added give command
Give command is used to give an item to an inventory or place it in the inventory of a tile. wording is the same as take command Give ID:Meta amount I will improve this command more allowing for the removal of the extra args
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2 changed files with 136 additions and 0 deletions
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@ -38,6 +38,7 @@ public abstract class Command
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registerCommand("place", CommandPlace.class);
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registerCommand("harvest", CommandHarvest.class);
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registerCommand("take", CommandTake.class);
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registerCommand("give", CommandGive.class);
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}
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public static void registerCommand(String command, Class<? extends Command> commandClass)
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@ -0,0 +1,135 @@
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package assemblyline.common.armbot.command;
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import java.util.Iterator;
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import universalelectricity.core.vector.Vector3;
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import net.minecraft.inventory.ISidedInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraftforge.common.ForgeDirection;
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import dark.library.machine.crafting.AutoCraftingManager;
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public class CommandGive extends Command
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{
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private ItemStack stack;
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@Override
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public void onTaskStart()
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{
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int id = 0;
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int meta = 32767;
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int count = 1;
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if (this.getArgs().length > 0)
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{
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String block = this.getArg(0);
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if (block.contains(":"))
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{
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String[] blockID = block.split(":");
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id = Integer.parseInt(blockID[0]);
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meta = Integer.parseInt(blockID[1]);
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}
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else
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{
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id = Integer.parseInt(block);
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}
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}
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if (this.getArgs().length > 1)
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{
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count = this.getIntArg(1);
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}
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if (id == 0)
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{
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stack = null;
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}
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else
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{
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stack = new ItemStack(id, count, meta);
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}
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}
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@Override
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protected boolean doTask()
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{
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TileEntity targetTile = this.tileEntity.getHandPosition().getTileEntity(this.world);
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ForgeDirection direction = this.tileEntity.getFacingDirectionFromAngle();
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if (targetTile != null && this.tileEntity.getGrabbedItems().size() > 0)
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{
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if (targetTile instanceof ISidedInventory)
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{
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ISidedInventory inventory = (ISidedInventory) targetTile;
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int[] slots = inventory.getAccessibleSlotsFromSide(direction.getOpposite().ordinal());
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Iterator<ItemStack> targetIt = this.tileEntity.getGrabbedItems().iterator();
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while (targetIt.hasNext())
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{
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ItemStack itemstack = targetIt.next();
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for (int i = 0; i < slots.length; i++)
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{
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if (this.stack == null || AutoCraftingManager.areStacksEqual(this.stack, itemstack))
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{
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if (inventory.canInsertItem(slots[i], itemstack, direction.getOpposite().ordinal()))
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{
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ItemStack slotStack = inventory.getStackInSlot(slots[i]);
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if (slotStack == null)
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{
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ItemStack insertstack = itemstack.copy();
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insertstack.stackSize = Math.min(itemstack.stackSize, inventory.getInventoryStackLimit());
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inventory.setInventorySlotContents(slots[i], insertstack);
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itemstack = AutoCraftingManager.decrStackSize(itemstack, insertstack.stackSize);
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}
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else if (AutoCraftingManager.areStacksEqual(slotStack, itemstack))
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{
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int room = slotStack.getMaxStackSize() - slotStack.stackSize;
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if (room > 0)
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{
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ItemStack insertstack = itemstack.copy();
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insertstack.stackSize = Math.min(Math.min(itemstack.stackSize, inventory.getInventoryStackLimit()), room);
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itemstack = AutoCraftingManager.decrStackSize(itemstack, insertstack.stackSize);
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insertstack.stackSize += slotStack.stackSize;
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inventory.setInventorySlotContents(slots[i], insertstack);
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}
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}
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}
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if (itemstack == null || itemstack.stackSize <= 0)
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{
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targetIt.remove();
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break;
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}
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}
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}
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}
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return false;
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}// TODO add a way to steal items from players
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}
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return true;
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}
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@Override
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public String toString()
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{
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return "give " + (stack != null ? stack.toString() : "1x???@???");
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}
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@Override
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public void readFromNBT(NBTTagCompound taskCompound)
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{
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super.readFromNBT(taskCompound);
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this.stack = ItemStack.loadItemStackFromNBT(taskCompound.getCompoundTag("item"));
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}
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@Override
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public void writeToNBT(NBTTagCompound taskCompound)
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{
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super.writeToNBT(taskCompound);
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if (stack != null)
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{
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NBTTagCompound tag = new NBTTagCompound();
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this.stack.writeToNBT(tag);
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taskCompound.setTag("item", tag);
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}
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}
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}
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