Decide to work on a quick vehicle prefab

EntityDrivable and its render are copies of the boat. I decide to dump
my old code from 1.2.3 and start over. No point and trying to update
code that was created from the boat as well. Though i might use that
nice tractor model someone left.

Anyway everything should be ready for testing.
This commit is contained in:
Robert 2013-11-09 14:08:35 -05:00
parent cc87d1c393
commit 9d9d69a5ab
5 changed files with 708 additions and 0 deletions

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@ -15,11 +15,13 @@ import dark.core.client.gui.GuiBatteryBox;
import dark.core.client.gui.GuiCoalGenerator;
import dark.core.client.gui.GuiElectricFurnace;
import dark.core.client.renders.BlockRenderingHandler;
import dark.core.client.renders.RenderTestCar;
import dark.core.common.CommonProxy;
import dark.core.common.machines.TileEntityBatteryBox;
import dark.core.common.machines.TileEntityCoalGenerator;
import dark.core.common.machines.TileEntityElectricFurnace;
import dark.core.prefab.ModPrefab;
import dark.core.prefab.vehicles.EntityDrivable;
@SideOnly(Side.CLIENT)
public class ClientProxy extends CommonProxy
@ -46,6 +48,7 @@ public class ClientProxy extends CommonProxy
{
RenderingRegistry.registerBlockHandler(new BlockRenderingHandler());
//MinecraftForge.EVENT_BUS.register(SoundHandler.INSTANCE);
RenderingRegistry.registerEntityRenderingHandler(EntityDrivable.class, new RenderTestCar());
}
@Override

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@ -0,0 +1,79 @@
package dark.core.client.renders;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelBoat;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import dark.core.prefab.vehicles.EntityDrivable;
@SideOnly(Side.CLIENT)
public class RenderTestCar extends Render
{
private static final ResourceLocation boatTextures = new ResourceLocation("textures/entity/boat.png");
/** instance of ModelBoat for rendering */
protected ModelBase modelBoat;
public RenderTestCar()
{
this.shadowSize = 0.0F;
this.modelBoat = new ModelBoat();
}
/** The render method used in RenderBoat that renders the boat model. */
public void renderBoat(EntityDrivable par1EntityBoat, double par2, double par4, double par6, float par8, float par9)
{
GL11.glPushMatrix();
GL11.glTranslatef((float) par2, (float) par4, (float) par6);
GL11.glRotatef(180.0F - par8, 0.0F, 1.0F, 0.0F);
float f2 = (float) par1EntityBoat.getTimeSinceHit() - par9;
float f3 = par1EntityBoat.getDamageTaken() - par9;
if (f3 < 0.0F)
{
f3 = 0.0F;
}
if (f2 > 0.0F)
{
GL11.glRotatef(MathHelper.sin(f2) * f2 * f3 / 10.0F * (float) par1EntityBoat.getForwardDirection(), 1.0F, 0.0F, 0.0F);
}
float f4 = 0.75F;
GL11.glScalef(f4, f4, f4);
GL11.glScalef(1.0F / f4, 1.0F / f4, 1.0F / f4);
this.bindEntityTexture(par1EntityBoat);
GL11.glScalef(-1.0F, -1.0F, 1.0F);
this.modelBoat.render(par1EntityBoat, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
GL11.glPopMatrix();
}
protected ResourceLocation getBoatTextures(EntityDrivable par1EntityBoat)
{
return boatTextures;
}
/** Returns the location of an entity's texture. Doesn't seem to be called unless you call
* Render.bindEntityTexture. */
protected ResourceLocation getEntityTexture(Entity par1Entity)
{
return this.getBoatTextures((EntityDrivable) par1Entity);
}
/** Actually renders the given argument. This is a synthetic bridge method, always casting down
* its argument and then handing it off to a worker function which does the actual work. In all
* probabilty, the class Render is generic (Render<T extends Entity) and this method has
* signature public void doRender(T entity, double d, double d1, double d2, float f, float f1).
