Fixed gutter and mixer item render
This commit is contained in:
parent
6fbc93b6cd
commit
79a8147f00
5 changed files with 366 additions and 344 deletions
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@ -17,8 +17,9 @@ import org.lwjgl.opengl.GL11
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import resonant.api.recipe.{MachineRecipes, RecipeResource}
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import resonant.content.factory.resources.RecipeType
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import resonant.lib.render.{FluidRenderUtility, RenderUtility}
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import resonant.lib.utility.{FluidUtility, WorldUtility}
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import resonant.lib.utility.FluidUtility
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import resonant.lib.utility.inventory.InventoryUtility
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import resonant.lib.wrapper.BitmaskWrapper._
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import resonantinduction.core.Reference
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import resonantinduction.core.prefab.node.TilePressureNode
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import universalelectricity.core.transform.region.Cuboid
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@ -26,8 +27,8 @@ import universalelectricity.core.transform.vector.Vector3
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object TileGutter
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{
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@SideOnly(Side.CLIENT) private[gutter] var MODEL: IModelCustom = _;
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@SideOnly(Side.CLIENT) private[gutter] var TEXTURE: ResourceLocation = _;
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@SideOnly(Side.CLIENT) private var MODEL: IModelCustom = _
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@SideOnly(Side.CLIENT) private var TEXTURE: ResourceLocation = _
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}
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/**
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@ -37,184 +38,187 @@ object TileGutter
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*/
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class TileGutter extends TilePressureNode(Material.rock)
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{
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tankNode = new FluidGravityNode(this)
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setTextureName("material_wood_surface")
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isOpaqueCube = false
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normalRender = false
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bounds = new Cuboid(0, 0, 0, 1, 0.99, 1)
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override def getCollisionBoxes: java.lang.Iterable[Cuboid] =
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{
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val list: List[Cuboid] = new ArrayList[Cuboid]
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val thickness = 0.1f
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//Constructor
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tankNode_$eq(new FluidGravityNode(this))
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setTextureName("material_wood_surface")
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isOpaqueCube(false)
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normalRender(false)
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bounds(new Cuboid(0, 0, 0, 1, 0.99, 1))
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override def getCollisionBoxes: java.lang.Iterable[Cuboid] =
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if (!renderSides.mask(ForgeDirection.DOWN))
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{
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val list: List[Cuboid] = new ArrayList[Cuboid]
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val thickness: Float = 0.1F
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if (!WorldUtility.isEnabledSide(renderSides, ForgeDirection.DOWN))
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{
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list.add(new Cuboid(0.0F, 0.0F, 0.0F, 1.0F, thickness, 1.0F))
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}
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if (!WorldUtility.isEnabledSide(renderSides, ForgeDirection.WEST))
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{
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list.add(new Cuboid(0.0F, 0.0F, 0.0F, thickness, 1.0F, 1.0F))
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}
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if (!WorldUtility.isEnabledSide(renderSides, ForgeDirection.NORTH))
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{
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list.add(new Cuboid(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, thickness))
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}
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if (!WorldUtility.isEnabledSide(renderSides, ForgeDirection.EAST))
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{
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list.add(new Cuboid(1.0F - thickness, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F))
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}
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if (!WorldUtility.isEnabledSide(renderSides, ForgeDirection.SOUTH))
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{
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list.add(new Cuboid(0.0F, 0.0F, 1.0F - thickness, 1.0F, 1.0F, 1.0F))
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}
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return list
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list.add(new Cuboid(0.0F, 0.0F, 0.0F, 1.0F, thickness, 1.0F))
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}
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override def collide(entity: Entity)
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if (!renderSides.mask(ForgeDirection.WEST))
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{
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if (getTank.getFluidAmount > 0)
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{
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for (i <- 2 to 6)
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{
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val dir: ForgeDirection = ForgeDirection.getOrientation(i)
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val pressure: Int = getPressure(dir)
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val _position: Vector3 = asVector3.add(dir)
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val checkTile: TileEntity = _position.getTileEntity(world)
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if (checkTile.isInstanceOf[TileGutter])
