Fixed bug with mixer checking if it was blocked from working.
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@ -97,7 +97,7 @@ public class TileMixer extends TileMechanical implements IInventory
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*/
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public boolean canWork()
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{
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return mechanicalNode.getAngularVelocity() != 0 && areaBlockedFromMoving;
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return mechanicalNode.getAngularVelocity() != 0 && !areaBlockedFromMoving;
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}
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public void doWork()
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