Large gears are now omni-directional
This commit is contained in:
parent
cca5d6fafe
commit
4ac678aa00
1 changed files with 16 additions and 6 deletions
|
@ -3,8 +3,6 @@ package resonantinduction.mechanical.gear;
|
|||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
|
||||
import com.builtbroken.common.Pair;
|
||||
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.nbt.NBTTagCompound;
|
||||
|
@ -17,10 +15,7 @@ import resonantinduction.mechanical.network.IMechanical;
|
|||
import resonantinduction.mechanical.network.PartMechanical;
|
||||
import calclavia.lib.multiblock.reference.IMultiBlockStructure;
|
||||
import calclavia.lib.multiblock.reference.MultiBlockHandler;
|
||||
import calclavia.lib.network.PacketHandler;
|
||||
import calclavia.lib.prefab.block.BlockAdvanced;
|
||||
import codechicken.lib.data.MCDataInput;
|
||||
import codechicken.lib.data.MCDataOutput;
|
||||
import codechicken.lib.vec.Rotation;
|
||||
import codechicken.lib.vec.Vector3;
|
||||
import codechicken.multipart.ControlKeyModifer;
|
||||
|
@ -218,12 +213,27 @@ public class PartGear extends PartMechanical implements IMechanical, IMultiBlock
|
|||
public universalelectricity.api.vector.Vector3[] getMultiBlockVectors()
|
||||
{
|
||||
Set<universalelectricity.api.vector.Vector3> vectors = new HashSet<universalelectricity.api.vector.Vector3>();
|
||||
ForgeDirection dir = placementSide;
|
||||
|
||||
universalelectricity.api.vector.Vector3 rotationalAxis = universalelectricity.api.vector.Vector3.UP();
|
||||
|
||||
if (placementSide == ForgeDirection.NORTH || placementSide == ForgeDirection.SOUTH)
|
||||
{
|
||||
rotationalAxis = universalelectricity.api.vector.Vector3.EAST();
|
||||
}
|
||||
else if (placementSide == ForgeDirection.WEST || placementSide == ForgeDirection.EAST)
|
||||
{
|
||||
rotationalAxis = universalelectricity.api.vector.Vector3.SOUTH();
|
||||
}
|
||||
|
||||
for (int x = -1; x <= 1; x++)
|
||||
{
|
||||
for (int z = -1; z <= 1; z++)
|
||||
{
|
||||
vectors.add(new universalelectricity.api.vector.Vector3(x, 0, z));
|
||||
universalelectricity.api.vector.Vector3 vector = new universalelectricity.api.vector.Vector3(x, 0, z);
|
||||
vector.rotate(90, rotationalAxis);
|
||||
vector = vector.round();
|
||||
vectors.add(vector);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue