This commit is contained in:
Rseifert 2013-04-10 03:37:15 -04:00
parent 0f89071f4c
commit 816e377eba
9 changed files with 8 additions and 24 deletions

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@ -88,8 +88,6 @@ public class FluidMech extends DummyModContainer
public static final String MOD_ID = "Fluid_Mechanics";
public static final String MOD_NAME = "Fluid Mechanics";
public static final String VERSION = MAJOR_VERSION + "." + MINOR_VERSION + "." + REVIS_VERSION + "." + BUILD_VERSION;
public static final String DEPENDENCIES = "after:UniversalElectricity;after:AtomicScience";
public static final boolean USE_METADATA = true;
// @NetworkMod
public static final boolean USES_CLIENT = true;

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@ -1,15 +1,8 @@
package fluidmech.common.block.liquids;
import static net.minecraftforge.common.ForgeDirection.UP;
import java.util.Random;
import universalelectricity.core.vector.Vector3;
import universalelectricity.core.vector.VectorHelper;
import net.minecraft.block.Block;
import net.minecraft.block.BlockStairs;
import net.minecraft.block.BlockStep;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EnumCreatureType;
@ -17,6 +10,7 @@ import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.world.Explosion;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeDirection;
import universalelectricity.core.vector.Vector3;
/**
* Block prefab for gas that will spread and decay in the world as time goes on. Useful for filling

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@ -13,7 +13,6 @@ import java.io.IOException;
import java.util.Random;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.INetworkManager;
import net.minecraft.network.packet.Packet;
@ -24,7 +23,6 @@ import net.minecraftforge.common.ForgeDirection;
import net.minecraftforge.liquids.ILiquidTank;
import net.minecraftforge.liquids.ITankContainer;
import net.minecraftforge.liquids.LiquidContainerRegistry;
import net.minecraftforge.liquids.LiquidDictionary;
import net.minecraftforge.liquids.LiquidStack;
import net.minecraftforge.liquids.LiquidTank;

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@ -4,7 +4,6 @@ import hydraulic.fluidnetwork.HydraulicNetworkHelper;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;

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@ -7,7 +7,6 @@ import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.ForgeDirection;
import net.minecraftforge.liquids.ILiquidTank;
import net.minecraftforge.liquids.ITankContainer;
import net.minecraftforge.liquids.LiquidContainerData;
import net.minecraftforge.liquids.LiquidContainerRegistry;
import net.minecraftforge.liquids.LiquidStack;
import net.minecraftforge.liquids.LiquidTank;

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@ -3,14 +3,10 @@ package fluidmech.common.pump.path;
import hydraulic.helpers.FluidHelper;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import net.minecraft.block.Block;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeDirection;
import net.minecraftforge.liquids.LiquidStack;
import universalelectricity.core.vector.Vector3;
/**

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@ -1,10 +1,9 @@
package fluidmech.common.telepipe;
import java.util.List;
import hydraulic.api.IPipeConnection;
import hydraulic.fluidnetwork.IFluidNetworkPart;
import java.util.List;
/**
* Used by IFluidNetworkPart to signal this block is remotely connected to another network. It will
* cause that network to seak out all other connected network and try to merge them

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@ -1,5 +1,9 @@
package fluidmech.common.telepipe;
import hydraulic.api.ColorCode;
import hydraulic.fluidnetwork.HydraulicNetwork;
import hydraulic.prefab.tile.TileEntityFluidDevice;
import java.util.HashMap;
import java.util.List;
@ -9,9 +13,6 @@ import net.minecraftforge.common.ForgeDirection;
import net.minecraftforge.liquids.ILiquidTank;
import net.minecraftforge.liquids.LiquidContainerRegistry;
import net.minecraftforge.liquids.LiquidStack;
import hydraulic.api.ColorCode;
import hydraulic.fluidnetwork.HydraulicNetwork;
import hydraulic.prefab.tile.TileEntityFluidDevice;
public class TileEntityEndPipe extends TileEntityFluidDevice implements INetworkConnector
{

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@ -1,9 +1,9 @@
package hydraulic.api;
import fluidmech.common.pump.TileEntityConstructionPump;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.liquids.ITankContainer;
import net.minecraftforge.liquids.LiquidStack;
import fluidmech.common.pump.TileEntityConstructionPump;
/**
* Interface to make or use the TileEntityDrain. In real life a drain would do nothing but act as an