Started reworking MechanicalNode
This commit is contained in:
parent
eb39dcf90d
commit
47a4ea6ef1
5 changed files with 403 additions and 518 deletions
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@ -131,7 +131,7 @@ public class DebugFrameMechanical extends FrameNodeDebug
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@Override
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public String buildLabel()
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{
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return super.buildLabel() + DebugFrameMechanical.this.getNode().angularVelocity;
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return super.buildLabel() + DebugFrameMechanical.this.getNode().angularVelocity();
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}
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};
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topPanel.add(velLabel);
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@ -141,7 +141,7 @@ public class DebugFrameMechanical extends FrameNodeDebug
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@Override
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public String buildLabel()
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{
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return super.buildLabel() + DebugFrameMechanical.this.getNode().renderAngle;
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return super.buildLabel() + DebugFrameMechanical.this.getNode().renderAngle();
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}
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};
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topPanel.add(angleLabel);
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@ -151,7 +151,7 @@ public class DebugFrameMechanical extends FrameNodeDebug
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@Override
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public String buildLabel()
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{
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return super.buildLabel() + DebugFrameMechanical.this.getNode().torque;
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return super.buildLabel() + DebugFrameMechanical.this.getNode().torque();
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}
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};
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topPanel.add(torqueLabel);
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@ -1,336 +0,0 @@
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package resonantinduction.mechanical.mech;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraftforge.common.util.ForgeDirection;
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import resonant.api.grid.INode;
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import resonant.api.grid.INodeProvider;
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import resonant.api.grid.IUpdate;
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import resonant.lib.grid.node.NodeConnector;
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import resonant.lib.transform.vector.IVectorWorld;
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import resonant.lib.utility.nbt.ISaveObj;
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import resonantinduction.core.interfaces.IMechanicalNode;
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import resonantinduction.core.prefab.node.TMultipartNode;
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import java.util.Iterator;
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import java.util.Map.Entry;
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/**
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* Prefab node for the mechanical system used by almost ever mechanical object in Resonant Induction. Handles connections to other tiles, and shares power with them
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*
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* @author Calclavia, Darkguardsman
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*/
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//Don't convert to scala as this will find its way into RE later - From Darkguardsman
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public class MechanicalNode extends NodeConnector<MechanicalNode> implements TMultipartNode<MechanicalNode>, IMechanicalNode, ISaveObj, IVectorWorld, IUpdate
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{
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/**
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* Marks that the rotation has changed and should be updated client side
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*/
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public boolean markRotationUpdate = false;
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/**
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* Makrs that the torque value has changed and should be updated client side
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*/
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public boolean markTorqueUpdate = false;
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/**
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* Allows the node to share its power with other nodes
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*/
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public boolean sharePower = true;
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public double torque = 0, prevTorque;
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public double prevAngularVelocity, angularVelocity = 0;
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/**
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* Current angle of rotation, mainly used for rendering
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*/
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public double renderAngle = 0;
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/**
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* Angle of rotation of last update
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*/
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public double prev_angle = 0;
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public float acceleration = 2f;
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protected double maxDeltaAngle = Math.toRadians(120);
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protected double load = 2;
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private double power = 0;
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/**
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* Current update tick #
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*/
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private long ticks = 0;
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public MechanicalNode(INodeProvider parent)
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{
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super(parent);
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}
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@Override
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public double getRadius(ForgeDirection dir, IMechanicalNode with)
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{
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return 0.5;
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}
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@Override
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public double getAngularSpeed(ForgeDirection side)
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{
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return angularVelocity;
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}
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@Override
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public double getForce(ForgeDirection side)
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{
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return torque;
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}
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@Override
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public boolean inverseRotation(ForgeDirection side)
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{
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return false;
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}
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final public void update()
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{
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update(0.05f);
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}
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@Override
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final public void update(double deltaTime)
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{
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ticks++;
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if (ticks >= Long.MAX_VALUE)
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{
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ticks = 0;
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}
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//-----------------------------------
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// Render Update
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//-----------------------------------
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// Updates rotation angle and prevents it from rotating too fast
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if (angularVelocity >= 0)
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{
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renderAngle += Math.min(angularVelocity, this.maxDeltaAngle) * deltaTime;
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}
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else
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{
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renderAngle += Math.max(angularVelocity, -this.maxDeltaAngle) * deltaTime;
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}
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// Cap rotation angle to prevent render issues
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if (renderAngle >= Math.PI * 2)
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{
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revolve();
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renderAngle = renderAngle % (Math.PI * 2);
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}
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//-----------------------------------
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// Server side Update
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//-----------------------------------
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if (world() != null && !world().isRemote)
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{
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final double acceleration = this.acceleration * deltaTime;
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if (Math.abs(prevAngularVelocity - angularVelocity) > 0.01f)
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{
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prevAngularVelocity = angularVelocity;
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markRotationUpdate = true;
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}
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if (Math.abs(prevTorque - torque) > 0.01f)
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{
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prevTorque = torque;
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markTorqueUpdate = true;
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}
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//-----------------------------------
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// Loss calculations
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//-----------------------------------
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double torqueLoss = Math.min(Math.abs(getTorque()), (Math.abs(getTorque() * getTorqueLoad()) + getTorqueLoad() / 10) * deltaTime);
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torque += torque > 0 ? -torqueLoss : torqueLoss;
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double velocityLoss = Math.min(Math.abs(getAngularSpeed()), (Math.abs(getAngularSpeed() * getAngularVelocityLoad()) + getAngularVelocityLoad() / 10) * deltaTime);
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angularVelocity += angularVelocity > 0 ? -velocityLoss : velocityLoss;
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if (getEnergy() <= 0)
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{
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angularVelocity = torque = 0;
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}
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power = getEnergy() / deltaTime;
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if (sharePower)
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{
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// Power sharing calculations
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Iterator<Entry<MechanicalNode, ForgeDirection>> it = directionMap().entrySet().iterator();
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while (it.hasNext())
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{
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MechanicalNode adjacentMech = null;
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Entry<MechanicalNode, ForgeDirection> entry = it.next();
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ForgeDirection dir = entry.getValue();
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//TODO: Will never happen that it isn't a mech node.
