Disabled salvaging function of ore processors

There were several bugs that are not resolved but a few still remain.
The main one is near zero output from salvaged. Which even though its
not a big issue it still means that players lose items when they should
get stuff back.
This commit is contained in:
DarkGuardsman 2013-11-05 02:01:30 -05:00
parent 4537211850
commit 96d136a3f4
2 changed files with 51 additions and 43 deletions

View file

@ -5,7 +5,9 @@ import java.util.Random;
import net.minecraft.block.Block; import net.minecraft.block.Block;
import net.minecraft.item.Item; import net.minecraft.item.Item;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemTool;
import net.minecraft.item.crafting.FurnaceRecipes; import net.minecraft.item.crafting.FurnaceRecipes;
import net.minecraftforge.common.Configuration; import net.minecraftforge.common.Configuration;
import net.minecraftforge.oredict.OreDictionary; import net.minecraftforge.oredict.OreDictionary;
@ -21,7 +23,7 @@ import dark.core.common.items.ItemOreDirv;
import dark.core.prefab.helpers.AutoCraftingManager; import dark.core.prefab.helpers.AutoCraftingManager;
/** Recipes for ore processor machines /** Recipes for ore processor machines
* *
* @author DarkGuardsman */ * @author DarkGuardsman */
public class MachineRecipeHandler public class MachineRecipeHandler
{ {
@ -48,12 +50,12 @@ public class MachineRecipeHandler
MachineRecipeHandler.newAltProcessorOutput(ProcessorType.CRUSHER, Block.cobblestoneMossy, Block.cobblestone); MachineRecipeHandler.newAltProcessorOutput(ProcessorType.CRUSHER, Block.cobblestoneMossy, Block.cobblestone);
MachineRecipeHandler.newAltProcessorOutput(ProcessorType.CRUSHER, Item.stick, null); MachineRecipeHandler.newAltProcessorOutput(ProcessorType.CRUSHER, Item.stick, null);
//TODO replace these with ItemOreDirv //TODO replace these with ItemOreDirv glass shards
MachineRecipeHandler.newAltProcessorOutput(ProcessorType.CRUSHER, Block.glass, Block.sand); MachineRecipeHandler.newAltProcessorOutput(ProcessorType.CRUSHER, Block.glass, Block.sand);
} }
/** Creates a new recipe for the type of processor machine /** Creates a new recipe for the type of processor machine
* *
* @param type - machine type * @param type - machine type
* @param in - input item, stacksize is ignored * @param in - input item, stacksize is ignored
* @param out - output item */ * @param out - output item */
@ -63,7 +65,7 @@ public class MachineRecipeHandler
} }
/** Creates a new recipe for the type of processor machine /** Creates a new recipe for the type of processor machine
* *
* @param type - machine type * @param type - machine type
* @param in - input item, stacksize is ignored * @param in - input item, stacksize is ignored
* @param out - output item * @param out - output item
@ -75,7 +77,7 @@ public class MachineRecipeHandler
} }
/** Creates a new recipe for the type of processor machine /** Creates a new recipe for the type of processor machine
* *
* @param type - machine type * @param type - machine type
* @param in - input item, stacksize is ignored * @param in - input item, stacksize is ignored
* @param out - output item * @param out - output item
@ -171,7 +173,7 @@ public class MachineRecipeHandler
/** Gets the lit of items that are created from the input item stack. General this will be an /** Gets the lit of items that are created from the input item stack. General this will be an
* array of one item. However, in salavaging cases it can be up to 8 items. * array of one item. However, in salavaging cases it can be up to 8 items.
* *
* @param type - Processor type * @param type - Processor type
* @param inputStack - item stack input ignores stacksize * @param inputStack - item stack input ignores stacksize
* @return array of itemStacks */ * @return array of itemStacks */
@ -194,7 +196,8 @@ public class MachineRecipeHandler
} }
if (reList == null) if (reList == null)
{ {
reList = salvageItem(type, inputStack); //TODO Disabled due to bug and needs to be fixed to make the processors more functional
//reList = salvageItem(type, inputStack);
} }
return reList; return reList;
} }
@ -202,7 +205,7 @@ public class MachineRecipeHandler
} }
/** Salvages an itemStack for the items used to craft it /** Salvages an itemStack for the items used to craft it
* *
* @param type - processor type used to determine damage results * @param type - processor type used to determine damage results
* @param stack - itemStack being salvaged * @param stack - itemStack being salvaged
* @return Array of all items salvaged */ * @return Array of all items salvaged */
@ -212,16 +215,16 @@ public class MachineRecipeHandler
} }
/** Salvages an itemStack for the items used to craft it /** Salvages an itemStack for the items used to craft it
* *
* @param type - processor type used to determine damage results * @param type - processor type used to determine damage results
* @param stack - itemStack being salvaged * @param stack - itemStack being salvaged
* @param damage - damage the output items. Eg ironIngot becomes ironDust, or ironScraps * @param damage - damage the output items. Eg ironIngot becomes ironDust, or ironScraps
* @return Array of all items salvaged */ * @return Array of all items salvaged */
public static ItemStack[] salvageItem(ProcessorType type, ItemStack stack, boolean damage) public static ItemStack[] salvageItem(ProcessorType type, ItemStack stack, boolean damage)
{ {
float bar = 0.3f; float bar = 0.1f;
//Allow tools and armor to be salvaged but at a very low rate //Allow tools and armor to be salvaged but at a very low rate
if (stack.isItemDamaged()) if ((stack.getItem() instanceof ItemArmor || stack.getItem() instanceof ItemTool) && stack.isItemDamaged())
{ {
bar = (stack.getItemDamage() / stack.getMaxDamage()); bar = (stack.getItemDamage() / stack.getMaxDamage());
} }
@ -240,7 +243,7 @@ public class MachineRecipeHandler
} }
/** Salvages an itemStack for the items used to craft it /** Salvages an itemStack for the items used to craft it
* *
* @param stack - itemStack being salvaged * @param stack - itemStack being salvaged
* @param bar - chance per item that the random must be above inorder to salvage the output * @param bar - chance per item that the random must be above inorder to salvage the output
* @return Array of all items salvaged */ * @return Array of all items salvaged */
@ -248,20 +251,26 @@ public class MachineRecipeHandler
{ {
//TODO find a way around having to force recipe to be the same stack size of the salvage. Maybe percentage based salvaging or min stacksize from machine? //TODO find a way around having to force recipe to be the same stack size of the salvage. Maybe percentage based salvaging or min stacksize from machine?
ItemStack[] recipeList = AutoCraftingManager.getReverseRecipe(stack.copy(), stack.stackSize); ItemStack[] recipeList = AutoCraftingManager.getReverseRecipe(stack.copy(), stack.stackSize);
ItemStack[] reList = new ItemStack[recipeList.length]; if (recipeList != null)
for (int i = 0; i < recipeList.length; i++)
{ {
if (recipeList[i] != null && random.nextFloat() >= bar) ItemStack[] reList = new ItemStack[recipeList.length];
boolean items = false;
for (int i = 0; i < recipeList.length; i++)
{ {
reList[i] = recipeList[i]; if (random.nextFloat() >= bar)
if (recipeList[i].itemID < Block.blocksList.length && Block.blocksList[recipeList[i].itemID] != null && recipeList[i].getItemDamage() > 16)
{ {
reList[i].setItemDamage(0); reList[i] = recipeList[i].copy();
} items = true;
if (recipeList[i].itemID < Block.blocksList.length && Block.blocksList[recipeList[i].itemID] != null && recipeList[i].getItemDamage() > 16)
{
reList[i].setItemDamage(0);
}
}
} }
return items ? reList : null;
} }
return reList; return null;
} }
public static ItemStack[] getOuputNormal(ProcessorType type, ItemStack stack) public static ItemStack[] getOuputNormal(ProcessorType type, ItemStack stack)

View file

@ -23,7 +23,7 @@ import com.builtbroken.common.Pair;
import cpw.mods.fml.relauncher.ReflectionHelper; import cpw.mods.fml.relauncher.ReflectionHelper;
/** Rewrite of the imprinter crafting system into its own manageable class /** Rewrite of the imprinter crafting system into its own manageable class
* *
* @author DarkGuardsman */ * @author DarkGuardsman */
public class AutoCraftingManager public class AutoCraftingManager
{ {
@ -127,7 +127,7 @@ public class AutoCraftingManager
} }
/** Does this player's inventory contain the required resources to craft this item? /** Does this player's inventory contain the required resources to craft this item?
