Finished basic mechanical grid
This commit is contained in:
parent
ff152d1009
commit
503c3a9904
16 changed files with 358 additions and 419 deletions
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@ -6,7 +6,6 @@ import net.minecraft.item.ItemStack;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.oredict.OreDictionary;
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import net.minecraftforge.oredict.ShapedOreRecipe;
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import resonantinduction.api.mechanical.IMechanical;
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import resonantinduction.core.Reference;
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import resonantinduction.core.ResonantInduction;
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import resonantinduction.core.Settings;
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@ -15,7 +14,6 @@ import resonantinduction.mechanical.belt.BlockConveyorBelt;
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import resonantinduction.mechanical.belt.TileConveyorBelt;
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import resonantinduction.mechanical.energy.gear.ItemGear;
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import resonantinduction.mechanical.energy.gear.ItemGearShaft;
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import resonantinduction.mechanical.energy.network.PacketNetwork;
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import resonantinduction.mechanical.energy.turbine.BlockWaterTurbine;
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import resonantinduction.mechanical.energy.turbine.BlockWindTurbine;
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import resonantinduction.mechanical.energy.turbine.SchematicWaterTurbine;
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@ -27,10 +25,8 @@ import resonantinduction.mechanical.fluid.transport.BlockPump;
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import resonantinduction.mechanical.fluid.transport.TilePump;
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import resonantinduction.mechanical.logistic.belt.BlockDetector;
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import resonantinduction.mechanical.logistic.belt.BlockManipulator;
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import resonantinduction.mechanical.logistic.belt.BlockRejector;
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import resonantinduction.mechanical.logistic.belt.TileDetector;
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import resonantinduction.mechanical.logistic.belt.TileManipulator;
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import resonantinduction.mechanical.logistic.belt.TileRejector;
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import resonantinduction.mechanical.logistic.belt.TileSorter;
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import resonantinduction.mechanical.process.crusher.BlockMechanicalPiston;
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import resonantinduction.mechanical.process.crusher.TileMechanicalPiston;
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@ -103,8 +99,6 @@ public class Mechanical
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public static Block blockPurifier;
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public static Block blockMechanicalPiston;
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public static final PacketNetwork PACKET_NETWORK = new PacketNetwork(IMechanical.class, Reference.CHANNEL);
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@EventHandler
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public void preInit(FMLPreInitializationEvent evt)
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{
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@ -16,7 +16,11 @@ import resonantinduction.api.mechanical.IMechanical;
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import resonantinduction.core.Reference;
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import resonantinduction.core.ResonantInduction;
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import resonantinduction.mechanical.Mechanical;
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import resonantinduction.mechanical.energy.network.IMechanicalNodeProvider;
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import resonantinduction.mechanical.energy.network.MechanicalNode;
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import resonantinduction.mechanical.energy.network.TileMechanical;
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import resonantinduction.mechanical.energy.network.TileMechanical.PacketMechanicalNode;
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import resonantinduction.mechanical.process.crusher.TileMechanicalPiston;
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import universalelectricity.api.vector.Vector3;
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import calclavia.lib.prefab.tile.IRotatable;
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@ -36,6 +40,84 @@ public class TileConveyorBelt extends TileMechanical implements IBelt, IRotatabl
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NONE, UP, DOWN, TOP
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}
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public TileConveyorBelt()
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{
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mechanicalNode = new PacketMechanicalNode(this)
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{
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@Override
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public void recache()
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{
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synchronized (connections)
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{
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connections.clear();
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boolean didRefresh = false;
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for (int i = 2; i < 6; i++)
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{
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ForgeDirection dir = ForgeDirection.getOrientation(i);
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Vector3 pos = new Vector3(TileConveyorBelt.this).translate(dir);
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TileEntity tile = pos.getTileEntity(TileConveyorBelt.this.worldObj);
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if (dir == TileConveyorBelt.this.getDirection() || dir == TileConveyorBelt.this.getDirection().getOpposite())
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{
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if (dir == TileConveyorBelt.this.getDirection())
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{
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if (TileConveyorBelt.this.slantType == SlantType.DOWN)
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{
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pos.translate(new Vector3(0, -1, 0));
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}
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else if (TileConveyorBelt.this.slantType == SlantType.UP)
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{
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pos.translate(new Vector3(0, 1, 0));
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}
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}
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else if (dir == TileConveyorBelt.this.getDirection().getOpposite())
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{
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if (TileConveyorBelt.this.slantType == SlantType.DOWN)
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{
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pos.translate(new Vector3(0, 1, 0));
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}
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else if (TileConveyorBelt.this.slantType == SlantType.UP)
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{
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pos.translate(new Vector3(0, -1, 0));
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}
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}
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tile = pos.getTileEntity(worldObj);
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if (tile instanceof TileConveyorBelt)
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{
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connections.put(((TileConveyorBelt) tile).getNode(dir.getOpposite()), dir);
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didRefresh = true;
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}
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}
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else if (tile instanceof IMechanicalNodeProvider)
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{
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MechanicalNode mechanical = ((IMechanicalNodeProvider) tile).getNode(dir.getOpposite());
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if (mechanical != null)
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{
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connections.put(mechanical, dir);
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}
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}
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}
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if (!worldObj.isRemote)
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{
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markRefresh = true;
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}
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}
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}
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@Override
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public boolean canConnect(ForgeDirection from, Object source)
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{
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return from != getDirection() || from != getDirection().getOpposite();
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}
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}.setLoad(0.5f);
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}
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/**
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* Static constants.
