changed default energy value of laser gun to match batter used to craft it
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@ -49,7 +49,7 @@ import cpw.mods.fml.relauncher.SideOnly;
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@UniversalClass
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@UniversalClass
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public class ItemMiningLaser extends ItemElectric
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public class ItemMiningLaser extends ItemElectric
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{
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{
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long batterySize = 100000;
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long batterySize = 500000;
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float wattPerShot = 1;
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float wattPerShot = 1;
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float damageToEntities = 3.3f;
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float damageToEntities = 3.3f;
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int blockRange = 50;
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int blockRange = 50;
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