* But JAD is pre 1.5 so doesn't do that. */
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
{
this.renderBoat((EntityDrivable) par1Entity, par2, par4, par6, par8, par9);
}
}

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@ -29,6 +29,7 @@ import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.event.FMLServerStoppingEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.network.NetworkRegistry;
import cpw.mods.fml.common.registry.EntityRegistry;
import cpw.mods.fml.relauncher.Side;
import dark.api.reciepes.MachineRecipeHandler;
import dark.core.common.blocks.BlockBasalt;
@ -59,6 +60,7 @@ import dark.core.network.PacketHandler;
import dark.core.prefab.ItemBlockHolder;
import dark.core.prefab.ModPrefab;
import dark.core.prefab.machine.BlockMulti;
import dark.core.prefab.vehicles.EntityDrivable;
import dark.core.registration.ModObjectRegistry;
/** @author HangCow, DarkGuardsman */
@ -126,6 +128,8 @@ public class DarkMain extends ModPrefab
public void init(FMLInitializationEvent event)
{
super.init(event);
EntityRegistry.registerGlobalEntityID(EntityDrivable.class, "TestCar", EntityRegistry.findGlobalUniqueEntityId());
EntityRegistry.registerModEntity(EntityDrivable.class, "TestCar", 60, this, 64, 1, true);
if (CoreRecipeLoader.blockOre != null)
{
for (OreData data : OreData.values())

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@ -0,0 +1,501 @@
package dark.core.prefab.vehicles;
import java.util.List;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityBoat;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
public class EntityDrivable extends Entity
{
private boolean field_70279_a;
private double speedMultiplier;
private int boatPosRotationIncrements;
private double boatX;
private double boatY;
private double boatZ;
private double boatYaw;
private double boatPitch;
@SideOnly(Side.CLIENT)
private double velocityX;
@SideOnly(Side.CLIENT)
private double velocityY;
@SideOnly(Side.CLIENT)
private double velocityZ;
public EntityDrivable(World par1World)
{
super(par1World);
this.field_70279_a = true;
this.speedMultiplier = 0.07D;
this.preventEntitySpawning = true;
this.setSize(1.5F, 0.6F);
this.yOffset = this.height / 2.0F;
}
public EntityDrivable(World par1World, double par2, double par4, double par6)
{
this(par1World);
this.setPosition(par2, par4 + this.yOffset, par6);
this.motionX = 0.0D;
this.motionY = 0.0D;
this.motionZ = 0.0D;
this.prevPosX = par2;
this.prevPosY = par4;
this.prevPosZ = par6;
}
@Override
protected void entityInit()
{
this.dataWatcher.addObject(17, new Integer(0));
this.dataWatcher.addObject(18, new Integer(1));
this.dataWatcher.addObject(19, new Float(0.0F));
}
@Override
public AxisAlignedBB getCollisionBox(Entity par1Entity)
{
//TODO expand this to be the full size of the vehicle
return par1Entity.boundingBox;
}
@Override
public AxisAlignedBB getBoundingBox()
{
//TODO expand this to be the full size of the vehicle
return this.boundingBox;
}
@Override
public boolean canBePushed()
{
return false;
}
@Override
public double getMountedYOffset()
{
return this.height * 0.0D - 0.30000001192092896D;
}
@Override
public boolean attackEntityFrom(DamageSource par1DamageSource, float par2)
{
//TODO neglect some damage types depending on the vehicles material
if (this.isEntityInvulnerable())
{
return false;
}
else if (!this.worldObj.isRemote && !this.isDead)
{
this.setForwardDirection(-this.getForwardDirection());
this.setTimeSinceHit(10);
this.setDamageTaken(this.getDamageTaken() + par2 * 10.0F);
this.setBeenAttacked();
boolean flag = par1DamageSource.getEntity() instanceof EntityPlayer && ((EntityPlayer) par1DamageSource.getEntity()).capabilities.isCreativeMode;
if (flag || this.getDamageTaken() > 40.0F)
{
if (this.riddenByEntity != null)
{
this.riddenByEntity.mountEntity(this);
}
if (!flag)
{
this.dropItemWithOffset(Item.boat.itemID, 1, 0.0F);