* *
* @return Required items to make the desired item. */ * @return Required items to make the desired item. */
public Pair<ItemStack, ItemStack[]> getIdealRecipe(ItemStack outputItem) public Pair<ItemStack, ItemStack[]> getIdealRecipe(ItemStack outputItem)
{ {
@ -212,45 +212,44 @@ public class AutoCraftingManager
} }
else if (object instanceof ShapelessRecipes) else if (object instanceof ShapelessRecipes)
{ {
return (ItemStack[]) ((ShapelessRecipes) object).recipeItems.toArray(new ItemStack[1]).clone(); return (ItemStack[]) ((ShapelessRecipes) object).recipeItems.toArray(new ItemStack[9]).clone();
} }
else if (object instanceof ShapedOreRecipe) else if (object instanceof ShapedOreRecipe)
{ {
ShapedOreRecipe oreRecipe = (ShapedOreRecipe) object; ShapedOreRecipe oreRecipe = (ShapedOreRecipe) object;
Object[] recipeItems = (Object[]) ReflectionHelper.getPrivateValue(ShapedOreRecipe.class, oreRecipe, "input"); Object[] recipeItems = (Object[]) ReflectionHelper.getPrivateValue(ShapedOreRecipe.class, oreRecipe, "input");
List<ItemStack> actualResources = new ArrayList<ItemStack>(); ItemStack[] actualResources;
if (recipeItems != null) if (recipeItems != null)
{ {
for (Object obj : recipeItems) actualResources = new ItemStack[recipeItems.length];
for (int i = 0; i < recipeItems.length; i++)
{ {
if (obj instanceof ItemStack) if (recipeItems[i] instanceof ItemStack)
{ {
ItemStack recipeItem = (ItemStack) obj; actualResources[i] = ((ItemStack)recipeItems[i]).copy();
actualResources.add(recipeItem.copy());
} }
else if (obj instanceof ArrayList) else if (recipeItems[i] instanceof ArrayList)
{ {
Object[] ingredientsArray = ((ArrayList) obj).toArray(); Object[] ingredientsArray = ((ArrayList) recipeItems[i]).toArray();
for (int x = 0; x < ingredientsArray.length; x++) for (int x = 0; x < ingredientsArray.length; x++)
{ {
if (ingredientsArray[x] != null && ingredientsArray[x] instanceof ItemStack) if (ingredientsArray[x] != null && ingredientsArray[x] instanceof ItemStack)
{ {
ItemStack recipeItem = (ItemStack) ingredientsArray[x]; actualResources[i] = ((ItemStack)ingredientsArray[x]).copy();
actualResources.add(recipeItem.copy());
break; break;
} }
} }
} }
} }
return actualResources.toArray(new ItemStack[1]); return actualResources;
} }
} }
else if (object instanceof ShapelessOreRecipe) else if (object instanceof ShapelessOreRecipe)
{ {
ShapelessOreRecipe oreRecipe = (ShapelessOreRecipe) object; ShapelessOreRecipe oreRecipe = (ShapelessOreRecipe) object;
return (ItemStack[]) ((ArrayList) ReflectionHelper.getPrivateValue(ShapelessOreRecipe.class, oreRecipe, "input")).toArray(new ItemStack[1]).clone(); return (ItemStack[]) ((ArrayList) ReflectionHelper.getPrivateValue(ShapelessOreRecipe.class, oreRecipe, "input")).toArray(new ItemStack[9]).clone();
} }
} }
} }
@ -261,7 +260,7 @@ public class AutoCraftingManager
} }
/** Gets the itemStacks in the inv based on slots /** Gets the itemStacks in the inv based on slots
* *
* @param inv - @IInventory instance * @param inv - @IInventory instance
* @param slots - slot # to be used * @param slots - slot # to be used
* @return array of itemStack the same size as the slots input array */ * @return array of itemStack the same size as the slots input array */
@ -281,7 +280,7 @@ public class AutoCraftingManager
} }
/** Returns if the following inventory has the following resource required. /** Returns if the following inventory has the following resource required.
