Using viscosity to calculate gravity flow rate

This commit is contained in:
Calclavia 2015-01-20 13:23:23 +08:00
parent 57fa0ab646
commit 9a9ec410ed
3 changed files with 19 additions and 7 deletions

View file

@ -10,14 +10,15 @@ import net.minecraftforge.fluids.FluidContainerRegistry
*/
class NodeFluidGravity(parent: TileFluidProvider, volume: Int = FluidContainerRegistry.BUCKET_VOLUME) extends NodeFluidPressure(parent, volume)
{
override protected def doDistribute(dir: ForgeDirection, nodeA: NodeFluidPressure, nodeB: NodeFluidPressure, flowRate: Int)
override protected def doDistribute(deltaTime: Double, dir: ForgeDirection, nodeA: NodeFluidPressure, nodeB: NodeFluidPressure, flowRate: Int)
{
val tankA = nodeA.getPrimaryTank
val tankB = nodeB.getPrimaryTank
val pressureA = nodeA.pressure(dir)
val pressureB = nodeB.pressure(dir.getOpposite)
val amountA = tankA.getFluidAmount
val amountB = tankB.getFluidAmount - nodeB.fill(dir, drain(dir.getOpposite, amountA, false), false)
val testDrain = drain(dir.getOpposite, amountA, false)
val amountB = tankB.getFluidAmount - nodeB.fill(dir, testDrain, false)
var quantity = 0
@ -33,8 +34,20 @@ class NodeFluidGravity(parent: TileFluidProvider, volume: Int = FluidContainerRe
quantity = if (pressureA > pressureB) (pressureA - pressureB) * flowRate else 0
}
//TODO: There's a slight pressure backflow
quantity = Math.min(Math.min(quantity, tankB.getCapacity - amountB), amountA)
/**
* Take account of viscosity. Fluid in Minecraft is measured in liters.
* 1L = 0.001 m^3
* Viscosity (m/s^2)
* Viscosity/1000 (convert to L/s^2)
*/
if (testDrain != null && testDrain.getFluid != null)
{
quantity = Math.max(quantity, (Math.pow(testDrain.getFluid.getViscosity(testDrain) / 1000, 3) * deltaTime).toInt)
}
else
{
quantity = Math.min(Math.min(quantity, tankB.getCapacity - amountB), amountA)
}
if (quantity > 0)
{

View file

@ -77,7 +77,6 @@ class TileTank extends TileFluidProvider(Material.iron) with ISneakPickup with R
{
if (!world.isRemote)
{
println(fluidNode.asInstanceOf[NodeFluidGravity].pressure)
return FluidUtility.playerActivatedFluidItem(world, xi, yi, zi, player, side)
}

View file

@ -83,7 +83,7 @@ class NodeFluidPressure(parent: INodeProvider, volume: Int = FluidContainerRegis
if (tankB != null)
{
doDistribute(dir, this, otherNode, flowRate)
doDistribute(deltaTime, dir, this, otherNode, flowRate)
}
}
}
@ -123,7 +123,7 @@ class NodeFluidPressure(parent: INodeProvider, volume: Int = FluidContainerRegis
}
}
protected def doDistribute(dir: ForgeDirection, nodeA: NodeFluidPressure, nodeB: NodeFluidPressure, flowRate: Int)
protected def doDistribute(deltaTime: Double, dir: ForgeDirection, nodeA: NodeFluidPressure, nodeB: NodeFluidPressure, flowRate: Int)
{
val tankA = nodeA.getPrimaryTank
val tankB = nodeB.getPrimaryTank