I forgot that we weren't loading the texture in a Block class
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@ -107,7 +107,7 @@ public class ItemDust extends ItemBase
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break;
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}
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ResourceLocation textureLocation = new ResourceLocation(iconString);
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ResourceLocation textureLocation = new ResourceLocation(iconString.replace(":", ":" + ResonantInduction.ITEM_TEXTURE_DIRECTORY) + ".png");
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InputStream inputstream;
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try
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{
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