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{
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val deltaPressure: Int = pressure - (checkTile.asInstanceOf[TileGutter]).getPressure(dir.getOpposite)
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entity.motionX += 0.01 * dir.offsetX * deltaPressure
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entity.motionY += 0.01 * dir.offsetY * deltaPressure
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entity.motionZ += 0.01 * dir.offsetZ * deltaPressure
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}
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}
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if (getTank.getFluid.getFluid.getTemperature >= 373)
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{
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entity.setFire(5)
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}
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else
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{
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entity.extinguish
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}
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}
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if (entity.isInstanceOf[EntityItem])
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{
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entity.noClip = true
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}
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list.add(new Cuboid(0.0F, 0.0F, 0.0F, thickness, 1.0F, 1.0F))
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}
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override def activate(player: EntityPlayer, side: Int, vector3: Vector3): Boolean =
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if (!renderSides.mask(ForgeDirection.NORTH))
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{
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if (player.getCurrentEquippedItem != null)
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{
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var itemStack: ItemStack = player.getCurrentEquippedItem
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val outputs: Array[RecipeResource] = MachineRecipes.INSTANCE.getOutput(RecipeType.MIXER.name, itemStack)
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if (outputs.length > 0)
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{
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if (!world.isRemote)
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{
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val drainAmount: Int = 50 + world.rand.nextInt(50)
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val _drain: FluidStack = drain(ForgeDirection.UP, drainAmount, false)
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if (_drain != null && _drain.amount > 0 && world.rand.nextFloat > 0.9)
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{
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if (world.rand.nextFloat > 0.1)
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{
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for (res <- outputs)
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{
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InventoryUtility.dropItemStack(world, new Vector3(player), res.getItemStack.copy, 0)
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}
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}
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itemStack.stackSize -= 1
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if (itemStack.stackSize <= 0)
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{
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itemStack = null
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}
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player.inventory.setInventorySlotContents(player.inventory.currentItem, itemStack)
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}
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drain(ForgeDirection.UP, drainAmount, true)
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world.playSoundEffect(x + 0.5, y + 0.5, z + 0.5, "liquid.water", 0.5f, 1)
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}
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return true
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}
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}
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return true
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list.add(new Cuboid(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, thickness))
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}
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override def onFillRain
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if (!renderSides.mask(ForgeDirection.EAST))
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{
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list.add(new Cuboid(1.0F - thickness, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F))
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}
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if (!renderSides.mask(ForgeDirection.SOUTH))
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{
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list.add(new Cuboid(0.0F, 0.0F, 1.0F - thickness, 1.0F, 1.0F, 1.0F))
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}
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return list
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}
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override def collide(entity: Entity)
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{
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if (getTank.getFluidAmount > 0)
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{
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for (i <- 2 to 6)
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{
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val dir: ForgeDirection = ForgeDirection.getOrientation(i)
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val pressure: Int = getPressure(dir)
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val _position: Vector3 = asVector3.add(dir)
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val checkTile: TileEntity = _position.getTileEntity(world)
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if (checkTile.isInstanceOf[TileGutter])
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{
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val deltaPressure: Int = pressure - (checkTile.asInstanceOf[TileGutter]).getPressure(dir.getOpposite)
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entity.motionX += 0.01 * dir.offsetX * deltaPressure
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entity.motionY += 0.01 * dir.offsetY * deltaPressure
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entity.motionZ += 0.01 * dir.offsetZ * deltaPressure
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}
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}
