Added engineering table

This commit is contained in:
Calclavia 2014-01-11 23:43:15 +08:00
parent 699788b19b
commit 518643b438
15 changed files with 632 additions and 133 deletions

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@ -3,6 +3,8 @@ package resonantinduction.archaic;
import net.minecraft.block.Block;
import resonantinduction.archaic.crate.BlockCrate;
import resonantinduction.archaic.crate.TileCrate;
import resonantinduction.archaic.engineering.BlockEngineeringTable;
import resonantinduction.archaic.engineering.TileEngineeringTable;
import resonantinduction.core.Reference;
import resonantinduction.core.ResonantInduction;
import resonantinduction.core.Settings;
@ -43,12 +45,14 @@ public class Archaic
public static final ContentRegistry contentRegistry = new ContentRegistry(Settings.CONFIGURATION, ID);
public static Block blockEngineeringTable;
public static Block blockCrate;
@EventHandler
public void preInit(FMLPreInitializationEvent evt)
{
NetworkRegistry.instance().registerGuiHandler(this, proxy);
blockEngineeringTable = contentRegistry.createTile(BlockEngineeringTable.class, TileEngineeringTable.class);
blockCrate = contentRegistry.createTile(BlockCrate.class, TileCrate.class);
proxy.preInit();
}

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@ -1,115 +0,0 @@
package resonantinduction.archaic.crafting;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Icon;
import net.minecraft.world.World;
import resonantinduction.core.prefab.block.BlockRI;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
/**
* Advanced tiering of a crafting table adding advanced features such as visual crafting, and auto
* crafting. Original idea by Infinite
*
* @author DarkGuardsman
*/
public class BlockEngineeringTable extends BlockRI
{
@SideOnly(Side.CLIENT)
private Icon workbenchIconTop;
@SideOnly(Side.CLIENT)
private Icon workbenchIconFront;
public BlockEngineeringTable()
{
super("craftingDesk");
}
@Override
@SideOnly(Side.CLIENT)
public Icon getIcon(int par1, int par2)
{
return par1 == 1 ? this.workbenchIconTop : (par1 == 0 ? Block.planks.getBlockTextureFromSide(par1) : (par1 != 2 && par1 != 4 ? this.blockIcon : this.workbenchIconFront));
}
@Override
@SideOnly(Side.CLIENT)
public void registerIcons(IconRegister par1IconRegister)
{
this.blockIcon = par1IconRegister.registerIcon(this.getTextureName() + "_side");
this.workbenchIconTop = par1IconRegister.registerIcon(this.getTextureName() + "_top");
this.workbenchIconFront = par1IconRegister.registerIcon(this.getTextureName() + "_front");
}
@Override
public TileEntity createNewTileEntity(World world)
{
return new TileEngineeringTable();
}
@Override
public TileEntity createTileEntity(World world, int metadata)
{
if (metadata >= 0 && metadata < CraftingTables.values().length)
{
CraftingTables table = CraftingTables.values()[metadata];
if (table.enabled && table.tileClass != null)
{
try
{
return table.tileClass.newInstance();
}
catch (Exception e)
{
e.printStackTrace();
}
}
}
return super.createTileEntity(world, metadata);
}
public static enum CraftingTables
{
/** Upgraded wooden crafting table, stores items, and contains a small inventory */
ADVANCED(),
/** Stone version of the advanced, renders end result of crafting on surface */
STONE(),
/** Iron version of stone adding ability to repair armor */
IRON(),
/** Upgraded version of the iron allowing repair of tools, as well upgrades of tools */
STEEL(),
/** First work bench that can be combined with robotics to auto craft items */
AUTOMATED(),
/** Crafting table that allows large long term projects to be made one item at a time */
PROJECT(),
/** Crafting table that allows industrial machines to be crafted */
INDUSTRIAL(),
/**
* Crafting table that allows advanced electronics to be crafted, also allows electronic
* devices to be designed
*/
ELECTRONICS(),
/** Upgraded auto table that can use blueprints, works faster, and do some cool tricks */
INDUSTRIAL_AUTOMATED(),
/** Auto crafting version of the electronics table, allows autocrafting of custom devices */
ELECTRONICS_AUTOMATED(),
/** Auto crafting table that allows long term projects to be made one item at a time */
AUTOMATED_PROJECT();
public final boolean enabled;
public Class<? extends TileEntity> tileClass = null;
private CraftingTables()
{
this(false);
}
private CraftingTables(boolean enabled)
{
this.enabled = enabled;
}
}
}

