Cleanup and adding comparator for sorting most probably target for IItemTransfer

This commit is contained in:
tgame14 2014-04-16 16:11:39 +03:00
parent ced9a4dcbf
commit 5443704ab0
5 changed files with 34 additions and 59 deletions

View file

@ -1,6 +1,10 @@
package resonantinduction.electrical.itemrailing;
import calclavia.lib.grid.NodeGrid;
import resonantinduction.electrical.itemrailing.interfaces.IItemRailing;
import resonantinduction.electrical.itemrailing.interfaces.IItemRailingTransfer;
import java.util.Comparator;
/**
* @since 18/03/14
@ -12,4 +16,19 @@ public class GridRailing extends NodeGrid<NodeRailing>
{
super(type);
}
public IItemRailing findTargetForIItemTransfer(IItemRailingTransfer itemRailingTransfer)
{
}
public static class ComparatorRailing implements Comparator<IItemRailing>
{
@Override
public int compare(IItemRailing o1, IItemRailing o2)
{
return 0;
}
}
}

View file

@ -7,7 +7,7 @@ import resonantinduction.electrical.itemrailing.interfaces.IItemRailingTransfer;
import calclavia.lib.render.EnumColor;
/**
* An object that Transfers all
* An object that is a wrapper for all items through railings
*
* @since 16/03/14
* @author tgame14
@ -16,7 +16,7 @@ public class ItemRailingTransfer implements IItemRailingTransfer
{
private ItemStack stack;
private EnumColor color;
private PartRailing railing;
private IItemRailing railing;
public ItemRailingTransfer(ItemStack stack, PartRailing railing)
{
@ -49,13 +49,13 @@ public class ItemRailingTransfer implements IItemRailingTransfer
}
@Override
public PartRailing getRailing()
public IItemRailing getRailing()
{
return this.railing;
}
@Override
public IItemRailingTransfer setRailing(PartRailing railing)
public IItemRailingTransfer setRailing(IItemRailing railing)
{
this.railing = railing;
return this;

View file

@ -17,6 +17,8 @@ import resonantinduction.electrical.itemrailing.interfaces.IItemRailing;
import resonantinduction.electrical.itemrailing.interfaces.IItemRailingTransfer;
import universalelectricity.api.energy.IConductor;
import universalelectricity.api.energy.IEnergyNetwork;
import universalelectricity.api.vector.IVectorWorld;
import universalelectricity.api.vector.VectorWorld;
import java.lang.reflect.Constructor;
import java.lang.reflect.InvocationTargetException;
@ -28,7 +30,7 @@ import java.lang.reflect.InvocationTargetException;
public class PartRailing extends PartFramedConnection<PartRailing.EnumRailing, IConductor, IEnergyNetwork> implements IConductor, TSlottedPart, JNormalOcclusion, IHollowConnect, IItemRailing
{
public enum EnumRailing
public static enum EnumRailing
{
DEFAULT, EXTENTION;
}
@ -94,13 +96,13 @@ public class PartRailing extends PartFramedConnection<PartRailing.EnumRailing, I
return this;
}
@Override
public World getWorldObj ()
{
return super.getWorld();
}
@Override
public IVectorWorld getWorldPos()
{
return new VectorWorld(getWorld(), x(), y(), z());
}
@Override
@Override
public float getResistance ()
{
return 0;

View file

@ -1,40 +0,0 @@
package resonantinduction.electrical.itemrailing;
import calclavia.lib.path.IPathCallBack;
import calclavia.lib.path.Pathfinder;
import calclavia.lib.path.PathfinderAStar;
import universalelectricity.api.vector.Vector3;
import java.util.Set;
/**
* @since 20/03/14
* @author tgame14
*/
public class PathfinderRailing extends PathfinderAStar
{
public PathfinderRailing (IPathCallBack callBack, Vector3 goal)
{
super(callBack, goal);
}
private static class PathCallBackRailing implements IPathCallBack
{
@Override
public Set<Vector3> getConnectedNodes (Pathfinder finder, Vector3 currentNode)
{
return null;
}
@Override
public boolean onSearch (Pathfinder finder, Vector3 start, Vector3 currentNode)
{
return false;
}
}
}

View file

@ -4,6 +4,7 @@ import calclavia.lib.grid.INodeProvider;
import calclavia.lib.render.EnumColor;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeDirection;
import universalelectricity.api.vector.IVectorWorld;
/**
* implement on Part Railings.
@ -21,14 +22,7 @@ public interface IItemRailing extends INodeProvider
public IItemRailing setRailingColor (EnumColor color);
/** an easy implementation for tiles / parts that already have this method in them */
public World getWorldObj ();
public int x ();
public int y ();
public int z ();
public IVectorWorld getWorldPos();