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// Get mech node
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if (entry.getKey() instanceof MechanicalNode)
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{
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adjacentMech = (MechanicalNode) entry.getKey();
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}
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else if (entry.getKey() instanceof INodeProvider)
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{
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INode node = ((INodeProvider) entry.getKey()).getNode(MechanicalNode.class, dir.getOpposite());
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if (node instanceof MechanicalNode)
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{
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adjacentMech = (MechanicalNode) node;
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}
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}
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else
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{
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it.remove();
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}
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// If node is not null apply power
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if (adjacentMech != null)
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{
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/** Calculate angular velocity and torque. */
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double ratio = adjacentMech.getRadius(dir.getOpposite(), this) / getRadius(dir, adjacentMech);
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boolean inverseRotation = inverseRotation(dir) && adjacentMech.inverseRotation(dir.getOpposite());
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int inversion = inverseRotation ? -1 : 1;
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double targetTorque = inversion * adjacentMech.getTorque() / ratio;
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double applyTorque = targetTorque * acceleration;
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if (Math.abs(torque + applyTorque) < Math.abs(targetTorque))
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{
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torque += applyTorque;
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}
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else if (Math.abs(torque - applyTorque) > Math.abs(targetTorque))
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{
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torque -= applyTorque;
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}
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double targetVelocity = inversion * adjacentMech.getAngularSpeed() * ratio;
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double applyVelocity = targetVelocity * acceleration;
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if (Math.abs(angularVelocity + applyVelocity) < Math.abs(targetVelocity))
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{
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angularVelocity += applyVelocity;
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}
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else if (Math.abs(angularVelocity - applyVelocity) > Math.abs(targetVelocity))
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{
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angularVelocity -= applyVelocity;
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}
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/** Set all current rotations */
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// adjacentMech.angle = Math.abs(angle) * (adjacentMech.angle >= 0 ? 1 : -1);
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}
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}
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}
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}
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onUpdate();
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prev_angle = renderAngle;
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}
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@Override
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public boolean canUpdate()
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{
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return true;
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}
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@Override
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public boolean continueUpdate()
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{
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return true;
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}
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protected void onUpdate()
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{
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}
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/**
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* Called when one revolution is made.
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*/
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protected void revolve()
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{
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}
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@Override
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public void apply(Object source, double torque, double angularVelocity)
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{
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this.torque += torque;
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this.angularVelocity += angularVelocity;
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}
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private double getTorque()
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{
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return angularVelocity != 0 ? torque : 0;
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}
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private double getAngularSpeed()
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{
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return torque != 0 ? angularVelocity : 0;
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}
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/**
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* The energy percentage loss due to resistance in seconds.