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*/
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@ -63,6 +145,7 @@ public class TileConveyorBelt extends TileMechanical implements IBelt, IRotatabl
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/* PROCESSES IGNORE LIST AND REMOVES UNNEED ENTRIES */
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Iterator<Entity> it = this.ignoreList.iterator();
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while (it.hasNext())
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{
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if (!this.getAffectedEntities().contains(it.next()))
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@ -75,11 +158,10 @@ public class TileConveyorBelt extends TileMechanical implements IBelt, IRotatabl
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{
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if (this.ticks % 10 == 0 && this.worldObj.isRemote && this.worldObj.getBlockId(this.xCoord - 1, this.yCoord, this.zCoord) != Mechanical.blockConveyorBelt.blockID && this.worldObj.getBlockId(xCoord, yCoord, zCoord - 1) != Mechanical.blockConveyorBelt.blockID)
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{
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worldObj.playSound(this.xCoord, this.yCoord, this.zCoord, Reference.PREFIX + "conveyor", 0.5f, 0.5f + 0.15f * getMoveVelocity(), true);
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worldObj.playSound(this.xCoord, this.yCoord, this.zCoord, Reference.PREFIX + "conveyor", 0.5f, 0.5f + 0.15f * (float) getMoveVelocity(), true);
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}
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angle = getNetwork().getRotation(getMoveVelocity());
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double beltPercentage = angle / (2 * Math.PI);
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double beltPercentage = mechanicalNode.angle / (2 * Math.PI);
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// Sync the animation. Slant belts are slower.
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if (this.getSlant() == SlantType.NONE || this.getSlant() == SlantType.TOP)
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@ -132,7 +214,7 @@ public class TileConveyorBelt extends TileMechanical implements IBelt, IRotatabl
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if (id == PACKET_SLANT)
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this.slantType = SlantType.values()[data.readInt()];
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else if (id == PACKET_REFRESH)
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getNetwork().reconstruct();
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mechanicalNode.reconstruct();
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}
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public SlantType getSlant()
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@ -148,7 +230,7 @@ public class TileConveyorBelt extends TileMechanical implements IBelt, IRotatabl
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}
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this.slantType = slantType;
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getNetwork().reconstruct();
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mechanicalNode.reconstruct();
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this.worldObj.markBlockForUpdate(xCoord, yCoord, zCoord);
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}
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@ -200,88 +282,8 @@ public class TileConveyorBelt extends TileMechanical implements IBelt, IRotatabl
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}
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}
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@Override
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public boolean canConnect(ForgeDirection from, Object source)
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public double getMoveVelocity()
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{
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return from != getDirection() || from != getDirection().getOpposite();
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}
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@Override
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public Object[] getConnections()
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{
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Object[] connections = new Object[6];
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boolean didRefresh = false;
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for (int i = 2; i < 6; i++)
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{
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ForgeDirection dir = ForgeDirection.getOrientation(i);
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Vector3 pos = new Vector3(this).translate(dir);
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TileEntity tile = pos.getTileEntity(this.worldObj);
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if (dir == this.getDirection() || dir == this.getDirection().getOpposite())
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{
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if (dir == this.getDirection())
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{
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if (this.slantType == SlantType.DOWN)
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{
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pos.translate(new Vector3(0, -1, 0));
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}
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else if (this.slantType == SlantType.UP)
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{
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pos.translate(new Vector3(0, 1, 0));
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}
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}
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else if (dir == this.getDirection().getOpposite())
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{
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if (this.slantType == SlantType.DOWN)
