Something.
This commit is contained in:
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377262a19a
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2 changed files with 274 additions and 274 deletions
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@ -1,54 +1,54 @@
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package assemblyline.common.block;
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import assemblyline.common.CommonProxy;
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import universalelectricity.core.implement.IItemElectric;
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import universalelectricity.prefab.BlockMachine;
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import universalelectricity.prefab.implement.IToolConfigurator;
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import net.minecraft.block.material.Material;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.world.World;
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public class BlockALMachine extends BlockMachine
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{
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public BlockALMachine(int id, Material material)
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{
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super(id, material);
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}
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public BlockALMachine(int id, int textureIndex, Material material)
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{
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super(id, textureIndex, material);
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}
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@Deprecated
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public BlockALMachine(String string, int id, Material material)
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{
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this(id, material);
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}
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@Deprecated
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public BlockALMachine(String string, int id, Material material, CreativeTabs creativeTab)
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{
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this(string, id, material);
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}
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@Override
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public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ)
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{
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/**
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* Check if the player is holding a wrench or an electric item. If so, do not open the GUI.
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*/
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if (player.inventory.getCurrentItem() != null)
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{
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if (CommonProxy.isHoldingBCWrench(player))
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{
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return this.onUseWrench(world, x, y, z, player, side, hitX, hitY, hitZ);
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}
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}
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return super.onBlockActivated(world, x, y, z, player, side, hitX, hitY, hitZ);
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}
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package assemblyline.common.block;
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import assemblyline.common.CommonProxy;
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import universalelectricity.core.implement.IItemElectric;
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import universalelectricity.prefab.BlockMachine;
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import universalelectricity.prefab.implement.IToolConfigurator;
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import net.minecraft.block.material.Material;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.world.World;
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public class BlockALMachine extends BlockMachine
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{
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public BlockALMachine(int id, Material material)
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{
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super(id, material);
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}
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public BlockALMachine(int id, int textureIndex, Material material)
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{
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super(id, textureIndex, material);
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}
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@Deprecated
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public BlockALMachine(String string, int id, Material material)
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{
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this(id, material);
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}
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@Deprecated
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public BlockALMachine(String string, int id, Material material, CreativeTabs creativeTab)
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{
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this(string, id, material);
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}
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@Override
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public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ)
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{
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/**
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* Check if the player is holding a wrench or an electric item. If so, do not open the GUI.
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*/
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if (player.inventory.getCurrentItem() != null)
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{
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if (CommonProxy.isHoldingBCWrench(player))
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{
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return this.onUseWrench(world, x, y, z, player, side, hitX, hitY, hitZ);
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}
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}
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return super.onBlockActivated(world, x, y, z, player, side, hitX, hitY, hitZ);
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}
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}
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@ -1,221 +1,221 @@
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package universalelectricity.prefab;
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import java.util.Random;
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import net.minecraft.block.BlockContainer;
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import net.minecraft.block.material.Material;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.World;
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import universalelectricity.core.implement.IItemElectric;
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import universalelectricity.prefab.implement.ISneakUseWrench;
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import universalelectricity.prefab.implement.IToolConfigurator;
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/**
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* A block you may extend from to create your machine blocks! You do not have to extend from this
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* block if you do not want to. It's optional but it comes with some useful functions that will make
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* coding easier for you.
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*/
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public abstract class BlockMachine extends BlockContainer implements ISneakUseWrench
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{
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public BlockMachine(int id, Material material)
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{
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super(id, material);
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this.setHardness(0.6f);
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}
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public BlockMachine(int id, int textureIndex, Material material)
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{
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super(id, textureIndex, material);
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this.setHardness(0.6f);
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}
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@Deprecated
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public BlockMachine(String string, int id, Material material)
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{
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this(id, material);
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this.setBlockName(string);
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}
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@Deprecated
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public BlockMachine(String string, int id, Material material, CreativeTabs creativeTab)
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{
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this(string, id, material);
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this.setCreativeTab(creativeTab);
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}
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/**
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* DO NOT OVERRIDE THIS FUNCTION! Called when the block is right clicked by the player. This
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* modified version detects electric items and wrench actions on your machine block. Do not
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* override this function. Use onMachineActivated instead! (It does the same thing)
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*
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* @param world The World Object.
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* @param x , y, z The coordinate of the block.
