Fixed gutter and mixer item render

This commit is contained in:
Calclavia 2014-10-25 19:32:36 +08:00
parent 6fbc93b6cd
commit 79a8147f00
5 changed files with 366 additions and 344 deletions

View file

@ -17,8 +17,9 @@ import org.lwjgl.opengl.GL11
import resonant.api.recipe.{MachineRecipes, RecipeResource}
import resonant.content.factory.resources.RecipeType
import resonant.lib.render.{FluidRenderUtility, RenderUtility}
import resonant.lib.utility.{FluidUtility, WorldUtility}
import resonant.lib.utility.FluidUtility
import resonant.lib.utility.inventory.InventoryUtility
import resonant.lib.wrapper.BitmaskWrapper._
import resonantinduction.core.Reference
import resonantinduction.core.prefab.node.TilePressureNode
import universalelectricity.core.transform.region.Cuboid
@ -26,8 +27,8 @@ import universalelectricity.core.transform.vector.Vector3
object TileGutter
{
@SideOnly(Side.CLIENT) private[gutter] var MODEL: IModelCustom = _;
@SideOnly(Side.CLIENT) private[gutter] var TEXTURE: ResourceLocation = _;
@SideOnly(Side.CLIENT) private var MODEL: IModelCustom = _
@SideOnly(Side.CLIENT) private var TEXTURE: ResourceLocation = _
}
/**
@ -37,36 +38,34 @@ object TileGutter
*/
class TileGutter extends TilePressureNode(Material.rock)
{
//Constructor
tankNode_$eq(new FluidGravityNode(this))
tankNode = new FluidGravityNode(this)
setTextureName("material_wood_surface")
isOpaqueCube(false)
normalRender(false)
bounds(new Cuboid(0, 0, 0, 1, 0.99, 1))
isOpaqueCube = false
normalRender = false
bounds = new Cuboid(0, 0, 0, 1, 0.99, 1)
override def getCollisionBoxes: java.lang.Iterable[Cuboid] =
{
val list: List[Cuboid] = new ArrayList[Cuboid]
val thickness: Float = 0.1F
if (!WorldUtility.isEnabledSide(renderSides, ForgeDirection.DOWN))
val thickness = 0.1f
if (!renderSides.mask(ForgeDirection.DOWN))
{
list.add(new Cuboid(0.0F, 0.0F, 0.0F, 1.0F, thickness, 1.0F))
}
if (!WorldUtility.isEnabledSide(renderSides, ForgeDirection.WEST))
if (!renderSides.mask(ForgeDirection.WEST))
{
list.add(new Cuboid(0.0F, 0.0F, 0.0F, thickness, 1.0F, 1.0F))
}
if (!WorldUtility.isEnabledSide(renderSides, ForgeDirection.NORTH))
if (!renderSides.mask(ForgeDirection.NORTH))
{
list.add(new Cuboid(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, thickness))
}
if (!WorldUtility.isEnabledSide(renderSides, ForgeDirection.EAST))
if (!renderSides.mask(ForgeDirection.EAST))
{
list.add(new Cuboid(1.0F - thickness, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F))
}
if (!WorldUtility.isEnabledSide(renderSides, ForgeDirection.SOUTH))
if (!renderSides.mask(ForgeDirection.SOUTH))
{
list.add(new Cuboid(0.0F, 0.0F, 1.0F - thickness, 1.0F, 1.0F, 1.0F))
}
@ -83,6 +82,7 @@ class TileGutter extends TilePressureNode(Material.rock)
val pressure: Int = getPressure(dir)
val _position: Vector3 = asVector3.add(dir)
val checkTile: TileEntity = _position.getTileEntity(world)
if (checkTile.isInstanceOf[TileGutter])
{
val deltaPressure: Int = pressure - (checkTile.asInstanceOf[TileGutter]).getPressure(dir.getOpposite)
@ -143,7 +143,7 @@ class TileGutter extends TilePressureNode(Material.rock)
return true
}
override def onFillRain
override def onFillRain()
{
if (!world.isRemote)
{
@ -161,58 +161,62 @@ class TileGutter extends TilePressureNode(Material.rock)
