Tweaked build script to change based on build name
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2 changed files with 1 additions and 2 deletions
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@ -387,7 +387,6 @@ public class TileEngineeringTable extends TileInventory implements IPacketReceiv
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@Override
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@Override
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public void setInventorySlotContents(int slot, ItemStack itemStack)
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public void setInventorySlotContents(int slot, ItemStack itemStack)
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{
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{
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System.out.println("SET" + slot + " : " + itemStack);
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if (slot < CRAFTING_MATRIX_END)
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if (slot < CRAFTING_MATRIX_END)
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{
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{
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craftingMatrix[slot] = itemStack;
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craftingMatrix[slot] = itemStack;
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@ -33,7 +33,7 @@ buildProps.withReader {
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version = "${config.version.mod.major}.${config.version.mod.minor}.${config.version.mod.revis}"
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version = "${config.version.mod.major}.${config.version.mod.minor}.${config.version.mod.revis}"
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group = "resonantinduction"
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group = "resonantinduction"
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archivesBaseName = "Resonant-Induction"
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archivesBaseName = "${System.getenv().JOB_NAME}"
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minecraft {
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minecraft {
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version = "${config.version.minecraft}-${config.version.forge}"
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version = "${config.version.minecraft}-${config.version.forge}"
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