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*/
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public double getTorqueLoad()
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{
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return load;
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}
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public double getAngularVelocityLoad()
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{
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return load;
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}
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public double getEnergy()
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{
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return getTorque() * getAngularSpeed();
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}
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public double getPower()
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{
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return power;
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}
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@Override
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public void load(NBTTagCompound nbt)
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{
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torque = nbt.getDouble("torque");
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angularVelocity = nbt.getDouble("angularVelocity");
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}
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@Override
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public void save(NBTTagCompound nbt)
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{
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nbt.setDouble("torque", torque);
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nbt.setDouble("angularVelocity", angularVelocity);
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}
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@Override
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public <B extends MechanicalNode> boolean canConnect(B other, ForgeDirection from)
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{
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if (canConnect(from))
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{
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if (other instanceof INodeProvider)
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{
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return ((INodeProvider) other).getNode(MechanicalNode.class, from.getOpposite()) instanceof MechanicalNode;
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}
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return other instanceof MechanicalNode;
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}
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return false;
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}
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@Override
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public boolean isValidConnection(Object object)
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{
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return true;
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}
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}
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@ -0,0 +1,221 @@
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package resonantinduction.mechanical.mech
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import net.minecraft.nbt.NBTTagCompound
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import net.minecraftforge.common.util.ForgeDirection
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import resonant.api.grid.{INodeProvider, IUpdate}
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import resonant.lib.grid.node.NodeConnector
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import resonant.lib.transform.vector.IVectorWorld
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import resonant.lib.utility.nbt.ISaveObj
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import resonantinduction.core.interfaces.IMechanicalNode
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import resonantinduction.core.prefab.node.TMultipartNode
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import scala.collection.convert.wrapAll._
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/**
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* Prefab node for the mechanical system used by almost ever mechanical object in Resonant Induction. Handles connections to other tiles, and shares power with them
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*
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* @author Calclavia, Darkguardsman
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*/
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class MechanicalNode(parent: INodeProvider) extends NodeConnector[MechanicalNode](parent) with TMultipartNode[MechanicalNode] with IMechanicalNode with ISaveObj with IVectorWorld with IUpdate
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{
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/**
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* Marks that the rotation has changed and should be updated client side
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*/
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var markRotationUpdate: Boolean = false
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/**
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* Makrs that the torque value has changed and should be updated client side
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*/
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var markTorqueUpdate: Boolean = false
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/**
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* Allows the node to share its power with other nodes
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*/
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var sharePower: Boolean = true
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var torque: Double = 0
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var prevTorque: Double = .0
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var prevAngularVelocity: Double = .0
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var angularVelocity: Double = 0
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/**
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* Current angle of rotation, mainly used for rendering
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*/
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var renderAngle: Double = 0
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/**
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* Angle of rotation of last update
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*/
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var prev_angle: Double = 0
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var acceleration: Float = 2f
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protected var maxDeltaAngle: Double = Math.toRadians(120)
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protected var load: Double = 2
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private var power: Double = 0
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override def getRadius(dir: ForgeDirection, `with`: IMechanicalNode): Double = 0.5
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override def getAngularSpeed(side: ForgeDirection): Double = angularVelocity
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override def getForce(side: ForgeDirection): Double = torque
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override def inverseRotation(side: ForgeDirection): Boolean = false
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override def update(deltaTime: Double)
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{
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if (angularVelocity >= 0)
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{
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renderAngle += Math.min(angularVelocity, this.maxDeltaAngle) * deltaTime
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}
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else
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{
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renderAngle += Math.max(angularVelocity, -this.maxDeltaAngle) * deltaTime
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}
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if (renderAngle >= Math.PI * 2)
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{
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revolve
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renderAngle = renderAngle % (Math.PI * 2)
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}
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if (world != null && !world.isRemote)
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{
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val acceleration: Double = this.acceleration * deltaTime
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if (Math.abs(prevAngularVelocity - angularVelocity) > 0.01f)
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{
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prevAngularVelocity = angularVelocity
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markRotationUpdate = true
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}
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if (Math.abs(prevTorque - torque) > 0.01f)
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{
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prevTorque = torque
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markTorqueUpdate = true
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}
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val torqueLoss: Double = Math.min(Math.abs(getTorque), (Math.abs(getTorque * getTorqueLoad) + getTorqueLoad / 10) * deltaTime)
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torque += (if (torque > 0) -torqueLoss else torqueLoss)
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val velocityLoss: Double = Math.min(Math.abs(getAngularSpeed), (Math.abs(getAngularSpeed * getAngularVelocityLoad) + getAngularVelocityLoad / 10) * deltaTime)
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angularVelocity += (if (angularVelocity > 0) -velocityLoss else velocityLoss)
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if (getEnergy <= 0)
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{
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angularVelocity = ({torque = 0; torque })
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}
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power = getEnergy / deltaTime
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if (sharePower)
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{
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directionMap.foreach
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{
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case (adjacentMech: MechanicalNode, dir: ForgeDirection) =>
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{
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if (adjacentMech != null)
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{
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val ratio: Double = adjacentMech.getRadius(dir.getOpposite, this) / getRadius(dir, adjacentMech)
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val inverseRotation: Boolean = this.inverseRotation(dir) && adjacentMech.inverseRotation(dir.getOpposite)
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val inversion: Int = if (inverseRotation) -1 else 1
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val targetTorque: Double = inversion * adjacentMech.getTorque / ratio
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val applyTorque: Double = targetTorque * acceleration
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if (Math.abs(torque + applyTorque) < Math.abs(targetTorque))
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{
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torque += applyTorque
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}
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else if (Math.abs(torque - applyTorque) > Math.abs(targetTorque))
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{
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torque -= applyTorque
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}
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val targetVelocity: Double = inversion * adjacentMech.getAngularSpeed * ratio
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val applyVelocity: Double = targetVelocity * acceleration
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if (Math.abs(angularVelocity + applyVelocity) < Math.abs(targetVelocity))
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{
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angularVelocity += applyVelocity
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}
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else if (Math.abs(angularVelocity - applyVelocity) > Math.abs(targetVelocity))
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{
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angularVelocity -= applyVelocity
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}
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}
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}
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}
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}
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}
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prev_angle = renderAngle
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}
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override def canUpdate: Boolean = true
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override def continueUpdate: Boolean = true
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/**
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* Called when one revolution is made.
