Laser gun consumes less energy per mode its in
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1 changed files with 12 additions and 3 deletions
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@ -99,7 +99,16 @@ public class ItemMiningLaser extends ItemEnergyTool
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if (!player.capabilities.isCreativeMode)
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if (!player.capabilities.isCreativeMode)
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{
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{
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long energyUsed = this.energyUsedMap.containsKey(player) ? this.energyUsedMap.get(player) : 0;
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long energyUsed = this.energyUsedMap.containsKey(player) ? this.energyUsedMap.get(player) : 0;
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energyUsed += joulesPerTick;
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switch (getMode(stack))
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{
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case 0:
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energyUsed += joulesPerTick;
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case 1:
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energyUsed += joulesPerTick / 2;
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case 2:
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energyUsed += joulesPerTick / 3;
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}
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this.energyUsedMap.put(player, energyUsed);
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this.energyUsedMap.put(player, energyUsed);
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}
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}
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@ -135,7 +144,7 @@ public class ItemMiningLaser extends ItemEnergyTool
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mined = true;
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mined = true;
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miningMap.remove(player);
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miningMap.remove(player);
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}
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}
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else if(this.getMode(stack) == MODE_REMOVE || this.getMode(stack) == MODE_SMELT)
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else if (this.getMode(stack) == MODE_REMOVE || this.getMode(stack) == MODE_SMELT)
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{
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{
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//TODO get the actual hit side from the angle of the ray trace
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//TODO get the actual hit side from the angle of the ray trace
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LaserEvent.onLaserHitBlock(player.worldObj, player, new Vector3(hit), ForgeDirection.UP);
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LaserEvent.onLaserHitBlock(player.worldObj, player, new Vector3(hit), ForgeDirection.UP);
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