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{
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pos.translate(new Vector3(0, 1, 0));
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}
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else if (this.slantType == SlantType.UP)
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{
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pos.translate(new Vector3(0, -1, 0));
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}
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}
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tile = pos.getTileEntity(this.worldObj);
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if (tile instanceof IBelt)
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{
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connections[dir.ordinal()] = tile;
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didRefresh = true;
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}
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}
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else if (tile instanceof IMechanical)
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{
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IMechanical mechanical = ((IMechanical) tile).getInstance(dir.getOpposite());
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if (mechanical != null)
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{
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connections[dir.ordinal()] = mechanical;
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}
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}
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}
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if (didRefresh)
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{
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if (!worldObj.isRemote)
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{
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markRefresh = true;
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}
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}
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return connections;
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}
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@Override
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public void invalidate()
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{
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getNetwork().split(this);
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super.invalidate();
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}
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public float getMoveVelocity()
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{
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return Math.abs(angularVelocity);
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return Math.abs(mechanicalNode.getAngularVelocity());
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}
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}
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@ -1,8 +1,8 @@
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package resonantinduction.mechanical.energy.network;
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import resonantinduction.core.grid.INode;
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import resonantinduction.core.grid.Node;
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public abstract class EnergyNode implements INode
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public abstract class EnergyNode extends Node
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{
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public abstract double getEnergy();
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}
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@ -1,14 +1,6 @@
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package resonantinduction.mechanical.energy.network;
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import java.lang.ref.WeakReference;
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import java.util.Iterator;
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import resonantinduction.core.grid.Grid;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraftforge.common.ForgeDirection;
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import universalelectricity.api.net.IUpdate;
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import universalelectricity.api.vector.Vector3;
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import universalelectricity.core.net.NetworkTickHandler;
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import resonantinduction.core.grid.NodeGrid;
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/**
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* A mechanical network for translate speed and force using mechanical rotations.
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@ -26,119 +18,11 @@ import universalelectricity.core.net.NetworkTickHandler;
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*
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* @author Calclavia
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*/
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public class MechanicalNetwork extends Grid<MechanicalNode>
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public class MechanicalNetwork extends NodeGrid<MechanicalNode>
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{
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public MechanicalNetwork()
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public MechanicalNetwork(MechanicalNode node)
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{
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super(MechanicalNode.class);
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}
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@Override
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public void add(MechanicalNode node)
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{
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super.add(node);
