Using viscosity to calculate gravity flow rate
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3 changed files with 19 additions and 7 deletions
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@ -10,14 +10,15 @@ import net.minecraftforge.fluids.FluidContainerRegistry
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*/
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class NodeFluidGravity(parent: TileFluidProvider, volume: Int = FluidContainerRegistry.BUCKET_VOLUME) extends NodeFluidPressure(parent, volume)
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{
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override protected def doDistribute(dir: ForgeDirection, nodeA: NodeFluidPressure, nodeB: NodeFluidPressure, flowRate: Int)
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override protected def doDistribute(deltaTime: Double, dir: ForgeDirection, nodeA: NodeFluidPressure, nodeB: NodeFluidPressure, flowRate: Int)
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{
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val tankA = nodeA.getPrimaryTank
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val tankB = nodeB.getPrimaryTank
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val pressureA = nodeA.pressure(dir)
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val pressureB = nodeB.pressure(dir.getOpposite)
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val amountA = tankA.getFluidAmount
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val amountB = tankB.getFluidAmount - nodeB.fill(dir, drain(dir.getOpposite, amountA, false), false)
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val testDrain = drain(dir.getOpposite, amountA, false)
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val amountB = tankB.getFluidAmount - nodeB.fill(dir, testDrain, false)
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var quantity = 0
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@ -33,8 +34,20 @@ class NodeFluidGravity(parent: TileFluidProvider, volume: Int = FluidContainerRe
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quantity = if (pressureA > pressureB) (pressureA - pressureB) * flowRate else 0
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}
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//TODO: There's a slight pressure backflow
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quantity = Math.min(Math.min(quantity, tankB.getCapacity - amountB), amountA)
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/**
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* Take account of viscosity. Fluid in Minecraft is measured in liters.
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* 1L = 0.001 m^3
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* Viscosity (m/s^2)
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* Viscosity/1000 (convert to L/s^2)
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*/
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if (testDrain != null && testDrain.getFluid != null)
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{
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quantity = Math.max(quantity, (Math.pow(testDrain.getFluid.getViscosity(testDrain) / 1000, 3) * deltaTime).toInt)
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}
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else
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{
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quantity = Math.min(Math.min(quantity, tankB.getCapacity - amountB), amountA)
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}
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if (quantity > 0)
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{
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@ -77,7 +77,6 @@ class TileTank extends TileFluidProvider(Material.iron) with ISneakPickup with R
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{
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if (!world.isRemote)
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{
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println(fluidNode.asInstanceOf[NodeFluidGravity].pressure)
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return FluidUtility.playerActivatedFluidItem(world, xi, yi, zi, player, side)
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}
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@ -83,7 +83,7 @@ class NodeFluidPressure(parent: INodeProvider, volume: Int = FluidContainerRegis
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if (tankB != null)
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{
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doDistribute(dir, this, otherNode, flowRate)
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doDistribute(deltaTime, dir, this, otherNode, flowRate)
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}
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}
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}
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@ -123,7 +123,7 @@ class NodeFluidPressure(parent: INodeProvider, volume: Int = FluidContainerRegis
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}
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}
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protected def doDistribute(dir: ForgeDirection, nodeA: NodeFluidPressure, nodeB: NodeFluidPressure, flowRate: Int)
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protected def doDistribute(deltaTime: Double, dir: ForgeDirection, nodeA: NodeFluidPressure, nodeB: NodeFluidPressure, flowRate: Int)
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{
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val tankA = nodeA.getPrimaryTank
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val tankB = nodeB.getPrimaryTank
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