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if (getTank.getFluid.getFluid.getTemperature >= 373)
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{
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entity.setFire(5)
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}
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else
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{
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entity.extinguish
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}
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}
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if (entity.isInstanceOf[EntityItem])
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{
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entity.noClip = true
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}
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}
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override def activate(player: EntityPlayer, side: Int, vector3: Vector3): Boolean =
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{
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if (player.getCurrentEquippedItem != null)
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{
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var itemStack: ItemStack = player.getCurrentEquippedItem
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val outputs: Array[RecipeResource] = MachineRecipes.INSTANCE.getOutput(RecipeType.MIXER.name, itemStack)
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if (outputs.length > 0)
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{
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if (!world.isRemote)
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{
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fill(ForgeDirection.UP, new FluidStack(FluidRegistry.WATER, 10), true)
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val drainAmount: Int = 50 + world.rand.nextInt(50)
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val _drain: FluidStack = drain(ForgeDirection.UP, drainAmount, false)
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if (_drain != null && _drain.amount > 0 && world.rand.nextFloat > 0.9)
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{
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if (world.rand.nextFloat > 0.1)
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{
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for (res <- outputs)
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{
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InventoryUtility.dropItemStack(world, new Vector3(player), res.getItemStack.copy, 0)
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}
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}
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itemStack.stackSize -= 1
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if (itemStack.stackSize <= 0)
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{
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itemStack = null
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}
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player.inventory.setInventorySlotContents(player.inventory.currentItem, itemStack)
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}
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drain(ForgeDirection.UP, drainAmount, true)
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world.playSoundEffect(x + 0.5, y + 0.5, z + 0.5, "liquid.water", 0.5f, 1)
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}
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return true
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}
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}
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return true
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}
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override def onFillRain()
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{
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if (!world.isRemote)
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{
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fill(ForgeDirection.UP, new FluidStack(FluidRegistry.WATER, 10), true)
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}
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}
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override def renderDynamic(position: Vector3, frame: Float, pass: Int)
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{
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if (TileGutter.MODEL == null)
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{
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TileGutter.MODEL = AdvancedModelLoader.loadModel(new ResourceLocation(Reference.domain, Reference.modelPath + "gutter.tcn"))
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}
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if (TileGutter.TEXTURE == null)
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{
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TileGutter.TEXTURE = new ResourceLocation(Reference.domain, Reference.modelPath + "gutter.png")
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}
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override def renderDynamic(position: Vector3, frame: Float, pass: Int)
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GL11.glPushMatrix()
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GL11.glTranslated(position.x + 0.5, position.y + 0.5, position.z + 0.5)
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render(0, renderSides)
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if (world != null)
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{
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if (TileGutter.MODEL == null)
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{
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TileGutter.MODEL = AdvancedModelLoader.loadModel(new ResourceLocation(Reference.domain, Reference.modelPath + "gutter.tcn"))
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}
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if (TileGutter.TEXTURE == null)
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{
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TileGutter.TEXTURE = new ResourceLocation(Reference.domain, Reference.modelPath + "gutter.png")
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}
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GL11.glPushMatrix
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GL11.glTranslated(position.x + 0.5, position.y + 0.5, position.z + 0.5)
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val liquid: FluidStack = getTank.getFluid
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val capacity: Int = getTank.getCapacity
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render(0, renderSides)
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if (world != null)
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{
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val tank: IFluidTank = getTank
