Fixed single junctions creating potential difference

This commit is contained in:
Calclavia 2015-01-21 19:26:38 +08:00
parent 21504bb3e4
commit 7ae34a9204
4 changed files with 20 additions and 20 deletions

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@ -18,12 +18,13 @@ import net.minecraft.util.IIcon
import net.minecraftforge.common.MinecraftForge
import net.minecraftforge.common.util.ForgeDirection
import net.minecraftforge.fluids._
import resonant.lib.content.prefab.{TElectric, TIO, TInventory}
import resonant.lib.content.prefab.{TIO, TInventory}
import resonant.lib.grid.energy.EnergyStorage
import resonant.lib.grid.thermal.{BoilEvent, ThermalPhysics}
import resonant.lib.network.discriminator.PacketType
import resonant.lib.network.handle.{TPacketReceiver, TPacketSender}
import resonant.lib.prefab.tile.spatial.{SpatialBlock, SpatialTile}
import resonant.lib.prefab.tile.traits.TElectric
import resonant.lib.transform.vector.Vector3
import resonant.lib.utility.FluidUtility
import resonant.lib.wrapper.ByteBufWrapper._

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@ -16,13 +16,13 @@ import net.minecraftforge.client.model.AdvancedModelLoader
import net.minecraftforge.common.util.ForgeDirection
import org.lwjgl.opengl.GL11._
import resonant.api.items.ISimpleItemRenderer
import resonant.lib.content.prefab.{TElectric, TIO}
import resonant.lib.content.prefab.TIO
import resonant.lib.grid.core.TSpatialNodeProvider
import resonant.lib.grid.energy.EnergyStorage
import resonant.lib.network.discriminator.PacketType
import resonant.lib.network.handle.{TPacketReceiver, TPacketSender}
import resonant.lib.prefab.tile.spatial.SpatialTile
import resonant.lib.prefab.tile.traits.TEnergyProvider
import resonant.lib.prefab.tile.traits.{TElectric, TEnergyProvider}
import resonant.lib.render.RenderUtility
import resonant.lib.transform.vector.Vector3
import resonant.lib.utility.science.UnitDisplay
@ -51,7 +51,7 @@ class TileBattery extends SpatialTile(Material.iron) with TIO with TElectric wit
{
var energyRenderLevel = 0
nodes.add(dcNode)
nodes.add(electricNode)
energy = new EnergyStorage
textureName = "material_metal_side"
ioMap = 0
@ -59,7 +59,7 @@ class TileBattery extends SpatialTile(Material.iron) with TIO with TElectric wit
normalRender = false
isOpaqueCube = false
itemBlock = classOf[ItemBlockBattery]
dcNode.resistance = 10
electricNode.resistance = 10
override def start()
{
@ -69,9 +69,9 @@ class TileBattery extends SpatialTile(Material.iron) with TIO with TElectric wit
def updateConnectionMask()
{
dcNode.connectionMask = ForgeDirection.VALID_DIRECTIONS.filter(getIO(_) > 0).map(d => 1 << d.ordinal()).foldLeft(0)(_ | _)
dcNode.positiveTerminals.addAll(getInputDirections())
dcNode.negativeTerminals.addAll(getOutputDirections())
electricNode.connectionMask = ForgeDirection.VALID_DIRECTIONS.filter(getIO(_) > 0).map(d => 1 << d.ordinal()).foldLeft(0)(_ | _)
electricNode.positiveTerminals.addAll(getInputDirections())
electricNode.negativeTerminals.addAll(getOutputDirections())
notifyChange()
}
@ -86,8 +86,8 @@ class TileBattery extends SpatialTile(Material.iron) with TIO with TElectric wit
if (energy > 0)
{
//TODO: Allow player to set the power output
dcNode.generatePower(100000)
val dissipatedEnergy = dcNode.power / 20
electricNode.generatePower(100000)
val dissipatedEnergy = electricNode.power / 20
energy -= dissipatedEnergy
markUpdate()
}
@ -127,7 +127,7 @@ class TileBattery extends SpatialTile(Material.iron) with TIO with TElectric wit
{
super.setIO(dir, packet)
updateConnectionMask()
dcNode.reconstruct()
electricNode.reconstruct()
markUpdate()
}

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@ -12,10 +12,9 @@ import net.minecraft.util.{ChatComponentText, ResourceLocation}
import net.minecraftforge.client.model.AdvancedModelLoader
import net.minecraftforge.common.util.ForgeDirection
import org.lwjgl.opengl.GL11
import resonant.lib.content.prefab.TElectric
import resonant.lib.grid.core.TSpatialNodeProvider
import resonant.lib.prefab.tile.spatial.SpatialTile
import resonant.lib.prefab.tile.traits.TRotatable
import resonant.lib.prefab.tile.traits.{TElectric, TRotatable}
import resonant.lib.render.RenderUtility
import resonant.lib.transform.vector.Vector3
@ -50,12 +49,12 @@ class TileMotor extends SpatialTile(Material.iron) with TElectric with TSpatialN
textureName = "material_wood_surface"
normalRender = false
isOpaqueCube = false
nodes.add(dcNode)
nodes.add(electricNode)
nodes.add(mechNode)
dcNode.resistance = 100
dcNode.positiveTerminals.addAll(Seq(ForgeDirection.UP, ForgeDirection.SOUTH, ForgeDirection.EAST))
dcNode.negativeTerminals.addAll(Seq(ForgeDirection.DOWN, ForgeDirection.NORTH, ForgeDirection.WEST))
electricNode.resistance = 100
electricNode.positiveTerminals.addAll(Seq(ForgeDirection.UP, ForgeDirection.SOUTH, ForgeDirection.EAST))
electricNode.negativeTerminals.addAll(Seq(ForgeDirection.DOWN, ForgeDirection.NORTH, ForgeDirection.WEST))
def toggleGearRatio() = (gearRatio + 1) % 3
@ -89,8 +88,8 @@ class TileMotor extends SpatialTile(Material.iron) with TElectric with TSpatialN
{
//Produce mechanical energy
val mechRatio = Math.pow(10, gearRatio)
val power = dcNode.power
val negate = if (dcNode.voltage > 0) 1 else -1
val power = electricNode.power
val negate = if (electricNode.voltage > 0) 1 else -1
mechNode.rotate(negate * power * mechRatio, negate * power / mechRatio)
//TODO: Resist DC energy
}

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@ -51,7 +51,7 @@ class TileSolarPanel extends TileElectric(Material.iron) with TIO with RenderCon
{
if (!(world.isThundering || world.isRaining))
{
dcNode.generateVoltage(Settings.solarPower / 20)
electricNode.generateVoltage(Settings.solarPower / 20)
}
}
}