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*/
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protected def revolve
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{
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}
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override def apply(source: AnyRef, torque: Double, angularVelocity: Double)
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{
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this.torque += torque
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this.angularVelocity += angularVelocity
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}
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private def getTorque: Double =
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{
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return if (angularVelocity != 0) torque else 0
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}
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private def getAngularSpeed: Double =
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{
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return if (torque != 0) angularVelocity else 0
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}
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/**
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* The energy percentage loss due to resistance in seconds.
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*/
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def getTorqueLoad: Double =
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{
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return load
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}
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def getAngularVelocityLoad: Double =
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{
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return load
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}
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def getEnergy: Double =
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{
|
||||
return getTorque * getAngularSpeed
|
||||
}
|
||||
|
||||
def getPower: Double =
|
||||
{
|
||||
return power
|
||||
}
|
||||
|
||||
def load(nbt: NBTTagCompound)
|
||||
{
|
||||
torque = nbt.getDouble("torque")
|
||||
angularVelocity = nbt.getDouble("angularVelocity")
|
||||
}
|
||||
|
||||
def save(nbt: NBTTagCompound)
|
||||
{
|
||||
nbt.setDouble("torque", torque)
|
||||
nbt.setDouble("angularVelocity", angularVelocity)
|
||||
}
|
||||
|
||||
/**
|
||||
* Can this node connect with another node?
|
||||
* @param other - Most likely a node, but it can also be another object
|
||||
* @param from - Direction of connection
|
||||
* @return True connection is allowed
|
||||
*/
|
||||
override def canConnect[B <: MechanicalNode](other: B, from: ForgeDirection): Boolean =
|
||||
{
|
||||
if (canConnect(from))
|
||||
{
|
||||
if (other.isInstanceOf[INodeProvider])
|
||||
{
|
||||
return (other.asInstanceOf[INodeProvider]).getNode(classOf[MechanicalNode], from.getOpposite).isInstanceOf[MechanicalNode]
|
||||
}
|
||||
return other.isInstanceOf[MechanicalNode]
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
override def isValidConnection(`object`: AnyRef): Boolean =
|
||||
{
|
||||
return true
|
||||
}
|
||||
}
|
|
@ -52,18 +52,19 @@ abstract class PartMechanical extends PartAbstract with JNormalOcclusion with TF
|
|||
}
|
||||
}
|
||||
|
||||
override def update
|
||||
override def update()
|
||||
{
|
||||
this.mechanicalNode.update
|
||||
if (!world.isRemote)
|
||||
{
|
||||
checkClientUpdate
|
||||
checkClientUpdate()
|
||||
}
|
||||
|
||||
if (frame != null)
|
||||
{
|
||||
frame.update
|
||||
}
|
||||
super.update
|
||||
|
||||
super.update()
|
||||
}
|
||||
|
||||
override def activate(player: EntityPlayer, hit: MovingObjectPosition, itemStack: ItemStack): Boolean =
|
||||
|
|
|
@ -4,12 +4,11 @@ import codechicken.lib.vec.Rotation
|
|||
import codechicken.multipart.{TMultiPart, TileMultipart}
|
||||
