Added tiered textures for crates
I know i said i wouldn't do this right away but it was a slow morning.
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4 changed files with 22 additions and 18 deletions
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resources/assets/al/textures/blocks/crate_adv.png
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resources/assets/al/textures/blocks/crate_adv.png
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resources/assets/al/textures/blocks/crate_elt.png
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resources/assets/al/textures/blocks/crate_elt.png
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@ -7,10 +7,10 @@ import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.Icon;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import universalelectricity.core.UniversalElectricity;
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import cpw.mods.fml.relauncher.Side;
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@ -20,11 +20,11 @@ import dark.core.registration.ModObjectRegistry.BlockBuildData;
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/** A block that allows the placement of mass amount of a specific item within it. It will be allowed
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* to go on Conveyor Belts
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*
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*
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* @author DarkGuardsman */
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public class BlockCrate extends BlockAssembly
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{
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Icon crate_icon;
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Icon adv, elt;
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public BlockCrate()
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{
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@ -35,21 +35,24 @@ public class BlockCrate extends BlockAssembly
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@Override
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public void registerIcons(IconRegister iconReg)
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{
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this.crate_icon = iconReg.registerIcon(AssemblyLine.instance.PREFIX + "crate");
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this.blockIcon = iconReg.registerIcon(AssemblyLine.instance.PREFIX + "crate");
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this.adv = iconReg.registerIcon(AssemblyLine.instance.PREFIX + "crate_adv");
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this.elt = iconReg.registerIcon(AssemblyLine.instance.PREFIX + "crate_elt");
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}
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@Override
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@SideOnly(Side.CLIENT)
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public Icon getBlockTexture(IBlockAccess iBlockAccess, int x, int y, int z, int side)
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public Icon getIcon(int side, int meta)
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{
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return this.crate_icon;
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}
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@Override
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@SideOnly(Side.CLIENT)
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public Icon getIcon(int side, int metadata)
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{
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return this.crate_icon;
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if (meta == 1)
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{
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return adv;
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}
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else if (meta == 2)
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{
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return elt;
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}
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return this.blockIcon;
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}
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@Override
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@ -213,7 +216,7 @@ public class BlockCrate extends BlockAssembly
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}
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/** Inserts all items of the same type this player has into the crate.
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*
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*
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* @return True on success */
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public boolean insertAllItems(TileEntityCrate tileEntity, EntityPlayer player)
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{
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@ -258,7 +261,7 @@ public class BlockCrate extends BlockAssembly
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}
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/** Ejects and item out of the crate and spawn it under the player entity.
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*
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*
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* @param tileEntity
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* @param player
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* @param requestSize - The maximum stack size to take out. Default should be 64.
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@ -310,7 +313,7 @@ public class BlockCrate extends BlockAssembly
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}
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/** Puts an itemStack into the crate.
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*
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*
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* @param tileEntity
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* @param itemStack */
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public static ItemStack addStackToCrate(TileEntityCrate tileEntity, ItemStack itemStack)
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@ -406,10 +409,11 @@ public class BlockCrate extends BlockAssembly
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}
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try
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{
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ItemStack stack = new ItemStack(this);
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ItemStack stack = new ItemStack(this, 1, 2);
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ItemBlockCrate.setContainingItemStack(stack, new ItemStack(1, 2048, 0));
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list.add(stack);
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// 3903
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ItemBlockCrate.setContainingItemStack(stack, new ItemStack(Item.coal, 2048, 1));
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list.add(stack);
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}
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catch (Exception e)
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{
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