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@ -1,8 +0,0 @@
package resonantinduction.archaic.crafting;
import resonantinduction.core.prefab.tile.TileEntityInv;
public class TileEngineeringTable extends TileEntityInv
{
}

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@ -0,0 +1,58 @@
package resonantinduction.archaic.engineering;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Icon;
import net.minecraft.world.World;
import resonantinduction.core.prefab.block.BlockRI;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
/**
* Advanced tiering of a crafting table adding advanced features such as visual crafting, and auto
* crafting. Original idea by Infinite
*
* @author DarkGuardsman
*/
public class BlockEngineeringTable extends BlockRI
{
@SideOnly(Side.CLIENT)
private Icon workbenchIconTop;
@SideOnly(Side.CLIENT)
private Icon workbenchIconFront;
public BlockEngineeringTable()
{
super("engineeringTable");
}
@Override
public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer entityPlayer, int par6, float par7, float par8, float par9)
{
return false;
}
@Override
@SideOnly(Side.CLIENT)
public Icon getIcon(int par1, int par2)
{
return par1 == 1 ? this.workbenchIconTop : (par1 == 0 ? Block.planks.getBlockTextureFromSide(par1) : (par1 != 2 && par1 != 4 ? this.blockIcon : this.workbenchIconFront));
}
@Override
@SideOnly(Side.CLIENT)
public void registerIcons(IconRegister par1IconRegister)
{
this.blockIcon = par1IconRegister.registerIcon(this.getTextureName() + "_side");
this.workbenchIconTop = par1IconRegister.registerIcon(this.getTextureName() + "_top");
this.workbenchIconFront = par1IconRegister.registerIcon(this.getTextureName() + "_front");
}
@Override
public TileEntity createNewTileEntity(World world)
{
return new TileEngineeringTable();
}
}

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@ -5,6 +5,8 @@ import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
import resonantinduction.archaic.imprint.ItemBlockFilter;
import resonantinduction.archaic.imprint.TileImprinter;
import calclavia.lib.prefab.slot.ISlotWatcher;
import calclavia.lib.prefab.slot.SlotCraftingResult;
import calclavia.lib.prefab.slot.SlotSpecific;
@ -13,9 +15,9 @@ import calclavia.lib.prefab.slot.SlotWatched;
public class ContainerEngineering extends Container implements ISlotWatcher
{
public InventoryPlayer inventoryPlayer;
public TileImprinter tileEntity;
public TileEngineeringTable tileEntity;
public ContainerEngineering(InventoryPlayer inventoryPlayer, TileImprinter tileEntity)
public ContainerEngineering(InventoryPlayer inventoryPlayer, TileEngineeringTable tileEntity)
{
this.tileEntity = tileEntity;
this.tileEntity.container = this;

