Fixed single junctions creating potential difference
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parent
21504bb3e4
commit
7ae34a9204
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@ -18,12 +18,13 @@ import net.minecraft.util.IIcon
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import net.minecraftforge.common.MinecraftForge
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import net.minecraftforge.common.util.ForgeDirection
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import net.minecraftforge.fluids._
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import resonant.lib.content.prefab.{TElectric, TIO, TInventory}
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import resonant.lib.content.prefab.{TIO, TInventory}
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import resonant.lib.grid.energy.EnergyStorage
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import resonant.lib.grid.thermal.{BoilEvent, ThermalPhysics}
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import resonant.lib.network.discriminator.PacketType
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import resonant.lib.network.handle.{TPacketReceiver, TPacketSender}
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import resonant.lib.prefab.tile.spatial.{SpatialBlock, SpatialTile}
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import resonant.lib.prefab.tile.traits.TElectric
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import resonant.lib.transform.vector.Vector3
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import resonant.lib.utility.FluidUtility
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import resonant.lib.wrapper.ByteBufWrapper._
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@ -16,13 +16,13 @@ import net.minecraftforge.client.model.AdvancedModelLoader
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import net.minecraftforge.common.util.ForgeDirection
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import org.lwjgl.opengl.GL11._
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import resonant.api.items.ISimpleItemRenderer
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import resonant.lib.content.prefab.{TElectric, TIO}
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import resonant.lib.content.prefab.TIO
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import resonant.lib.grid.core.TSpatialNodeProvider
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import resonant.lib.grid.energy.EnergyStorage
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import resonant.lib.network.discriminator.PacketType
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import resonant.lib.network.handle.{TPacketReceiver, TPacketSender}
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import resonant.lib.prefab.tile.spatial.SpatialTile
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import resonant.lib.prefab.tile.traits.TEnergyProvider
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import resonant.lib.prefab.tile.traits.{TElectric, TEnergyProvider}
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import resonant.lib.render.RenderUtility
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import resonant.lib.transform.vector.Vector3
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import resonant.lib.utility.science.UnitDisplay
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@ -51,7 +51,7 @@ class TileBattery extends SpatialTile(Material.iron) with TIO with TElectric wit
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{
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var energyRenderLevel = 0
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nodes.add(dcNode)
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nodes.add(electricNode)
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energy = new EnergyStorage
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textureName = "material_metal_side"
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ioMap = 0
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@ -59,7 +59,7 @@ class TileBattery extends SpatialTile(Material.iron) with TIO with TElectric wit
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normalRender = false
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isOpaqueCube = false
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itemBlock = classOf[ItemBlockBattery]
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dcNode.resistance = 10
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electricNode.resistance = 10
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override def start()
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{
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@ -69,9 +69,9 @@ class TileBattery extends SpatialTile(Material.iron) with TIO with TElectric wit
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def updateConnectionMask()
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{
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dcNode.connectionMask = ForgeDirection.VALID_DIRECTIONS.filter(getIO(_) > 0).map(d => 1 << d.ordinal()).foldLeft(0)(_ | _)
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dcNode.positiveTerminals.addAll(getInputDirections())
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dcNode.negativeTerminals.addAll(getOutputDirections())
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electricNode.connectionMask = ForgeDirection.VALID_DIRECTIONS.filter(getIO(_) > 0).map(d => 1 << d.ordinal()).foldLeft(0)(_ | _)
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electricNode.positiveTerminals.addAll(getInputDirections())
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electricNode.negativeTerminals.addAll(getOutputDirections())
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notifyChange()
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}
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@ -86,8 +86,8 @@ class TileBattery extends SpatialTile(Material.iron) with TIO with TElectric wit
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if (energy > 0)
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{
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//TODO: Allow player to set the power output
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dcNode.generatePower(100000)
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val dissipatedEnergy = dcNode.power / 20
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electricNode.generatePower(100000)
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val dissipatedEnergy = electricNode.power / 20
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energy -= dissipatedEnergy
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markUpdate()
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}
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@ -127,7 +127,7 @@ class TileBattery extends SpatialTile(Material.iron) with TIO with TElectric wit
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{
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super.setIO(dir, packet)
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updateConnectionMask()
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dcNode.reconstruct()
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electricNode.reconstruct()
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markUpdate()
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}
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@ -12,10 +12,9 @@ import net.minecraft.util.{ChatComponentText, ResourceLocation}
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import net.minecraftforge.client.model.AdvancedModelLoader
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import net.minecraftforge.common.util.ForgeDirection
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import org.lwjgl.opengl.GL11
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import resonant.lib.content.prefab.TElectric
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import resonant.lib.grid.core.TSpatialNodeProvider
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import resonant.lib.prefab.tile.spatial.SpatialTile
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import resonant.lib.prefab.tile.traits.TRotatable
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import resonant.lib.prefab.tile.traits.{TElectric, TRotatable}
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import resonant.lib.render.RenderUtility
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import resonant.lib.transform.vector.Vector3
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@ -50,12 +49,12 @@ class TileMotor extends SpatialTile(Material.iron) with TElectric with TSpatialN
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textureName = "material_wood_surface"
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normalRender = false
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isOpaqueCube = false
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nodes.add(dcNode)
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nodes.add(electricNode)
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nodes.add(mechNode)
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dcNode.resistance = 100
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dcNode.positiveTerminals.addAll(Seq(ForgeDirection.UP, ForgeDirection.SOUTH, ForgeDirection.EAST))
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dcNode.negativeTerminals.addAll(Seq(ForgeDirection.DOWN, ForgeDirection.NORTH, ForgeDirection.WEST))
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electricNode.resistance = 100
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electricNode.positiveTerminals.addAll(Seq(ForgeDirection.UP, ForgeDirection.SOUTH, ForgeDirection.EAST))
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electricNode.negativeTerminals.addAll(Seq(ForgeDirection.DOWN, ForgeDirection.NORTH, ForgeDirection.WEST))
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def toggleGearRatio() = (gearRatio + 1) % 3
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@ -89,8 +88,8 @@ class TileMotor extends SpatialTile(Material.iron) with TElectric with TSpatialN
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{
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//Produce mechanical energy
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val mechRatio = Math.pow(10, gearRatio)
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val power = dcNode.power
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val negate = if (dcNode.voltage > 0) 1 else -1
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val power = electricNode.power
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val negate = if (electricNode.voltage > 0) 1 else -1
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mechNode.rotate(negate * power * mechRatio, negate * power / mechRatio)
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//TODO: Resist DC energy
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}
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@ -51,7 +51,7 @@ class TileSolarPanel extends TileElectric(Material.iron) with TIO with RenderCon
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{
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if (!(world.isThundering || world.isRaining))
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{
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dcNode.generateVoltage(Settings.solarPower / 20)
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electricNode.generateVoltage(Settings.solarPower / 20)
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}
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}
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}
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