Changed item render for rejector

Change out the item render for the rejector block. Also corrected a
minor model issue with the robotic arm but nothing major changed with
it.
This commit is contained in:
Rseifert 2013-01-17 21:00:06 -05:00
parent c6e3320609
commit 3dd7fdada1
7 changed files with 166 additions and 281 deletions

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@ -8,169 +8,174 @@ import org.lwjgl.opengl.GL11;
public class ModelArmbot extends ModelBase
{
// fields
ModelRenderer baseTop;
ModelRenderer base;
ModelRenderer armMountRight;
ModelRenderer armMountLeft;
ModelRenderer armLower;
ModelRenderer armLower2;
ModelRenderer armLower3;
ModelRenderer armUpper;
ModelRenderer baseRotation;
ModelRenderer clampBody;
ModelRenderer clampBody2;
ModelRenderer clampClawLower;
ModelRenderer clampClawLower2;
ModelRenderer clampClawLower3;
// fields
ModelRenderer baseTop;
ModelRenderer base;
ModelRenderer armMountRight;
ModelRenderer armMountLeft;
ModelRenderer armLower;
ModelRenderer armLower2;
ModelRenderer armLower3;
ModelRenderer armUpper;
ModelRenderer baseRotation;
ModelRenderer clampBody;
ModelRenderer clampBody2;
ModelRenderer clampClawLower;
ModelRenderer clampClawLower2;
ModelRenderer clampClawLower3;
public ModelArmbot()
{
textureWidth = 128;
textureHeight = 128;
public ModelArmbot()
{
textureWidth = 128;
textureHeight = 128;
baseTop = new ModelRenderer(this, 0, 94);
baseTop.addBox(-6F, 0F, -6F, 12, 3, 12);
baseTop.setRotationPoint(0F, 18F, 0F);
baseTop.setTextureSize(64, 32);
baseTop.mirror = true;
setRotation(baseTop, 0F, 0F, 0F);
base = new ModelRenderer(this, 0, 109);
base.addBox(-8F, 0F, -8F, 16, 3, 16);
base.setRotationPoint(0F, 21F, 0F);
base.setTextureSize(64, 32);
base.mirror = true;
setRotation(base, 0F, 0F, 0F);
armMountRight = new ModelRenderer(this, 12, 85);
armMountRight.addBox(-4F, -5F, -2F, 2, 5, 4);
armMountRight.setRotationPoint(0F, 17F, 0F);
armMountRight.setTextureSize(64, 32);
armMountRight.mirror = true;
setRotation(armMountRight, 0F, 0F, 0F);
armMountLeft = new ModelRenderer(this, 0, 85);
armMountLeft.addBox(2F, -5F, -2F, 2, 5, 4);
armMountLeft.setRotationPoint(0F, 17F, 0F);
armMountLeft.setTextureSize(64, 32);
armMountLeft.mirror = true;
setRotation(armMountLeft, 0F, 0F, 0F);
armLower = new ModelRenderer(this, 116, 0);
armLower.addBox(0.3F, -15F, -1.5F, 2, 16, 4);
armLower.setRotationPoint(0F, 14F, 0F);
armLower.setTextureSize(64, 32);
armLower.mirror = true;
setRotation(armLower, 0.5235988F, 0F, 0F);
armLower2 = new ModelRenderer(this, 104, 0);
armLower2.addBox(-2.3F, -15F, -1.5F, 2, 16, 4);
armLower2.setRotationPoint(0F, 14F, 0F);
armLower2.setTextureSize(64, 32);
armLower2.mirror = true;
setRotation(armLower2, 0.5235988F, 0F, 0F);
armLower3 = new ModelRenderer(this, 92, 0);
armLower3.addBox(-1F, -14F, -2F, 2, 14, 4);
armLower3.setRotationPoint(0F, 14F, 0F);
armLower3.setTextureSize(64, 32);
armLower3.mirror = true;
setRotation(armLower3, 0.5235988F, 0F, 0F);
armUpper = new ModelRenderer(this, 0, 70);
armUpper.addBox(-1F, -10F, -1.5F, 2, 12, 3);
armUpper.setRotationPoint(0F, 2F, -7F);
armUpper.setTextureSize(64, 32);
armUpper.mirror = true;
setRotation(armUpper, 2.513274F, 0F, 0F);
baseRotation = new ModelRenderer(this, 0, 60);
baseRotation.addBox(-4.5F, 0F, -4.5F, 9, 1, 9);
baseRotation.setRotationPoint(0F, 17F, 0F);
baseRotation.setTextureSize(64, 32);
baseRotation.mirror = true;
setRotation(baseRotation, 0F, 0F, 0F);