import net.minecraft.tileentity.TileEntity
|
||||
import net.minecraftforge.common.util.ForgeDirection
|
||||
import resonant.lib.grid.electric.DCNode
|
||||
import resonant.api.grid.INodeProvider
|
||||
import resonant.lib.transform.vector.{IVectorWorld, Vector3, VectorWorld}
|
||||
import resonantinduction.core.interfaces.IMechanicalNode
|
||||
import resonantinduction.mechanical.mech.MechanicalNode
|
||||
import resonantinduction.mechanical.mech.gearshaft.PartGearShaft
|
||||
import resonant.api.grid.INodeProvider
|
||||
import resonant.lib.transform.vector.{IVectorWorld, Vector3, VectorWorld}
|
||||
|
||||
/**
|
||||
* Node for the gear
|
||||
|
@ -19,205 +18,205 @@ import resonant.lib.transform.vector.{IVectorWorld, Vector3, VectorWorld}
|
|||
class GearNode(parent: PartGear) extends MechanicalNode(parent: PartGear)
|
||||
{
|
||||
|
||||
protected def gear: PartGear =
|
||||
{
|
||||
return this.getParent.asInstanceOf[PartGear]
|
||||
}
|
||||
protected def gear: PartGear =
|
||||
{
|
||||
return this.getParent.asInstanceOf[PartGear]
|
||||
}
|
||||
|
||||
override def onUpdate
|
||||
override def update(deltaTime: Double)
|
||||
{
|
||||
super.update(deltaTime)
|
||||
if (!gear.getMultiBlock.isPrimary)
|
||||
{
|
||||
super.onUpdate
|
||||
if (!gear.getMultiBlock.isPrimary)
|
||||
{
|
||||
torque = 0
|
||||
angularVelocity = 0
|
||||
}
|
||||
else if (gear.tier == 10)
|
||||
{
|
||||
torque = 100
|
||||
angularVelocity = 100
|
||||
}
|
||||
torque = 0
|
||||
angularVelocity = 0
|
||||
}
|
||||
|
||||
override def getTorqueLoad: Double =
|
||||
else if (gear.tier == 10)
|
||||
{
|
||||
if (gear.tier == 1) return 0.2
|
||||
if (gear.tier == 2) return 0.1
|
||||
if (gear.tier == 0) return 0
|
||||
return 0.3
|
||||
torque = 100
|
||||
angularVelocity = 100
|
||||
}
|
||||
}
|
||||
|
||||
override def getAngularVelocityLoad: Double =
|
||||
override def getTorqueLoad: Double =
|
||||
{
|
||||
if (gear.tier == 1) return 0.2
|
||||
if (gear.tier == 2) return 0.1
|
||||
if (gear.tier == 0) return 0
|
||||
return 0.3
|
||||
}
|
||||
|
||||
override def getAngularVelocityLoad: Double =
|
||||
{
|
||||
if (gear.tier == 1) return 0.2
|
||||
if (gear.tier == 2) return 0.1
|
||||
if (gear.tier == 0) return 0
|
||||
return 0.3
|
||||
}
|
||||
|
||||
override def reconstruct()
|
||||
{
|
||||
connections.clear
|
||||
if (!gear.getMultiBlock.isPrimary || world == null)
|
||||
{
|
||||
if (gear.tier == 1) return 0.2
|
||||
if (gear.tier == 2) return 0.1
|
||||
if (gear.tier == 0) return 0
|
||||
return 0.3
|
||||
return
|
||||
}
|
||||
|
||||
override def reconstruct()
|
||||
val tileBehind: TileEntity = new Vector3(gear.tile).add(gear.placementSide).getTileEntity(world)
|
||||
if (tileBehind.isInstanceOf[INodeProvider])
|
||||
{
|
||||
connections.clear
|
||||
if (!gear.getMultiBlock.isPrimary || world == null)
|
||||
{
|
||||
return
|
||||
}
|
||||
val tileBehind: TileEntity = new Vector3(gear.tile).add(gear.placementSide).getTileEntity(world)
|
||||
if (tileBehind.isInstanceOf[INodeProvider])
|
||||
{
|
||||
val instance: MechanicalNode = (tileBehind.asInstanceOf[INodeProvider]).getNode(classOf[MechanicalNode], gear.placementSide.getOpposite).asInstanceOf[MechanicalNode]
|
||||
if (instance != null && instance != this && !(instance.getParent.isInstanceOf[PartGearShaft]) && instance.canConnect(this,gear.placementSide.getOpposite))
|
||||
{
|
||||
connect(instance, gear.placementSide)
|
||||
}
|
||||
}
|
||||
for (i <- 0 until 6)
|
||||
{
|
||||
val checkDir: ForgeDirection = ForgeDirection.getOrientation(i)
|
||||
var tile: TileEntity = gear.tile
|
||||
if (gear.getMultiBlock.isConstructed && checkDir != gear.placementSide && checkDir != gear.placementSide.getOpposite)
|
||||
{
|
||||
tile = new Vector3(gear.tile).add(checkDir).getTileEntity(world)
|
||||
}
|
||||
if (tile.isInstanceOf[INodeProvider])
|
||||
{
|
||||
val instance: MechanicalNode = (tile.asInstanceOf[INodeProvider]).getNode(classOf[MechanicalNode], if (checkDir == gear.placementSide.getOpposite) ForgeDirection.UNKNOWN else checkDir).asInstanceOf[MechanicalNode]