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* @param side The side the player clicked on.
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* @param hitX , hitY, hitZ The position the player clicked on relative to the block.
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*/
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@Override
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public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer par5EntityPlayer, int side, float hitX, float hitY, float hitZ)
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{
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int metadata = world.getBlockMetadata(x, y, z);
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/**
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* Check if the player is holding a wrench or an electric item. If so, do not open the GUI.
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*/
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if (par5EntityPlayer.inventory.getCurrentItem() != null)
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{
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if (par5EntityPlayer.inventory.getCurrentItem().getItem() instanceof IToolConfigurator)
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{
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world.notifyBlocksOfNeighborChange(x, y, z, this.blockID);
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((IToolConfigurator) par5EntityPlayer.inventory.getCurrentItem().getItem()).wrenchUsed(par5EntityPlayer, x, y, z);
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return this.onUseWrench(world, x, y, z, par5EntityPlayer, side, hitX, hitY, hitZ);
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}
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else if (par5EntityPlayer.inventory.getCurrentItem().getItem() instanceof IItemElectric)
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{
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if (this.onUseElectricItem(world, x, y, z, par5EntityPlayer, side, hitX, hitY, hitZ))
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{
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return true;
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}
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}
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}
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if (par5EntityPlayer.isSneaking())
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{
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if (this.onSneakMachineActivated(world, x, y, z, par5EntityPlayer, side, hitX, hitY, hitZ))
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{
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return true;
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}
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}
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return this.onMachineActivated(world, x, y, z, par5EntityPlayer, side, hitX, hitY, hitZ);
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}
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/**
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* Called when the machine is right clicked by the player
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*
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* @return True if something happens
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*/
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public boolean onMachineActivated(World par1World, int x, int y, int z, EntityPlayer par5EntityPlayer, int side, float hitX, float hitY, float hitZ)
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{
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return false;
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}
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/**
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* Called when the machine is being wrenched by a player while sneaking.
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*
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* @return True if something happens
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*/
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public boolean onSneakMachineActivated(World par1World, int x, int y, int z, EntityPlayer par5EntityPlayer, int side, float hitX, float hitY, float hitZ)
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{
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return false;
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}
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/**
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* Called when a player uses an electric item on the machine
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*
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* @return True if some happens
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*/
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public boolean onUseElectricItem(World par1World, int x, int y, int z, EntityPlayer par5EntityPlayer, int side, float hitX, float hitY, float hitZ)
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{
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return false;
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}
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/**
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* Called when a player uses a wrench on the machine
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*
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* @return True if some happens
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*/
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public boolean onUseWrench(World par1World, int x, int y, int z, EntityPlayer par5EntityPlayer, int side, float hitX, float hitY, float hitZ)
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{
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return false;
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}
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/**
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* Called when a player uses a wrench on the machine while sneaking. Only works with the UE
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* wrench.
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*
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* @return True if some happens
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*/
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@Override
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public boolean onSneakUseWrench(World par1World, int x, int y, int z, EntityPlayer par5EntityPlayer, int side, float hitX, float hitY, float hitZ)
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{
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return this.onUseWrench(par1World, x, y, z, par5EntityPlayer, side, hitX, hitY, hitZ);
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}
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/**
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* Returns the TileEntity used by this block. You should use the metadata sensitive version of
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* this to get the maximum optimization!
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*/
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@Override
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public TileEntity createNewTileEntity(World var1)
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{
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return null;
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}
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@Override
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public void breakBlock(World par1World, int x, int y, int z, int par5, int par6)
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{
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this.dropEntireInventory(par1World, x, y, z, par5, par6);
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super.breakBlock(par1World, x, y, z, par5, par6);
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}
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/**
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* Override this if you don't need it. This will eject all items out of this machine if it has
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* an inventory.
