Got fluid rendering correctly in can when held
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b77ee71fdf
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1 changed files with 52 additions and 4 deletions
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@ -1,8 +1,11 @@
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package dark.core.client.renders;
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import net.minecraft.client.Minecraft;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.IItemRenderer;
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import net.minecraftforge.fluids.FluidRegistry;
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import net.minecraftforge.fluids.FluidStack;
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import org.lwjgl.opengl.GL11;
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@ -12,6 +15,7 @@ import cpw.mods.fml.relauncher.SideOnly;
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import dark.core.client.models.ModelSmallFluidCan;
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import dark.core.common.CoreRecipeLoader;
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import dark.core.common.DarkMain;
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import dark.core.common.items.ItemFluidCan;
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@SideOnly(Side.CLIENT)
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public class ItemRenderFluidCan implements IItemRenderer
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@ -37,17 +41,61 @@ public class ItemRenderFluidCan implements IItemRenderer
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{
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if (CoreRecipeLoader.itemFluidCan != null && item.itemID == CoreRecipeLoader.itemFluidCan.itemID)
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{
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FluidStack liquid = ((ItemFluidCan) CoreRecipeLoader.itemFluidCan).drain(item, Integer.MAX_VALUE, false);
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if (liquid != null && liquid.amount > 100)
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{
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int[] displayList = RenderBlockFluid.getFluidDisplayLists(liquid, Minecraft.getMinecraft().theWorld, false);
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GL11.glPushMatrix();
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GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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GL11.glScalef(0.4F, 1.5F, 0.4F);
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if (type == ItemRenderType.ENTITY)
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{
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GL11.glTranslatef(-.5F, 0F, -.5F);
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}
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else if (type != ItemRenderType.EQUIPPED)
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{
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GL11.glTranslatef(0.6F, 0F, 0.6F);
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}
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else if (type == ItemRenderType.EQUIPPED)
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{
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GL11.glTranslatef(0.9F, 0.4F, 1.2F);
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}
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FMLClientHandler.instance().getClient().renderEngine.bindTexture((RenderBlockFluid.getFluidSheet(liquid)));
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int cap = ((ItemFluidCan) CoreRecipeLoader.itemFluidCan).getCapacity(item);
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GL11.glCallList(displayList[(int) ((float) liquid.amount / (float) (cap) * (RenderBlockFluid.DISPLAY_STAGES - 1))]);
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GL11.glPopAttrib();
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GL11.glPopMatrix();
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}
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GL11.glPushMatrix();
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FMLClientHandler.instance().getClient().renderEngine.bindTexture(CAN_TEXTURE);
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if (type != ItemRenderType.EQUIPPED)
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float scale = 1.8f;
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GL11.glScalef(scale, scale, scale);
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if (type == ItemRenderType.ENTITY)
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{
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GL11.glTranslatef(0.5F, -0.5F, 0.5F);
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GL11.glTranslatef(0F, -1F, 0F);
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}
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else if (type != ItemRenderType.EQUIPPED)
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{
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GL11.glTranslatef(0.5F, -0.8F, 0.5F);
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}
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else
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else if (type == ItemRenderType.EQUIPPED)
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{
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GL11.glTranslatef(0.5F, -0.5F, 0.5F);
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GL11.glTranslatef(0.3F, -0.7F, 0.37F);
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}
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CAN_MODEL.render(0.0625F);
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GL11.glPopMatrix();
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