AutoSync: source code formatting

This commit is contained in:
DarkGuardsman 2013-09-05 20:04:25 -04:00
parent cb385a284b
commit 5b57572c89
12 changed files with 20 additions and 20 deletions

View file

@ -855,7 +855,7 @@ public class TileEntityArmbot extends TileEntityAssembly implements IMultiBlock,
while (it.hasNext()) while (it.hasNext())
{ {
ItemWorldHelper.dropItemStack(worldObj, handPosition, it.next(),false); ItemWorldHelper.dropItemStack(worldObj, handPosition, it.next(), false);
} }
this.grabbedEntities.clear(); this.grabbedEntities.clear();

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@ -9,7 +9,7 @@ import universalelectricity.core.vector.Vector3;
import dark.core.prefab.helpers.ItemWorldHelper; import dark.core.prefab.helpers.ItemWorldHelper;
/** Used by arms to break a specific block in a position. /** Used by arms to break a specific block in a position.
* *
* @author Calclavia */ * @author Calclavia */
public class CommandBreak extends Command public class CommandBreak extends Command
{ {

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@ -190,7 +190,7 @@ public class TileEntityImprinter extends TileEntityAdvanced implements ISidedInv
} }
/** Construct an InventoryCrafting Matrix on the fly. /** Construct an InventoryCrafting Matrix on the fly.
* *
* @return */ * @return */
public InventoryCrafting getCraftingMatrix() public InventoryCrafting getCraftingMatrix()
{ {

View file

@ -31,7 +31,7 @@ public abstract class TileEntityFilterable extends TileEntityAssembly implements
} }
/** Looks through the things in the filter and finds out which item is being filtered. /** Looks through the things in the filter and finds out which item is being filtered.
* *
* @return Is this filterable block filtering this specific ItemStack? */ * @return Is this filterable block filtering this specific ItemStack? */
public boolean isFiltering(ItemStack itemStack) public boolean isFiltering(ItemStack itemStack)
{ {

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@ -23,10 +23,10 @@ public abstract class BlockAssembly extends BlockMachine
public boolean onMachineActivated(World world, int x, int y, int z, EntityPlayer entityPlayer, int side, float hitX, float hitY, float hitZ) public boolean onMachineActivated(World world, int x, int y, int z, EntityPlayer entityPlayer, int side, float hitX, float hitY, float hitZ)
{ {
if(entityPlayer != null && entityPlayer.getHeldItem() != null && entityPlayer.getHeldItem().itemID == Item.stick.itemID) if (entityPlayer != null && entityPlayer.getHeldItem() != null && entityPlayer.getHeldItem().itemID == Item.stick.itemID)
{ {
TileEntity entity = world.getBlockTileEntity(x, y, z); TileEntity entity = world.getBlockTileEntity(x, y, z);
if(entity instanceof TileEntityAssembly) if (entity instanceof TileEntityAssembly)
{ {
System.out.println(((TileEntityAssembly) entity).getTileNetwork().toString()); System.out.println(((TileEntityAssembly) entity).getTileNetwork().toString());
} }

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@ -19,7 +19,7 @@ import dark.assembly.common.AssemblyLine;
/** A block that allows the placement of mass amount of a specific item within it. It will be allowed /** A block that allows the placement of mass amount of a specific item within it. It will be allowed
* to go on Conveyor Belts * to go on Conveyor Belts
* *
* @author Calclavia */ * @author Calclavia */
public class BlockCrate extends BlockAssembly public class BlockCrate extends BlockAssembly
{ {
@ -210,7 +210,7 @@ public class BlockCrate extends BlockAssembly
} }
/** Inserts all items of the same type this player has into the crate. /** Inserts all items of the same type this player has into the crate.
* *
* @return True on success */ * @return True on success */
public boolean insertAllItems(TileEntityCrate tileEntity, EntityPlayer player) public boolean insertAllItems(TileEntityCrate tileEntity, EntityPlayer player)
{ {
@ -255,7 +255,7 @@ public class BlockCrate extends BlockAssembly
} }
/** Ejects and item out of the crate and spawn it under the player entity. /** Ejects and item out of the crate and spawn it under the player entity.
* *
* @param tileEntity * @param tileEntity
* @param player * @param player
* @param requestSize - The maximum stack size to take out. Default should be 64. * @param requestSize - The maximum stack size to take out. Default should be 64.
@ -307,7 +307,7 @@ public class BlockCrate extends BlockAssembly
} }
/** Puts an itemStack into the crate. /** Puts an itemStack into the crate.
* *
* @param tileEntity * @param tileEntity
* @param itemStack */ * @param itemStack */
public static ItemStack addStackToCrate(TileEntityCrate tileEntity, ItemStack itemStack) public static ItemStack addStackToCrate(TileEntityCrate tileEntity, ItemStack itemStack)

