AutoSync: source code formatting
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parent
cb385a284b
commit
5b57572c89
12 changed files with 20 additions and 20 deletions
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@ -855,7 +855,7 @@ public class TileEntityArmbot extends TileEntityAssembly implements IMultiBlock,
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while (it.hasNext())
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{
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ItemWorldHelper.dropItemStack(worldObj, handPosition, it.next(),false);
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ItemWorldHelper.dropItemStack(worldObj, handPosition, it.next(), false);
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}
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this.grabbedEntities.clear();
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@ -9,7 +9,7 @@ import universalelectricity.core.vector.Vector3;
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import dark.core.prefab.helpers.ItemWorldHelper;
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/** Used by arms to break a specific block in a position.
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*
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*
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* @author Calclavia */
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public class CommandBreak extends Command
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{
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@ -190,7 +190,7 @@ public class TileEntityImprinter extends TileEntityAdvanced implements ISidedInv
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}
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/** Construct an InventoryCrafting Matrix on the fly.
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*
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*
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* @return */
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public InventoryCrafting getCraftingMatrix()
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{
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@ -31,7 +31,7 @@ public abstract class TileEntityFilterable extends TileEntityAssembly implements
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}
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/** Looks through the things in the filter and finds out which item is being filtered.
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*
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*
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* @return Is this filterable block filtering this specific ItemStack? */
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public boolean isFiltering(ItemStack itemStack)
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{
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@ -23,10 +23,10 @@ public abstract class BlockAssembly extends BlockMachine
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public boolean onMachineActivated(World world, int x, int y, int z, EntityPlayer entityPlayer, int side, float hitX, float hitY, float hitZ)
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{
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if(entityPlayer != null && entityPlayer.getHeldItem() != null && entityPlayer.getHeldItem().itemID == Item.stick.itemID)
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if (entityPlayer != null && entityPlayer.getHeldItem() != null && entityPlayer.getHeldItem().itemID == Item.stick.itemID)
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{
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TileEntity entity = world.getBlockTileEntity(x, y, z);
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if(entity instanceof TileEntityAssembly)
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if (entity instanceof TileEntityAssembly)
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{
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System.out.println(((TileEntityAssembly) entity).getTileNetwork().toString());
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}
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@ -19,7 +19,7 @@ import dark.assembly.common.AssemblyLine;
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/** A block that allows the placement of mass amount of a specific item within it. It will be allowed
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* to go on Conveyor Belts
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*
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*
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* @author Calclavia */
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public class BlockCrate extends BlockAssembly
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{
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@ -210,7 +210,7 @@ public class BlockCrate extends BlockAssembly
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}
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/** Inserts all items of the same type this player has into the crate.
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*
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*
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* @return True on success */
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public boolean insertAllItems(TileEntityCrate tileEntity, EntityPlayer player)
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{
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@ -255,7 +255,7 @@ public class BlockCrate extends BlockAssembly
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}
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/** Ejects and item out of the crate and spawn it under the player entity.
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*
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*
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* @param tileEntity
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* @param player
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* @param requestSize - The maximum stack size to take out. Default should be 64.
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@ -307,7 +307,7 @@ public class BlockCrate extends BlockAssembly
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}
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/** Puts an itemStack into the crate.
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*
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*
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* @param tileEntity
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* @param itemStack */
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public static ItemStack addStackToCrate(TileEntityCrate tileEntity, ItemStack itemStack)
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@ -13,7 +13,7 @@ import dark.assembly.common.TabAssemblyLine;
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import dark.assembly.common.imprinter.prefab.BlockImprintable;
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/** A block that manipulates item movement between inventories.
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*
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*
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* @author Calclavia */
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public class BlockManipulator extends BlockImprintable
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{
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@ -71,7 +71,7 @@ public class BlockManipulator extends BlockImprintable
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manip.toggleOutput();
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manip.toggleInversion();
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}
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entityPlayer.sendChatToPlayer(ChatMessageComponent.func_111066_d("Manip. outputing = "+manip.isOutput()));
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entityPlayer.sendChatToPlayer(ChatMessageComponent.func_111066_d("Manip. outputing = " + manip.isOutput()));
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}
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@ -15,7 +15,7 @@ public class InventoryCrate extends InvChest
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/** Clones the single stack into an inventory format for automation interaction */
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public void buildInventory(ItemStack sampleStack)
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{
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this.containedItems= new ItemStack[this.getSizeInventory()];
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this.containedItems = new ItemStack[this.getSizeInventory()];
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if (sampleStack != null)
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{
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ItemStack baseStack = sampleStack.copy();
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@ -72,19 +72,19 @@ public class NetworkAssembly extends NetworkSharedPower
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this.lastDemandCalcTime = time;
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this.lastNetDemand = currentDemand;
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//TODO calculate the averages over time to produce a better number
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if(this.minDemand == 0)
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if (this.minDemand == 0)
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{
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this.minDemand = currentDemand;
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}
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if(this.averageDemand == 0)
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if (this.averageDemand == 0)
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{
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this.averageDemand = currentDemand;
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}
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if(currentDemand > this.maxDemand)
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if (currentDemand > this.maxDemand)
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{
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this.maxDemand = currentDemand;
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}
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if(currentDemand < this.minDemand)
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if (currentDemand < this.minDemand)
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{
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this.minDemand = currentDemand;
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}
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@ -17,7 +17,7 @@ import dark.core.prefab.tilenetwork.NetworkTileEntities;
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/** A class to be inherited by all machines on the assembly line. This class acts as a single peace
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* in a network of similar tiles allowing all to share power from one or more sources
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*
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*
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* @author DarkGuardsman */
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public abstract class TileEntityAssembly extends TileEntityMachine implements INetworkEnergyPart
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{
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@ -51,7 +51,7 @@ public class TileEntityCrate extends TileEntityInv implements IPacketReceiver, I
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/** Turns the inventory array into a single stack of matching items. This assumes that all items
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* in the crate are the same TODO eject minority items and only keep the majority that are the
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* same to prevent duplication issues
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*
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*
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* @param force - force a rebuild of the inventory from the single stack created */
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public void buildSampleStack()
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{
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@ -21,7 +21,7 @@ import dark.assembly.common.AssemblyLine;
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import dark.assembly.common.machine.TileEntityAssembly;
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/** Conveyer belt TileEntity that allows entities of all kinds to be moved
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*
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*
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* @author DarkGuardsman */
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public class TileEntityConveyorBelt extends TileEntityAssembly implements IPacketReceiver, IBelt, IRotatable
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{
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