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val percentageFilled: Double = tank.getFluidAmount.asInstanceOf[Double] / tank.getCapacity.asInstanceOf[Double]
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if (percentageFilled > 0.1)
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{
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GL11.glPushMatrix
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GL11.glScaled(0.990, 0.99, 0.990)
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val ySouthEast: Double = FluidUtility.getAveragePercentageFilledForSides(classOf[TileGutter], percentageFilled, world, position, ForgeDirection.SOUTH, ForgeDirection.EAST)
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val yNorthEast: Double = FluidUtility.getAveragePercentageFilledForSides(classOf[TileGutter], percentageFilled, world, position, ForgeDirection.NORTH, ForgeDirection.EAST)
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val ySouthWest: Double = FluidUtility.getAveragePercentageFilledForSides(classOf[TileGutter], percentageFilled, world, position, ForgeDirection.SOUTH, ForgeDirection.WEST)
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val yNorthWest: Double = FluidUtility.getAveragePercentageFilledForSides(classOf[TileGutter], percentageFilled, world, position, ForgeDirection.NORTH, ForgeDirection.WEST)
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FluidRenderUtility.renderFluidTesselation(tank, ySouthEast, yNorthEast, ySouthWest, yNorthWest)
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GL11.glPopMatrix
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}
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}
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GL11.glPopMatrix
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val tank: IFluidTank = getTank
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val percentageFilled = tank.getFluidAmount / tank.getCapacity.toDouble
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if (percentageFilled > 0.1)
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{
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GL11.glPushMatrix()
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GL11.glScaled(0.99, 0.99, 0.99)
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val ySouthEast = FluidUtility.getAveragePercentageFilledForSides(classOf[TileGutter], percentageFilled, world, position, ForgeDirection.SOUTH, ForgeDirection.EAST)
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val yNorthEast = FluidUtility.getAveragePercentageFilledForSides(classOf[TileGutter], percentageFilled, world, position, ForgeDirection.NORTH, ForgeDirection.EAST)
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val ySouthWest = FluidUtility.getAveragePercentageFilledForSides(classOf[TileGutter], percentageFilled, world, position, ForgeDirection.SOUTH, ForgeDirection.WEST)
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val yNorthWest = FluidUtility.getAveragePercentageFilledForSides(classOf[TileGutter], percentageFilled, world, position, ForgeDirection.NORTH, ForgeDirection.WEST)
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FluidRenderUtility.renderFluidTesselation(tank, ySouthEast, yNorthEast, ySouthWest, yNorthWest)
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GL11.glPopMatrix()
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}
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}
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def render(meta: Int, sides: Byte)
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GL11.glPopMatrix()
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}
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def render(meta: Int, sides: Byte)
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{
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RenderUtility.bind(TileGutter.TEXTURE)
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for (dir <- ForgeDirection.VALID_DIRECTIONS)
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{
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RenderUtility.bind(TileGutter.TEXTURE)
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val thickness: Double = 0.055
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val height: Double = 0.5
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for (dir <- ForgeDirection.VALID_DIRECTIONS)
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if (dir != ForgeDirection.UP && dir != ForgeDirection.DOWN)
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{
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GL11.glPushMatrix()
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RenderUtility.rotateBlockBasedOnDirection(dir)
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if (sides.mask(ForgeDirection.DOWN))
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{
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if (dir != ForgeDirection.UP && dir != ForgeDirection.DOWN)
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{
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GL11.glPushMatrix
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RenderUtility.rotateBlockBasedOnDirection(dir)
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if (WorldUtility.isEnabledSide(sides, ForgeDirection.DOWN))
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{
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GL11.glTranslatef(0, -0.075f, 0)
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GL11.glScalef(1, 1.15f, 1)
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}
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if (!WorldUtility.isEnabledSide(sides, dir))
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{
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TileGutter.MODEL.renderOnly("left")
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}
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if (!WorldUtility.isEnabledSide(sides, dir) || !WorldUtility.isEnabledSide(sides, dir.getRotation(ForgeDirection.UP)))
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{
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TileGutter.MODEL.renderOnly("backCornerL")
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}
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GL11.glPopMatrix
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}
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GL11.glTranslatef(0, -0.075f, 0)
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GL11.glScalef(1, 1.15f, 1)
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}
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if (!WorldUtility.isEnabledSide(sides, ForgeDirection.DOWN))
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if (!sides.mask(dir))
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{
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TileGutter.MODEL.renderOnly("base")
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TileGutter.MODEL.renderOnly("left")
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}
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if (!sides.mask(dir) || !sides.mask(dir.getRotation(ForgeDirection.UP)))