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NetworkTickHandler.addNetwork(this);
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}
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@Override
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public void reconstruct()
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{
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connectionCache.clear();
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super.reconstruct();
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}
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@Override
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protected void reconstructConnector(IMechanical node)
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{
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node.setNetwork(this);
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/**
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* Cache connections.
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*/
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Object[] conn = node.getConnections();
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if (conn == null && node instanceof TileEntity)
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{
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/**
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* Default connection implementation
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*/
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conn = new Object[6];
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for (ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS)
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{
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TileEntity tile = new Vector3((TileEntity) node).translate(dir).getTileEntity(((TileEntity) node).worldObj);
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if (tile instanceof IMechanical)
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{
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IMechanical mech = ((IMechanical) tile).getInstance(dir.getOpposite());
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if (mech != null && node.canConnect(dir, mech) && mech.canConnect(dir.getOpposite(), node))
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{
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conn[dir.ordinal()] = mech;
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}
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}
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}
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}
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WeakReference[] connections = new WeakReference[conn.length];
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for (int i = 0; i < connections.length; i++)
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{
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if (conn[i] != null)
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{
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if (conn[i] instanceof IMechanical)
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{
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IMechanical connected = ((IMechanical) conn[i]);
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if (connected.getNetwork() != this)
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{
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connected.getNetwork().getConnectors().clear();
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connected.setNetwork(this);
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addConnector(connected);
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reconstructConnector(connected);
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}
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}
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connections[i] = new WeakReference(conn[i]);
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}
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}
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connectionCache.put(node, connections);
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}
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@Override
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public Object[] getConnectionsFor(IMechanical connector)
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{
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Object[] conn = new Object[6];
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WeakReference[] connections = connectionCache.get(connector);
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if (connections != null)
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{
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for (int i = 0; i < connections.length; i++)
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if (connections[i] != null)
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conn[i] = connections[i].get();
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}
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return conn;
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}
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@Override
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public float getRotation(float velocity)
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{
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long deltaTime = System.currentTimeMillis() - lastRotateTime;
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if (deltaTime > 1)
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{
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rotation = (float) (((velocity) * (deltaTime / 1000d) + rotation) % (2 * Math.PI));
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lastRotateTime = System.currentTimeMillis();
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}
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return rotation;
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}
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@Override
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public IMechanicalNetwork newInstance()
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{
