AutoSync: source code formatting

This commit is contained in:
DarkGuardsman 2013-09-05 20:04:56 -04:00
parent f8595d9fec
commit 962700a479
7 changed files with 12 additions and 12 deletions

View file

@ -8,15 +8,15 @@ import net.minecraftforge.common.ForgeDirection;
* for force for the tile, and should return the actually force the machine is using. Supply is when
* the code asks for your tile to output force on the side, just return the force value don't try to
* apply the force to other machines.
*
*
* Tip Supply should never equal load as everything will stop moving since the load equals the
* amount of force. The supply of force should be greater
*
*
* @author DarkGuardsman */
public interface IForceDevice extends ITileConnector
{
/** Applies force to this tile
*
*
* @param side - side its coming from
* @param force - amount of force
* @return amount of force actually loaded down */

View file

@ -19,7 +19,7 @@ import dark.core.prefab.tilenetwork.NetworkTileEntities;
/** Side note: the network should act like this when done {@link http
* ://www.e4training.com/hydraulic_calculators/B1.htm} as well as stay compatible with the forge
* Liquids
*
*
* @author Rseifert */
public class NetworkPipes extends NetworkFluidTiles
{
@ -163,7 +163,7 @@ public class NetworkPipes extends NetworkFluidTiles
}
/** Adds FLuid to this network from one of the connected Pipes
*
*
* @param source - Were this liquid came from
* @param stack - LiquidStack to be sent
* @param doFill - actually fill the tank or just check numbers
@ -174,7 +174,7 @@ public class NetworkPipes extends NetworkFluidTiles
}
/** Adds FLuid to this network from one of the connected Pipes
*
*
* @param source - Were this liquid came from
* @param stack - LiquidStack to be sent
* @param doFill - actually fill the tank or just check numbers

View file

@ -107,7 +107,7 @@ public class TileEntityReleaseValve extends TileEntityFluidDevice implements ITi
}
/** if any of allowed list is true
*
*
* @return true */
public boolean isRestricted()
{

View file

@ -200,7 +200,7 @@ public class TileEntityTank extends TileEntityFluidStorage implements IFluidHand
}
/** Checks to make sure the connection is valid to the tileEntity
*
*
* @param tileEntity - the tileEntity being checked
* @param side - side the connection is too */
public void validateConnectionSide(TileEntity tileEntity, ForgeDirection side)

View file

@ -418,7 +418,7 @@ public class TileEntityPipe extends TileEntityAdvanced implements IFluidHandler,
}
/** Checks to make sure the connection is valid to the tileEntity
*
*
* @param tileEntity - the tileEntity being checked
* @param side - side the connection is too
* @return */

View file

@ -36,7 +36,7 @@ public class TileEntityConstructionPump extends TileEntityStarterPump implements
}
/** Gets the facing direction
*
*
* @param input true for input side, false for output side
* @return */
public ForgeDirection getFacing(boolean input)
@ -78,7 +78,7 @@ public class TileEntityConstructionPump extends TileEntityStarterPump implements
}
/** Gets the nextDrain in the list
*
*
* @param inputTile - input tile must be an instance of INetworkPipe
* @param outputTile - output tile must be an instance of IFluidHandler
* @param ignoreList - list of drains to ignore so that the next one is selected

View file

@ -86,7 +86,7 @@ public class TileEntityStarterPump extends TileEntityMachine implements IToolRea
}
/** Drains an area starting at the given location
*
*
* @param world - world to drain in, most cases will be the TileEntities world
* @param loc - origin to start the path finder with. If this is an instance of IDrain this
* method will act different */