Added laser mining code to the laser event

Might be a bad place for the code but it makes it easy to access from
all the mods.
This commit is contained in:
Robert 2013-11-11 22:15:07 -05:00
parent ccc9dfbfd2
commit 6a93f99f43

View file

@ -1,12 +1,23 @@
package dark.api.events;
import java.util.ArrayList;
import java.util.List;
import dark.core.common.items.EnumTool;
import dark.core.helpers.ItemWorldHelper;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityTNTPrimed;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeDirection;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.Cancelable;
import net.minecraftforge.event.Event;
@ -100,10 +111,166 @@ public class LaserEvent extends Event
}
public static boolean doLaserHarvestCheck(EntityPlayer player, Vector3 hit)
public static boolean doLaserHarvestCheck(World world, Vector3 pos, Object player, Vector3 hit)
{
LaserEvent event = new LaserMineBlockEvent(player.worldObj, new Vector3(player), hit, player);
LaserEvent event = new LaserMineBlockEvent(world, pos, hit, player);
MinecraftForge.EVENT_BUS.post(event);
return !event.isCanceled();
}
/** Called while the block is being mined */
public static void onLaserHitBlock(World world, Object player, Vector3 vec, ForgeDirection side)
{
int id = vec.getBlockID(world);
int meta = vec.getBlockID(world);
Block block = Block.blocksList[id];
Vector3 faceVec = vec.clone().modifyPositionFromSide(side);
int id2 = faceVec.getBlockID(world);
Block block2 = Block.blocksList[id2];
Vector3 start = null;
if (player instanceof Entity)
{
start = new Vector3((Entity) player);
}
else if (player instanceof TileEntity)
{
start = new Vector3((TileEntity) player);
}
if (block != null)
{
float chance = world.rand.nextFloat();
int fireChance = block.getFlammability(world, vec.intX(), vec.intY(), vec.intZ(), meta, side);
if ((fireChance / 300) >= chance && (block2 == null || block2.isAirBlock(world, vec.intX(), vec.intY(), vec.intZ())))
{
world.setBlock(vec.intX(), vec.intY(), vec.intZ(), Block.fire.blockID, 0, 3);
return;
}
if (block.blockID == Block.grass.blockID && (block2 == null || block2.isAirBlock(world, vec.intX(), vec.intY() + 1, vec.intZ())))
{
world.setBlock(vec.intX(), vec.intY() + 1, vec.intZ(), Block.fire.blockID, 0, 3);
world.setBlock(vec.intX(), vec.intY(), vec.intZ(), Block.dirt.blockID, 0, 3);
return;
}
if (chance > 0.8f)
{
//TODO turn water into steam
if (block.blockID == Block.sand.blockID)
{
world.setBlock(vec.intX(), vec.intY(), vec.intZ(), Block.glass.blockID, 0, 3);
return;
}
else if (block.blockID == Block.cobblestone.blockID)
{
world.setBlock(vec.intX(), vec.intY(), vec.intZ(), 1, 0, 3);
return;
}
else if (block.blockID == Block.ice.blockID)
{
world.setBlock(vec.intX(), vec.intY(), vec.intZ(), Block.waterStill.blockID, 15, 3);
return;
}
else if (block.blockID == Block.obsidian.blockID)
{
world.setBlock(vec.intX(), vec.intY(), vec.intZ(), Block.lavaStill.blockID, 15, 3);
return;
}
else if (block.blockID == Block.tnt.blockID)
{
world.setBlock(vec.intX(), vec.intY(), vec.intZ(), 0, 0, 3);
EntityTNTPrimed entitytntprimed = new EntityTNTPrimed(world, (double) ((float) vec.intX() + 0.5F), (double) ((float) vec.intY() + 0.5F), (double) ((float) vec.intZ() + 0.5F), player instanceof EntityLivingBase ? ((EntityLivingBase) player) : null);
entitytntprimed.fuse = world.rand.nextInt(entitytntprimed.fuse / 4) + entitytntprimed.fuse / 8;
world.spawnEntityInWorld(entitytntprimed);
return;
}
}
MinecraftForge.EVENT_BUS.post(new LaserEvent.LaserMeltBlockEvent(world, start, vec, player));
}
}
/** Called when the block is actually mined */
public static void onBlockMinedByLaser(World world, Object player, Vector3 vec)
{
int id = vec.getBlockID(world);
int meta = vec.getBlockID(world);
Block block = Block.blocksList[id];
Vector3 start = null;
if (player instanceof Entity)
{
start = new Vector3((Entity) player);
}
else if (player instanceof TileEntity)
{
start = new Vector3((TileEntity) player);
}
//TODO make this use or call to the correct methods, and events so it can be canceled
if (block != null && block.getBlockHardness(world, vec.intX(), vec.intY(), vec.intZ()) >= 0 && doLaserHarvestCheck(world, start, player, vec))
{
try
{
int id2 = vec.clone().modifyPositionFromSide(ForgeDirection.UP).getBlockID(world);
Block block2 = Block.blocksList[id2];
if (block != null)
{
if (EnumTool.AX.effecticVsMaterials.contains(block.blockMaterial) || block.blockMaterial == Material.plants || block.blockMaterial == Material.pumpkin || block.blockMaterial == Material.cloth || block.blockMaterial == Material.web)
{
//TODO turn tilled dirt into dirt
world.setBlock(vec.intX(), vec.intY(), vec.intZ(), Block.fire.blockID, 0, 3);
return;
}
List<ItemStack> items = block.getBlockDropped(world, vec.intX(), vec.intY(), vec.intZ(), meta, 1);
if (items == null)
{
items = new ArrayList<ItemStack>();
}
if (id == Block.glass.blockID)
{
items.add(new ItemStack(Block.glass, 1, meta));
}
if (id == Block.thinGlass.blockID)
{
items.add(new ItemStack(Block.thinGlass, 1));
}
List<ItemStack> removeList = new ArrayList<ItemStack>();
for (int i = 0; i < items.size(); i++)
{
if (items.get(i).itemID == Block.wood.blockID)
{
items.set(i, new ItemStack(Item.coal, 1, 1));
}
else if (items.get(i).itemID == Block.wood.blockID)
{
if (world.rand.nextFloat() < .25f)
{
items.set(i, new ItemStack(Item.coal, 1, 1));
}
else
{
removeList.add(items.get(i));
}
}
}
items.removeAll(removeList);
LaserEvent.LaserDropItemEvent event = new LaserEvent.LaserDropItemEvent(world, start, vec, items);
MinecraftForge.EVENT_BUS.post(event);
items = event.items;
for (ItemStack stack : items)
{
ItemWorldHelper.dropItemStack(world, vec.translate(0.5), stack, false);
}
}
}
catch (Exception e)
{
e.printStackTrace();
}
world.setBlockToAir(vec.intX(), vec.intY(), vec.intZ());
}
}
}