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@ -13,7 +13,7 @@ import dark.assembly.common.TabAssemblyLine;
import dark.assembly.common.imprinter.prefab.BlockImprintable; import dark.assembly.common.imprinter.prefab.BlockImprintable;
/** A block that manipulates item movement between inventories. /** A block that manipulates item movement between inventories.
* *
* @author Calclavia */ * @author Calclavia */
public class BlockManipulator extends BlockImprintable public class BlockManipulator extends BlockImprintable
{ {
@ -71,7 +71,7 @@ public class BlockManipulator extends BlockImprintable
manip.toggleOutput(); manip.toggleOutput();
manip.toggleInversion(); manip.toggleInversion();
} }
entityPlayer.sendChatToPlayer(ChatMessageComponent.func_111066_d("Manip. outputing = "+manip.isOutput())); entityPlayer.sendChatToPlayer(ChatMessageComponent.func_111066_d("Manip. outputing = " + manip.isOutput()));
} }

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@ -15,7 +15,7 @@ public class InventoryCrate extends InvChest
/** Clones the single stack into an inventory format for automation interaction */ /** Clones the single stack into an inventory format for automation interaction */
public void buildInventory(ItemStack sampleStack) public void buildInventory(ItemStack sampleStack)
{ {
this.containedItems= new ItemStack[this.getSizeInventory()]; this.containedItems = new ItemStack[this.getSizeInventory()];
if (sampleStack != null) if (sampleStack != null)
{ {
ItemStack baseStack = sampleStack.copy(); ItemStack baseStack = sampleStack.copy();

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@ -72,19 +72,19 @@ public class NetworkAssembly extends NetworkSharedPower
this.lastDemandCalcTime = time; this.lastDemandCalcTime = time;
this.lastNetDemand = currentDemand; this.lastNetDemand = currentDemand;
//TODO calculate the averages over time to produce a better number //TODO calculate the averages over time to produce a better number
if(this.minDemand == 0) if (this.minDemand == 0)
{ {
this.minDemand = currentDemand; this.minDemand = currentDemand;
} }
if(this.averageDemand == 0) if (this.averageDemand == 0)
{ {
this.averageDemand = currentDemand; this.averageDemand = currentDemand;
} }
if(currentDemand > this.maxDemand) if (currentDemand > this.maxDemand)
{ {
this.maxDemand = currentDemand; this.maxDemand = currentDemand;
} }
if(currentDemand < this.minDemand) if (currentDemand < this.minDemand)
{ {
this.minDemand = currentDemand; this.minDemand = currentDemand;
} }

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@ -17,7 +17,7 @@ import dark.core.prefab.tilenetwork.NetworkTileEntities;
/** A class to be inherited by all machines on the assembly line. This class acts as a single peace /** A class to be inherited by all machines on the assembly line. This class acts as a single peace
* in a network of similar tiles allowing all to share power from one or more sources * in a network of similar tiles allowing all to share power from one or more sources
* *
* @author DarkGuardsman */ * @author DarkGuardsman */
public abstract class TileEntityAssembly extends TileEntityMachine implements INetworkEnergyPart public abstract class TileEntityAssembly extends TileEntityMachine implements INetworkEnergyPart
{ {

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@ -51,7 +51,7 @@ public class TileEntityCrate extends TileEntityInv implements IPacketReceiver, I
/** Turns the inventory array into a single stack of matching items. This assumes that all items /** Turns the inventory array into a single stack of matching items. This assumes that all items
* in the crate are the same TODO eject minority items and only keep the majority that are the * in the crate are the same TODO eject minority items and only keep the majority that are the
* same to prevent duplication issues * same to prevent duplication issues
* *
* @param force - force a rebuild of the inventory from the single stack created */ * @param force - force a rebuild of the inventory from the single stack created */
public void buildSampleStack() public void buildSampleStack()
{ {

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@ -21,7 +21,7 @@ import dark.assembly.common.AssemblyLine;
import dark.assembly.common.machine.TileEntityAssembly; import dark.assembly.common.machine.TileEntityAssembly;
/** Conveyer belt TileEntity that allows entities of all kinds to be moved /** Conveyer belt TileEntity that allows entities of all kinds to be moved
* *
* @author DarkGuardsman */ * @author DarkGuardsman */
public class TileEntityConveyorBelt extends TileEntityAssembly implements IPacketReceiver, IBelt, IRotatable public class TileEntityConveyorBelt extends TileEntityAssembly implements IPacketReceiver, IBelt, IRotatable
{ {