Fixed detector textures when placed

This commit is contained in:
Robert S 2014-09-16 11:22:13 -04:00
parent 373c9038e4
commit 52ac2fd2e8

View file

@ -29,7 +29,6 @@ import resonantinduction.mechanical.Mechanical;
public class TileDetector extends TileFilterable implements IPacketIDReceiver public class TileDetector extends TileFilterable implements IPacketIDReceiver
{ {
private boolean powering = false; private boolean powering = false;
IIcon front_red, front_green, side_green, side_red;
public TileDetector() public TileDetector()
{ {
@ -177,7 +176,7 @@ public class TileDetector extends TileFilterable implements IPacketIDReceiver
isInverted = ((TileDetector) tileEntity).isInverted(); isInverted = ((TileDetector) tileEntity).isInverted();
} }
return isInverted ? (isFront ? front_red : side_red) : (isFront ? front_green : side_green); return isInverted ? (isFront ? SpatialBlock.icon().get("detector_front_red") : SpatialBlock.icon().get("detector_side_red")) : (isFront ? SpatialBlock.icon().get("detector_front_green") : SpatialBlock.icon().get("detector_side_green"));
} }
@Override @Override