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@ -0,0 +1,412 @@
package resonantinduction.archaic.engineering;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.inventory.InventoryCrafting;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.CraftingManager;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraftforge.common.MinecraftForge;
import resonantinduction.api.IArmbot;
import resonantinduction.api.IArmbotUseable;
import resonantinduction.api.events.AutoCraftEvent;
import resonantinduction.archaic.imprint.ItemBlockFilter;
import resonantinduction.archaic.imprint.TileImprinter;
import resonantinduction.electrical.encoder.coding.args.ArgumentData;
import universalelectricity.api.vector.Vector3;
import calclavia.lib.prefab.slot.ISlotPickResult;
import calclavia.lib.prefab.tile.TileAdvanced;
import calclavia.lib.utility.AutoCraftingManager;
import calclavia.lib.utility.AutoCraftingManager.IAutoCrafter;
import calclavia.lib.utility.LanguageUtility;
import com.builtbroken.common.Pair;
public class TileEngineeringTable extends TileAdvanced implements ISidedInventory, IArmbotUseable, ISlotPickResult, IAutoCrafter
{
public static final int CRAFTING_MATRIX_END = 9;
private AutoCraftingManager craftManager;
/** 9 slots for crafting, 1 slot for a output. */
public ItemStack[] craftingMatrix = new ItemStack[9];
public static final int[] craftingSlots = { 0, 1, 2, 3, 4, 5, 6, 7, 8 };
/** The output inventory containing slots. */
public ItemStack[] output = new ItemStack[1];
public final int craftingOutputSlot = 0;
public static int[] inventorySlots;
/** The containing currently used by the imprinter. */
public ContainerEngineering container;
/** The ability for the imprinter to serach nearby inventories. */
public boolean searchInventories = true;
@Override
public boolean canUpdate()
{
return false;
}
/** Gets the AutoCraftingManager that does all the crafting results */
public AutoCraftingManager getCraftingManager()
{
if (craftManager == null)
{
craftManager = new AutoCraftingManager(this);
}
return craftManager;
}
@Override
public int getSizeInventory()
{
return 10;
}
/**
* Sets the given item stack to the specified slot in the inventory (can be crafting or armor
* sections).
*/
@Override
public void setInventorySlotContents(int slot, ItemStack itemStack)
{
if (slot < this.getSizeInventory())
{
if (slot < CRAFTING_MATRIX_END)
{
this.craftingMatrix[slot] = itemStack;
}
else
{
this.output[slot - CRAFTING_MATRIX_END] = itemStack;
}
}
}
@Override
public ItemStack decrStackSize(int i, int amount)
{
if (this.getStackInSlot(i) != null)
{
ItemStack stack;
if (this.getStackInSlot(i).stackSize <= amount)
{
stack = this.getStackInSlot(i);
this.setInventorySlotContents(i, null);
return stack;
}
else
{
stack = this.getStackInSlot(i).splitStack(amount);
if (this.getStackInSlot(i).stackSize == 0)
{
this.setInventorySlotContents(i, null);
}
return stack;
}
}
else
{
return null;
}
}
@Override
public ItemStack getStackInSlot(int slot)
{
if (slot < CRAFTING_MATRIX_END)
{
return this.craftingMatrix[slot];
}
else
{
return this.output[slot - CRAFTING_MATRIX_END];
}
}
/**
* When some containers are closed they call this on each slot, then drop whatever it returns as
* an EntityItem - like when you close a workbench GUI.
*/
@Override
public ItemStack getStackInSlotOnClosing(int slot)
{
if (this.getStackInSlot(slot) != null)
{
ItemStack var2 = this.getStackInSlot(slot);
this.setInventorySlotContents(slot, null);
return var2;
}
else
{
return null;
}
}
@Override
public String getInvName()
{
return LanguageUtility.getLocal("tile.imprinter.name");
}
@Override
public void openChest()
{
this.onInventoryChanged();
}
@Override
public void closeChest()
{
this.onInventoryChanged();
}
/**
* Construct an InventoryCrafting Matrix on the fly.
*
* @return
*/
public InventoryCrafting getCraftingMatrix()
{
if (this.container != null)
{
InventoryCrafting inventoryCrafting = new InventoryCrafting(this.container, 3, 3);
for (int i = 0; i < this.craftingMatrix.length; i++)
{
inventoryCrafting.setInventorySlotContents(i, this.craftingMatrix[i]);
}
return inventoryCrafting;
}
return null;
}
public void replaceCraftingMatrix(InventoryCrafting inventoryCrafting)
{
for (int i = 0; i < this.craftingMatrix.length; i++)
{
this.craftingMatrix[i] = inventoryCrafting.getStackInSlot(i);
}
}
public boolean isMatrixEmpty()
{
for (int i = 0; i < 9; i++)
{
if (this.craftingMatrix[i] != null)
return false;
}
return true;