}
this.setDead();
}
return true;
}
else
{
return true;
}
}
@Override
@SideOnly(Side.CLIENT)
public void performHurtAnimation()
{
this.setForwardDirection(-this.getForwardDirection());
this.setTimeSinceHit(10);
this.setDamageTaken(this.getDamageTaken() * 11.0F);
}
/** Returns true if other Entities should be prevented from moving through this Entity. */
@Override
public boolean canBeCollidedWith()
{
return !this.isDead;
}
@Override
@SideOnly(Side.CLIENT)
public void setPositionAndRotation2(double xx, double yy, double zz, float yaw, float pitch, int roll)
{
if (this.field_70279_a)
{
this.boatPosRotationIncrements = roll + 5;
}
else
{
double d3 = xx - this.posX;
double d4 = yy - this.posY;
double d5 = zz - this.posZ;
double d6 = d3 * d3 + d4 * d4 + d5 * d5;
if (d6 <= 1.0D)
{
return;
}
this.boatPosRotationIncrements = 3;
}
this.boatX = xx;
this.boatY = yy;
this.boatZ = zz;
this.boatYaw = yaw;
this.boatPitch = pitch;
this.motionX = this.velocityX;
this.motionY = this.velocityY;
this.motionZ = this.velocityZ;
}
@Override
@SideOnly(Side.CLIENT)
public void setVelocity(double motionX, double motionY, double motionZ)
{
this.velocityX = this.motionX = motionX;
this.velocityY = this.motionY = motionY;
this.velocityZ = this.motionZ = motionZ;
}
/** Called to update the entity's position/logic. */
@Override
public void onUpdate()
{
super.onUpdate();
if (this.getTimeSinceHit() > 0)
{
this.setTimeSinceHit(this.getTimeSinceHit() - 1);
}
if (this.getDamageTaken() > 0.0F)
{
this.setDamageTaken(this.getDamageTaken() - 1.0F);
}
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
double d0 = 0.0D;
double motionMag = Math.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ);
double mX;
double mZ;
if (motionMag > 0.26249999999999996D)
{
mX = Math.cos(this.rotationYaw * Math.PI / 180.0D);
mZ = Math.sin(this.rotationYaw * Math.PI / 180.0D);
}
double d10;
double d11;
if (this.worldObj.isRemote && this.field_70279_a)
{
if (this.boatPosRotationIncrements > 0)
{
mX = this.posX + (this.boatX - this.posX) / this.boatPosRotationIncrements;
mZ = this.posY + (this.boatY - this.posY) / this.boatPosRotationIncrements;
d11 = this.posZ + (this.boatZ - this.posZ) / this.boatPosRotationIncrements;
d10 = MathHelper.wrapAngleTo180_double(this.boatYaw - this.rotationYaw);
this.rotationYaw = (float) (this.rotationYaw + d10 / this.boatPosRotationIncrements);
this.rotationPitch = (float) (this.rotationPitch + (this.boatPitch - this.rotationPitch) / this.boatPosRotationIncrements);
--this.boatPosRotationIncrements;
this.setPosition(mX, mZ, d11);
this.setRotation(this.rotationYaw, this.rotationPitch);
}
else
{
mX = this.posX + this.motionX;
mZ = this.posY + this.motionY;
d11 = this.posZ + this.motionZ;
this.setPosition(mX, mZ, d11);
if (this.onGround)
{
this.motionX *= 0.5D;
this.motionY *= 0.5D;
this.motionZ *= 0.5D;
}
this.motionX *= 0.9900000095367432D;
this.motionY *= 0.949999988079071D;
this.motionZ *= 0.9900000095367432D;
}
}
else
{
if (d0 < 1.0D)
{
mX = d0 * 2.0D - 1.0D;
this.motionY += 0.03999999910593033D * mX;
}
else
{
if (this.motionY < 0.0D)
{
this.motionY /= 2.0D;
}
this.motionY += 0.007000000216066837D;
}
if (this.riddenByEntity != null && this.riddenByEntity instanceof EntityLivingBase)
{
mX = ((EntityLivingBase) this.riddenByEntity).moveForward;
if (mX > 0.0D)
{
mZ = -Math.sin((this.riddenByEntity.rotationYaw * (float) Math.PI / 180.0F));
d11 = Math.cos((this.riddenByEntity.rotationYaw * (float) Math.PI / 180.0F));
this.motionX += mZ * this.speedMultiplier * 0.05000000074505806D;
this.motionZ += d11 * this.speedMultiplier * 0.05000000074505806D;
}
}
mX = Math.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ);
if (mX > 0.35D)
{
mZ = 0.35D / mX;
this.motionX *= mZ;
this.motionZ *= mZ;
mX = 0.35D;
}
if (mX > motionMag && this.speedMultiplier < 0.35D)