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*/
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public void dropEntireInventory(World par1World, int x, int y, int z, int par5, int par6)
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{
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TileEntity tileEntity = par1World.getBlockTileEntity(x, y, z);
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if (tileEntity != null)
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{
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if (tileEntity instanceof IInventory)
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{
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IInventory inventory = (IInventory) tileEntity;
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for (int var6 = 0; var6 < inventory.getSizeInventory(); ++var6)
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{
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ItemStack var7 = inventory.getStackInSlot(var6);
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if (var7 != null)
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{
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Random random = new Random();
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float var8 = random.nextFloat() * 0.8F + 0.1F;
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float var9 = random.nextFloat() * 0.8F + 0.1F;
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float var10 = random.nextFloat() * 0.8F + 0.1F;
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while (var7.stackSize > 0)
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{
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int var11 = random.nextInt(21) + 10;
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if (var11 > var7.stackSize)
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{
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var11 = var7.stackSize;
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}
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var7.stackSize -= var11;
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EntityItem var12 = new EntityItem(par1World, (x + var8), (y + var9), (z + var10), new ItemStack(var7.itemID, var11, var7.getItemDamage()));
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if (var7.hasTagCompound())
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{
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var12.getEntityItem().setTagCompound((NBTTagCompound) var7.getTagCompound().copy());
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}
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float var13 = 0.05F;
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var12.motionX = ((float) random.nextGaussian() * var13);
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var12.motionY = ((float) random.nextGaussian() * var13 + 0.2F);
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var12.motionZ = ((float) random.nextGaussian() * var13);
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par1World.spawnEntityInWorld(var12);
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}
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}
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}
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}
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}
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}
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}
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package universalelectricity.prefab;
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import java.util.Random;
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import net.minecraft.block.BlockContainer;
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import net.minecraft.block.material.Material;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.World;
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import universalelectricity.core.implement.IItemElectric;
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import universalelectricity.prefab.implement.ISneakUseWrench;
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import universalelectricity.prefab.implement.IToolConfigurator;
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/**
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* A block you may extend from to create your machine blocks! You do not have to extend from this
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* block if you do not want to. It's optional but it comes with some useful functions that will make
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* coding easier for you.
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*/
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public abstract class BlockMachine extends BlockContainer implements ISneakUseWrench
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{
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public BlockMachine(int id, Material material)
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{
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super(id, material);
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this.setHardness(0.6f);
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}
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public BlockMachine(int id, int textureIndex, Material material)
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{
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super(id, textureIndex, material);
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this.setHardness(0.6f);
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}
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@Deprecated
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public BlockMachine(String string, int id, Material material)
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{
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this(id, material);
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this.setBlockName(string);
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}
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@Deprecated
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public BlockMachine(String string, int id, Material material, CreativeTabs creativeTab)
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{
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this(string, id, material);
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this.setCreativeTab(creativeTab);
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}
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/**
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* DO NOT OVERRIDE THIS FUNCTION! Called when the block is right clicked by the player. This
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* modified version detects electric items and wrench actions on your machine block. Do not
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* override this function. Use onMachineActivated instead! (It does the same thing)
|
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*
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* @param world The World Object.
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* @param x , y, z The coordinate of the block.
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* @param side The side the player clicked on.
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* @param hitX , hitY, hitZ The position the player clicked on relative to the block.
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*/
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@Override
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public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer par5EntityPlayer, int side, float hitX, float hitY, float hitZ)
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{
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int metadata = world.getBlockMetadata(x, y, z);
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/**
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* Check if the player is holding a wrench or an electric item. If so, do not open the GUI.
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*/
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if (par5EntityPlayer.inventory.getCurrentItem() != null)
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{
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if (par5EntityPlayer.inventory.getCurrentItem().getItem() instanceof IToolConfigurator)
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{
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world.notifyBlocksOfNeighborChange(x, y, z, this.blockID);
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((IToolConfigurator) par5EntityPlayer.inventory.getCurrentItem().getItem()).wrenchUsed(par5EntityPlayer, x, y, z);
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return this.onUseWrench(world, x, y, z, par5EntityPlayer, side, hitX, hitY, hitZ);
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}
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else if (par5EntityPlayer.inventory.getCurrentItem().getItem() instanceof IItemElectric)
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{
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if (this.onUseElectricItem(world, x, y, z, par5EntityPlayer, side, hitX, hitY, hitZ))
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{
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return true;
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}
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}
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}
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if (par5EntityPlayer.isSneaking())
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{
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if (this.onSneakMachineActivated(world, x, y, z, par5EntityPlayer, side, hitX, hitY, hitZ))
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{
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return true;
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}
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}
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return this.onMachineActivated(world, x, y, z, par5EntityPlayer, side, hitX, hitY, hitZ);
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}
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/**
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* Called when the machine is right clicked by the player
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*
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* @return True if something happens
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*/
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public boolean onMachineActivated(World par1World, int x, int y, int z, EntityPlayer par5EntityPlayer, int side, float hitX, float hitY, float hitZ)
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{
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return false;
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}
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/**
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* Called when the machine is being wrenched by a player while sneaking.
