Fixed tank gas rendering and itemBlock

This commit is contained in:
Calclavia 2014-03-16 15:52:13 +08:00
parent d369aa7900
commit 6fefca72e2
2 changed files with 25 additions and 19 deletions

View file

@ -124,13 +124,15 @@ public class ItemBlockFluidContainer extends ItemBlock
if (tile instanceof TileFluidDistribution) if (tile instanceof TileFluidDistribution)
{ {
((TileFluidDistribution) tile).setSubID(stack.getItemDamage()); ((TileFluidDistribution) tile).setSubID(stack.getItemDamage());
if (stack.getTagCompound() != null && stack.getTagCompound().hasKey("fluid")) if (stack.getTagCompound() != null && stack.getTagCompound().hasKey("fluid"))
{ {
((TileFluidDistribution) tile).fill(ForgeDirection.UNKNOWN, FluidStack.loadFluidStackFromNBT(stack.getTagCompound().getCompoundTag("fluid")), true); ((TileFluidDistribution) tile).getInternalTank().fill(FluidStack.loadFluidStackFromNBT(stack.getTagCompound().getCompoundTag("fluid")), true);
} }
} }
return true; return true;
} }
return false; return false;
} }
} }

View file

@ -55,13 +55,18 @@ public class RenderTank extends TileEntitySpecialRenderer implements ISimpleItem
{ {
if (tileEntity instanceof TileTank) if (tileEntity instanceof TileTank)
{ {
byte renderSides = ((TileTank) tileEntity).renderSides;
GL11.glPushMatrix(); GL11.glPushMatrix();
GL11.glTranslated(x + 0.5, y + 0.5, z + 0.5); GL11.glTranslated(x + 0.5, y + 0.5, z + 0.5);
byte renderSides = ((TileTank) tileEntity).renderSides;
RenderUtility.renderBlockWithConnectedTextures(renderSides, Archaic.blockTank, null, ResonantInduction.blockMachinePart, null); RenderUtility.renderBlockWithConnectedTextures(renderSides, Archaic.blockTank, null, ResonantInduction.blockMachinePart, null);
if (tileEntity.worldObj != null) if (fluid != null)
{
GL11.glPushMatrix();
if (tileEntity.worldObj != null && !fluid.getFluid().isGaseous())
{ {
GL11.glScaled(0.99, 0.99, 0.99); GL11.glScaled(0.99, 0.99, 0.99);
FluidTank tank = ((TileTank) tileEntity).getInternalTank(); FluidTank tank = ((TileTank) tileEntity).getInternalTank();
@ -75,14 +80,14 @@ public class RenderTank extends TileEntitySpecialRenderer implements ISimpleItem
} }
else else
{ {
if (fluid != null) GL11.glTranslated(-0.5, -0.5, -0.5);
{ GL11.glScaled(0.99, 0.99, 0.99);
int capacity = tileEntity instanceof TileTank ? ((TileTank) tileEntity).getInternalTank().getCapacity() : fluid.amount; int capacity = tileEntity instanceof TileTank ? ((TileTank) tileEntity).getInternalTank().getCapacity() : fluid.amount;
double filledPercentage = (double) fluid.amount / (double) capacity; double filledPercentage = (double) fluid.amount / (double) capacity;
double renderPercentage = fluid.getFluid().isGaseous() ? 1 : filledPercentage; double renderPercentage = fluid.getFluid().isGaseous() ? 1 : filledPercentage;
int[] displayList = FluidRenderUtility.getFluidDisplayLists(fluid, tileEntity.worldObj, false); int[] displayList = FluidRenderUtility.getFluidDisplayLists(fluid, tileEntity.worldObj, false);
GL11.glPushMatrix();
GL11.glPushAttrib(GL11.GL_ENABLE_BIT); GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glEnable(GL11.GL_CULL_FACE); GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_LIGHTING);
@ -94,13 +99,12 @@ public class RenderTank extends TileEntitySpecialRenderer implements ISimpleItem
GL11.glColor4d(color.getRed() / 255f, color.getGreen() / 255f, color.getBlue() / 255f, fluid.getFluid().isGaseous() ? filledPercentage : 1); GL11.glColor4d(color.getRed() / 255f, color.getGreen() / 255f, color.getBlue() / 255f, fluid.getFluid().isGaseous() ? filledPercentage : 1);
RenderUtility.bind(FluidRenderUtility.getFluidSheet(fluid)); RenderUtility.bind(FluidRenderUtility.getFluidSheet(fluid));
// Prevent Z-fighting
GL11.glTranslatef((float) x, (float) y + 0.001f, (float) z);
GL11.glCallList(displayList[(int) (renderPercentage * (FluidRenderUtility.DISPLAY_STAGES - 1))]); GL11.glCallList(displayList[(int) (renderPercentage * (FluidRenderUtility.DISPLAY_STAGES - 1))]);
RenderUtility.disableBlending(); RenderUtility.disableBlending();
GL11.glPopAttrib(); GL11.glPopAttrib();
GL11.glPopMatrix();
} }
GL11.glPopMatrix();
} }
GL11.glPopMatrix(); GL11.glPopMatrix();