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return new MechanicalNetwork();
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add(node);
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}
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}
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@ -5,6 +5,8 @@ import java.util.Iterator;
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import java.util.Map.Entry;
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import java.util.WeakHashMap;
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import resonantinduction.core.grid.IGrid;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.World;
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import net.minecraftforge.common.ForgeDirection;
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@ -15,30 +17,45 @@ public class MechanicalNode extends EnergyNode
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{
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protected final AbstractMap<MechanicalNode, ForgeDirection> connections = new WeakHashMap<MechanicalNode, ForgeDirection>();
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protected final Object parent;
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protected final IMechanicalNodeProvider parent;
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public double torque = 0;
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public double angularVelocity = 0;
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public float acceleration = 0.1f;
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public double prevAngularVelocity, angularVelocity = 0;
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public float acceleration = 2f;
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/**
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* The current rotation of the mechanical node.
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*/
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public double angle = 0;
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public MechanicalNode(Object parent)
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protected double load = 1;
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public MechanicalNode(IMechanicalNodeProvider parent)
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{
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this.parent = parent;
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}
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@Override
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public void update()
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public MechanicalNode setLoad(double load)
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{
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this.load = load;
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return this;
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}
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@Override
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public void update(float deltaTime)
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{
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float acceleration = this.acceleration * deltaTime;
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double load = getLoad() * deltaTime;
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prevAngularVelocity = angularVelocity;
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onUpdate();
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/**
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* Loss energy
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*/
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torque -= torque * torque * getLoad();
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angularVelocity -= angularVelocity * angularVelocity * getLoad();
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torque -= torque * torque * load;
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angularVelocity -= angularVelocity * angularVelocity * load;
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angle += angularVelocity / 20;
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@ -81,6 +98,11 @@ public class MechanicalNode extends EnergyNode
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}
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}
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protected void onUpdate()
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{
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}
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/**
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* Called when one revolution is made.
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*/
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@ -115,9 +137,12 @@ public class MechanicalNode extends EnergyNode
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return true;
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}
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/**
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* The energy percentage loss due to resistance in seconds.
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*/
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public double getLoad()
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{
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return 0.01;
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return load;
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}
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/**
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||||
|
@ -172,4 +197,26 @@ public class MechanicalNode extends EnergyNode
|
|||
{
|
||||
return torque * angularVelocity;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IGrid newGrid()
|
||||
{
|
||||
return new MechanicalNetwork(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void load(NBTTagCompound nbt)
|
||||
{
|
||||
super.load(nbt);
|
||||
torque = nbt.getDouble("torque");
|
||||
angularVelocity = nbt.getDouble("angularVelocity");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void save(NBTTagCompound nbt)
|
||||
{
|
||||
super.save(nbt);
|
||||
nbt.setDouble("torque", torque);
|
||||