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{
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TileGutter.MODEL.renderOnly("backCornerL")
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}
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GL11.glPopMatrix()
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}
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}
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if (!sides.mask(ForgeDirection.DOWN))
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{
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TileGutter.MODEL.renderOnly("base")
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}
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}
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}
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@ -66,7 +66,6 @@ import universalelectricity.core.transform.vector.Vector3
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ItemRenderHandler.register(Item.getItemFromBlock(MechanicalContent.blockWindTurbine), new RenderWindTurbine)
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ClientRegistry.bindTileEntitySpecialRenderer(classOf[TileMechanicalPiston], new RenderMechanicalPiston)
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ClientRegistry.bindTileEntitySpecialRenderer(classOf[TileGrindingWheel], new RenderGrindingWheel)
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ClientRegistry.bindTileEntitySpecialRenderer(classOf[TileMixer], new RenderMixer)
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ClientRegistry.bindTileEntitySpecialRenderer(classOf[TileWaterTurbine], new RenderWaterTurbine)
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ClientRegistry.bindTileEntitySpecialRenderer(classOf[TileWindTurbine], new RenderWindTurbine)
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ClientRegistry.bindTileEntitySpecialRenderer(classOf[TileElectricTurbine], new RenderElectricTurbine)
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@ -25,11 +25,11 @@ class TileTankNode(material: Material) extends TileAdvanced(material) with INode
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var tankNode: NodeTank = new NodeTank(this, 16)
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protected var colorID: Int = 0
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def getFluid(): FluidStack = getTank().getFluid
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def getFluid: FluidStack = getTank.getFluid
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def getFluidCapacity(): Int = getTank().getCapacity
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def getFluidCapacity: Int = getTank.getCapacity
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def getTank(): IFluidTank = tankNode
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def getTank: IFluidTank = tankNode
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override def readFromNBT(nbt: NBTTagCompound)
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{
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@ -1,59 +1,47 @@
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package resonantinduction.mechanical.mech.process.mixer
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import org.lwjgl.opengl.GL11.glPopMatrix
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import org.lwjgl.opengl.GL11.glPushMatrix
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import org.lwjgl.opengl.GL11.glRotatef
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import org.lwjgl.opengl.GL11.glTranslatef
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import cpw.mods.fml.relauncher.{Side, SideOnly}
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer
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import net.minecraft.item.ItemStack
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import net.minecraft.tileentity.TileEntity
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import net.minecraft.util.ResourceLocation
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import net.minecraftforge.client.IItemRenderer
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import net.minecraftforge.client.model.AdvancedModelLoader
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import net.minecraftforge.client.model.IModelCustom
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import net.minecraftforge.client.model.{AdvancedModelLoader, IModelCustom}
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import org.lwjgl.opengl.GL11
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import org.lwjgl.opengl.GL11.{glPopMatrix, glPushMatrix, glRotatef, glTranslatef}
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import resonant.content.prefab.scala.render.ISimpleItemRenderer
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import resonant.lib.render.RenderUtility
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import resonantinduction.core.Reference
|
||||
import cpw.mods.fml.relauncher.Side
|
||||
import cpw.mods.fml.relauncher.SideOnly
|
||||
|
||||
/**
|
||||
* @author Calclavia
|
||||
*
|
||||
*/
|
||||
@SideOnly(Side.CLIENT) object RenderMixer
|
||||
@SideOnly(Side.CLIENT)
|
||||
object RenderMixer extends TileEntitySpecialRenderer with ISimpleItemRenderer
|
||||
{
|
||||
final val MODEL: IModelCustom = AdvancedModelLoader.loadModel(new ResourceLocation(Reference.domain, Reference.modelPath + "mixer.tcn"))
|
||||
var TEXTURE: ResourceLocation = new ResourceLocation(Reference.domain, Reference.modelPath + "mixer.png")
|
||||
}
|
||||
val MODEL: IModelCustom = AdvancedModelLoader.loadModel(new ResourceLocation(Reference.domain, Reference.modelPath + "mixer.tcn"))
|
||||
var TEXTURE: ResourceLocation = new ResourceLocation(Reference.domain, Reference.modelPath + "mixer.png")
|
||||
|
||||
@SideOnly(Side.CLIENT) class RenderMixer extends TileEntitySpecialRenderer with ISimpleItemRenderer
|
||||
{
|
||||
def renderTileEntityAt(t: TileEntity, x: Double, y: Double, z: Double, f: Float)
|
||||
def renderTileEntityAt(t: TileEntity, x: Double, y: Double, z: Double, f: Float)
|
||||
{
|
||||
if (t.isInstanceOf[TileMixer])
|
||||
{
|
||||
if (t.isInstanceOf[TileMixer])
|
||||
{
|
||||
val tile: TileMixer = t.asInstanceOf[TileMixer]
|
||||
glPushMatrix
|
||||
glTranslatef(x.asInstanceOf[Float] + 0.5F, y.asInstanceOf[Float] + 0.5f, z.asInstanceOf[Float] + 0.5F)
|
||||
RenderUtility.bind(RenderMixer.TEXTURE)
|
||||
RenderMixer.MODEL.renderOnly("centerTop", "centerBase")
|
||||
glPushMatrix
|
||||
glRotatef(Math.toDegrees(tile.mechanicalNode.renderAngle.asInstanceOf[Float]).asInstanceOf[Float], 0, 1, 0)
|
||||
RenderMixer. MODEL.renderAllExcept("centerTop", "centerBase")
|
||||
glPopMatrix
|
||||
glPopMatrix
|
||||
}
|
||||
}
|
||||
val tile: TileMixer = t.asInstanceOf[TileMixer]
|
||||
glPushMatrix()
|
||||
glTranslatef(x.asInstanceOf[Float] + 0.5F, y.asInstanceOf[Float] + 0.5f, z.asInstanceOf[Float] + 0.5F)
|
||||
|
||||
def renderInventoryItem(`type`: IItemRenderer.ItemRenderType, itemStack: ItemStack, data: AnyRef*)
|
||||
{
|
||||
glPushMatrix
|
||||
GL11.glScalef(0.5f, 0.5f, 0.5f)
|
||||
glTranslatef(0.5F, 0.5f, 0.5f)
|
||||