clampBody = new ModelRenderer(this, 0, 7);
clampBody.addBox(-1.5F, -12F, -2.5F, 3, 2, 5);
clampBody.setRotationPoint(0F, 2F, -7F);
clampBody.setTextureSize(64, 32);
clampBody.mirror = true;
setRotation(clampBody, 2.513274F, 0F, 0F);
clampBody2 = new ModelRenderer(this, 0, 56);
clampBody2.addBox(-1F, -14F, -1F, 2, 2, 2);
clampBody2.setRotationPoint(0F, 2F, -7F);
clampBody2.setTextureSize(64, 32);
clampBody2.mirror = true;
setRotation(clampBody2, 2.513274F, 0F, 0F);
clampClawLower = new ModelRenderer(this, 0, 25);
clampClawLower.addBox(-1F, -4F, -1F, 2, 5, 1);
clampClawLower.setRotationPoint(0F, 13F, -15F);
clampClawLower.setTextureSize(64, 32);
clampClawLower.mirror = true;
setRotation(clampClawLower, 2.9147F, 0F, 0F);
clampClawLower2 = new ModelRenderer(this, 0, 31);
clampClawLower2.addBox(-1.2F, -3.5F, 0F, 1, 6, 1);
clampClawLower2.setRotationPoint(0F, 14F, -16F);
clampClawLower2.setTextureSize(64, 32);
clampClawLower2.mirror = true;
setRotation(clampClawLower2, 2.897247F, 0F, 0F);
clampClawLower3 = new ModelRenderer(this, 0, 0);
clampClawLower3.addBox(0.2F, -3.5F, 0F, 1, 6, 1);
clampClawLower3.setRotationPoint(0F, 14F, -16F);
clampClawLower3.setTextureSize(64, 32);
clampClawLower3.mirror = true;
setRotation(clampClawLower3, 2.897247F, 0F, 0F);
}
baseTop = new ModelRenderer(this, 0, 94);
baseTop.addBox(-6F, 0F, -6F, 12, 3, 12);
baseTop.setRotationPoint(0F, 18F, 0F);
baseTop.setTextureSize(64, 32);
baseTop.mirror = true;
setRotation(baseTop, 0F, 0F, 0F);
base = new ModelRenderer(this, 0, 109);
base.addBox(-8F, 0F, -8F, 16, 3, 16);
base.setRotationPoint(0F, 21F, 0F);
base.setTextureSize(64, 32);
base.mirror = true;
setRotation(base, 0F, 0F, 0F);
armMountRight = new ModelRenderer(this, 24, 85);
armMountRight.addBox(-3.8F, -5F, -2F, 4, 5, 4);
armMountRight.setRotationPoint(0F, 17F, 0F);
armMountRight.setTextureSize(128, 128);
armMountRight.mirror = true;
setRotation(armMountRight, 0F, 0F, 0F);
armMountLeft = new ModelRenderer(this, 0, 85);
armMountLeft.addBox(2F, -5F, -2F, 2, 5, 4);
armMountLeft.setRotationPoint(0F, 17F, 0F);
armMountLeft.setTextureSize(64, 32);
armMountLeft.mirror = true;
setRotation(armMountLeft, 0F, 0F, 0F);
armLower = new ModelRenderer(this, 116, 0);
armLower.addBox(0.3F, -15F, -1.5F, 2, 16, 4);
armLower.setRotationPoint(0F, 14F, 0F);
armLower.setTextureSize(64, 32);
armLower.mirror = true;
setRotation(armLower, 0.5235988F, 0F, 0F);
armLower2 = new ModelRenderer(this, 104, 0);
armLower2.addBox(-2.3F, -15F, -1.5F, 2, 16, 4);
armLower2.setRotationPoint(0F, 14F, 0F);
armLower2.setTextureSize(64, 32);
armLower2.mirror = true;
setRotation(armLower2, 0.5235988F, 0F, 0F);
armLower3 = new ModelRenderer(this, 92, 0);
armLower3.addBox(-1F, -14F, -2F, 2, 14, 4);
armLower3.setRotationPoint(0F, 14F, 0F);
armLower3.setTextureSize(64, 32);
armLower3.mirror = true;
setRotation(armLower3, 0.5235988F, 0F, 0F);
armUpper = new ModelRenderer(this, 0, 70);
armUpper.addBox(-1F, -10F, -1.5F, 2, 12, 3);
armUpper.setRotationPoint(0F, 2F, -7F);
armUpper.setTextureSize(64, 32);
armUpper.mirror = true;
setRotation(armUpper, 2.513274F, 0F, 0F);
baseRotation = new ModelRenderer(this, 0, 60);
baseRotation.addBox(-4.5F, 0F, -4.5F, 9, 1, 9);
baseRotation.setRotationPoint(0F, 17F, 0F);
baseRotation.setTextureSize(64, 32);
baseRotation.mirror = true;
setRotation(baseRotation, 0F, 0F, 0F);
clampBody = new ModelRenderer(this, 0, 7);
clampBody.addBox(-1.5F, -12F, -2.5F, 3, 2, 5);
clampBody.setRotationPoint(0F, 2F, -7F);