nbt.setDouble("angularVelocity", angularVelocity);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,8 +3,6 @@ package resonantinduction.mechanical.energy.network;
|
|||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.nbt.NBTTagCompound;
|
||||
import net.minecraftforge.common.ForgeDirection;
|
||||
import resonantinduction.api.mechanical.IMechanical;
|
||||
import resonantinduction.api.mechanical.IMechanicalNetwork;
|
||||
import resonantinduction.core.ResonantInduction;
|
||||
import resonantinduction.mechanical.Mechanical;
|
||||
import universalelectricity.api.vector.Vector3;
|
||||
|
@ -18,21 +16,35 @@ public abstract class TileMechanical extends TileAdvanced implements IMechanical
|
|||
{
|
||||
protected static final int PACKET_VELOCITY = Mechanical.contentRegistry.getNextPacketID();
|
||||
|
||||
private IMechanicalNetwork network;
|
||||
protected float angularVelocity;
|
||||
protected long torque;
|
||||
public float angle = 0;
|
||||
protected MechanicalNode mechanicalNode = new PacketMechanicalNode(this).setLoad(0.5f);;
|
||||
|
||||
protected class PacketMechanicalNode extends MechanicalNode
|
||||
{
|
||||
public PacketMechanicalNode(IMechanicalNodeProvider parent)
|
||||
{
|
||||
super(parent);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onUpdate()
|
||||
{
|
||||
if (Math.abs(prevAngularVelocity - angularVelocity) > 0.01f)
|
||||
{
|
||||
prevAngularVelocity = angularVelocity;
|
||||
markPacketUpdate = true;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* For sending client update packets
|
||||
*/
|
||||
private float prevAngularVelocity;
|
||||
private boolean markPacketUpdate;
|
||||
|
||||
@Override
|
||||
public void initiate()
|
||||
{
|
||||
getNetwork().reconstruct();
|
||||
mechanicalNode.reconstruct();
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -40,26 +52,6 @@ public abstract class TileMechanical extends TileAdvanced implements IMechanical
|
|||
{
|
||||
super.updateEntity();
|
||||
|
||||
angle += angularVelocity / 20;
|
||||
|
||||
if (angle % (Math.PI * 2) != angle)
|
||||
{
|
||||
revolve(angle <= Math.PI * 2 || angle >= Math.PI * 2);
|
||||
angle = (float) (angle % (Math.PI * 2));
|
||||
}
|
||||
|
||||
if (!worldObj.isRemote)
|
||||
{
|
||||
torque *= getLoad();
|
||||
angularVelocity *= getLoad();
|
||||
}
|
||||
|
||||
if (Math.abs(prevAngularVelocity - angularVelocity) > 0.01f)
|
||||
{
|
||||
prevAngularVelocity = angularVelocity;
|
||||
markPacketUpdate = true;
|
||||
}
|
||||
|
||||
if (markPacketUpdate && ticks % 10 == 0)
|
||||
{
|
||||
sendRotationPacket();
|
||||
|
@ -67,19 +59,15 @@ public abstract class TileMechanical extends TileAdvanced implements IMechanical
|
|||
}
|
||||
}
|
||||
|
||||
protected void revolve(boolean isAmplitude)
|
||||
@Override
|
||||
public MechanicalNode getNode(ForgeDirection dir)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public long getPower()
|
||||
{
|
||||
return (long) (torque * angularVelocity);
|
||||
return mechanicalNode;
|
||||
}
|
||||
|
||||
private void sendRotationPacket()
|
||||
{
|
||||
PacketHandler.sendPacketToClients(ResonantInduction.PACKET_TILE.getPacket(this, PACKET_VELOCITY, angularVelocity), worldObj, new Vector3(this), 20);
|
||||
PacketHandler.sendPacketToClients(ResonantInduction.PACKET_TILE.getPacket(this, PACKET_VELOCITY, mechanicalNode.angularVelocity), worldObj, new Vector3(this), 20);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -91,105 +79,20 @@ public abstract class TileMechanical extends TileAdvanced implements IMechanical
|
|||
public void onReceivePacket(int id, ByteArrayDataInput data, EntityPlayer player, Object... extra)
|
||||
{
|
||||
if (id == PACKET_VELOCITY)
|
||||
angularVelocity = data.readFloat();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void invalidate()
|
||||
{
|
||||
getNetwork().split(this);
|
||||
super.invalidate();
|
||||
}
|
||||
|
||||
protected float getLoad()
|
||||
{
|
||||
return 0.95f;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Object[] getConnections()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IMechanicalNetwork getNetwork()
|
||||
{
|
||||
if (this.network == null)
|
||||
{
|
||||
this.network = new MechanicalNetwork();
|
||||
this.network.addConnector(this);
|
||||
}
|
||||
return this.network;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setNetwork(IMechanicalNetwork network)
|
||||
{
|
||||
this.network = network;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getAngularVelocity()
|
||||
{
|
||||
return angularVelocity;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setAngularVelocity(float velocity)
|
||||
{
|
||||
this.angularVelocity = velocity;
|
||||
}
|
||||
|
||||
@Override
|
||||
public long getTorque()
|
||||
{
|
||||
return torque;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setTorque(long torque)
|
||||
{
|
||||
this.torque = torque;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getRatio(ForgeDirection dir, Object source)
|
||||
{
|
||||
return 0.5f;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IMechanical getInstance(ForgeDirection from)
|
||||
{
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vector3 position()
|
||||
{
|
||||
return new Vector3(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean inverseRotation(ForgeDirection dir, IMechanical with)
|
||||
{
|
||||
return true;
|
||||
mechanicalNode.angularVelocity = data.readFloat();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void readFromNBT(NBTTagCompound nbt)
|
||||
{
|
||||
super.readFromNBT(nbt);
|
||||
torque = nbt.getLong("torque");
|
||||
angularVelocity = nbt.getFloat("angularVelocity");
|
||||
mechanicalNode.load(nbt);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void writeToNBT(NBTTagCompound nbt)
|
||||
{
|
||||
super.writeToNBT(nbt);
|
||||
nbt.setLong("torque", torque);
|
||||
nbt.setFloat("angularVelocity", angularVelocity);
|
||||
mechanicalNode.save(nbt);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -36,7 +36,7 @@ public class RenderPump extends TileEntitySpecialRenderer
|
|||
List<String> notRendered = new ArrayList<String>();
|
||||
|
||||
GL11.glPushMatrix();
|
||||
GL11.glRotated(Math.toDegrees(tile.angle), 0, 0, 1);
|
||||
GL11.glRotated(Math.toDegrees((float) tile.getNode(null).angle), 0, 0, 1);
|
||||
|
||||
for (int i = 1; i <= 12; i++)
|
||||
{
|