RenderUtility.bind(RenderMixer.TEXTURE)
|
||||
RenderMixer.MODEL.renderAll
|
||||
glPopMatrix
|
||||
glPopMatrix()
|
||||
}
|
||||
}
|
||||
|
||||
def renderInventoryItem(`type`: IItemRenderer.ItemRenderType, itemStack: ItemStack, data: AnyRef*)
|
||||
{
|
||||
glPushMatrix()
|
||||
GL11.glScalef(0.25f, 0.25f, 0.25f)
|
||||
glTranslatef(0.5F, 0.5f, 0.5f)
|
||||
RenderUtility.bind(RenderMixer.TEXTURE)
|
||||
RenderMixer.MODEL.renderAll()
|
||||
glPopMatrix()
|
||||
}
|
||||
}
|
|
@ -2,25 +2,32 @@ package resonantinduction.mechanical.mech.process.mixer
|
|||
|
||||
import java.util.{LinkedHashSet, List, Set}
|
||||
|
||||
import cpw.mods.fml.relauncher.{Side, SideOnly}
|
||||
import net.minecraft.block.Block
|
||||
import net.minecraft.block.material.Material
|
||||
import net.minecraft.entity.Entity
|
||||
import net.minecraft.entity.item.EntityItem
|
||||
import net.minecraft.init.Blocks
|
||||
import net.minecraft.item.ItemStack
|
||||
import net.minecraft.util.AxisAlignedBB
|
||||
import net.minecraft.util.{AxisAlignedBB, ResourceLocation}
|
||||
import net.minecraftforge.client.IItemRenderer
|
||||
import net.minecraftforge.client.model.{AdvancedModelLoader, IModelCustom}
|
||||
import net.minecraftforge.common.util.ForgeDirection
|
||||
import net.minecraftforge.fluids.IFluidBlock
|
||||
import org.lwjgl.opengl.GL11
|
||||
import org.lwjgl.opengl.GL11._
|
||||
import resonant.api.recipe.MachineRecipes
|
||||
import resonant.content.factory.resources.RecipeType
|
||||
import resonant.content.factory.resources.block.BlockFluidMixture
|
||||
import resonant.engine.ResonantEngine
|
||||
import resonant.lib.render.RenderUtility
|
||||
import resonant.lib.utility.Timer
|
||||
import resonantinduction.core.Reference
|
||||
import resonantinduction.mechanical.mech.TileMechanical
|
||||
import universalelectricity.api.core.grid.INode
|
||||
import universalelectricity.core.transform.rotation.Quaternion
|
||||
import universalelectricity.core.transform.vector.Vector3
|
||||
|
||||
import scala.collection.JavaConversions._
|
||||
|
||||
/**
|
||||
|
@ -28,169 +35,193 @@ import scala.collection.JavaConversions._
|
|||
*/
|
||||
object TileMixer
|
||||
{
|
||||
final val PROCESS_TIME: Int = 12 * 20
|
||||
final val MIXER_ITEM_TIMER: Timer[EntityItem] = new Timer[EntityItem]
|
||||
final val PROCESS_TIME: Int = 12 * 20
|
||||
final val MIXER_ITEM_TIMER: Timer[EntityItem] = new Timer[EntityItem]
|
||||
@SideOnly(Side.CLIENT) val MODEL: IModelCustom = AdvancedModelLoader.loadModel(new ResourceLocation(Reference.domain, Reference.modelPath + "mixer.tcn"))
|
||||
@SideOnly(Side.CLIENT) var TEXTURE: ResourceLocation = new ResourceLocation(Reference.domain, Reference.modelPath + "mixer.png")
|
||||
}
|
||||
|
||||
class TileMixer extends TileMechanical(Material.iron)
|
||||
{
|
||||
//Constructor
|
||||
mechanicalNode = new MixerNode(this)
|
||||
isOpaqueCube(false)
|
||||
normalRender(false)
|
||||
customItemRender(true)
|
||||
setTextureName("material_metal_top")
|
||||
private var areaBlockedFromMoving: Boolean = false
|
||||
|
||||
override def getNodes(nodes: List[INode])
|
||||
//Constructor
|
||||
mechanicalNode = new MixerNode(this)
|
||||
isOpaqueCube(false)
|
||||
normalRender(false)
|
||||
customItemRender(true)
|
||||
setTextureName("material_metal_top")
|
||||
|
||||
override def getNodes(nodes: List[INode])
|
||||
{
|
||||
if (mechanicalNode != null) nodes.add(this.mechanicalNode)
|
||||
}
|
||||
|
||||
override def update
|
||||
{
|
||||
super.update
|
||||
if (!world.isRemote && ticks % 3 == 0)
|
||||
{
|
||||
if (mechanicalNode != null) nodes.add(this.mechanicalNode)
|
||||
this.areaBlockedFromMoving = checkIsBlocked
|
||||
}
|
||||
if (canWork)
|
||||
{
|
||||
doWork
|
||||
}
|
||||
}
|
||||
|
||||
/** Checks to see if the area around the mixer is blocked (3x3 - excluding center)
|
||||
* @return true if there is a non-fluid block inside the bounds
|
||||
*/
|
||||
def checkIsBlocked: Boolean =
|
||||
{
|
||||
for (x <- -1 to 1)
|
||||
{
|
||||
for (z <- -1 to 1)
|
||||
{
|
||||
if (x != 0 && z != 0)
|
||||
{
|
||||
val block: Block = asVector3.add(x, 0, z).getBlock(world)
|
||||
if (block != null && !(block.isInstanceOf[IFluidBlock]))
|
||||
{
|
||||
return true
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
/**
|
||||
* Can this machine work this tick?
|
||||
*
|
||||
* @return
|
||||
*/
|
||||
def canWork: Boolean =
|
||||
{
|
||||
return mechanicalNode.getAngularSpeed(ForgeDirection.UNKNOWN) != 0 && !areaBlockedFromMoving
|
||||
}
|
||||
|
||||
def doWork
|
||||
{
|
||||
var didWork: Boolean = false
|
||||
val aabb: AxisAlignedBB = AxisAlignedBB.getBoundingBox(this.xCoord - 1, this.yCoord, this.zCoord - 1, this.xCoord + 2, this.yCoord + 1, this.zCoord + 2)
|
||||
val entities: List[_] = this.worldObj.getEntitiesWithinAABB(classOf[Entity], aabb)
|
||||
val processItems: Set[EntityItem] = new LinkedHashSet[EntityItem]
|
||||
for (obj <- entities)
|
||||
{
|
||||
val entity: Entity = obj.asInstanceOf[Entity]
|
||||
val originalPosition: Vector3 = new Vector3(entity)
|
||||
val relativePosition: Vector3 = originalPosition.clone.subtract(asVector3.add(0.5))
|
||||
relativePosition.transform(new Quaternion(-mechanicalNode.getAngularSpeed(ForgeDirection.UNKNOWN), new Vector3(1, 0, 0)))
|
||||
val newPosition: Vector3 = asVector3.add(0.5).add(relativePosition)
|
||||
val difference: Vector3 = newPosition.subtract(originalPosition).multiply(0.5)
|
||||
entity.addVelocity(difference.x, difference.y, difference.z)
|
||||
entity.onGround = false
|
||||
if (entity.isInstanceOf[EntityItem])
|
||||
{
|
||||
if (MachineRecipes.INSTANCE.getOutput(RecipeType.MIXER.name, (entity.asInstanceOf[EntityItem]).getEntityItem).length > 0)
|
||||
{
|
||||
processItems.add(entity.asInstanceOf[EntityItem])
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
override def update
|
||||
for (processingItem <- processItems)
|
||||
{
|
||||
super.update
|
||||
if (!world.isRemote && ticks % 3 == 0)
|
||||
if (!TileMixer.MIXER_ITEM_TIMER.containsKey(processingItem))
|
||||
{
|
||||
TileMixer.MIXER_ITEM_TIMER.put(processingItem, TileMixer.PROCESS_TIME)
|
||||
}
|
||||
if (!processingItem.isDead && asVector3.add(0.5).distance(new Vector3(processingItem)) < 2)
|
||||
{
|
||||
val timeLeft: Int = TileMixer.MIXER_ITEM_TIMER.decrease(processingItem)
|
||||
if (timeLeft <= 0)
|
||||
{
|
||||
this.areaBlockedFromMoving = checkIsBlocked
|
||||
}
|
||||
if (canWork)
|
||||
{
|
||||
doWork
|
||||
}
|
||||
}
|
||||
if (doneWork(processingItem))
|
||||
{
|
||||
processingItem.getEntityItem.stackSize -= 1
|
||||
|
||||
/** Checks to see if the area around the mixer is blocked (3x3 - excluding center)
|
||||
* @return true if there is a non-fluid block inside the bounds
|
||||
*/
|
||||
def checkIsBlocked: Boolean =
|
||||
{
|
||||
for (x <- -1 to 1)
|
||||
{
|
||||
for (z <- -1 to 1)
|
||||
if (processingItem.getEntityItem.stackSize <= 0)
|
||||
{
|
||||
if (x != 0 && z != 0)
|
||||
{
|
||||
val block: Block = asVector3.add(x, 0, z).getBlock(world)
|
||||
if (block != null && !(block.isInstanceOf[IFluidBlock]))
|
||||
{
|
||||
return true
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
/**
|
||||
* Can this machine work this tick?