}
/** Updates all the output slots. Call this to update the Engineering Table. */
@Override
public void onInventoryChanged()
{
if (!this.worldObj.isRemote)
{
this.output[craftingOutputSlot] = null;
/** Try to craft from crafting grid. If not possible, then craft from imprint. */
boolean didCraft = false;
/** Simulate an Inventory Crafting Instance */
InventoryCrafting inventoryCrafting = this.getCraftingMatrix();
if (inventoryCrafting != null)
{
ItemStack matrixOutput = CraftingManager.getInstance().findMatchingRecipe(inventoryCrafting, this.worldObj);
if (matrixOutput != null && this.getCraftingManager().getIdealRecipe(matrixOutput) != null)
{
this.output[craftingOutputSlot] = matrixOutput;
didCraft = true;
}
}
/*
if (this.output[imprintInputSlot] != null && !didCraft)
{
if (this.output[imprintInputSlot].getItem() instanceof ItemBlockFilter)
{
ArrayList<ItemStack> filters = ItemBlockFilter.getFilters(this.output[0]);
for (ItemStack outputStack : filters)
{
if (outputStack != null)
{
Pair<ItemStack, ItemStack[]> idealRecipe = this.getCraftingManager().getIdealRecipe(outputStack);
if (idealRecipe != null)
{
ItemStack recipeOutput = idealRecipe.left();
if (recipeOutput != null & recipeOutput.stackSize > 0)
{
this.output[craftingOutputSlot] = recipeOutput;
didCraft = true;
break;
}
}
}
}
}
}*/
}
}
@Override
public void onPickUpFromSlot(EntityPlayer entityPlayer, int s, ItemStack itemStack)
{
if (itemStack != null)
{
Pair<ItemStack, ItemStack[]> idealRecipeItem = this.getCraftingManager().getIdealRecipe(itemStack);
if (idealRecipeItem != null)
{
this.getCraftingManager().consumeItems(idealRecipeItem.right().clone());
}
}
}
/** Tries to let the Armbot craft an item. */
@Override
public boolean onUse(IArmbot armbot, List<ArgumentData> data)
{
this.onInventoryChanged();
/*
if (this.imprinterMatrix[craftingOutputSlot] != null)
{
AutoCraftEvent.PreCraft event = new AutoCraftEvent.PreCraft(this.worldObj, new Vector3(this), this, this.imprinterMatrix[craftingOutputSlot]);
MinecraftForge.EVENT_BUS.post(event);
if (!event.isCanceled())
{
armbot.grabObject(this.imprinterMatrix[craftingOutputSlot].copy());
this.onPickUpFromSlot(null, 2, this.imprinterMatrix[craftingOutputSlot]);
this.imprinterMatrix[craftingOutputSlot] = null;
return true;
}
}
*/
return false;
}
// ///////////////////////////////////////
// // Save And Data processing //////
// ///////////////////////////////////////
/** NBT Data */
@Override
public void readFromNBT(NBTTagCompound nbt)
{
super.readFromNBT(nbt);
NBTTagList var2 = nbt.getTagList("Items");
this.craftingMatrix = new ItemStack[9];
this.output = new ItemStack[1];
for (int i = 0; i < var2.tagCount(); ++i)
{
NBTTagCompound var4 = (NBTTagCompound) var2.tagAt(i);
byte var5 = var4.getByte("Slot");
if (var5 >= 0 && var5 < this.getSizeInventory())
{
this.setInventorySlotContents(var5, ItemStack.loadItemStackFromNBT(var4));
}
}
this.searchInventories = nbt.getBoolean("searchInventories");
}
/** Writes a tile entity to NBT. */
@Override
public void writeToNBT(NBTTagCompound nbt)
{
super.writeToNBT(nbt);
NBTTagList var2 = new NBTTagList();
for (int i = 0; i < this.getSizeInventory(); ++i)
{
if (this.getStackInSlot(i) != null)
{
NBTTagCompound var4 = new NBTTagCompound();
var4.setByte("Slot", (byte) i);
this.getStackInSlot(i).writeToNBT(var4);
var2.appendTag(var4);
}
}
nbt.setTag("Items", var2);
nbt.setBoolean("searchInventories", this.searchInventories);
}
// ///////////////////////////////////////
// // Inventory Access side Methods //////
// ///////////////////////////////////////
@Override
public boolean isInvNameLocalized()
{
return false;
}
@Override
public boolean isItemValidForSlot(int i, ItemStack itemstack)
{
return true;
}
@Override
public int getInventoryStackLimit()
{
return 64;
}
@Override
public boolean isUseableByPlayer(EntityPlayer entityplayer)
{
return this.worldObj.getBlockTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : entityplayer.getDistanceSq(this.xCoord + 0.5D, this.yCoord + 0.5D, this.zCoord + 0.5D) <= 64.0D;
}
@Override
public int[] getAccessibleSlotsFromSide(int side)
{
return this.getCraftingInv();
}
@Override
public boolean canInsertItem(int slot, ItemStack itemstack, int side)
{
return this.isItemValidForSlot(slot, itemstack);
}
@Override
public boolean canExtractItem(int slot, ItemStack itemstack, int side)
{
return this.isItemValidForSlot(slot, itemstack);
}
@Override
public int[] getCraftingInv()
{
return craftingSlots;
}
}

