changed balanceCollieveTank to better simulate tanks
Original this just spread out the liquid to all network parts. For the ContainerNetwork which simulate tanks this fills the bottom tanks first.
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ccf812758b
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2 changed files with 77 additions and 2 deletions
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@ -1,6 +1,12 @@
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package hydraulic.network;
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package hydraulic.network;
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import java.util.ArrayList;
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import java.util.List;
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import universalelectricity.core.vector.Vector2;
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import universalelectricity.core.vector.Vector3;
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import hydraulic.api.ColorCode;
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import hydraulic.api.ColorCode;
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import hydraulic.api.INetworkFluidPart;
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import hydraulic.api.INetworkPart;
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import hydraulic.api.INetworkPart;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraftforge.liquids.LiquidStack;
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import net.minecraftforge.liquids.LiquidStack;
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@ -25,7 +31,76 @@ public class ContainerNetwork extends FluidNetwork
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// TODO change this to place liquids at the bottom first
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// TODO change this to place liquids at the bottom first
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public void balanceColletiveTank(boolean sumParts)
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public void balanceColletiveTank(boolean sumParts)
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{
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{
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super.balanceColletiveTank(sumParts);
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int volume = 0, itemID = 0, itemMeta = 0;
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if (sumParts)
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{
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for (INetworkPart par : this.networkMember)
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{
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if (par instanceof INetworkFluidPart)
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{
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INetworkFluidPart part = ((INetworkFluidPart) par);
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if (part.getTank() != null && part.getTank().getLiquid() != null)
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{
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if (itemID == 0)
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{
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itemID = part.getTank().getLiquid().itemID;
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itemMeta = part.getTank().getLiquid().itemMeta;
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}
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volume += part.getTank().getLiquid().amount;
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}
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}
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}
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this.combinedStorage().setLiquid(new LiquidStack(itemID, volume, itemMeta));
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this.loadedLiquids = true;
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}
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if (this.combinedStorage().getLiquid() != null && this.getNetworkMemebers().size() > 0)
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{
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this.cleanUpConductors();
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int lowestY = 255;
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int highestY = 0;
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for (INetworkPart part : this.getNetworkMemebers())
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{
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if (part instanceof TileEntity && ((TileEntity) part).yCoord < lowestY)
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{
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lowestY = ((TileEntity) part).yCoord;
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}
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if (part instanceof TileEntity && ((TileEntity) part).yCoord > highestY)
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{
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highestY = ((TileEntity) part).yCoord;
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}
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}
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itemID = this.combinedStorage().getLiquid().itemID;
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itemMeta = this.combinedStorage().getLiquid().itemMeta;
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volume = this.combinedStorage().getLiquid().amount;
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for (int y = lowestY; y <= highestY; y++)
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{
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List<INetworkFluidPart> parts = new ArrayList<INetworkFluidPart>();
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for (INetworkPart part : this.getNetworkMemebers())
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{
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if (part instanceof INetworkFluidPart && ((TileEntity) part).yCoord == y)
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{
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parts.add((INetworkFluidPart) part);
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}
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}
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int fillvolume = volume / parts.size();
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for (INetworkFluidPart part : parts)
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{
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part.setTankContent(null);
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int fill = Math.min(fillvolume, part.getTank().getCapacity());
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part.setTankContent(new LiquidStack(itemID, fill, itemMeta));
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volume -= fill;
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}
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if (volume <= 0)
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{
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break;
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}
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}
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}
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}
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}
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@Override
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@Override
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@ -30,7 +30,7 @@ public class FluidNetwork extends TileNetwork
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public LiquidTank sharedTank = new LiquidTank(LiquidContainerRegistry.BUCKET_VOLUME);
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public LiquidTank sharedTank = new LiquidTank(LiquidContainerRegistry.BUCKET_VOLUME);
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public ColorCode color = ColorCode.NONE;
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public ColorCode color = ColorCode.NONE;
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private boolean loadedLiquids = false;
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protected boolean loadedLiquids = false;
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public FluidNetwork(ColorCode color, INetworkPart... parts)
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public FluidNetwork(ColorCode color, INetworkPart... parts)
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{
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{
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