{
TileGutter.TEXTURE = new ResourceLocation(Reference.domain, Reference.modelPath + "gutter.png")
}
GL11.glPushMatrix
GL11.glPushMatrix()
GL11.glTranslated(position.x + 0.5, position.y + 0.5, position.z + 0.5)
val liquid: FluidStack = getTank.getFluid
val capacity: Int = getTank.getCapacity
render(0, renderSides)
if (world != null)
{
val tank: IFluidTank = getTank
val percentageFilled: Double = tank.getFluidAmount.asInstanceOf[Double] / tank.getCapacity.asInstanceOf[Double]
val percentageFilled = tank.getFluidAmount / tank.getCapacity.toDouble
if (percentageFilled > 0.1)
{
GL11.glPushMatrix
GL11.glScaled(0.990, 0.99, 0.990)
val ySouthEast: Double = FluidUtility.getAveragePercentageFilledForSides(classOf[TileGutter], percentageFilled, world, position, ForgeDirection.SOUTH, ForgeDirection.EAST)
val yNorthEast: Double = FluidUtility.getAveragePercentageFilledForSides(classOf[TileGutter], percentageFilled, world, position, ForgeDirection.NORTH, ForgeDirection.EAST)
val ySouthWest: Double = FluidUtility.getAveragePercentageFilledForSides(classOf[TileGutter], percentageFilled, world, position, ForgeDirection.SOUTH, ForgeDirection.WEST)
val yNorthWest: Double = FluidUtility.getAveragePercentageFilledForSides(classOf[TileGutter], percentageFilled, world, position, ForgeDirection.NORTH, ForgeDirection.WEST)
GL11.glPushMatrix()
GL11.glScaled(0.99, 0.99, 0.99)
val ySouthEast = FluidUtility.getAveragePercentageFilledForSides(classOf[TileGutter], percentageFilled, world, position, ForgeDirection.SOUTH, ForgeDirection.EAST)
val yNorthEast = FluidUtility.getAveragePercentageFilledForSides(classOf[TileGutter], percentageFilled, world, position, ForgeDirection.NORTH, ForgeDirection.EAST)
val ySouthWest = FluidUtility.getAveragePercentageFilledForSides(classOf[TileGutter], percentageFilled, world, position, ForgeDirection.SOUTH, ForgeDirection.WEST)
val yNorthWest = FluidUtility.getAveragePercentageFilledForSides(classOf[TileGutter], percentageFilled, world, position, ForgeDirection.NORTH, ForgeDirection.WEST)
FluidRenderUtility.renderFluidTesselation(tank, ySouthEast, yNorthEast, ySouthWest, yNorthWest)
GL11.glPopMatrix
GL11.glPopMatrix()
}
}
GL11.glPopMatrix
GL11.glPopMatrix()
}
def render(meta: Int, sides: Byte)
{
RenderUtility.bind(TileGutter.TEXTURE)
val thickness: Double = 0.055
val height: Double = 0.5
for (dir <- ForgeDirection.VALID_DIRECTIONS)
{
if (dir != ForgeDirection.UP && dir != ForgeDirection.DOWN)
{
GL11.glPushMatrix
GL11.glPushMatrix()
RenderUtility.rotateBlockBasedOnDirection(dir)
if (WorldUtility.isEnabledSide(sides, ForgeDirection.DOWN))
if (sides.mask(ForgeDirection.DOWN))
{
GL11.glTranslatef(0, -0.075f, 0)
GL11.glScalef(1, 1.15f, 1)
}
if (!WorldUtility.isEnabledSide(sides, dir))
if (!sides.mask(dir))
{
TileGutter.MODEL.renderOnly("left")
}
if (!WorldUtility.isEnabledSide(sides, dir) || !WorldUtility.isEnabledSide(sides, dir.getRotation(ForgeDirection.UP)))
if (!sides.mask(dir) || !sides.mask(dir.getRotation(ForgeDirection.UP)))
{
TileGutter.MODEL.renderOnly("backCornerL")
}
GL11.glPopMatrix
GL11.glPopMatrix()
}
}
if (!WorldUtility.isEnabledSide(sides, ForgeDirection.DOWN))
if (!sides.mask(ForgeDirection.DOWN))
{
TileGutter.MODEL.renderOnly("base")
}