clampBody.setTextureSize(64, 32);
clampBody.mirror = true;
setRotation(clampBody, 2.513274F, 0F, 0F);
clampBody2 = new ModelRenderer(this, 0, 56);
clampBody2.addBox(-1F, -14F, -1F, 2, 2, 2);
clampBody2.setRotationPoint(0F, 2F, -7F);
clampBody2.setTextureSize(64, 32);
clampBody2.mirror = true;
setRotation(clampBody2, 2.513274F, 0F, 0F);
clampClawLower = new ModelRenderer(this, 0, 25);
clampClawLower.addBox(-1F, -4F, -1F, 2, 5, 1);
clampClawLower.setRotationPoint(0F, 13F, -15F);
clampClawLower.setTextureSize(64, 32);
clampClawLower.mirror = true;
setRotation(clampClawLower, 2.9147F, 0F, 0F);
clampClawLower2 = new ModelRenderer(this, 0, 31);
clampClawLower2.addBox(-1.2F, -3.5F, 0F, 1, 6, 1);
clampClawLower2.setRotationPoint(0F, 14F, -16F);
clampClawLower2.setTextureSize(64, 32);
clampClawLower2.mirror = true;
setRotation(clampClawLower2, 2.897247F, 0F, 0F);
clampClawLower3 = new ModelRenderer(this, 0, 0);
clampClawLower3.addBox(0.2F, -3.5F, 0F, 1, 6, 1);
clampClawLower3.setRotationPoint(0F, 14F, -16F);
clampClawLower3.setTextureSize(64, 32);
clampClawLower3.mirror = true;
setRotation(clampClawLower3, 2.897247F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
this.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
this.render(f5, entity.rotationYaw, entity.rotationPitch);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
this.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
this.render(f5, entity.rotationYaw, entity.rotationPitch);
}
public void render(float f5, float rotationYaw, float rotationPitch)
{
public void render(float f5, float rotationYaw, float rotationPitch)
{
/*
* armMountRight.setRotationPoint(baseRotation.rotationPointX, armMountRight.rotationPointY,
* baseRotation.rotationPointX); armMountLeft.setRotationPoint(baseRotation.rotationPointX,
* armMountLeft.rotationPointY, baseRotation.rotationPointX);
* armLower.setRotationPoint(baseRotation.rotationPointX, armLower.rotationPointY,
* baseRotation.rotationPointX); armUpper.setRotationPoint(baseRotation.rotationPointX,
* armUpper.rotationPointY, baseRotation.rotationPointX);
* baseRotation.setRotationPoint(baseRotation.rotationPointX, baseRotation.rotationPointY,
* baseRotation.rotationPointX); clampBody.setRotationPoint(baseRotation.rotationPointX,
* clampBody.rotationPointY, baseRotation.rotationPointX);
* clampBody2.setRotationPoint(baseRotation.rotationPointX, clampBody2.rotationPointY,
* baseRotation.rotationPointX);
* clampClawLower.setRotationPoint(baseRotation.rotationPointX,
* clampClawLower.rotationPointY, baseRotation.rotationPointX);
* clampClawLower2.setRotationPoint(baseRotation.rotationPointX,
* clampClawLower2.rotationPointY, baseRotation.rotationPointX);
*
* armMountRight.rotateAngleY = armBot.rotationYaw; armMountLeft.rotateAngleY =
* armBot.rotationYaw; armLower.rotateAngleY = armBot.rotationYaw; armUpper.rotateAngleY =
* armBot.rotationYaw; baseRotation.rotateAngleY = armBot.rotationYaw;
* clampBody.rotateAngleY = armBot.rotationYaw; clampBody2.rotateAngleY =
* armBot.rotationYaw; clampClawLower.rotateAngleY = armBot.rotationYaw;
* clampClawLower2.rotateAngleY = armBot.rotationYaw;
*/
/*
* armMountRight.setRotationPoint(baseRotation.rotationPointX,
* armMountRight.rotationPointY, baseRotation.rotationPointX);
* armMountLeft.setRotationPoint(baseRotation.rotationPointX,
* armMountLeft.rotationPointY, baseRotation.rotationPointX);
* armLower.setRotationPoint(baseRotation.rotationPointX,
