Added Voltage support & Worked on energy code

This commit is contained in:
Robert 2013-12-22 11:22:27 -05:00
parent e0fc1ca8f6
commit 553dcba966

View file

@ -8,9 +8,12 @@ import net.minecraft.nbt.NBTBase;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagFloat;
import net.minecraft.nbt.NBTTagLong;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.ForgeDirection;
import net.minecraftforge.oredict.OreDictionary;
import universalelectricity.api.CompatibilityModule;
import universalelectricity.api.electricity.IVoltageInput;
import universalelectricity.api.electricity.IVoltageOutput;
import universalelectricity.api.energy.IEnergyContainer;
import universalelectricity.api.energy.IEnergyInterface;
import universalelectricity.api.vector.Vector3;
@ -23,7 +26,7 @@ import com.builtbroken.minecraft.interfaces.IPowerLess;
* Based off both UE universal electrical tile, and electrical tile prefabs
*
* @author DarkGuardsman */
public abstract class TileEntityEnergyMachine extends TileEntityMachine implements IEnergyInterface, IEnergyContainer, IPowerLess
public abstract class TileEntityEnergyMachine extends TileEntityMachine implements IEnergyInterface, IEnergyContainer, IPowerLess, IVoltageInput, IVoltageOutput
{
/** Forge Ore Directory name of the item to toggle infinite power mode */
public static String powerToggleItemID = "battery";
@ -106,7 +109,7 @@ public abstract class TileEntityEnergyMachine extends TileEntityMachine implemen
@Override
public long onReceiveEnergy(ForgeDirection from, long receive, boolean doReceive)
{
if (!this.runPowerLess() && receive > 0 && this.getInputDirections().contains(from))
if (!this.runPowerLess() && this.getInputDirections().contains(from) && receive > 0)
{
long prevEnergyStored = this.getEnergy(from);
long newStoredEnergy = Math.min(this.getEnergy(from) + receive, this.getEnergyCapacity(from));
@ -158,13 +161,62 @@ public abstract class TileEntityEnergyMachine extends TileEntityMachine implemen
{
for (ForgeDirection direction : this.getOutputDirections())
{
if (this.onExtractEnergy(direction.getOpposite(), CompatibilityModule.receiveEnergy(VectorHelper.getTileEntityFromSide(this.worldObj, new Vector3(this), direction), direction, this.onExtractEnergy(direction.getOpposite(), this.JOULES_PER_TICK, false), true), true) > 0)
if (direction != ForgeDirection.UNKNOWN)
{
break;
TileEntity entity = VectorHelper.getTileEntityFromSide(this.worldObj, new Vector3(this), direction);
if (CompatibilityModule.canConnect(entity, direction.getOpposite()))
{
long output = this.onExtractEnergy(direction, this.JOULES_PER_TICK, false);
long input = CompatibilityModule.receiveEnergy(entity, direction.getOpposite(), output, true);
if (input > 0 && this.onExtractEnergy(direction, input, true) > 0)
{
break;
}
}
}
}
}
@Override
public long getVoltageInput(ForgeDirection direction)
{
if (this.getInputDirections().contains(direction))
{
return this.ratedVoltage;
}
return 0;
}
@Override
public void onWrongVoltage(ForgeDirection direction, long voltage)
{
if (voltage > this.ratedVoltage)
{
if (voltage > this.shortOutVoltage)
{
//TODO damage machine
this.onDisable(this.worldObj.rand.nextInt(100));
}
}
else
{
if (voltage < this.brownOutVoltage)
{
//TODO cause machine to run slow
}
}
}
@Override
public long getVoltageOutput(ForgeDirection direction)
{
if (this.getOutputDirections().contains(direction))
{
return this.ratedVoltage;
}
return 0;
}
/* ********************************************
* Electricity connection logic
***********************************************/