idea for complex autocrafting

This commit is contained in:
DarkGuardsman 2013-11-04 22:00:23 -05:00
parent bc7c6451cd
commit 629938c923
2 changed files with 34 additions and 0 deletions

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package dark.api.reciepes;
/** Applied to objects that are not complete and are being constructed from parts slowly. Used mainly
* with assembly line armbots to create large objects like rockets automatically.
*
* @author DarkGuardsman */
public interface IAssemblyObject
{
/** Gets the recipe that this object is being build from */
public IAssemblyRecipe getRecipe();
/** Called each time the assembler makes a change to the object. Use this to trigger render
* updates of the object */
public void onChanged();
}

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package dark.api.reciepes;
import net.minecraft.item.ItemStack;
/** WIP feature to allow an item/block to be slowly built one step at a time. Object can be an
* ItemStack, Entity, or even an object just for this purpose. Though if its not world based you'll
* need to inform the assembler that it exists
*
* @author Darkgaurdsman */
public interface IAssemblyRecipe
{
/** Cost in materials(ItemStack) to complete the next step in the build process */
public ItemStack[] getCostAtStep(Object object, int step);
/** Number of steps to complete the crafting */
public int getSteps(Object object);
public void nextStep(Object Object);
}