View file

@ -66,7 +66,6 @@ import universalelectricity.core.transform.vector.Vector3
ItemRenderHandler.register(Item.getItemFromBlock(MechanicalContent.blockWindTurbine), new RenderWindTurbine)
ClientRegistry.bindTileEntitySpecialRenderer(classOf[TileMechanicalPiston], new RenderMechanicalPiston)
ClientRegistry.bindTileEntitySpecialRenderer(classOf[TileGrindingWheel], new RenderGrindingWheel)
ClientRegistry.bindTileEntitySpecialRenderer(classOf[TileMixer], new RenderMixer)
ClientRegistry.bindTileEntitySpecialRenderer(classOf[TileWaterTurbine], new RenderWaterTurbine)
ClientRegistry.bindTileEntitySpecialRenderer(classOf[TileWindTurbine], new RenderWindTurbine)
ClientRegistry.bindTileEntitySpecialRenderer(classOf[TileElectricTurbine], new RenderElectricTurbine)

View file

@ -25,11 +25,11 @@ class TileTankNode(material: Material) extends TileAdvanced(material) with INode
var tankNode: NodeTank = new NodeTank(this, 16)
protected var colorID: Int = 0
def getFluid(): FluidStack = getTank().getFluid
def getFluid: FluidStack = getTank.getFluid
def getFluidCapacity(): Int = getTank().getCapacity
def getFluidCapacity: Int = getTank.getCapacity
def getTank(): IFluidTank = tankNode
def getTank: IFluidTank = tankNode
override def readFromNBT(nbt: NBTTagCompound)
{

View file

@ -1,59 +1,47 @@
package resonantinduction.mechanical.mech.process.mixer
import org.lwjgl.opengl.GL11.glPopMatrix
import org.lwjgl.opengl.GL11.glPushMatrix
import org.lwjgl.opengl.GL11.glRotatef
import org.lwjgl.opengl.GL11.glTranslatef
import cpw.mods.fml.relauncher.{Side, SideOnly}
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer
import net.minecraft.item.ItemStack
import net.minecraft.tileentity.TileEntity
import net.minecraft.util.ResourceLocation
import net.minecraftforge.client.IItemRenderer
import net.minecraftforge.client.model.AdvancedModelLoader
import net.minecraftforge.client.model.IModelCustom
import net.minecraftforge.client.model.{AdvancedModelLoader, IModelCustom}
import org.lwjgl.opengl.GL11
import org.lwjgl.opengl.GL11.{glPopMatrix, glPushMatrix, glRotatef, glTranslatef}
import resonant.content.prefab.scala.render.ISimpleItemRenderer
import resonant.lib.render.RenderUtility
import resonantinduction.core.Reference
import cpw.mods.fml.relauncher.Side
import cpw.mods.fml.relauncher.SideOnly
/**
* @author Calclavia
*
*/
@SideOnly(Side.CLIENT) object RenderMixer
@SideOnly(Side.CLIENT)
object RenderMixer extends TileEntitySpecialRenderer with ISimpleItemRenderer
{
final val MODEL: IModelCustom = AdvancedModelLoader.loadModel(new ResourceLocation(Reference.domain, Reference.modelPath + "mixer.tcn"))
val MODEL: IModelCustom = AdvancedModelLoader.loadModel(new ResourceLocation(Reference.domain, Reference.modelPath + "mixer.tcn"))
var TEXTURE: ResourceLocation = new ResourceLocation(Reference.domain, Reference.modelPath + "mixer.png")
}
@SideOnly(Side.CLIENT) class RenderMixer extends TileEntitySpecialRenderer with ISimpleItemRenderer
{
def renderTileEntityAt(t: TileEntity, x: Double, y: Double, z: Double, f: Float)
{
if (t.isInstanceOf[TileMixer])
{
val tile: TileMixer = t.asInstanceOf[TileMixer]
glPushMatrix
glPushMatrix()
glTranslatef(x.asInstanceOf[Float] + 0.5F, y.asInstanceOf[Float] + 0.5f, z.asInstanceOf[Float] + 0.5F)
RenderUtility.bind(RenderMixer.TEXTURE)
RenderMixer.MODEL.renderOnly("centerTop", "centerBase")
glPushMatrix
glRotatef(Math.toDegrees(tile.mechanicalNode.renderAngle.asInstanceOf[Float]).asInstanceOf[Float], 0, 1, 0)
RenderMixer. MODEL.renderAllExcept("centerTop", "centerBase")
glPopMatrix
glPopMatrix
glPopMatrix()
}
}
def renderInventoryItem(`type`: IItemRenderer.ItemRenderType, itemStack: ItemStack, data: AnyRef*)
{
glPushMatrix
GL11.glScalef(0.5f, 0.5f, 0.5f)
glPushMatrix()
GL11.glScalef(0.25f, 0.25f, 0.25f)
glTranslatef(0.5F, 0.5f, 0.5f)
RenderUtility.bind(RenderMixer.TEXTURE)
RenderMixer.MODEL.renderAll
glPopMatrix
RenderMixer.MODEL.renderAll()
glPopMatrix()
}
}