|
||||
if (!directionMap.containsValue(checkDir) && instance != this && checkDir != gear.placementSide && instance != null && instance.canConnect(this,checkDir.getOpposite))
|
||||
{
|
||||
connect(instance, checkDir)
|
||||
}
|
||||
}
|
||||
}
|
||||
var displaceCheck: Int = 1
|
||||
if (gear.getMultiBlock.isPrimary && gear.getMultiBlock.isConstructed)
|
||||
{
|
||||
displaceCheck = 2
|
||||
}
|
||||
for (i <- 0 until 4)
|
||||
{
|
||||
val checkDir: ForgeDirection = ForgeDirection.getOrientation(Rotation.rotateSide(gear.placementSide.ordinal, i))
|
||||
val checkTile: TileEntity = new Vector3(gear.tile).add(checkDir).getTileEntity(world)
|
||||
if (!directionMap.containsValue(checkDir) && checkTile.isInstanceOf[INodeProvider])
|
||||
{
|
||||
val instance: MechanicalNode = (checkTile.asInstanceOf[INodeProvider]).getNode(classOf[MechanicalNode], gear.placementSide).asInstanceOf[MechanicalNode]
|
||||
if (instance != null && instance != this && instance.canConnect(this,checkDir.getOpposite) && !(instance.getParent.isInstanceOf[PartGearShaft]))
|
||||
{
|
||||
connect(instance, checkDir)
|
||||
}
|
||||
}
|
||||
}
|
||||
val instance: MechanicalNode = (tileBehind.asInstanceOf[INodeProvider]).getNode(classOf[MechanicalNode], gear.placementSide.getOpposite).asInstanceOf[MechanicalNode]
|
||||
if (instance != null && instance != this && !(instance.getParent.isInstanceOf[PartGearShaft]) && instance.canConnect(this, gear.placementSide.getOpposite))
|
||||
{
|
||||
connect(instance, gear.placementSide)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Can this gear be connected BY the source?
|
||||
*
|
||||
* @param from - Direction source is coming from.
|
||||
* @param other - The source of the connection.
|
||||
* @return True is so.
|
||||
*/
|
||||
override def canConnect[B](other: B, from: ForgeDirection): Boolean =
|
||||
for (i <- 0 until 6)
|
||||
{
|
||||
if (!gear.getMultiBlock.isPrimary)
|
||||
val checkDir: ForgeDirection = ForgeDirection.getOrientation(i)
|
||||
var tile: TileEntity = gear.tile
|
||||
if (gear.getMultiBlock.isConstructed && checkDir != gear.placementSide && checkDir != gear.placementSide.getOpposite)
|
||||
{
|
||||
tile = new Vector3(gear.tile).add(checkDir).getTileEntity(world)
|
||||
}
|
||||
if (tile.isInstanceOf[INodeProvider])
|
||||
{
|
||||
val instance: MechanicalNode = (tile.asInstanceOf[INodeProvider]).getNode(classOf[MechanicalNode], if (checkDir == gear.placementSide.getOpposite) ForgeDirection.UNKNOWN else checkDir).asInstanceOf[MechanicalNode]
|
||||
if (!directionMap.containsValue(checkDir) && instance != this && checkDir != gear.placementSide && instance != null && instance.canConnect(this, checkDir.getOpposite))
|
||||
{
|
||||
return false
|
||||
connect(instance, checkDir)
|
||||
}
|
||||
if (other.isInstanceOf[MechanicalNode])
|
||||
}
|
||||
}
|
||||
var displaceCheck: Int = 1
|
||||
if (gear.getMultiBlock.isPrimary && gear.getMultiBlock.isConstructed)
|
||||
{
|
||||
displaceCheck = 2
|
||||
}
|
||||
for (i <- 0 until 4)
|
||||
{
|
||||
val checkDir: ForgeDirection = ForgeDirection.getOrientation(Rotation.rotateSide(gear.placementSide.ordinal, i))
|
||||
val checkTile: TileEntity = new Vector3(gear.tile).add(checkDir).getTileEntity(world)
|
||||
if (!directionMap.containsValue(checkDir) && checkTile.isInstanceOf[INodeProvider])
|
||||
{
|
||||
val instance: MechanicalNode = (checkTile.asInstanceOf[INodeProvider]).getNode(classOf[MechanicalNode], gear.placementSide).asInstanceOf[MechanicalNode]
|
||||
if (instance != null && instance != this && instance.canConnect(this, checkDir.getOpposite) && !(instance.getParent.isInstanceOf[PartGearShaft]))
|
||||
{
|
||||
val parent: INodeProvider = (other.asInstanceOf[MechanicalNode]).getParent
|
||||
if (from == gear.placementSide.getOpposite)
|
||||
connect(instance, checkDir)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Can this gear be connected BY the source?
|
||||
*
|
||||
* @param from - Direction source is coming from.
|
||||
* @param other - The source of the connection.
|
||||
* @return True is so.