* *
* @param recipeItems - The items to be checked for the recipes. */ * @param recipeItems - The items to be checked for the recipes. */
public ArrayList<ItemStack> hasResource(Object[] recipeItems) public ArrayList<ItemStack> hasResource(Object[] recipeItems)
{ {
@ -369,7 +368,7 @@ public class AutoCraftingManager
} }
/** Decreases the stack by a set amount /** Decreases the stack by a set amount
* *
* @param stack - starting stack * @param stack - starting stack
* @param amount - amount of items * @param amount - amount of items
* @return the edited stack */ * @return the edited stack */
@ -400,7 +399,7 @@ public class AutoCraftingManager
} }
/** Checks if an item exist within the inv array /** Checks if an item exist within the inv array
* *
* @param recipeItem - itemstack being searched for * @param recipeItem - itemstack being searched for
* @param containingItems - inv array containing the search bounds * @param containingItems - inv array containing the search bounds
* @return the point in the array the item was found -1 = the item was null or not valid -2 = * @return the point in the array the item was found -1 = the item was null or not valid -2 =
@ -432,14 +431,14 @@ public class AutoCraftingManager
/** Checks if itemstack are equal based on crafting result rather than normal itemstack this is /** Checks if itemstack are equal based on crafting result rather than normal itemstack this is
* done so that if the itemstack returns with * done so that if the itemstack returns with
* *
* @param recipeItem - itemstack being compared * @param recipeItem - itemstack being compared
* @param checkStack - itemstack being comparted * @param checkStack - itemstack being comparted
* @return true if the items are a match for each other * @return true if the items are a match for each other
* *
* If the item can't be stack and is able to take damage the item will be check on damaged * If the item can't be stack and is able to take damage the item will be check on damaged
* status * status
* *
* If the item's meta data is not normal or in other words equals 32767 the meta data will be * If the item's meta data is not normal or in other words equals 32767 the meta data will be
* ignored */ * ignored */
public static boolean areStacksEqual(ItemStack recipeItem, ItemStack checkStack) public static boolean areStacksEqual(ItemStack recipeItem, ItemStack checkStack)
@ -460,7 +459,7 @@ public class AutoCraftingManager
} }
/** Consumes an item checking for extra conditions like container items /** Consumes an item checking for extra conditions like container items
* *
* @param stack - starting itemStack * @param stack - starting itemStack
* @param ammount - amount to consume * @param ammount - amount to consume
* @return what is left of the itemStack if any */ * @return what is left of the itemStack if any */
@ -505,7 +504,7 @@ public class AutoCraftingManager
} }
/** Used to automatically remove selected items from crafting inv /** Used to automatically remove selected items from crafting inv
* *
* @param requiredItems - items that are to be removed */ * @param requiredItems - items that are to be removed */
public void consumeItems(ItemStack... requiredItems) public void consumeItems(ItemStack... requiredItems)
{ {