenderer() + { + return new TileRender() + { + @Override + public boolean renderDynamic(Vector3 position, boolean isItem, float frame) + { + if (!isItem) + { + GL11.glPushMatrix(); + RenderItemOverlayUtility.renderItemOnSides(TileEngineeringTable.this, getStackInSlot(9), position.x, position.y, position.z); + RenderItemOverlayUtility.renderTopOverlay(TileEngineeringTable.this, craftingMatrix, getDirection(), position.x, position.y - 0.1, position.z); + GL11.glPopMatrix(); + } + + return false; + } + }; + } } diff --git a/mechanical/src/main/scala/resonantinduction/mechanical/energy/gear/PartGear.java b/mechanical/src/main/scala/resonantinduction/mechanical/energy/gear/PartGear.java index 55c84012f..4481af0b2 100644 --- a/mechanical/src/main/scala/resonantinduction/mechanical/energy/gear/PartGear.java +++ b/mechanical/src/main/scala/resonantinduction/mechanical/energy/gear/PartGear.java @@ -80,11 +80,11 @@ public class PartGear extends PartMechanical implements IMultiBlockStructure