|
||||
*/
|
||||
override def canConnect[B](other: B, from: ForgeDirection): Boolean =
|
||||
{
|
||||
if (!gear.getMultiBlock.isPrimary)
|
||||
{
|
||||
return false
|
||||
}
|
||||
if (other.isInstanceOf[MechanicalNode])
|
||||
{
|
||||
val parent: INodeProvider = (other.asInstanceOf[MechanicalNode]).getParent
|
||||
if (from == gear.placementSide.getOpposite)
|
||||
{
|
||||
if (parent.isInstanceOf[PartGear] || parent.isInstanceOf[PartGearShaft])
|
||||
{
|
||||
if (parent.isInstanceOf[PartGearShaft])
|
||||
{
|
||||
val shaft: PartGearShaft = parent.asInstanceOf[PartGearShaft]
|
||||
return shaft.tile.partMap(from.getOpposite.ordinal) != gear && Math.abs(shaft.placementSide.offsetX) == Math.abs(gear.placementSide.offsetX) && Math.abs(shaft.placementSide.offsetY) == Math.abs(gear.placementSide.offsetY) && Math.abs(shaft.placementSide.offsetZ) == Math.abs(gear.placementSide.offsetZ)
|
||||
}
|
||||
else if (parent.isInstanceOf[PartGear])
|
||||
{
|
||||
if ((parent.asInstanceOf[PartGear]).tile == gear.tile && !gear.getMultiBlock.isConstructed)
|
||||
{
|
||||
if (parent.isInstanceOf[PartGear] || parent.isInstanceOf[PartGearShaft])
|
||||
{
|
||||
if (parent.isInstanceOf[PartGearShaft])
|
||||
{
|
||||
val shaft: PartGearShaft = parent.asInstanceOf[PartGearShaft]
|
||||
return shaft.tile.partMap(from.getOpposite.ordinal) != gear && Math.abs(shaft.placementSide.offsetX) == Math.abs(gear.placementSide.offsetX) && Math.abs(shaft.placementSide.offsetY) == Math.abs(gear.placementSide.offsetY) && Math.abs(shaft.placementSide.offsetZ) == Math.abs(gear.placementSide.offsetZ)
|
||||
}
|
||||
else if (parent.isInstanceOf[PartGear])
|
||||
{
|
||||
if ((parent.asInstanceOf[PartGear]).tile == gear.tile && !gear.getMultiBlock.isConstructed)
|
||||
{
|
||||
return true
|
||||
}
|
||||
if ((parent.asInstanceOf[PartGear]).placementSide ne gear.placementSide)
|
||||
{
|
||||
val part: TMultiPart = gear.tile.partMap((parent.asInstanceOf[PartGear]).placementSide.ordinal)
|
||||
if (part.isInstanceOf[PartGear])
|
||||
{
|
||||
val sourceGear: PartGear = part.asInstanceOf[PartGear]
|
||||
if (sourceGear.isCenterMultiBlock && !sourceGear.getMultiBlock.isPrimary)
|
||||
{
|
||||
return true
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gear.getMultiBlock.isConstructed)
|
||||
{
|
||||
val checkPart: TMultiPart = (parent.asInstanceOf[PartGear]).tile.partMap(gear.placementSide.ordinal)
|
||||
if (checkPart.isInstanceOf[PartGear])
|
||||
{
|
||||
val requiredDirection: ForgeDirection = (checkPart.asInstanceOf[PartGear]).getPosition.subtract(position).toForgeDirection
|
||||
return (checkPart.asInstanceOf[PartGear]).isCenterMultiBlock && (parent.asInstanceOf[PartGear]).placementSide == requiredDirection
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
val sourceTile: TileEntity = position.add(from.getOpposite).getTileEntity(world)
|
||||
if (sourceTile.isInstanceOf[INodeProvider])
|
||||
{
|
||||
val sourceInstance: MechanicalNode = (sourceTile.asInstanceOf[INodeProvider]).getNode(classOf[MechanicalNode], from).asInstanceOf[MechanicalNode]
|
||||
return sourceInstance == other
|
||||
}
|
||||
return true
|
||||
}
|
||||
else if (from == gear.placementSide)
|
||||
if ((parent.asInstanceOf[PartGear]).placementSide ne gear.placementSide)
|
||||
{
|
||||
val sourceTile: TileEntity = position.add(from).getTileEntity(world)
|
||||
if (sourceTile.isInstanceOf[INodeProvider])
|
||||
val part: TMultiPart = gear.tile.partMap((parent.asInstanceOf[PartGear]).placementSide.ordinal)
|
||||
if (part.isInstanceOf[PartGear])
|
||||
{
|
||||
val sourceGear: PartGear = part.asInstanceOf[PartGear]
|
||||
if (sourceGear.isCenterMultiBlock && !sourceGear.getMultiBlock.isPrimary)
|
||||
{
|
||||
val sourceInstance: MechanicalNode = (sourceTile.asInstanceOf[INodeProvider]).getNode(classOf[MechanicalNode], from.getOpposite).asInstanceOf[MechanicalNode]
|
||||
return sourceInstance == other
|
||||
return true