|
||||
*
|
||||
* @return
|
||||
*/
|
||||
def canWork: Boolean =
|
||||
{
|
||||
return mechanicalNode.getAngularSpeed(ForgeDirection.UNKNOWN) != 0 && !areaBlockedFromMoving
|
||||
}
|
||||
|
||||
def doWork
|
||||
{
|
||||
var didWork: Boolean = false
|
||||
val aabb: AxisAlignedBB = AxisAlignedBB.getBoundingBox(this.xCoord - 1, this.yCoord, this.zCoord - 1, this.xCoord + 2, this.yCoord + 1, this.zCoord + 2)
|
||||
val entities: List[_] = this.worldObj.getEntitiesWithinAABB(classOf[Entity], aabb)
|
||||
val processItems: Set[EntityItem] = new LinkedHashSet[EntityItem]
|
||||
for (obj <- entities)
|
||||
{
|
||||
val entity: Entity = obj.asInstanceOf[Entity]
|
||||
val originalPosition: Vector3 = new Vector3(entity)
|
||||
val relativePosition: Vector3 = originalPosition.clone.subtract(asVector3.add(0.5))
|
||||
relativePosition.transform(new Quaternion(-mechanicalNode.getAngularSpeed(ForgeDirection.UNKNOWN), new Vector3(1, 0, 0)))
|
||||
val newPosition: Vector3 = asVector3.add(0.5).add(relativePosition)
|
||||
val difference: Vector3 = newPosition.subtract(originalPosition).multiply(0.5)
|
||||
entity.addVelocity(difference.x, difference.y, difference.z)
|
||||
entity.onGround = false
|
||||
if (entity.isInstanceOf[EntityItem])
|
||||
{
|
||||
if (MachineRecipes.INSTANCE.getOutput(RecipeType.MIXER.name, (entity.asInstanceOf[EntityItem]).getEntityItem).length > 0)
|
||||
{
|
||||
processItems.add(entity.asInstanceOf[EntityItem])
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (processingItem <- processItems)
|
||||
{
|
||||
if (!TileMixer.MIXER_ITEM_TIMER.containsKey(processingItem))
|
||||
{
|
||||
TileMixer.MIXER_ITEM_TIMER.put(processingItem, TileMixer.PROCESS_TIME)
|
||||
}
|
||||
if (!processingItem.isDead && asVector3.add(0.5).distance(new Vector3(processingItem)) < 2)
|
||||
{
|
||||
val timeLeft: Int = TileMixer.MIXER_ITEM_TIMER.decrease(processingItem)
|
||||
if (timeLeft <= 0)
|
||||
{
|
||||
if (doneWork(processingItem))
|
||||
{
|
||||
if (({
|
||||
processingItem.getEntityItem.stackSize -= 1;
|
||||
processingItem.getEntityItem.stackSize
|
||||
}) <= 0)
|
||||
{
|
||||
processingItem.setDead
|
||||
TileMixer.MIXER_ITEM_TIMER.remove(processingItem)
|
||||
}
|
||||
else
|
||||
{
|
||||
processingItem.setEntityItemStack(processingItem.getEntityItem)
|
||||
TileMixer.MIXER_ITEM_TIMER.put(processingItem, TileMixer.PROCESS_TIME)
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
processingItem.delayBeforeCanPickup = 20
|
||||
this.worldObj.spawnParticle("bubble", processingItem.posX, processingItem.posY, processingItem.posZ, (Math.random - 0.5f) * 3, (Math.random - 0.5f) * 3, (Math.random - 0.5f) * 3)
|
||||
}
|
||||
didWork = true
|
||||
processingItem.setDead
|
||||
TileMixer.MIXER_ITEM_TIMER.remove(processingItem)
|
||||
}
|
||||
else
|
||||
{
|
||||
TileMixer.MIXER_ITEM_TIMER.remove(processingItem)
|
||||
processingItem.setEntityItemStack(processingItem.getEntityItem)
|
||||
TileMixer.MIXER_ITEM_TIMER.put(processingItem, TileMixer.PROCESS_TIME)
|
||||
}
|
||||
}
|
||||
}
|
||||
if (didWork)
|
||||
else
|
||||
{
|
||||
if (this.ticks % 20 == 0)
|
||||
{
|
||||
this.worldObj.playSoundEffect(this.xCoord + 0.5, this.yCoord + 0.5, this.zCoord + 0.5, Reference.prefix + "mixer", 0.5f, 1)
|
||||
}
|
||||
processingItem.delayBeforeCanPickup = 20
|
||||
this.worldObj.spawnParticle("bubble", processingItem.posX, processingItem.posY, processingItem.posZ, (Math.random - 0.5f) * 3, (Math.random - 0.5f) * 3, (Math.random - 0.5f) * 3)