* armLower.rotationPointY, baseRotation.rotationPointX);
* armUpper.setRotationPoint(baseRotation.rotationPointX,
* armUpper.rotationPointY, baseRotation.rotationPointX);
* baseRotation.setRotationPoint(baseRotation.rotationPointX,
* baseRotation.rotationPointY, baseRotation.rotationPointX);
* clampBody.setRotationPoint(baseRotation.rotationPointX,
* clampBody.rotationPointY, baseRotation.rotationPointX);
* clampBody2.setRotationPoint(baseRotation.rotationPointX,
* clampBody2.rotationPointY, baseRotation.rotationPointX);
* clampClawLower.setRotationPoint(baseRotation.rotationPointX,
* clampClawLower.rotationPointY, baseRotation.rotationPointX);
* clampClawLower2.setRotationPoint(baseRotation.rotationPointX,
* clampClawLower2.rotationPointY, baseRotation.rotationPointX);
*
* armMountRight.rotateAngleY = armBot.rotationYaw;
* armMountLeft.rotateAngleY = armBot.rotationYaw; armLower.rotateAngleY
* = armBot.rotationYaw; armUpper.rotateAngleY = armBot.rotationYaw;
* baseRotation.rotateAngleY = armBot.rotationYaw;
* clampBody.rotateAngleY = armBot.rotationYaw; clampBody2.rotateAngleY
* = armBot.rotationYaw; clampClawLower.rotateAngleY =
* armBot.rotationYaw; clampClawLower2.rotateAngleY =
* armBot.rotationYaw;
*/
baseTop.render(f5);
base.render(f5);
GL11.glPushMatrix();
GL11.glRotatef(rotationYaw, 0, 1, 0);
armMountRight.render(f5);
armMountLeft.render(f5);
armLower.render(f5);
armUpper.render(f5);
baseRotation.render(f5);
clampBody.render(f5);
clampBody2.render(f5);
clampClawLower.render(f5);
clampClawLower2.render(f5);
GL11.glPopMatrix();
baseTop.render(f5);
base.render(f5);
GL11.glPushMatrix();
GL11.glRotatef(rotationYaw, 0, 1, 0);
armMountRight.render(f5);
armMountLeft.render(f5);
armLower.render(f5);
armUpper.render(f5);
baseRotation.render(f5);
clampBody.render(f5);
clampBody2.render(f5);
clampClawLower.render(f5);
clampClawLower2.render(f5);
GL11.glPopMatrix();
}
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
}

View file

@ -1,119 +0,0 @@
// Date: 9/8/2012 7:10:46 PM
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX
package assemblyline.client.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
public class ModelRejector extends ModelBase
{
// fields
ModelRenderer Base;
ModelRenderer Case;
ModelRenderer Piston;
ModelRenderer H1;
ModelRenderer H2;
ModelRenderer Top;
ModelRenderer Case2;
ModelRenderer H3;
ModelRenderer PistonShaft;
ModelRenderer PistonFace;
public ModelRejector()
{
textureWidth = 128;
textureHeight = 128;
Base = new ModelRenderer(this, 64, 0);
Base.addBox(-8F, 0F, -8F, 16, 4, 16);
Base.setRotationPoint(0F, 20F, 0F);
Base.setTextureSize(64, 32);
Base.mirror = true;
setRotation(Base, 0F, 0F, 0F);
Case = new ModelRenderer(this, 0, 38);
Case.addBox(-2F, 0F, 0F, 4, 8, 13);
Case.setRotationPoint(-5F, 12F, -6F);
Case.setTextureSize(64, 32);
Case.mirror = true;
setRotation(Case, 0F, 0F, 0F);
Piston = new ModelRenderer(this, 0, 22);
Piston.addBox(-2F, 0F, 0F, 4, 4, 10);
Piston.setRotationPoint(0F, 15F, -5F);
Piston.setTextureSize(64, 32);
Piston.mirror = true;
setRotation(Piston, 0F, 0F, 0F);
H1 = new ModelRenderer(this, 29, 23);
H1.addBox(-2F, 0F, 0F, 2, 1, 8);
H1.setRotationPoint(1F, 19F, -4F);
H1.setTextureSize(64, 32);
H1.mirror = true;
setRotation(H1, 0F, 0F, 0F);
H2 = new ModelRenderer(this, 54, 23);
H2.addBox(-2F, 0F, 0F, 1, 2, 8);
H2.setRotationPoint(-1F, 16F, -4F);
H2.setTextureSize(64, 32);
H2.mirror = true;
setRotation(H2, 0F, 0F, 0F);