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gear.getMultiBlock.isConstructed)
|
||||
{
|
||||
val checkPart: TMultiPart = (parent.asInstanceOf[PartGear]).tile.partMap(gear.placementSide.ordinal)
|
||||
if (checkPart.isInstanceOf[PartGear])
|
||||
{
|
||||
val requiredDirection: ForgeDirection = (checkPart.asInstanceOf[PartGear]).getPosition.subtract(position).toForgeDirection
|
||||
return (checkPart.asInstanceOf[PartGear]).isCenterMultiBlock && (parent.asInstanceOf[PartGear]).placementSide == requiredDirection
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
val sourceTile: TileEntity = position.add(from.getOpposite).getTileEntity(world)
|
||||
if (sourceTile.isInstanceOf[INodeProvider])
|
||||
{
|
||||
val sourceInstance: MechanicalNode = (sourceTile.asInstanceOf[INodeProvider]).getNode(classOf[MechanicalNode], from).asInstanceOf[MechanicalNode]
|
||||
return sourceInstance == other
|
||||
}
|
||||
}
|
||||
else if (from == gear.placementSide)
|
||||
{
|
||||
val sourceTile: TileEntity = position.add(from).getTileEntity(world)
|
||||
if (sourceTile.isInstanceOf[INodeProvider])
|
||||
{
|
||||
val sourceInstance: MechanicalNode = (sourceTile.asInstanceOf[INodeProvider]).getNode(classOf[MechanicalNode], from.getOpposite).asInstanceOf[MechanicalNode]
|
||||
return sourceInstance == other
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
val destinationTile: TileEntity = (other.asInstanceOf[MechanicalNode]).position.add(from.getOpposite).getTileEntity(world)
|
||||
if (destinationTile.isInstanceOf[INodeProvider] && destinationTile.isInstanceOf[TileMultipart])
|
||||
{
|
||||
val destinationPart: TMultiPart = (destinationTile.asInstanceOf[TileMultipart]).partMap(gear.placementSide.ordinal)
|
||||
if (destinationPart.isInstanceOf[PartGear])
|
||||
{
|
||||
if (gear ne destinationPart)
|
||||
{
|
||||
return (destinationPart.asInstanceOf[PartGear]).isCenterMultiBlock
|
||||
}
|
||||
else
|
||||
{
|
||||
val destinationTile: TileEntity = (other.asInstanceOf[MechanicalNode]).position.add(from.getOpposite).getTileEntity(world)
|
||||
if (destinationTile.isInstanceOf[INodeProvider] && destinationTile.isInstanceOf[TileMultipart])
|
||||
{
|
||||
val destinationPart: TMultiPart = (destinationTile.asInstanceOf[TileMultipart]).partMap(gear.placementSide.ordinal)
|
||||
if (destinationPart.isInstanceOf[PartGear])
|
||||
{
|
||||
if (gear ne destinationPart)
|
||||
{
|
||||
return (destinationPart.asInstanceOf[PartGear]).isCenterMultiBlock
|
||||
}
|
||||
else
|
||||
{
|
||||
return true
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return true
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
override def getRadius(dir: ForgeDirection, `with`: IMechanicalNode): Double =
|
||||
{
|
||||
val deltaPos: Vector3 = new VectorWorld(`with`.asInstanceOf[IVectorWorld]).subtract(position)
|
||||
val caseX: Boolean = gear.placementSide.offsetX != 0 && deltaPos.y == 0 && deltaPos.z == 0
|
||||
val caseY: Boolean = gear.placementSide.offsetY != 0 && deltaPos.x == 0 && deltaPos.z == 0
|
||||
val caseZ: Boolean = gear.placementSide.offsetZ != 0 && deltaPos.x == 0 && deltaPos.y == 0
|
||||
if (caseX || caseY || caseZ)
|
||||
{
|
||||
val deltaPos: Vector3 = new VectorWorld(`with`.asInstanceOf[IVectorWorld]).subtract(position)
|
||||
val caseX: Boolean = gear.placementSide.offsetX != 0 && deltaPos.y == 0 && deltaPos.z == 0
|
||||
val caseY: Boolean = gear.placementSide.offsetY != 0 && deltaPos.x == 0 && deltaPos.z == 0
|
||||
val caseZ: Boolean = gear.placementSide.offsetZ != 0 && deltaPos.x == 0 && deltaPos.y == 0
|
||||
if (caseX || caseY || caseZ)
|
||||
{
|
||||
return super.getRadius(dir, `with`)
|
||||
}
|
||||
return if (gear.getMultiBlock.isConstructed) 1.5f else super.getRadius(dir, `with`)
|
||||
return super.getRadius(dir, `with`)
|
||||
}
|
||||
return if (gear.getMultiBlock.isConstructed) 1.5f else super.getRadius(dir, `with`)
|
||||
}
|
||||
}
|
Loading…
Add table
Reference in a new issue