{
this.speedMultiplier += (0.35D - this.speedMultiplier) / 35.0D;
if (this.speedMultiplier > 0.35D)
{
this.speedMultiplier = 0.35D;
}
}
else
{
this.speedMultiplier -= (this.speedMultiplier - 0.07D) / 35.0D;
if (this.speedMultiplier < 0.07D)
{
this.speedMultiplier = 0.07D;
}
}
if (this.onGround)
{
this.motionX *= 0.5D;
this.motionY *= 0.5D;
this.motionZ *= 0.5D;
}
this.moveEntity(this.motionX, this.motionY, this.motionZ);
if (this.isCollidedHorizontally && motionMag > 0.2D)
{
//TODO damage the vehicle as the player just collide with a wall
}
else
{
//Slowly drop speed
this.motionX *= 0.9900000095367432D;
this.motionY *= 0.949999988079071D;
this.motionZ *= 0.9900000095367432D;
}
this.rotationPitch = 0.0F;
mZ = this.rotationYaw;
d11 = this.prevPosX - this.posX;
d10 = this.prevPosZ - this.posZ;
if (d11 * d11 + d10 * d10 > 0.001D)
{
mZ = ((float) (Math.atan2(d10, d11) * 180.0D / Math.PI));
}
double d12 = MathHelper.wrapAngleTo180_double(mZ - this.rotationYaw);
if (d12 > 20.0D)
{
d12 = 20.0D;
}
if (d12 < -20.0D)
{
d12 = -20.0D;
}
this.rotationYaw = (float) (this.rotationYaw + d12);
this.setRotation(this.rotationYaw, this.rotationPitch);
if (!this.worldObj.isRemote)
{
List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.expand(0.20000000298023224D, 0.0D, 0.20000000298023224D));
int l;
if (list != null && !list.isEmpty())
{
for (l = 0; l < list.size(); ++l)
{
Entity entity = (Entity) list.get(l);
if (entity != this.riddenByEntity && entity.canBePushed() && entity instanceof EntityBoat)
{
entity.applyEntityCollision(this);
}
}
}
for (l = 0; l < 4; ++l)
{
int i1 = MathHelper.floor_double(this.posX + ((l % 2) - 0.5D) * 0.8D);
int j1 = MathHelper.floor_double(this.posZ + ((l / 2) - 0.5D) * 0.8D);
for (int k1 = 0; k1 < 2; ++k1)
{
int l1 = MathHelper.floor_double(this.posY) + k1;
int i2 = this.worldObj.getBlockId(i1, l1, j1);
if (i2 == Block.snow.blockID)
{
this.worldObj.setBlockToAir(i1, l1, j1);
}
else if (i2 == Block.waterlily.blockID)
{
this.worldObj.destroyBlock(i1, l1, j1, true);
}
}
}
if (this.riddenByEntity != null && this.riddenByEntity.isDead)
{
this.riddenByEntity = null;
}
}
}
}
@Override
public void updateRiderPosition()
{
if (this.riddenByEntity != null)
{
double d0 = Math.cos(this.rotationYaw * Math.PI / 180.0D) * 0.4D;
double d1 = Math.sin(this.rotationYaw * Math.PI / 180.0D) * 0.4D;
this.riddenByEntity.setPosition(this.posX + d0, this.posY + this.getMountedYOffset() + this.riddenByEntity.getYOffset(), this.posZ + d1);
}
}
/** (abstract) Protected helper method to write subclass entity data to NBT. */
@Override
protected void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
{
}
/** (abstract) Protected helper method to read subclass entity data from NBT. */
@Override
protected void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
{
}
@Override
@SideOnly(Side.CLIENT)
public float getShadowSize()
{
return 0.0F;
}
/** First layer of player interaction */
@Override
public boolean interactFirst(EntityPlayer player)
{
if (this.riddenByEntity != null && this.riddenByEntity instanceof EntityPlayer && this.riddenByEntity != player)
{
return true;
}
else
{
if (!this.worldObj.isRemote)
{
player.mountEntity(this);
}
return true;
}
}
/** Sets the damage taken from the last hit. */
public void setDamageTaken(float par1)
{
this.dataWatcher.updateObject(19, Float.valueOf(par1));
}
/** Gets the damage taken from the last hit. */
public float getDamageTaken()
{
return this.dataWatcher.getWatchableObjectFloat(19);
}
/** Sets the time to count down from since the last time entity was hit. */
public void setTimeSinceHit(int par1)
{
this.dataWatcher.updateObject(17, Integer.valueOf(par1));
}
/** Gets the time since the last hit. */
public int getTimeSinceHit()
{
return this.dataWatcher.getWatchableObjectInt(17);
}
/** Sets the forward direction of the entity. */