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*
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* @return True if something happens
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*/
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public boolean onSneakMachineActivated(World par1World, int x, int y, int z, EntityPlayer par5EntityPlayer, int side, float hitX, float hitY, float hitZ)
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{
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return false;
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}
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/**
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* Called when a player uses an electric item on the machine
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*
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* @return True if some happens
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*/
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public boolean onUseElectricItem(World par1World, int x, int y, int z, EntityPlayer par5EntityPlayer, int side, float hitX, float hitY, float hitZ)
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{
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return false;
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}
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/**
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* Called when a player uses a wrench on the machine
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*
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* @return True if some happens
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*/
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public boolean onUseWrench(World par1World, int x, int y, int z, EntityPlayer par5EntityPlayer, int side, float hitX, float hitY, float hitZ)
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{
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return false;
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}
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/**
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* Called when a player uses a wrench on the machine while sneaking. Only works with the UE
|
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* wrench.
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*
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* @return True if some happens
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*/
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@Override
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public boolean onSneakUseWrench(World par1World, int x, int y, int z, EntityPlayer par5EntityPlayer, int side, float hitX, float hitY, float hitZ)
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{
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return this.onUseWrench(par1World, x, y, z, par5EntityPlayer, side, hitX, hitY, hitZ);
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}
|
||||
|
||||
/**
|
||||
* Returns the TileEntity used by this block. You should use the metadata sensitive version of
|
||||
* this to get the maximum optimization!
|
||||
*/
|
||||
@Override
|
||||
public TileEntity createNewTileEntity(World var1)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void breakBlock(World par1World, int x, int y, int z, int par5, int par6)
|
||||
{
|
||||
this.dropEntireInventory(par1World, x, y, z, par5, par6);
|
||||
super.breakBlock(par1World, x, y, z, par5, par6);
|
||||
}
|
||||
|
||||
/**
|
||||
* Override this if you don't need it. This will eject all items out of this machine if it has
|
||||
* an inventory.
|
||||
*/
|
||||
public void dropEntireInventory(World par1World, int x, int y, int z, int par5, int par6)
|
||||
{
|
||||
TileEntity tileEntity = par1World.getBlockTileEntity(x, y, z);
|
||||
|
||||
if (tileEntity != null)
|
||||
{
|
||||
if (tileEntity instanceof IInventory)
|
||||
{
|
||||
IInventory inventory = (IInventory) tileEntity;
|
||||
|
||||
for (int var6 = 0; var6 < inventory.getSizeInventory(); ++var6)
|
||||
{
|
||||
ItemStack var7 = inventory.getStackInSlot(var6);
|
||||
|
||||
if (var7 != null)
|
||||
{
|
||||
Random random = new Random();
|
||||
float var8 = random.nextFloat() * 0.8F + 0.1F;
|
||||
float var9 = random.nextFloat() * 0.8F + 0.1F;
|
||||
float var10 = random.nextFloat() * 0.8F + 0.1F;
|
||||
|
||||
while (var7.stackSize > 0)
|
||||
{
|
||||
int var11 = random.nextInt(21) + 10;
|
||||
|
||||
if (var11 > var7.stackSize)
|
||||
{
|
||||
var11 = var7.stackSize;
|
||||
}
|
||||
|
||||
var7.stackSize -= var11;
|
||||
EntityItem var12 = new EntityItem(par1World, (x + var8), (y + var9), (z + var10), new ItemStack(var7.itemID, var11, var7.getItemDamage()));
|
||||
|
||||
if (var7.hasTagCompound())
|
||||
{
|
||||
var12.getEntityItem().setTagCompound((NBTTagCompound) var7.getTagCompound().copy());
|
||||
}
|
||||
|
||||
float var13 = 0.05F;
|
||||
var12.motionX = ((float) random.nextGaussian() * var13);
|
||||
var12.motionY = ((float) random.nextGaussian() * var13 + 0.2F);
|
||||
var12.motionZ = ((float) random.nextGaussian() * var13);
|
||||
par1World.spawnEntityInWorld(var12);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue