This commit is contained in:
DarkGuardsman 2013-09-20 12:04:02 -04:00
parent 1bc1169375
commit 4b37d90795
4 changed files with 7 additions and 8 deletions

View file

@ -13,7 +13,7 @@ import dark.assembly.common.machine.BlockAssembly;
import dark.core.registration.ModObjectRegistry.BlockBuildData;
/** Extend this block class if a filter is allowed to be placed inside of this block.
*
*
* @author Calclavia */
public abstract class BlockImprintable extends BlockAssembly
{

View file

@ -20,7 +20,7 @@ import dark.core.registration.ModObjectRegistry.BlockBuildData;
/** A block that allows the placement of mass amount of a specific item within it. It will be allowed
* to go on Conveyor Belts
*
*
* @author DarkGuardsman */
public class BlockCrate extends BlockAssembly
{
@ -213,7 +213,7 @@ public class BlockCrate extends BlockAssembly
}
/** Inserts all items of the same type this player has into the crate.
*
*
* @return True on success */
public boolean insertAllItems(TileEntityCrate tileEntity, EntityPlayer player)
{
@ -258,7 +258,7 @@ public class BlockCrate extends BlockAssembly
}
/** Ejects and item out of the crate and spawn it under the player entity.
*
*
* @param tileEntity
* @param player
* @param requestSize - The maximum stack size to take out. Default should be 64.
@ -310,7 +310,7 @@ public class BlockCrate extends BlockAssembly
}
/** Puts an itemStack into the crate.
*
*
* @param tileEntity
* @param itemStack */
public static ItemStack addStackToCrate(TileEntityCrate tileEntity, ItemStack itemStack)

View file

@ -13,7 +13,7 @@ import dark.assembly.common.imprinter.prefab.BlockImprintable;
import dark.core.registration.ModObjectRegistry.BlockBuildData;
/** A block that manipulates item movement between inventories.
*
*
* @author Calclavia */
public class BlockManipulator extends BlockImprintable
{

View file

@ -20,11 +20,10 @@ import cpw.mods.fml.relauncher.SideOnly;
import dark.assembly.client.render.BlockRenderingHandler;
import dark.assembly.common.machine.BlockAssembly;
import dark.assembly.common.machine.belt.TileEntityConveyorBelt.SlantType;
import dark.core.common.DarkMain;
import dark.core.registration.ModObjectRegistry.BlockBuildData;
/** The block for the actual conveyor belt!
*
*
* @author Calclavia, DarkGuardsman */
public class BlockConveyorBelt extends BlockAssembly
{