Fixed filter not updating itself

This commit is contained in:
Calclavia 2014-02-26 14:14:23 +08:00
parent 913490587c
commit 9a9c6d7ab1
3 changed files with 90 additions and 73 deletions

View file

@ -33,6 +33,7 @@ import resonantinduction.mechanical.logistic.belt.TileManipulator;
import resonantinduction.mechanical.logistic.belt.TileRejector;
import resonantinduction.mechanical.network.PacketNetwork;
import resonantinduction.mechanical.process.BlockFilter;
import resonantinduction.mechanical.process.TileFilter;
import resonantinduction.mechanical.process.grinder.BlockGrindingWheel;
import resonantinduction.mechanical.process.grinder.TileGrinderWheel;
import resonantinduction.mechanical.process.purifier.BlockMixer;
@ -138,7 +139,7 @@ public class Mechanical
// Machines
blockGrinderWheel = contentRegistry.createTile(BlockGrindingWheel.class, TileGrinderWheel.class);
blockPurifier = contentRegistry.createTile(BlockMixer.class, TileMixer.class);
blockFilter = contentRegistry.createBlock(BlockFilter.class);
blockFilter = contentRegistry.createTile(BlockFilter.class, TileFilter.class);
OreDictionary.registerOre("gear", itemGear);
proxy.preInit();

View file

@ -7,6 +7,7 @@ import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeDirection;
@ -38,79 +39,9 @@ public class BlockFilter extends BlockTile
}
@Override
public void onBlockAdded(World world, int x, int y, int z)
public TileEntity createNewTileEntity(World var1)
{
world.scheduleBlockUpdate(x, y, z, blockID, 20);
}
@Override
public void onNeighborBlockChange(World world, int x, int y, int z, int neighborID)
{
world.scheduleBlockUpdate(x, y, z, blockID, 20);
}
@Override
public void updateTick(World world, int x, int y, int z, Random random)
{
Vector3 position = new Vector3(x, y, z);
Vector3 checkAbove = position.clone().translate(ForgeDirection.UP);
Vector3 checkBelow = position.clone().translate(ForgeDirection.DOWN);
Block bAbove = Block.blocksList[checkAbove.getBlockID(world)];
Block bBelow = Block.blocksList[checkAbove.getBlockID(world)];
world.scheduleBlockUpdate(x, y, z, blockID, 20);
if (bAbove instanceof BlockFluidMixture && (world.isAirBlock(checkBelow.intX(), checkBelow.intY(), checkBelow.intZ()) || checkBelow.getTileEntity(world) instanceof IFluidHandler))
{
world.spawnParticle("dripWater", x + 0.5, y, z + 0.5, 0, 0, 0);
if (checkBelow.getTileEntity(world) instanceof IFluidHandler)
{
IFluidHandler handler = ((IFluidHandler) checkBelow.getTileEntity(world));
if (handler.fill(ForgeDirection.UP, new FluidStack(FluidRegistry.WATER, FluidContainerRegistry.BUCKET_VOLUME), false) <= 0)
return;
}
/**
* Leak the fluid down.
*/
BlockFluidMixture fluidBlock = (BlockFluidMixture) bAbove;
int amount = fluidBlock.getQuantaValue(world, checkAbove.intX(), checkAbove.intY(), checkAbove.intZ());
int leakAmount = 2;
/**
* Drop item from fluid.
*/
for (RecipeResource resoure : MachineRecipes.INSTANCE.getOutput(RecipeType.MIXER, "dust" + LanguageUtility.capitalizeFirst(ResourceGenerator.mixtureToMaterial(fluidBlock.getFluid().getName()))))
{
InventoryUtility.dropItemStack(world, checkAbove.clone().add(0.5), resoure.getItemStack().copy());
}
// TODO: Check if this is correct?
int remaining = amount - leakAmount;
/**
* Remove liquid from top.
*/
fluidBlock.setQuanta(world, checkAbove.intX(), checkAbove.intY(), checkAbove.intZ(), remaining);
world.scheduleBlockUpdate(x, y, z, blockID, 20);
/**
* Add liquid to bottom.
*/
if (checkBelow.getTileEntity(world) instanceof IFluidHandler)
{
IFluidHandler handler = ((IFluidHandler) checkBelow.getTileEntity(world));
handler.fill(ForgeDirection.UP, new FluidStack(FluidRegistry.WATER, FluidContainerRegistry.BUCKET_VOLUME), true);
}
else
{
checkBelow.setBlock(world, Block.waterMoving.blockID);
}
}
return new TileFilter();
}
@Override