public void setForwardDirection(int par1)
{
this.dataWatcher.updateObject(18, Integer.valueOf(par1));
}
/** Gets the forward direction of the entity. */
public int getForwardDirection()
{
return this.dataWatcher.getWatchableObjectInt(18);
}
@SideOnly(Side.CLIENT)
public void func_70270_d(boolean par1)
{
this.field_70279_a = par1;
}
}

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@ -0,0 +1,121 @@
package dark.core.prefab.vehicles;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.EnumMovingObjectType;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import dark.core.common.DarkMain;
import dark.core.helpers.MathHelper;
/** Basic item used to spawn a vehicle
*
* @author DarkGuardsman */
public class ItemVehicleSpawn extends Item
{
public ItemVehicleSpawn()
{
super(DarkMain.getNextItemId());
this.setUnlocalizedName("Vehicle");
}
@Override
public ItemStack onItemRightClick(ItemStack itemStack, World world, EntityPlayer player)
{
float playerLook = 1.0F;
float playerPitch = player.prevRotationPitch + (player.rotationPitch - player.prevRotationPitch) * playerLook;
float playerYaw = player.prevRotationYaw + (player.rotationYaw - player.prevRotationYaw) * playerLook;
//Find were the current player is looking at
double lookX = player.prevPosX + (player.posX - player.prevPosX) * playerLook;
double lookY = player.prevPosY + (player.posY - player.prevPosY) * playerLook + 1.62D - player.yOffset;
double lookZ = player.prevPosZ + (player.posZ - player.prevPosZ) * playerLook;
Vec3 start = world.getWorldVec3Pool().getVecFromPool(lookX, lookY, lookZ);
//Find the vector X blocks away from the player in the same direction as the player is looking
double searchRange = 5.0D;
float deltaX = MathHelper.sin(-playerYaw * 0.017453292F - (float) Math.PI) * -MathHelper.cos(-playerPitch * 0.017453292F);
float deltaY = MathHelper.sin(-playerPitch * 0.017453292F);
float deltaZ = MathHelper.cos(-playerYaw * 0.017453292F - (float) Math.PI) * -MathHelper.cos(-playerPitch * 0.017453292F);
Vec3 end = start.addVector(deltaX * searchRange, deltaY * searchRange, deltaZ * searchRange);
//Check for collision between player look, and player look expanded
MovingObjectPosition hitObj = world.clip(start, end, true);
if (hitObj == null)
{
return itemStack;
}
else
{
//Check for collisions using the entities collision box against the spawn location
Vec3 playerView = player.getLook(playerLook);
boolean entityInTheWay = false;
final List<?> entities = world.getEntitiesWithinAABBExcludingEntity(player, player.boundingBox.addCoord(playerView.xCoord * searchRange, playerView.yCoord * searchRange, playerView.zCoord * searchRange).expand(1f, 1f, 1f));
for (int i = 0; i < entities.size(); ++i)
{
Entity checkEntity = (Entity) entities.get(i);
if (checkEntity.canBeCollidedWith())
{
float entityBoarderSize = checkEntity.getCollisionBorderSize();
AxisAlignedBB boundBox = checkEntity.boundingBox.expand(entityBoarderSize, entityBoarderSize, entityBoarderSize);
if (boundBox.isVecInside(start))
{
entityInTheWay = true;
}
}
}
//IF an entity is in the way return
if (entityInTheWay)
{
return itemStack;
}
else
{
//Else start to calculate placement
if (hitObj.typeOfHit == EnumMovingObjectType.TILE)
{
int y = hitObj.blockY;
//Move down if snow
if (world.getBlockId(hitObj.blockX, hitObj.blockY, hitObj.blockZ) == Block.snow.blockID)
{
--y;
}
EntityDrivable spawnedEntity = new EntityDrivable(world, hitObj.blockX + 0.5F, y + 1.0F, hitObj.blockZ + 0.5F);
//Last collision check using the entities collision box
if (!world.getCollidingBoundingBoxes(spawnedEntity, spawnedEntity.boundingBox.expand(-0.1D, -0.1D, -0.1D)).isEmpty())
{
return itemStack;
}
if (!world.isRemote)
{
world.spawnEntityInWorld(spawnedEntity);
}
if (!player.capabilities.isCreativeMode)
{
--itemStack.stackSize;
}
}
return itemStack;
}
}
}
}