Top = new ModelRenderer(this, 0, 0);
Top.addBox(-8F, 0F, -8F, 16, 4, 16);
Top.setRotationPoint(0F, 8F, 0F);
Top.setTextureSize(64, 32);
Top.mirror = true;
setRotation(Top, 0F, 0F, 0F);
Case2 = new ModelRenderer(this, 0, 38);
Case2.addBox(-2F, 0F, 0F, 4, 8, 13);
Case2.setRotationPoint(5F, 12F, -6F);
Case2.setTextureSize(64, 32);
Case2.mirror = true;
setRotation(Case2, 0F, 0F, 0F);
H3 = new ModelRenderer(this, 54, 23);
H3.addBox(-2F, 0F, 0F, 1, 2, 8);
H3.setRotationPoint(4F, 16F, -4F);
H3.setTextureSize(64, 32);
H3.mirror = true;
setRotation(H3, 0F, 0F, 0F);
PistonShaft = new ModelRenderer(this, 0, 67);
PistonShaft.addBox(-1F, -1F, 0F, 2, 2, 10);
PistonShaft.setRotationPoint(0F, 17F, -6F);
PistonShaft.setTextureSize(64, 32);
PistonShaft.mirror = true;
setRotation(PistonShaft, 0F, 0F, 0F);
PistonFace = new ModelRenderer(this, 0, 62);
PistonFace.addBox(-3F, -1F, -1F, 6, 2, 1);
PistonFace.setRotationPoint(0F, 17F, -6F);
PistonFace.setTextureSize(64, 32);
PistonFace.mirror = true;
setRotation(PistonFace, 0F, 0F, 0F);
}
public void renderMain(float f5)
{
Base.render(f5);
Case.render(f5);
H1.render(f5);
H2.render(f5);
Top.render(f5);
Case2.render(f5);
H3.render(f5);
}
public void renderPiston(float f5, int pos)
{
Piston.render(f5);
PistonShaft.setRotationPoint(0F, 17F, -6F - pos);
PistonFace.setRotationPoint(0F, 17F, -6F - pos);
PistonShaft.render(f5);
PistonFace.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
}

View file

@ -9,7 +9,7 @@ import org.lwjgl.opengl.GL11;
import universalelectricity.core.vector.Vector3;
import assemblyline.client.model.ModelConveyorBelt;
import assemblyline.client.model.ModelManipulator;
import assemblyline.client.model.ModelRejector;
import assemblyline.client.model.ModelRejectorPiston;
import assemblyline.common.AssemblyLine;
import cpw.mods.fml.client.FMLClientHandler;
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
@ -23,7 +23,7 @@ public class BlockRenderingHandler implements ISimpleBlockRenderingHandler
public static BlockRenderingHandler instance = new BlockRenderingHandler();
public static final int BLOCK_RENDER_ID = RenderingRegistry.getNextAvailableRenderId();
private ModelConveyorBelt modelConveyorBelt = new ModelConveyorBelt();
private ModelRejector modelEjector = new ModelRejector();
private ModelRejectorPiston modelEjector = new ModelRejectorPiston();
private ModelManipulator modelInjector = new ModelManipulator();
@Override
@ -44,12 +44,12 @@ public class BlockRenderingHandler implements ISimpleBlockRenderingHandler
}
else if (block.blockID == AssemblyLine.blockRejector.blockID)
{
GL11.glBindTexture(GL11.GL_TEXTURE_2D, FMLClientHandler.instance().getClient().renderEngine.getTexture(AssemblyLine.TEXTURE_PATH + "sorter.png"));
GL11.glBindTexture(GL11.GL_TEXTURE_2D, FMLClientHandler.instance().getClient().renderEngine.getTexture(AssemblyLine.TEXTURE_PATH + "rejector.png"));
GL11.glPushMatrix();
GL11.glTranslatef((float) 0.6F, (float) 1.5F, (float) 0.6F);
GL11.glRotatef(180f, 0f, 0f, 1f);
GL11.glRotatef(-90f, 0f, 1f, 0f);
modelEjector.renderMain(0.0625F);
modelEjector.render(0.0625F);
modelEjector.renderPiston(0.0625F, 1);
GL11.glPopMatrix();
}

View file

@ -4,7 +4,6 @@ import net.minecraft.tileentity.TileEntity;
import org.lwjgl.opengl.GL11;
import assemblyline.client.model.ModelRejector;
import assemblyline.client.model.ModelRejectorPiston;
import assemblyline.common.AssemblyLine;
import assemblyline.common.machine.TileEntityRejector;