Move laser render effect calls to core proxy

Its for the best seeing as 3 mods needed this one method and all of them
use the core anyways.
This commit is contained in:
DarkGuardsman 2013-08-26 15:04:21 -04:00
parent 8719fae859
commit a6a94aa753
2 changed files with 52 additions and 0 deletions

View file

@ -1,6 +1,42 @@
package dark.core;
import java.awt.Color;
import net.minecraft.world.World;
import universalelectricity.core.vector.Vector3;
import cpw.mods.fml.client.FMLClientHandler;
import cpw.mods.fml.client.registry.ClientRegistry;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.relauncher.Side;
import dark.client.FXBeam;
import dark.client.renders.RenderCopperWire;
import dark.common.transmit.TileEntityWire;
public class ClientProxy extends CommonProxy
{
/** Renders a laser beam from one power to another by a set color for a set time
*
* @param world - world this laser is to be rendered in
* @param position - start vector3
* @param target - end vector3
* @param color - color of the beam
* @param age - life of the beam in 1/20 secs */
@Override
public void renderBeam(World world, Vector3 position, Vector3 target, Color color, int age)
{
if (world.isRemote || FMLCommonHandler.instance().getEffectiveSide() == Side.CLIENT)
{
FMLClientHandler.instance().getClient().effectRenderer.addEffect(new FXBeam(world, position, target, color, DarkMain.TEXTURE_DIRECTORY + "", age));
}
}
@Override
public void init()
{
if (CoreRecipeLoader.blockWire != null)
{
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityWire.class, new RenderCopperWire());
}
}
}

View file

@ -1,5 +1,10 @@
package dark.core;
import java.awt.Color;
import net.minecraft.world.World;
import universalelectricity.core.vector.Vector3;
public class CommonProxy
{
public void preInit()
@ -20,4 +25,15 @@ public class CommonProxy
}
/** Renders a laser beam from one power to another by a set color for a set time
*
* @param world - world this laser is to be rendered in
* @param position - start vector3
* @param target - end vector3
* @param color - color of the beam
* @param age - life of the beam in 1/20 secs */
public void renderBeam(World world, Vector3 position, Vector3 target, Color color, int age)
{
}
}