View file

@ -0,0 +1,85 @@
package resonantinduction.mechanical.process;
import net.minecraft.block.Block;
import net.minecraftforge.common.ForgeDirection;
import net.minecraftforge.fluids.FluidContainerRegistry;
import net.minecraftforge.fluids.FluidRegistry;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.fluids.IFluidHandler;
import resonantinduction.api.recipe.MachineRecipes;
import resonantinduction.api.recipe.RecipeResource;
import resonantinduction.api.recipe.MachineRecipes.RecipeType;
import resonantinduction.core.resource.ResourceGenerator;
import resonantinduction.core.resource.fluid.BlockFluidMixture;
import universalelectricity.api.vector.Vector3;
import calclavia.lib.prefab.tile.TileExternalInventory;
import calclavia.lib.utility.LanguageUtility;
import calclavia.lib.utility.inventory.InventoryUtility;
public class TileFilter extends TileExternalInventory
{
@Override
public void updateEntity()
{
super.updateEntity();
if (ticks % 60 == 0)
{
Vector3 position = new Vector3(this);
Vector3 checkAbove = position.clone().translate(ForgeDirection.UP);
Vector3 checkBelow = position.clone().translate(ForgeDirection.DOWN);
Block bAbove = Block.blocksList[checkAbove.getBlockID(worldObj)];
Block bBelow = Block.blocksList[checkAbove.getBlockID(worldObj)];
if (bAbove instanceof BlockFluidMixture && (worldObj.isAirBlock(checkBelow.intX(), checkBelow.intY(), checkBelow.intZ()) || checkBelow.getTileEntity(worldObj) instanceof IFluidHandler))
{
worldObj.spawnParticle("dripWater", xCoord + 0.5, yCoord, zCoord + 0.5, 0, 0, 0);
if (checkBelow.getTileEntity(worldObj) instanceof IFluidHandler)
{
IFluidHandler handler = ((IFluidHandler) checkBelow.getTileEntity(worldObj));
if (handler.fill(ForgeDirection.UP, new FluidStack(FluidRegistry.WATER, FluidContainerRegistry.BUCKET_VOLUME), false) <= 0)
return;
}
/**
* Leak the fluid down.
*/
BlockFluidMixture fluidBlock = (BlockFluidMixture) bAbove;
int amount = fluidBlock.getQuantaValue(worldObj, checkAbove.intX(), checkAbove.intY(), checkAbove.intZ());
int leakAmount = 2;
/**
* Drop item from fluid.
*/
for (RecipeResource resoure : MachineRecipes.INSTANCE.getOutput(RecipeType.MIXER, "dust" + LanguageUtility.capitalizeFirst(ResourceGenerator.mixtureToMaterial(fluidBlock.getFluid().getName()))))
{
InventoryUtility.dropItemStack(worldObj, checkAbove.clone().add(0.5), resoure.getItemStack().copy());
}
// TODO: Check if this is correct?
int remaining = amount - leakAmount;
/**
* Remove liquid from top.
*/
fluidBlock.setQuanta(worldObj, checkAbove.intX(), checkAbove.intY(), checkAbove.intZ(), remaining);
/**
* Add liquid to bottom.
*/
if (checkBelow.getTileEntity(worldObj) instanceof IFluidHandler)
{
IFluidHandler handler = ((IFluidHandler) checkBelow.getTileEntity(worldObj));
handler.fill(ForgeDirection.UP, new FluidStack(FluidRegistry.WATER, FluidContainerRegistry.BUCKET_VOLUME), true);
}
else
{
checkBelow.setBlock(worldObj, Block.waterMoving.blockID);
}
}
}
}
}