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@ -1,4 +1,4 @@
package resonantinduction.archaic.engineering;
package resonantinduction.archaic.imprint;
import resonantinduction.core.prefab.block.BlockRotatableBase;

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@ -1,4 +1,4 @@
package resonantinduction.archaic.engineering;
package resonantinduction.archaic.imprint;
import java.util.Random;

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@ -0,0 +1,145 @@
package resonantinduction.archaic.imprint;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
import calclavia.lib.prefab.slot.ISlotWatcher;
import calclavia.lib.prefab.slot.SlotCraftingResult;
import calclavia.lib.prefab.slot.SlotSpecific;
import calclavia.lib.prefab.slot.SlotWatched;
public class ContainerImprinter extends Container implements ISlotWatcher
{
public InventoryPlayer inventoryPlayer;
public TileImprinter tileEntity;
public ContainerImprinter(InventoryPlayer inventoryPlayer, TileImprinter tileEntity)
{
this.tileEntity = tileEntity;
this.tileEntity.container = this;
this.inventoryPlayer = inventoryPlayer;
/** Crafting Matrix */
for (int x = 0; x < 3; x++)
{
for (int y = 0; y < 3; y++)
{
this.addSlotToContainer(new SlotWatched(this.tileEntity, y + x * 3, 9 + y * 18, 16 + x * 18, this));
}
}
// Imprint Input for Imprinting
this.addSlotToContainer(new SlotSpecific(this.tileEntity, TileImprinter.IMPRINTER_MATRIX_START, 68, 34, ItemBlockFilter.class));
// Item to be imprinted
this.addSlotToContainer(new SlotWatched(this.tileEntity, TileImprinter.IMPRINTER_MATRIX_START + 1, 92, 34, this));
// Result of Crafting/Imprinting
this.addSlotToContainer(new SlotCraftingResult(this.tileEntity, this, this.tileEntity, TileImprinter.IMPRINTER_MATRIX_START + 2, 148, 34));
// Imprinter Inventory
for (int ii = 0; ii < 2; ii++)
{
for (int i = 0; i < 9; i++)
{
this.addSlotToContainer(new SlotWatched(this.tileEntity, (i + ii * 9) + TileImprinter.INVENTORY_START, 8 + i * 18, 80 + ii * 18, this));
}
}
// Player Inventory
int var3;
for (var3 = 0; var3 < 3; ++var3)
{
for (int var4 = 0; var4 < 9; ++var4)
{
this.addSlotToContainer(new SlotWatched(inventoryPlayer, var4 + var3 * 9 + 9, 8 + var4 * 18, 120 + var3 * 18, this));
}
}
for (var3 = 0; var3 < 9; ++var3)
{
this.addSlotToContainer(new SlotWatched(inventoryPlayer, var3, 8 + var3 * 18, 178, this));
}
this.tileEntity.openChest();
}
@Override
public void onContainerClosed(EntityPlayer par1EntityPlayer)
{
super.onContainerClosed(par1EntityPlayer);
this.tileEntity.closeChest();
}
@Override
public boolean canInteractWith(EntityPlayer player)
{
return this.tileEntity.isUseableByPlayer(player);
}
/** Called to transfer a stack from one inventory to the other eg. when shift clicking. */
@Override
public ItemStack transferStackInSlot(EntityPlayer player, int slot)
{
ItemStack copyStack = null;
Slot slotObj = (Slot) this.inventorySlots.get(slot);
if (slotObj != null && slotObj.getHasStack())
{
ItemStack slotStack = slotObj.getStack();
copyStack = slotStack.copy();
if (slot == TileImprinter.INVENTORY_START - 1)
{
// Prevents filter from being duplicated
this.tileEntity.setInventorySlotContents(TileImprinter.INVENTORY_START - 1, null);
}
if (slot > this.tileEntity.getSizeInventory() - 1)
{
if (this.getSlot(TileImprinter.IMPRINTER_MATRIX_START).isItemValid(slotStack))
{
if (!this.mergeItemStack(slotStack, TileImprinter.IMPRINTER_MATRIX_START, TileImprinter.IMPRINTER_MATRIX_START + 1, true))
{
return null;
}
}
else if (!this.mergeItemStack(slotStack, TileImprinter.INVENTORY_START, this.tileEntity.getSizeInventory(), false))
{
return null;
}
}
else if (!this.mergeItemStack(slotStack, this.tileEntity.getSizeInventory(), this.tileEntity.getSizeInventory() + 36, false))
{
return null;
}
if (slotStack.stackSize == 0)
{
slotObj.putStack(null);
}
else
{
slotObj.onSlotChanged();
}
if (slotStack.stackSize == copyStack.stackSize)
{
return null;
}
slotObj.onPickupFromSlot(player, slotStack);
}
this.slotContentsChanged(slot);
return copyStack;
}
@Override
public void slotContentsChanged(int slot)
{
this.tileEntity.onInventoryChanged();
this.detectAndSendChanges();
}
}