|
||||
}
|
||||
didWork = true
|
||||
}
|
||||
else
|
||||
{
|
||||
TileMixer.MIXER_ITEM_TIMER.remove(processingItem)
|
||||
}
|
||||
}
|
||||
|
||||
private def doneWork(entity: EntityItem): Boolean =
|
||||
if (didWork)
|
||||
{
|
||||
val mixPosition: Vector3 = new Vector3(entity.posX, yCoord, entity.posZ)
|
||||
if (mixPosition.getBlock(world) ne getBlockType)
|
||||
{
|
||||
val block: Block = mixPosition.getBlock(worldObj)
|
||||
val blockFluidFinite: Block = ResonantEngine.resourceFactory.getMixture(ResonantEngine.resourceFactory.getName(entity.getEntityItem))
|
||||
if (blockFluidFinite != null)
|
||||
{
|
||||
if (block.isInstanceOf[BlockFluidMixture])
|
||||
{
|
||||
val itemStack: ItemStack = entity.getEntityItem.copy
|
||||
if ((block.asInstanceOf[BlockFluidMixture]).mix(worldObj, mixPosition.xi, mixPosition.yi, mixPosition.zi, itemStack))
|
||||
{
|
||||
worldObj.notifyBlocksOfNeighborChange(mixPosition.xi, mixPosition.yi, mixPosition.zi, mixPosition.getBlock(worldObj))
|
||||
return true
|
||||
}
|
||||
}
|
||||
else if (block != null && (block == Blocks.water || block == Blocks.flowing_water))
|
||||
{
|
||||
mixPosition.setBlock(worldObj, blockFluidFinite)
|
||||
}
|
||||
}
|
||||
}
|
||||
return false
|
||||
if (this.ticks % 20 == 0)
|
||||
{
|
||||
this.worldObj.playSoundEffect(this.xCoord + 0.5, this.yCoord + 0.5, this.zCoord + 0.5, Reference.prefix + "mixer", 0.5f, 1)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private var areaBlockedFromMoving: Boolean = false
|
||||
private def doneWork(entity: EntityItem): Boolean =
|
||||
{
|
||||
val mixPosition: Vector3 = new Vector3(entity.posX, yCoord, entity.posZ)
|
||||
if (mixPosition.getBlock(world) ne getBlockType)
|
||||
{
|
||||
val block: Block = mixPosition.getBlock(worldObj)
|
||||
val blockFluidFinite: Block = ResonantEngine.resourceFactory.getMixture(ResonantEngine.resourceFactory.getName(entity.getEntityItem))
|
||||
if (blockFluidFinite != null)
|
||||
{
|
||||
if (block.isInstanceOf[BlockFluidMixture])
|
||||
{
|
||||
val itemStack: ItemStack = entity.getEntityItem.copy
|
||||
if ((block.asInstanceOf[BlockFluidMixture]).mix(worldObj, mixPosition.xi, mixPosition.yi, mixPosition.zi, itemStack))
|
||||
{
|
||||
worldObj.notifyBlocksOfNeighborChange(mixPosition.xi, mixPosition.yi, mixPosition.zi, mixPosition.getBlock(worldObj))
|
||||
return true
|
||||
}
|
||||
}
|
||||
else if (block != null && (block == Blocks.water || block == Blocks.flowing_water))
|
||||
{
|
||||
mixPosition.setBlock(worldObj, blockFluidFinite)
|
||||
}
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
override def renderDynamic(position: Vector3, frame: Float, pass: Int): Unit =
|
||||
{
|
||||
GL11.glPushMatrix()
|
||||
GL11.glTranslated(position.x + 0.5, position.y + 0.5, position.z + 0.5)
|
||||
RenderUtility.bind(RenderMixer.TEXTURE)
|
||||
RenderMixer.MODEL.renderOnly("centerTop", "centerBase")
|
||||
glPushMatrix()
|
||||
glRotatef(Math.toDegrees(mechanicalNode.renderAngle.asInstanceOf[Float]).asInstanceOf[Float], 0, 1, 0)
|
||||
RenderMixer.MODEL.renderAllExcept("centerTop", "centerBase")
|
||||
glPopMatrix()
|
||||
GL11.glPopMatrix()
|
||||
}
|
||||
|
||||
override def renderInventory(itemStack: ItemStack)
|
||||
{
|
||||
glPushMatrix()
|
||||
GL11.glScalef(0.7f, 0.7f, 0.7f)
|
||||
glTranslatef(0.5F, 0.5f, 0.5f)
|
||||
RenderUtility.bind(RenderMixer.TEXTURE)
|
||||
RenderMixer.MODEL.renderAll()
|
||||
glPopMatrix()
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue