diff --git a/src/main/scala/resonantinduction/mechanical/fluid/pipe/RenderPipe.scala b/src/main/scala/resonantinduction/mechanical/fluid/pipe/RenderPipe.scala index ca4d495a0..a1213458c 100644 --- a/src/main/scala/resonantinduction/mechanical/fluid/pipe/RenderPipe.scala +++ b/src/main/scala/resonantinduction/mechanical/fluid/pipe/RenderPipe.scala @@ -5,10 +5,9 @@ import java.awt.Color import cpw.mods.fml.relauncher.{Side, SideOnly} import net.minecraft.item.{ItemDye, ItemStack} import net.minecraft.util.ResourceLocation -import net.minecraftforge.client.IItemRenderer +import net.minecraftforge.client.IItemRenderer.ItemRenderType import net.minecraftforge.client.model.AdvancedModelLoader import net.minecraftforge.common.util.ForgeDirection -import net.minecraftforge.fluids.FluidStack import org.lwjgl.opengl.GL11 import resonant.content.prefab.scala.render.ISimpleItemRenderer import resonant.lib.render.{FluidRenderUtility, RenderUtility} @@ -28,8 +27,9 @@ object RenderPipe extends ISimpleItemRenderer { RenderUtility.enableBlending() RenderUtility.bind(texture) - val material: PipeMaterials.PipeMaterial = PipeMaterials.apply(meta).asInstanceOf[PipeMaterials.PipeMaterial] - val matColor: Color = new Color(material.color) + val material = PipeMaterials(meta).asInstanceOf[PipeMaterials.PipeMaterial] + val matColor = new Color(material.color) + GL11.glColor4f(matColor.getRed / 255f, matColor.getGreen / 255f, matColor.getBlue / 255f, 1) model.renderOnly("Mid") @@ -83,8 +83,8 @@ object RenderPipe extends ISimpleItemRenderer render(part.getMaterialID, if (part.getColor > 0) ItemDye.field_150922_c(part.getColor) else -1, part.connectionMask) GL11.glPopMatrix() GL11.glPushMatrix() - val fluid: FluidStack = part.tank.getFluid - val renderSides: Int = part.connectionMask + val fluid = part.tank.getFluid + val renderSides = part.connectionMask if (fluid != null && fluid.amount > 0) { @@ -104,9 +104,13 @@ object RenderPipe extends ISimpleItemRenderer /** * Render inventory pipe */ - def renderInventoryItem(`type`: IItemRenderer.ItemRenderType, itemStack: ItemStack, data: AnyRef*) + def renderInventoryItem(renderType: ItemRenderType, itemStack: ItemStack, data: AnyRef*) { GL11.glPushMatrix() + + if (renderType == ItemRenderType.EQUIPPED_FIRST_PERSON || renderType == ItemRenderType.EQUIPPED) + GL11.glTranslated(0.5, 0.5, 0.5) + render(itemStack.getItemDamage, -1, 0xC) GL11.glPopMatrix() }