View file

@ -2,25 +2,32 @@ package resonantinduction.mechanical.mech.process.mixer
import java.util.{LinkedHashSet, List, Set}
import cpw.mods.fml.relauncher.{Side, SideOnly}
import net.minecraft.block.Block
import net.minecraft.block.material.Material
import net.minecraft.entity.Entity
import net.minecraft.entity.item.EntityItem
import net.minecraft.init.Blocks
import net.minecraft.item.ItemStack
import net.minecraft.util.AxisAlignedBB
import net.minecraft.util.{AxisAlignedBB, ResourceLocation}
import net.minecraftforge.client.IItemRenderer
import net.minecraftforge.client.model.{AdvancedModelLoader, IModelCustom}
import net.minecraftforge.common.util.ForgeDirection
import net.minecraftforge.fluids.IFluidBlock
import org.lwjgl.opengl.GL11
import org.lwjgl.opengl.GL11._
import resonant.api.recipe.MachineRecipes
import resonant.content.factory.resources.RecipeType
import resonant.content.factory.resources.block.BlockFluidMixture
import resonant.engine.ResonantEngine
import resonant.lib.render.RenderUtility
import resonant.lib.utility.Timer
import resonantinduction.core.Reference
import resonantinduction.mechanical.mech.TileMechanical
import universalelectricity.api.core.grid.INode
import universalelectricity.core.transform.rotation.Quaternion
import universalelectricity.core.transform.vector.Vector3
import scala.collection.JavaConversions._
/**
@ -30,10 +37,14 @@ object TileMixer
{
final val PROCESS_TIME: Int = 12 * 20
final val MIXER_ITEM_TIMER: Timer[EntityItem] = new Timer[EntityItem]
@SideOnly(Side.CLIENT) val MODEL: IModelCustom = AdvancedModelLoader.loadModel(new ResourceLocation(Reference.domain, Reference.modelPath + "mixer.tcn"))
@SideOnly(Side.CLIENT) var TEXTURE: ResourceLocation = new ResourceLocation(Reference.domain, Reference.modelPath + "mixer.png")
}
class TileMixer extends TileMechanical(Material.iron)
{
private var areaBlockedFromMoving: Boolean = false
//Constructor
mechanicalNode = new MixerNode(this)
isOpaqueCube(false)
@ -129,10 +140,9 @@ class TileMixer extends TileMechanical(Material.iron)
{
if (doneWork(processingItem))
{
if (({
processingItem.getEntityItem.stackSize -= 1;
processingItem.getEntityItem.stackSize
}) <= 0)
processingItem.getEntityItem.stackSize -= 1
if (processingItem.getEntityItem.stackSize <= 0)
{
processingItem.setDead
TileMixer.MIXER_ITEM_TIMER.remove(processingItem)
@ -192,5 +202,26 @@ class TileMixer extends TileMechanical(Material.iron)
return false
}
private var areaBlockedFromMoving: Boolean = false
override def renderDynamic(position: Vector3, frame: Float, pass: Int): Unit =
{
GL11.glPushMatrix()
GL11.glTranslated(position.x + 0.5, position.y + 0.5, position.z + 0.5)
RenderUtility.bind(RenderMixer.TEXTURE)
RenderMixer.MODEL.renderOnly("centerTop", "centerBase")
glPushMatrix()
glRotatef(Math.toDegrees(mechanicalNode.renderAngle.asInstanceOf[Float]).asInstanceOf[Float], 0, 1, 0)
RenderMixer.MODEL.renderAllExcept("centerTop", "centerBase")
glPopMatrix()
GL11.glPopMatrix()
}
override def renderInventory(itemStack: ItemStack)
{
glPushMatrix()
GL11.glScalef(0.7f, 0.7f, 0.7f)
glTranslatef(0.5F, 0.5f, 0.5f)
RenderUtility.bind(RenderMixer.TEXTURE)
RenderMixer.MODEL.renderAll()
glPopMatrix()
}
}