||||
|
|
|
@ -33,12 +33,12 @@ public class RenderMechanicalPiston extends TileEntitySpecialRenderer
|
|||
RenderUtility.bind(TEXTURE);
|
||||
|
||||
// Angle in radians of the rotor.
|
||||
float angle = tile.angle;
|
||||
float angle = (float) tile.getNode(null).angle;
|
||||
float radius = 0.5f;
|
||||
// Length of piston arm
|
||||
float length = 1f;
|
||||
|
||||
double beta = Math.asin((radius * Math.sin(angle)) / (length/2));
|
||||
double beta = Math.asin((radius * Math.sin(angle)) / (length / 2));
|
||||
|
||||
/**
|
||||
* Render Piston Rod
|
||||
|
@ -49,7 +49,7 @@ public class RenderMechanicalPiston extends TileEntitySpecialRenderer
|
|||
|
||||
GL11.glTranslated(0, pistonTranslateY, pistonTranslateX);
|
||||
GL11.glRotated(-Math.toDegrees(beta), 1, 0, 0);
|
||||
//MODEL.renderOnly("PistonShaft", "PistonFace", "PistonFace2");
|
||||
// MODEL.renderOnly("PistonShaft", "PistonFace", "PistonFace2");
|
||||
GL11.glPopMatrix();
|
||||
|
||||
/**
|
||||
|
|
|
@ -15,6 +15,32 @@ import cpw.mods.fml.relauncher.ReflectionHelper;
|
|||
|
||||
public class TileMechanicalPiston extends TileMechanical
|
||||
{
|
||||
public TileMechanicalPiston()
|
||||
{
|
||||
mechanicalNode = new PacketMechanicalNode(this)
|
||||
{
|
||||
@Override
|
||||
protected void revolve()
|
||||
{
|
||||
if (!worldObj.isRemote)
|
||||
{
|
||||
Vector3 movePosition = new Vector3(TileMechanicalPiston.this).translate(getDirection());
|
||||
Vector3 moveNewPosition = movePosition.clone().translate(getDirection());
|
||||
|
||||
if (canMove(movePosition, moveNewPosition))
|
||||
move(movePosition, moveNewPosition);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canConnect(ForgeDirection from, Object source)
|
||||
{
|
||||
return from != getDirection();
|
||||
}
|
||||
|
||||
}.setLoad(0.5f);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateEntity()
|
||||
{
|
||||
|
@ -24,20 +50,7 @@ public class TileMechanicalPiston extends TileMechanical
|
|||
Vector3 moveNewPosition = movePosition.clone().translate(getDirection());
|
||||
|
||||
if (!canMove(movePosition, moveNewPosition))
|
||||
angle = 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void revolve(boolean isAmplitude)
|
||||
{
|
||||
if (!worldObj.isRemote && isAmplitude)
|
||||
{
|
||||
Vector3 movePosition = new Vector3(this).translate(getDirection());
|
||||
Vector3 moveNewPosition = movePosition.clone().translate(getDirection());
|
||||
|
||||
if (canMove(movePosition, moveNewPosition))
|
||||
move(movePosition, moveNewPosition);
|
||||
}
|
||||
mechanicalNode.angle = 0;
|
||||
}
|
||||
|
||||
public boolean canMove(Vector3 from, Vector3 to)
|
||||
|
@ -161,10 +174,4 @@ public class TileMechanicalPiston extends TileMechanical
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canConnect(ForgeDirection from, Object source)
|
||||
{
|
||||
return from != getDirection();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -40,7 +40,7 @@ public class RenderMixer extends TileEntitySpecialRenderer implements ISimpleIte
|
|||
RenderUtility.bind(TEXTURE);
|
||||
MODEL.renderOnly("centerTop", "centerBase");
|
||||
glPushMatrix();
|
||||
glRotatef((float) Math.toDegrees(tile.angle), 0, 1, 0);
|
||||
glRotatef((float) Math.toDegrees((float) tile.getNode(null).angle), 0, 1, 0);
|
||||
MODEL.renderAllExcept("centerTop", "centerBase");
|
||||
glPopMatrix();
|
||||
glPopMatrix();
|
||||
|
|
|
@ -9,6 +9,7 @@ import net.minecraft.entity.Entity;
|
|||
*
|
||||
* @Author DarkGuardsman
|
||||
*/
|
||||
@Deprecated
|
||||
public interface IBelt
|
||||
{
|
||||
/**
|
||||
|
|
|
@ -16,13 +16,12 @@ import universalelectricity.core.net.ConnectionPathfinder;
|
|||
*
|
||||
* @param <N> - The node type.
|
||||
*/
|
||||
public abstract class Grid<N extends INode> implements IGrid<N>, IUpdate
|
||||
public abstract class Grid<N> implements IGrid<N>
|
||||
{
|
||||
/**
|
||||
* A set of connectors (e.g conductors).
|
||||
*/
|
||||
private final Set<N> nodes = Collections.newSetFromMap(new WeakHashMap<N, Boolean>());
|
||||
|
||||
protected final Set<N> nodes = Collections.newSetFromMap(new WeakHashMap<N, Boolean>());
|
||||
private final Class<? extends N> nodeType;
|
||||
|
||||
public Grid(Class<? extends N> type)
|
||||
|
@ -30,8 +29,6 @@ public abstract class Grid<N extends INode> implements IGrid<N>, IUpdate
|
|||
nodeType = type;
|
||||
}
|
||||
|
||||
public abstract N newInstance();
|
||||
|
||||
@Override
|
||||
public void add(N node)
|
||||
{
|
||||
|
@ -56,52 +53,28 @@ public abstract class Grid<N extends INode> implements IGrid<N>, IUpdate
|
|||
return nodes;
|
||||
}
|
||||
|
||||
/**
|
||||
* An grid update called only server side.
|
||||
*/
|
||||
@Override
|
||||
public void update()
|
||||
{
|
||||
synchronized (nodes)
|
||||
{
|
||||
for (INode node : nodes)
|
||||
{
|
||||
node.update();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUpdate()
|
||||
{
|
||||
return nodes.size() > 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean continueUpdate()
|
||||
{
|
||||
return canUpdate();
|
||||
}
|
||||
|
||||
/**
|
||||
* A simple reconstruct class to rebuild the grid.
|
||||
*/
|
||||
@Override
|
||||
public void reconstruct()
|
||||
{
|
||||
Iterator<N> it = new HashSet<N>(getNodes()).iterator();
|
||||
|
||||
while (it.hasNext())
|
||||
synchronized (nodes)
|
||||
{
|
||||
N node = it.next();
|
||||
Iterator<N> it = nodes.iterator();
|
||||
|
||||
if (isValidNode(node))
|
||||
while (it.hasNext())
|
||||
{
|
||||
reconstructNode(node);
|
||||
}
|
||||
else
|
||||
{
|
||||
it.remove();
|
||||
N node = it.next();
|
||||
|
||||
if (isValidNode(node))
|
||||
{
|
||||
reconstructNode(node);
|
||||
}
|
||||
else
|
||||
{
|
||||
it.remove();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,7 +2,7 @@ package resonantinduction.core.grid;
|
|||
|
||||
import java.util.Set;
|
||||
|
||||
public interface IGrid<N extends INode>
|
||||
public interface IGrid<N>
|
||||
{
|
||||
public void add(N node);
|
||||
|
||||
|
|
|
@ -2,12 +2,28 @@ package resonantinduction.core.grid;
|
|||
|
||||
import java.util.AbstractMap;
|
||||
|
||||
public interface INode
|
||||
import net.minecraftforge.common.ForgeDirection;
|
||||
|
||||
public interface INode<G extends IGrid>
|
||||
{
|
||||
public void update();
|
||||
/**
|
||||
* Updates the node. This may be called on a different thread.
