Fixed #291 - Mixer producing wrong mixture
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1 changed files with 2 additions and 2 deletions
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@ -30,7 +30,7 @@ import calclavia.lib.utility.inventory.InventoryUtility;
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public class TileMixer extends TileMechanical implements IInventory
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{
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public static final long POWER = 500000;
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public static final int PROCESS_TIME = 5 * 20;
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public static final int PROCESS_TIME = 12 * 20;
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public static final Timer<EntityItem> timer = new Timer<EntityItem>();
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@Override
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@ -156,7 +156,7 @@ public class TileMixer extends TileMechanical implements IInventory
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}
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else if (block != null && (block.blockID == Block.waterStill.blockID || block.blockID == Block.waterMoving.blockID))
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{
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mixPosition.setBlock(worldObj, ResourceGenerator.getMixture(ResourceGenerator.materialNameToMixture(ResourceGenerator.getName(entity.getEntityItem()))).blockID);
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mixPosition.setBlock(worldObj, ResourceGenerator.getMixture(ResourceGenerator.getName(entity.getEntityItem())).blockID);
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}
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return false;
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