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@ -1,4 +1,4 @@
package resonantinduction.archaic.engineering;
package resonantinduction.archaic.imprint;
import java.util.ArrayList;
import java.util.List;

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@ -1,4 +1,4 @@
package resonantinduction.archaic.engineering;
package resonantinduction.archaic.imprint;
import java.util.ArrayList;
import java.util.List;
@ -44,7 +44,7 @@ public class TileImprinter extends TileAdvanced implements ISidedInventory, IArm
public static int[] inventorySlots;
/** The containing currently used by the imprinter. */
public ContainerEngineering container;
public ContainerImprinter container;
/** Is the current crafting result a result of an imprint? */
private boolean isImprinting = false;

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@ -9,7 +9,7 @@ import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
import resonantinduction.api.IFilterable;
import resonantinduction.archaic.engineering.ItemBlockFilter;
import resonantinduction.archaic.imprint.ItemBlockFilter;
import resonantinduction.core.prefab.tile.TileEntityFilterable;
/**

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@ -6,7 +6,7 @@ import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraftforge.common.ForgeDirection;
import resonantinduction.api.IFilterable;
import resonantinduction.archaic.engineering.ItemBlockFilter;
import resonantinduction.archaic.imprint.ItemBlockFilter;
import calclavia.lib.prefab.tile.IRotatable;
public abstract class TileEntityFilterable extends TileAssembly implements IRotatable, IFilterable

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@ -8,7 +8,7 @@ import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.MovingObjectPosition;
import resonantinduction.archaic.engineering.ItemBlockFilter;
import resonantinduction.archaic.imprint.ItemBlockFilter;
import resonantinduction.core.prefab.tile.TileEntityFilterable;
import calclavia.lib.render.RenderUtility;
import cpw.mods.fml.relauncher.Side;

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@ -12,6 +12,7 @@ fluid.mixture=Mixture
### Archaic Module
## Transport
tile.resonantinduction\:crate.name=Crate
tile.resonantinduction\:engineeringTable.name=Engineering Table
### Mechanical Module
## Transport