|
||||
*
|
||||
* @param deltaTime - The time in seconds that has passed between the successive updates.
|
||||
*/
|
||||
void update(float deltaTime);
|
||||
|
||||
/**
|
||||
* @return A map consisting of the connected object and a ForgeDirection.
|
||||
*/
|
||||
public AbstractMap getConnections();
|
||||
AbstractMap<?, ForgeDirection> getConnections();
|
||||
|
||||
G getGrid();
|
||||
|
||||
void setGrid(G grid);
|
||||
|
||||
/**
|
||||
* Called whenever the node changes to update its cached connections and network.
|
||||
*/
|
||||
void reconstruct();
|
||||
}
|
||||
|
|
47
src/main/java/resonantinduction/core/grid/Node.java
Normal file
47
src/main/java/resonantinduction/core/grid/Node.java
Normal file
|
@ -0,0 +1,47 @@
|
|||
package resonantinduction.core.grid;
|
||||
|
||||
import net.minecraft.nbt.NBTTagCompound;
|
||||
|
||||
public abstract class Node<G extends IGrid> implements INode<G>
|
||||
{
|
||||
public G grid = null;
|
||||
|
||||
@Override
|
||||
public final G getGrid()
|
||||
{
|
||||
if (grid == null)
|
||||
grid = newGrid();
|
||||
|
||||
return grid;
|
||||
}
|
||||
|
||||
protected abstract G newGrid();
|
||||
|
||||
@Override
|
||||
public final void setGrid(G grid)
|
||||
{
|
||||
this.grid = grid;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void reconstruct()
|
||||
{
|
||||
recache();
|
||||
getGrid().reconstruct();
|
||||
}
|
||||
|
||||
public void recache()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void load(NBTTagCompound nbt)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void save(NBTTagCompound nbt)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
65
src/main/java/resonantinduction/core/grid/NodeGrid.java
Normal file
65
src/main/java/resonantinduction/core/grid/NodeGrid.java
Normal file
|
@ -0,0 +1,65 @@
|
|||
package resonantinduction.core.grid;
|
||||
|
||||
import java.util.AbstractMap;
|
||||
|
||||
import net.minecraftforge.common.ForgeDirection;
|
||||
import resonantinduction.mechanical.energy.network.MechanicalNode;
|
||||
import universalelectricity.api.net.IUpdate;
|
||||
|
||||
public class NodeGrid<N extends INode> extends Grid<N> implements IUpdate
|
||||
{
|
||||
public NodeGrid(Class<? extends N> type)
|
||||
{
|
||||
super(type);
|
||||
}
|
||||
|
||||
/**
|
||||
* An grid update called only server side.
|
||||
*/
|
||||
@Override
|
||||
public void update()
|
||||
{
|
||||
synchronized (nodes)
|
||||
{
|
||||
for (INode node : nodes)
|
||||
{
|
||||
node.update(1 / 20f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUpdate()
|
||||
{
|
||||
return nodes.size() > 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean continueUpdate()
|
||||
{
|
||||
return canUpdate();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void reconstructNode(N node)
|
||||
{
|
||||
node.setGrid(this);
|
||||
|
||||
AbstractMap<Object, ForgeDirection> connections = node.getConnections();
|
||||
|
||||
for (Object connection : connections.keySet())
|
||||
{
|
||||
if (isValidNode(connection) && connection instanceof INode)
|
||||
{
|
||||
INode connectedNode = (INode) connection;
|
||||
|
||||
if (connectedNode.getGrid() != this)
|
||||
{
|
||||
connectedNode.getGrid().getNodes().clear();
|
||||
connectedNode.setGrid(this);
|
||||
reconstructNode((N) connectedNode);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Reference in a new issue